panda3d/panda/src/glstuff/glGraphicsStateGuardian_src.I

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// Filename: glGraphicsStateGuardian_src.I
// Created by: drose (02Feb99)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
//
// To contact the maintainers of this program write to
// panda3d-general@lists.sourceforge.net .
//
////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////
// Function: CLP(GraphicsStateGuardian)::draw_display_list
// Access: Public
// Description: If the GeomContext is non-NULL and contains a valid
// display list, uses it to draw the geometry if
// appropriate, and returns true. If the display list
// is absent or cannot be used for some reason, does
// nothing and returns false.
////////////////////////////////////////////////////////////////////
INLINE bool CLP(GraphicsStateGuardian)::
draw_display_list(GeomContext *gc) {
if (gc != (GeomContext *)NULL && _vertex_colors_enabled) {
_draw_primitive_pcollector.start();
CLP(GeomContext) *ggc = DCAST(CLP(GeomContext), gc);
GLP(CallList)(ggc->_deprecated_index);
#ifdef DO_PSTATS
_vertices_display_list_pcollector.add_level(ggc->_num_verts);
#endif
_draw_primitive_pcollector.stop();
return true;
}
return false;
}
////////////////////////////////////////////////////////////////////
// Function: CLP(GraphicsStateGuardian)::report_errors
// Access: Public, Static
// Description: Checks for any outstanding error codes and outputs
// them, if found. If NDEBUG is defined, this function
// does nothing. The return value is true if everything is
// ok, or false if we should shut down.
//
// This is a static method so it can be called when
// there's no gsg pointer around.
////////////////////////////////////////////////////////////////////
INLINE bool CLP(GraphicsStateGuardian)::
report_errors(int line, const char *source_file) {
#ifndef NDEBUG
GLenum error_code = GLP(GetError)();
if (error_code != GL_NO_ERROR) {
int error_count = 0;
return report_errors_loop(line, source_file, error_code, error_count);
}
#endif
return true;
}
////////////////////////////////////////////////////////////////////
// Function: CLP(GraphicsStateGuardian)::report_my_errors
// Access: Public
// Description: Like report_errors(), above, but non-static so we can
// throw an event on failure.
////////////////////////////////////////////////////////////////////
INLINE void CLP(GraphicsStateGuardian)::
report_my_errors(int line, const char *source_file) {
#ifndef NDEBUG
GLenum error_code = gl_get_error();
if (error_code != GL_NO_ERROR) {
if (!report_errors_loop(line, source_file, error_code, _error_count)) {
panic_deactivate();
}
}
#endif
}
////////////////////////////////////////////////////////////////////
// Function: CLP(GraphicsStateGuardian)::get_gl_vendor
// Access: Public
// Description: Returns the GL vendor string reported by the driver.
////////////////////////////////////////////////////////////////////
INLINE const string &CLP(GraphicsStateGuardian)::
get_gl_vendor() const {
return _gl_vendor;
}
////////////////////////////////////////////////////////////////////
// Function: CLP(GraphicsStateGuardian)::get_gl_renderer
// Access: Public
// Description: Returns the GL renderer string reported by the driver.
////////////////////////////////////////////////////////////////////
INLINE const string &CLP(GraphicsStateGuardian)::
get_gl_renderer() const {
return _gl_renderer;
}
////////////////////////////////////////////////////////////////////
// Function: CLP(GraphicsStateGuardian)::get_gl_version_major
// Access: Public
// Description: Returns the major part of the reported GL version
// number.
////////////////////////////////////////////////////////////////////
INLINE int CLP(GraphicsStateGuardian)::
get_gl_version_major() const {
return _gl_version_major;
}
////////////////////////////////////////////////////////////////////
// Function: CLP(GraphicsStateGuardian)::get_gl_version_minor
// Access: Public
// Description: Returns the minor part of the reported GL version
// number.
////////////////////////////////////////////////////////////////////
INLINE int CLP(GraphicsStateGuardian)::
get_gl_version_minor() const {
return _gl_version_minor;
}
////////////////////////////////////////////////////////////////////
// Function: CLP(GraphicsStateGuardian)::get_gl_version_release
// Access: Public
// Description: Returns the release part of the reported GL version
// number.
////////////////////////////////////////////////////////////////////
INLINE int CLP(GraphicsStateGuardian)::
get_gl_version_release() const {
return _gl_version_release;
}
////////////////////////////////////////////////////////////////////
// Function: CLP(GraphicsStateGuardian)::enable_multisample_antialias
// Access: Protected
// Description: Specifies whether multisample should be enabled for
// antialiasing purposes.
