panda3d/pandatool/src/pstatserver/pStatThreadData.cxx
2004-01-13 19:12:41 +00:00

384 lines
13 KiB
C++

// Filename: pStatThreadData.cxx
// Created by: drose (09Jul00)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://www.panda3d.org/license.txt .
//
// To contact the maintainers of this program write to
// panda3d@yahoogroups.com .
//
////////////////////////////////////////////////////////////////////
#include "pStatThreadData.h"
#include "pStatFrameData.h"
#include "pStatCollectorDef.h"
#include "config_pstats.h"
PStatFrameData PStatThreadData::_null_frame;
////////////////////////////////////////////////////////////////////
// Function: PStatThreadData::Constructor
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
PStatThreadData::
PStatThreadData(const PStatClientData *client_data) :
_client_data(client_data)
{
_first_frame_number = 0;
_history = pstats_history;
}
////////////////////////////////////////////////////////////////////
// Function: PStatThreadData::Destructor
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
PStatThreadData::
~PStatThreadData() {
}
////////////////////////////////////////////////////////////////////
// Function: PStatThreadData::is_empty
// Access: Public
// Description: Returns true if the structure contains no frames,
// false otherwise.
////////////////////////////////////////////////////////////////////
bool PStatThreadData::
is_empty() const {
return _frames.empty();
}
////////////////////////////////////////////////////////////////////
// Function: PStatThreadData::get_latest_frame_number
// Access: Public
// Description: Returns the frame number of the most recent frame
// stored in the data.
////////////////////////////////////////////////////////////////////
int PStatThreadData::
get_latest_frame_number() const {
nassertr(!_frames.empty(), 0);
return _first_frame_number + _frames.size() - 1;
}
////////////////////////////////////////////////////////////////////
// Function: PStatThreadData::get_oldest_frame_number
// Access: Public
// Description: Returns the frame number of the oldest frame still
// stored in the data.
////////////////////////////////////////////////////////////////////
int PStatThreadData::
get_oldest_frame_number() const {
nassertr(!_frames.empty(), 0);
return _first_frame_number;
}
////////////////////////////////////////////////////////////////////
// Function: PStatThreadData::has_frame
// Access: Public
// Description: Returns true if we have received data for the
// indicated frame number from the client and we still
// have it stored, or false otherwise.
////////////////////////////////////////////////////////////////////
bool PStatThreadData::
has_frame(int frame_number) const {
int rel_frame = frame_number - _first_frame_number;
return (rel_frame >= 0 && rel_frame < (int)_frames.size() &&
_frames[rel_frame] != (PStatFrameData *)NULL);
}
////////////////////////////////////////////////////////////////////
// Function: PStatThreadData::get_frame
// Access: Public
// Description: Returns a FrameData structure associated with the
// indicated frame number. If the frame data has not
// yet been received from the client, returns the newest
// frame older than the requested frame.
////////////////////////////////////////////////////////////////////
const PStatFrameData &PStatThreadData::
get_frame(int frame_number) const {
int rel_frame = frame_number - _first_frame_number;
int num_frames = _frames.size();
if (rel_frame >= num_frames) {
rel_frame = num_frames - 1;
}
while (rel_frame >= 0 && _frames[rel_frame] == (PStatFrameData *)NULL) {
rel_frame--;
}
if (rel_frame < 0) {
// No frame data that old. Return the oldest frame we've got.
rel_frame = 0;
while (rel_frame < num_frames &&
_frames[rel_frame] == (PStatFrameData *)NULL) {
rel_frame++;
}
}
if (rel_frame >= 0 && rel_frame < num_frames) {
PStatFrameData *frame = _frames[rel_frame];
nassertr(frame != (PStatFrameData *)NULL, _null_frame);
nassertr(frame->get_start() >= 0.0, _null_frame);
return *frame;
}
nassertr(_null_frame.get_start() >= 0.0, _null_frame);
return _null_frame;
}
////////////////////////////////////////////////////////////////////
// Function: PStatThreadData::get_latest_time
// Access: Public
// Description: Returns the timestamp (in seconds elapsed since
// connection) of the latest available frame.
////////////////////////////////////////////////////////////////////
float PStatThreadData::
get_latest_time() const {
nassertr(!_frames.empty(), 0.0);
return _frames.back()->get_start();
}
////////////////////////////////////////////////////////////////////
// Function: PStatThreadData::get_oldest_time
// Access: Public
// Description: Returns the timestamp (in seconds elapsed since
// connection) of the oldest available frame.
////////////////////////////////////////////////////////////////////
float PStatThreadData::
get_oldest_time() const {
nassertr(!_frames.empty(), 0.0);
return _frames.front()->get_start();
}
////////////////////////////////////////////////////////////////////
// Function: PStatThreadData::get_frame_at_time
// Access: Public
// Description: Returns the FrameData structure associated with the
// latest frame not later than the indicated time.
////////////////////////////////////////////////////////////////////
const PStatFrameData &PStatThreadData::
get_frame_at_time(float time) const {
return get_frame(get_frame_number_at_time(time));
}
////////////////////////////////////////////////////////////////////
// Function: PStatThreadData::get_frame_number_at_time
// Access: Public
// Description: Returns the frame number of the latest frame not
// later than the indicated time.
//
// If the hint is nonnegative, it represents a frame
// number that we believe the correct answer to be near,
// which may speed the search for the frame.
