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124 lines
2.7 KiB
C++
124 lines
2.7 KiB
C++
// Filename: nullAudioSound.cxx
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// Created by: skyler (June 6, 2001)
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// Prior system by: cary
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
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//
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// All use of this software is subject to the terms of the Panda 3d
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// Software license. You should have received a copy of this license
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// along with this source code; you will also find a current copy of
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// the license at http://etc.cmu.edu/panda3d/docs/license/ .
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//
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// To contact the maintainers of this program write to
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// panda3d-general@lists.sourceforge.net .
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//
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////////////////////////////////////////////////////////////////////
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#include "nullAudioSound.h"
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namespace {
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static const string blank="";
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static float no_attributes [] = {0.0f,0.0f,0.0f, 0.0f,0.0f,0.0f};
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}
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////////////////////////////////////////////////////////////////////
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// Function:
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// Access:
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// Description: All of these functions are just stubs.
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////////////////////////////////////////////////////////////////////
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NullAudioSound::NullAudioSound() {
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// Intentionally blank.
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}
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NullAudioSound::~NullAudioSound() {
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// Intentionally blank.
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}
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void NullAudioSound::play() {
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// Intentionally blank.
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}
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void NullAudioSound::stop() {
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// Intentionally blank.
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}
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void NullAudioSound::set_loop(bool) {
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// Intentionally blank.
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}
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bool NullAudioSound::get_loop() const {
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return false;
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}
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void NullAudioSound::set_loop_count(unsigned long) {
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// Intentionally blank.
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}
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unsigned long NullAudioSound::get_loop_count() const {
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return 0;
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}
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void NullAudioSound::set_time(float) {
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// Intentionally blank.
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}
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float NullAudioSound::get_time() const {
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return 0;
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}
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void NullAudioSound::set_volume(float) {
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// Intentionally blank.
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}
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float NullAudioSound::get_volume() const {
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return 0;
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}
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void NullAudioSound::set_balance(float) {
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// Intentionally blank.
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}
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float NullAudioSound::get_balance() const {
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return 0;
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}
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void NullAudioSound::set_active(bool) {
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// Intentionally blank.
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}
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bool NullAudioSound::get_active() const {
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return false;
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}
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void NullAudioSound::set_finished_event(const string& event) {
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// Intentionally blank.
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}
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const string& NullAudioSound::get_finished_event() const {
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return blank;
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}
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const string& NullAudioSound::get_name() const {
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return blank;
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}
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float NullAudioSound::length() const {
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return 0;
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}
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void NullAudioSound::set_3d_attributes(float px, float py, float pz, float vx, float vy, float vz) {
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// Intentionally blank.
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}
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void NullAudioSound::get_3d_attributes(float px, float py, float pz, float vx, float vy, float vz) {
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// Intentionally blank.
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}
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AudioSound::SoundStatus NullAudioSound::status() const {
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return AudioSound::READY;
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}
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