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57 lines
1.2 KiB
C++
57 lines
1.2 KiB
C++
// Filename: guiBehavior.cxx
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// Created by: cary (07Feb01)
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//
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////////////////////////////////////////////////////////////////////
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#include "guiBehavior.h"
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TypeHandle GuiBehavior::_type_handle;
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GuiBehavior::BehaviorFunctor::BehaviorFunctor(void) {
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}
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GuiBehavior::BehaviorFunctor::~BehaviorFunctor(void) {
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}
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void GuiBehavior::BehaviorFunctor::doit(GuiBehavior*) {
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}
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GuiBehavior::GuiBehavior(const string& name) : GuiItem(name),
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_eh((EventHandler*)0L),
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_behavior_running(false) {
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}
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GuiBehavior::~GuiBehavior(void) {
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}
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void GuiBehavior::manage(GuiManager* mgr, EventHandler& eh) {
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_eh = &eh;
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GuiItem::manage(mgr, eh);
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}
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void GuiBehavior::unmanage(void) {
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if (_behavior_running)
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this->stop_behavior();
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_eh = (EventHandler*)0L;
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GuiItem::unmanage();
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}
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void GuiBehavior::start_behavior(void) {
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_behavior_running = true;
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}
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void GuiBehavior::stop_behavior(void) {
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_behavior_running = false;
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}
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void GuiBehavior::reset_behavior(void) {
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}
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void GuiBehavior::output(ostream& os) const {
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GuiItem::output(os);
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os << " Behavior Data:" << endl;
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os << " behavior is " << (_behavior_running?"":"not ") << "running"
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<< endl;
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os << " eh - 0x" << (void*)_eh << endl;
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}
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