////////////////////////////////////////////////////////////////////
int PStatThreadData::
get_frame_number_at_time(float time, int hint) const {
hint -= _first_frame_number;
if (hint >= 0 && hint < (int)_frames.size()) {
if (_frames[hint] != (PStatFrameData *)NULL &&
_frames[hint]->get_start() <= time) {
// The hint might be right. Scan forward from there.
int i = hint + 1;
while (i < (int)_frames.size() &&
(_frames[i] == (PStatFrameData *)NULL ||
_frames[i]->get_start() <= time)) {
if (_frames[i] != (PStatFrameData *)NULL) {
hint = i;
}
++i;
}
return _first_frame_number + hint;
}
}
// The hint is totally wrong. Start from the end and work
// backwards.
int i = _frames.size() - 1;
while (i >= 0) {
const PStatFrameData *frame = _frames[i];
if (frame != (PStatFrameData *)NULL && frame->get_start() <= time) {
break;
}
--i;
}
return _first_frame_number + i;
}
////////////////////////////////////////////////////////////////////
// Function: PStatThreadData::get_latest_frame
// Access: Public
// Description: Returns the FrameData associated with the most recent
// frame.
////////////////////////////////////////////////////////////////////
const PStatFrameData &PStatThreadData::
get_latest_frame() const {
nassertr(!_frames.empty(), _null_frame);
return *_frames.back();
}
////////////////////////////////////////////////////////////////////
// Function: PStatThreadData::get_elapsed_frames
// Access: Public
// Description: Computes the oldest frame number not older than time
// seconds, and the newest frame number. Handy for
// computing average frame rate over a time. Returns
// true if there is any data in that range, false
// otherwise.
////////////////////////////////////////////////////////////////////
bool PStatThreadData::
get_elapsed_frames(int &then_i, int &now_i, float time) const {
if (_frames.empty()) {
// No frames in the data at all.
return false;
}
now_i = _frames.size() - 1;
while (now_i > 0 && _frames[now_i] == (PStatFrameData *)NULL) {
now_i--;
}
if (now_i < 0) {
// No frames have any real data.
return false;
}
nassertr(_frames[now_i] != (PStatFrameData *)NULL, false);
float now = _frames[now_i]->get_end();
float then = now - time;
int old_i = now_i;
then_i = now_i;
while (old_i >= 0) {
const PStatFrameData *frame = _frames[old_i];
if (frame != (PStatFrameData *)NULL) {
if (frame->get_start() > then) {
then_i = old_i;
} else {
break;
}
}
old_i--;
}
nassertr(then_i >= 0, false);
nassertr(_frames[then_i] != (PStatFrameData *)NULL, false);
return true;
}
////////////////////////////////////////////////////////////////////
// Function: PStatThreadData::get_frame_rate
// Access: Public
// Description: Computes the average frame rate over the past number
// of seconds, by counting up the number of frames
// elapsed in that time interval.
////////////////////////////////////////////////////////////////////
float PStatThreadData::
get_frame_rate(float time) const {
int then_i, now_i;
if (!get_elapsed_frames(then_i, now_i, time)) {
return 0.0f;
}
int num_frames = now_i - then_i + 1;
float now = _frames[now_i]->get_end();
return (float)num_frames / (now - _frames[then_i]->get_start());
}
////////////////////////////////////////////////////////////////////
// Function: PStatThreadData::set_history
// Access: Public
// Description: Sets the number of seconds worth of frames that will
// be retained by the ThreadData structure as each new
// frame is added. This affects how old the oldest
// frame that may be queried is.
////////////////////////////////////////////////////////////////////
void PStatThreadData::
set_history(float time) {
_history = time;
}
////////////////////////////////////////////////////////////////////
// Function: PStatThreadData::get_history
// Access: Public
// Description: Returns the number of seconds worth of frames that
// will be retained by the ThreadData structure as each
// new frame is added. This affects how old the oldest
// frame that may be queried is.
////////////////////////////////////////////////////////////////////
float PStatThreadData::
get_history() const {
return _history;
}
////////////////////////////////////////////////////////////////////
// Function: PStatThreadData::record_new_frame
// Access: Public
// Description: Makes room for and stores a new frame's worth of
// data. Calling this function may cause old frame data
// to be discarded to make room, according to the amount
// of time set up via set_history().
//
// The pointer will become owned by the PStatThreadData
// object and will be freed on destruction.
////////////////////////////////////////////////////////////////////
void PStatThreadData::
record_new_frame(int frame_number, PStatFrameData *frame_data) {
nassertv(frame_data != (PStatFrameData *)NULL);
nassertv(!frame_data->is_empty());
float time = frame_data->get_start();
// First, remove all the old frames that fall outside of our
// history window.
float oldest_allowable_time = time - _history;
while (!_frames.empty() &&
(_frames.front() == (PStatFrameData *)NULL ||
_frames.front()->is_empty() ||
_frames.front()->get_start() < oldest_allowable_time)) {
if (_frames.front() != (PStatFrameData *)NULL) {
delete _frames.front();
}
_frames.pop_front();
_first_frame_number++;
}
// Now, add enough empty frame definitions to account for the latest
// frame number. This might involve some skips, since we don't
// guarantee that we get all the frames in order or even at all.
if (_frames.empty()) {
_first_frame_number = frame_number;
_frames.push_back(NULL);
} else {
while (_first_frame_number + (int)_frames.size() <= frame_number) {
_frames.push_back(NULL);
}
}
int index = frame_number - _first_frame_number;
nassertv(index >= 0 && index < (int)_frames.size());
if (_frames[index] != (PStatFrameData *)NULL) {
nout << "Got repeated frame data for frame " << frame_number << "\n";
delete _frames[index];
}
_frames[index] = frame_data;
}