////////////////////////////////////////////////////////////////////
INLINE void CLP(GraphicsStateGuardian)::
enable_multisample_antialias(bool val) {
if (_supports_multisample) {
if ((_multisample_mode & MM_antialias) != 0 && !val) {
// Turn off antialias multisample.
_multisample_mode &= ~MM_antialias;
if (_multisample_mode == 0) {
GLP(Disable)(GL_MULTISAMPLE);
}
} else if ((_multisample_mode & MM_antialias) == 0 && val) {
// Turn on antialias multisample.
if (_multisample_mode == 0) {
GLP(Enable)(GL_MULTISAMPLE);
}
_multisample_mode |= MM_antialias;
}
}
}
////////////////////////////////////////////////////////////////////
// Function: CLP(GraphicsStateGuardian)::enable_multisample_alpha_one
// Access: Protected
// Description: Specifies whether multisample should be enabled for
// transparency purposes, using the sample_alpha_to_one
// mode.
////////////////////////////////////////////////////////////////////
INLINE void CLP(GraphicsStateGuardian)::
enable_multisample_alpha_one(bool val) {
if (_supports_multisample) {
if ((_multisample_mode & MM_alpha_one) != 0 && !val) {
// Turn off sample_alpha_to_one multisample.
_multisample_mode &= ~MM_alpha_one;
GLP(Disable)(GL_SAMPLE_ALPHA_TO_ONE);
if (_multisample_mode == 0) {
GLP(Disable)(GL_MULTISAMPLE);
}
} else if ((_multisample_mode & MM_alpha_one) == 0 && val) {
// Turn on sample_alpha_to_one multisample.
if (_multisample_mode == 0) {
GLP(Enable)(GL_MULTISAMPLE);
}
GLP(Enable)(GL_SAMPLE_ALPHA_TO_ONE);
_multisample_mode |= MM_alpha_one;
}
}
}
////////////////////////////////////////////////////////////////////
// Function: CLP(GraphicsStateGuardian)::enable_multisample_alpha_mask
// Access: Protected
// Description: Specifies whether multisample should be enabled for
// transparency purposes, using the sample_alpha_to_mask
// mode.
////////////////////////////////////////////////////////////////////
INLINE void CLP(GraphicsStateGuardian)::
enable_multisample_alpha_mask(bool val) {
if (_supports_multisample) {
if ((_multisample_mode & MM_alpha_mask) != 0 && !val) {
// Turn off sample_alpha_to_mask multisample.
_multisample_mode &= ~MM_alpha_mask;
GLP(Disable)(GL_SAMPLE_ALPHA_TO_COVERAGE);
if (_multisample_mode == 0) {
GLP(Disable)(GL_MULTISAMPLE);
}
} else if ((_multisample_mode & MM_alpha_mask) == 0 && val) {
// Turn on sample_alpha_to_mask multisample.
if (_multisample_mode == 0) {
GLP(Enable)(GL_MULTISAMPLE);
}
GLP(Enable)(GL_SAMPLE_ALPHA_TO_COVERAGE);
_multisample_mode |= MM_alpha_mask;
}
}
}
////////////////////////////////////////////////////////////////////
// Function: CLP(GraphicsStateGuardian)::enable_line_smooth
// Access:
// Description:
////////////////////////////////////////////////////////////////////
INLINE void CLP(GraphicsStateGuardian)::
enable_line_smooth(bool val) {
if (_line_smooth_enabled != val) {
_state._transparency = 0;
_line_smooth_enabled = val;
if (val) {
GLP(Enable)(GL_LINE_SMOOTH);
} else {
GLP(Disable)(GL_LINE_SMOOTH);
}
}
}
////////////////////////////////////////////////////////////////////
// Function: CLP(GraphicsStateGuardian)::enable_point_smooth
// Access:
// Description:
////////////////////////////////////////////////////////////////////
INLINE void CLP(GraphicsStateGuardian)::
enable_point_smooth(bool val) {
if (_point_smooth_enabled != val) {
_state._transparency = 0;
_point_smooth_enabled = val;
if (val) {
GLP(Enable)(GL_POINT_SMOOTH);
} else {
GLP(Disable)(GL_POINT_SMOOTH);
}
}
}
////////////////////////////////////////////////////////////////////
// Function: CLP(GraphicsStateGuardian)::enable_polygon_smooth
// Access:
// Description:
////////////////////////////////////////////////////////////////////
INLINE void CLP(GraphicsStateGuardian)::
enable_polygon_smooth(bool val) {
if (_polygon_smooth_enabled != val) {
_polygon_smooth_enabled = val;
if (val) {
GLP(Enable)(GL_POLYGON_SMOOTH);
} else {
GLP(Disable)(GL_POLYGON_SMOOTH);
}
}
}
////////////////////////////////////////////////////////////////////
// Function: CLP(GraphicsStateGuardian)::setup_antialias_line
// Access: Protected
// Description: Sets the appropriate antialiasing modes to render a
// series of line primitives, according to
// _auto_antialias_mode.
