Walt Destler bb5d97f1bf Fixed the following issues with the multitouch and python eventing code comitted earlier this week:
-	Renamed CustomGraphicsWindowProc to PythonGraphicsWindowProc.
-	PythonGraphicsWindowProc now extends the PythonCallbackObject class.
-	Added a GraphicsWindowProcCallbackData class. The data stored in this class depends on the OS being compiled for. (Currently only members for WIN32.)
o	Multitouch is now handled through this class as well. It has is_touch_event(), get_num_touches(), and get_touch_info() methods. The GraphicsWindow class still has these methods (GraphicsWindowProcCallbackData simply calls them), but they are no longer published.
-	Updated Sources.pp to use all these new files.
-	Added function and class comment blocks to everything.
-	Fixed a few coding convention things and continued to follow those conventions to the best of my knowledge.
-	Checked for literal tab characters.
-	pandabase.h comes before all other includes
-	No Windows-specific typedefs in non-Windows code.
-	All python-specific code in HAVE_PYTHON blocks.
-	Fixed the case between TIF_move, TIF_down, and TIF_UP (now TIF_up).
2010-06-25 21:46:53 +00:00
2010-04-26 17:37:41 +00:00
2010-06-25 19:19:05 +00:00
2010-04-26 18:17:11 +00:00
2010-01-11 10:12:44 +00:00
2010-06-23 00:35:57 +00:00
2010-01-23 11:52:03 +00:00
2009-09-13 10:57:24 +00:00
Description
Powerful, mature open-source cross-platform game engine for Python and C++, developed by Disney and CMU
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