panda3d/panda/src/audio/nullAudioSound.cxx
2004-08-06 00:10:20 +00:00

124 lines
2.7 KiB
C++

// Filename: nullAudioSound.cxx
// Created by: skyler (June 6, 2001)
// Prior system by: cary
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
//
// To contact the maintainers of this program write to
// panda3d-general@lists.sourceforge.net .
//
////////////////////////////////////////////////////////////////////
#include "nullAudioSound.h"
namespace {
static const string blank="";
static float no_attributes [] = {0.0f,0.0f,0.0f, 0.0f,0.0f,0.0f};
}
////////////////////////////////////////////////////////////////////
// Function:
// Access:
// Description: All of these functions are just stubs.
////////////////////////////////////////////////////////////////////
NullAudioSound::NullAudioSound() {
// Intentionally blank.
}
NullAudioSound::~NullAudioSound() {
// Intentionally blank.
}
void NullAudioSound::play() {
// Intentionally blank.
}
void NullAudioSound::stop() {
// Intentionally blank.
}
void NullAudioSound::set_loop(bool) {
// Intentionally blank.
}
bool NullAudioSound::get_loop() const {
return false;
}
void NullAudioSound::set_loop_count(unsigned long) {
// Intentionally blank.
}
unsigned long NullAudioSound::get_loop_count() const {
return 0;
}
void NullAudioSound::set_time(float) {
// Intentionally blank.
}
float NullAudioSound::get_time() const {
return 0;
}
void NullAudioSound::set_volume(float) {
// Intentionally blank.
}
float NullAudioSound::get_volume() const {
return 0;
}
void NullAudioSound::set_balance(float) {
// Intentionally blank.
}
float NullAudioSound::get_balance() const {
return 0;
}
void NullAudioSound::set_active(bool) {
// Intentionally blank.
}
bool NullAudioSound::get_active() const {
return false;
}
void NullAudioSound::set_finished_event(const string& event) {
// Intentionally blank.
}
const string& NullAudioSound::get_finished_event() const {
return blank;
}
const string& NullAudioSound::get_name() const {
return blank;
}
float NullAudioSound::length() const {
return 0;
}
void NullAudioSound::set_3d_attributes(float px, float py, float pz, float vx, float vy, float vz) {
// Intentionally blank.
}
void NullAudioSound::get_3d_attributes(float px, float py, float pz, float vx, float vy, float vz) {
// Intentionally blank.
}
AudioSound::SoundStatus NullAudioSound::status() const {
return AudioSound::READY;
}