////////////////////////////////////////////////////////////////////
INLINE void CLP(GraphicsStateGuardian)::
setup_antialias_line() {
if (_auto_antialias_mode) {
// Lines supposedly look better using line smoothing, even if we
// have multisample available.
enable_multisample_antialias(false);
enable_line_smooth(true);
}
}
////////////////////////////////////////////////////////////////////
// Function: CLP(GraphicsStateGuardian)::setup_antialias_point
// Access: Protected
// Description: Sets the appropriate antialiasing modes to render a
// series of point primitives, according to
// _auto_antialias_mode.
////////////////////////////////////////////////////////////////////
INLINE void CLP(GraphicsStateGuardian)::
setup_antialias_point() {
if (_auto_antialias_mode) {
// Points supposedly look better using point smoothing, even if we
// have multisample available.
enable_multisample_antialias(false);
enable_point_smooth(true);
}
}
////////////////////////////////////////////////////////////////////
// Function: CLP(GraphicsStateGuardian)::setup_antialias_polygon
// Access: Protected
// Description: Sets the appropriate antialiasing modes to render a
// series of point primitives, according to
// _auto_antialias_mode.
////////////////////////////////////////////////////////////////////
INLINE void CLP(GraphicsStateGuardian)::
setup_antialias_polygon() {
if (_auto_antialias_mode) {
switch (_render_mode) {
case RenderModeAttrib::M_wireframe:
// In wireframe mode, we're really drawing lines.
enable_multisample_antialias(false);
enable_line_smooth(true);
break;
case RenderModeAttrib::M_point:
// In point mode, we're drawing points.
enable_multisample_antialias(false);
enable_point_smooth(true);
break;
default:
// For polygons, multisample is best if it's available, otherwise
// polygon smoothing will do.
enable_line_smooth(false);
enable_point_smooth(false);
if (_supports_multisample) {
enable_multisample_antialias(true);
} else {
enable_polygon_smooth(true);
}
}
}
}
////////////////////////////////////////////////////////////////////
// Function: CLP(GraphicsStateGuardian)::enable_stencil_test
// Access:
// Description:
////////////////////////////////////////////////////////////////////
INLINE void CLP(GraphicsStateGuardian)::
enable_stencil_test(bool val) {
if (_stencil_test_enabled != val) {
_stencil_test_enabled = val;
if (val) {
#ifdef GSG_VERBOSE
GLCAT.spam()
<< "glEnable(GL_STENCIL_TEST)" << endl;
#endif
GLP(Enable)(GL_STENCIL_TEST);
} else {
#ifdef GSG_VERBOSE
GLCAT.spam()
<< "glDisable(GL_STENCIL_TEST)" << endl;
#endif
GLP(Disable)(GL_STENCIL_TEST);
}
}
}
////////////////////////////////////////////////////////////////////
// Function: CLP(GraphicsStateGuardian)::enable_scissor
// Access:
// Description:
////////////////////////////////////////////////////////////////////
INLINE void CLP(GraphicsStateGuardian)::
enable_scissor(bool val)
{
if ( _scissor_enabled != val ) {
_scissor_enabled = val;
if ( val )
GLP(Enable)( GL_SCISSOR_TEST );
else
GLP(Disable)( GL_SCISSOR_TEST );
}
}
////////////////////////////////////////////////////////////////////
// Function: CLP(GraphicsStateGuardian)::enable_blend
// Access:
// Description:
////////////////////////////////////////////////////////////////////
INLINE void CLP(GraphicsStateGuardian)::
enable_blend(bool val) {
if (_blend_enabled != val) {
_blend_enabled = val;
if (val) {
#ifdef GSG_VERBOSE
GLCAT.spam()
