panda3d/panda/src/gobj/CMakeLists.txt
Sam Edwards b8f3c7eb63 CMake: Move some symbols from dtool_config.h to -D flags
The symbols moved aren't used in any headers, so they don't
have to be in the installed dtool_config.h. Removing them
keeps the recompiling to a minimum when an optional feature
is toggled.
2019-04-15 22:16:05 -06:00

195 lines
5.2 KiB
CMake

set(P3GOBJ_HEADERS
adaptiveLru.I adaptiveLru.h
animateVerticesRequest.I animateVerticesRequest.h
bufferContext.I bufferContext.h
bufferContextChain.I bufferContextChain.h
bufferResidencyTracker.I bufferResidencyTracker.h
config_gobj.h
geom.h geom.I
geomContext.I geomContext.h
geomEnums.h
geomMunger.h geomMunger.I
geomPrimitive.h geomPrimitive.I
geomPatches.h
geomTriangles.h
geomTrianglesAdjacency.h
geomTristrips.h
geomTristripsAdjacency.h
geomTrifans.h
geomLines.h
geomLinesAdjacency.h
geomLinestrips.h
geomLinestripsAdjacency.h
geomPoints.h
geomVertexArrayData.h geomVertexArrayData.I
geomVertexArrayFormat.h geomVertexArrayFormat.I
geomCacheEntry.h geomCacheEntry.I
geomCacheManager.h geomCacheManager.I
geomVertexAnimationSpec.h geomVertexAnimationSpec.I
geomVertexData.h geomVertexData.I
geomVertexColumn.h geomVertexColumn.I
geomVertexFormat.h geomVertexFormat.I
geomVertexReader.h geomVertexReader.I
geomVertexRewriter.h geomVertexRewriter.I
geomVertexWriter.h geomVertexWriter.I
indexBufferContext.I indexBufferContext.h
internalName.I internalName.h
lens.h lens.I
material.I material.h materialPool.I materialPool.h
matrixLens.I matrixLens.h
occlusionQueryContext.I occlusionQueryContext.h
orthographicLens.I orthographicLens.h
paramTexture.I paramTexture.h
perspectiveLens.I perspectiveLens.h
preparedGraphicsObjects.I preparedGraphicsObjects.h
queryContext.I queryContext.h
samplerContext.h samplerContext.I
samplerState.h samplerState.I
savedContext.I savedContext.h
shader.I shader.h
shaderBuffer.h shaderBuffer.I
shaderContext.h shaderContext.I
simpleAllocator.h simpleAllocator.I
simpleLru.h simpleLru.I
sliderTable.I sliderTable.h
texture.I texture.h
textureCollection.I textureCollection.h
textureContext.I textureContext.h
texturePeeker.I texturePeeker.h
texturePool.I texturePool.h
texturePoolFilter.I texturePoolFilter.h
textureReloadRequest.I textureReloadRequest.h
textureStage.I textureStage.h
textureStagePool.I textureStagePool.h
timerQueryContext.I timerQueryContext.h
transformBlend.I transformBlend.h
transformBlendTable.I transformBlendTable.h
transformTable.I transformTable.h
userVertexSlider.I userVertexSlider.h
userVertexTransform.I userVertexTransform.h
vertexBufferContext.I vertexBufferContext.h
vertexDataBlock.I vertexDataBlock.h
vertexDataBook.I vertexDataBook.h
vertexDataBuffer.I vertexDataBuffer.h
vertexDataPage.I vertexDataPage.h
vertexDataSaveFile.I vertexDataSaveFile.h
vertexSlider.I vertexSlider.h
vertexTransform.I vertexTransform.h
videoTexture.I videoTexture.h
)
set(P3GOBJ_SOURCES
adaptiveLru.cxx
animateVerticesRequest.cxx
bufferContext.cxx
bufferContextChain.cxx
bufferResidencyTracker.cxx
config_gobj.cxx
geomContext.cxx
geom.cxx
geomEnums.cxx
geomMunger.cxx
geomPrimitive.cxx
geomPatches.cxx
geomTriangles.cxx
geomTrianglesAdjacency.cxx
geomTristrips.cxx
geomTristripsAdjacency.cxx
geomTrifans.cxx
geomLines.cxx
geomLinesAdjacency.cxx
geomLinestrips.cxx
geomLinestripsAdjacency.cxx
geomPoints.cxx
geomVertexArrayData.cxx
geomVertexArrayFormat.cxx
geomCacheEntry.cxx
geomCacheManager.cxx
geomVertexAnimationSpec.cxx
geomVertexData.cxx
geomVertexColumn.cxx
geomVertexFormat.cxx
geomVertexReader.cxx
geomVertexRewriter.cxx
geomVertexWriter.cxx
indexBufferContext.cxx
material.cxx
internalName.cxx
lens.cxx
materialPool.cxx matrixLens.cxx
occlusionQueryContext.cxx
orthographicLens.cxx
paramTexture.cxx
perspectiveLens.cxx
preparedGraphicsObjects.cxx
queryContext.cxx
samplerContext.cxx
samplerState.cxx
savedContext.cxx
shader.cxx
shaderBuffer.cxx
shaderContext.cxx
simpleAllocator.cxx
simpleLru.cxx
sliderTable.cxx
texture.cxx
textureCollection.cxx
textureContext.cxx
texturePeeker.cxx
texturePool.cxx
texturePoolFilter.cxx
textureReloadRequest.cxx
textureStage.cxx
textureStagePool.cxx
timerQueryContext.cxx
transformBlend.cxx
transformBlendTable.cxx
transformTable.cxx
userVertexSlider.cxx
userVertexTransform.cxx
vertexBufferContext.cxx
vertexDataBlock.cxx
vertexDataBook.cxx
vertexDataBuffer.cxx
vertexDataPage.cxx
vertexDataSaveFile.cxx
vertexSlider.cxx
vertexTransform.cxx
videoTexture.cxx
)
set(P3GOBJ_IGATEEXT
internalName_ext.cxx
internalName_ext.h
geomVertexArrayData_ext.cxx
geomVertexArrayData_ext.h
texture_ext.cxx
texture_ext.h
textureCollection_ext.cxx
textureCollection_ext.h
)
composite_sources(p3gobj P3GOBJ_SOURCES)
add_component_library(p3gobj NOINIT SYMBOL BUILDING_PANDA_GOBJ
${P3GOBJ_HEADERS} ${P3GOBJ_SOURCES})
target_link_libraries(p3gobj p3gsgbase p3pnmimage
PKG::ZLIB PKG::SQUISH PKG::CG)
target_interrogate(p3gobj ALL EXTENSIONS ${P3GOBJ_IGATEEXT})
if(HAVE_SQUISH)
target_compile_definitions(p3gobj PRIVATE HAVE_SQUISH)
endif()
if(PHAVE_LOCKF)
target_compile_definitions(p3gobj PRIVATE PHAVE_LOCKF)
endif()
if(NOT BUILD_METALIBS)
install(TARGETS p3gobj
EXPORT Core COMPONENT Core
DESTINATION lib
RUNTIME DESTINATION bin
ARCHIVE COMPONENT CoreDevel)
endif()
install(FILES ${P3GOBJ_HEADERS} COMPONENT CoreDevel DESTINATION include/panda3d)