<< "glEnable(GL_BLEND)" << endl;
#endif
GLP(Enable)(GL_BLEND);
} else {
#ifdef GSG_VERBOSE
GLCAT.spam()
<< "glDisable(GL_BLEND)" << endl;
#endif
GLP(Disable)(GL_BLEND);
}
}
}
////////////////////////////////////////////////////////////////////
// Function: CLP(GraphicsStateGuardian)::enable_depth_test
// Access:
// Description:
////////////////////////////////////////////////////////////////////
INLINE void CLP(GraphicsStateGuardian)::
enable_depth_test(bool val) {
if (_depth_test_enabled != val) {
_depth_test_enabled = val;
if (val) {
#ifdef GSG_VERBOSE
GLCAT.spam()
<< "glEnable(GL_DEPTH_TEST)" << endl;
#endif
GLP(Enable)(GL_DEPTH_TEST);
} else {
#ifdef GSG_VERBOSE
GLCAT.spam()
<< "glDisable(GL_DEPTH_TEST)" << endl;
#endif
GLP(Disable)(GL_DEPTH_TEST);
}
}
}
////////////////////////////////////////////////////////////////////
// Function: CLP(GraphicsStateGuardian)::enable_fog
// Access:
// Description:
////////////////////////////////////////////////////////////////////
INLINE void CLP(GraphicsStateGuardian)::
enable_fog(bool val) {
if (_fog_enabled != val) {
_fog_enabled = val;
if (val) {
#ifdef GSG_VERBOSE
GLCAT.spam()
<< "glEnable(GL_FOG)" << endl;
#endif
GLP(Enable)(GL_FOG);
} else {
#ifdef GSG_VERBOSE
GLCAT.spam()
<< "glDisable(GL_FOG)" << endl;
#endif
GLP(Disable)(GL_FOG);
}
}
}
////////////////////////////////////////////////////////////////////
// Function: CLP(GraphicsStateGuardian)::enable_alpha_test
// Access:
// Description:
////////////////////////////////////////////////////////////////////
INLINE void CLP(GraphicsStateGuardian)::
enable_alpha_test(bool val) {
if (_alpha_test_enabled != val) {
_alpha_test_enabled = val;
if (val) {
#ifdef GSG_VERBOSE
GLCAT.spam()
<< "glEnable(GL_ALPHA_TEST)" << endl;
#endif
GLP(Enable)(GL_ALPHA_TEST);
} else {
#ifdef GSG_VERBOSE
GLCAT.spam()
<< "glDisable(GL_ALPHA_TEST)" << endl;
#endif
GLP(Disable)(GL_ALPHA_TEST);
}
}
}
////////////////////////////////////////////////////////////////////
// Function: CLP(GraphicsStateGuardian)::enable_polygon_offset
// Access:
// Description:
////////////////////////////////////////////////////////////////////
INLINE void CLP(GraphicsStateGuardian)::
enable_polygon_offset(bool val) {
if (_polygon_offset_enabled != val) {
_polygon_offset_enabled = val;
if (val) {
#ifdef GSG_VERBOSE
GLCAT.spam()
<< "glEnable(GL_POLYGON_OFFSET_*)" << endl;
#endif
GLP(Enable)(GL_POLYGON_OFFSET_FILL);
GLP(Enable)(GL_POLYGON_OFFSET_LINE);
GLP(Enable)(GL_POLYGON_OFFSET_POINT);
} else {
#ifdef GSG_VERBOSE
GLCAT.spam()
<< "glDisable(GL_POLYGON_OFFSET_*)" << endl;
#endif
GLP(Disable)(GL_POLYGON_OFFSET_FILL);
GLP(Disable)(GL_POLYGON_OFFSET_LINE);
GLP(Disable)(GL_POLYGON_OFFSET_POINT);
}
}
}
////////////////////////////////////////////////////////////////////
// Function: CLP(GraphicsStateGuardian)::get_light_id
// Access: Public
// Description: Convert index to gl light id
////////////////////////////////////////////////////////////////////
INLINE GLenum CLP(GraphicsStateGuardian)::get_light_id(int index) const {
return GL_LIGHT0 + index;
}
////////////////////////////////////////////////////////////////////
// Function: CLP(GraphicsStateGuardian)::get_clip_plane_id
// Access: Public
// Description: Convert index to gl clip plane id
////////////////////////////////////////////////////////////////////
INLINE GLenum CLP(GraphicsStateGuardian)::
get_clip_plane_id(int index) const {
return GL_CLIP_PLANE0 + index;
}