Zhao Huang bc900d2555 In Rev 1.130 of GraphicsOut.cxx by drwr, the query for render-to-texture support is no longer made to the gsg directly at line 368, but is instead routed through an internal GraphicsOut.get_supports_render_texture() which defaults to false. In the wgl path, the derived wglGraphicsBuffer supplies its own get_supports_render_texture() that queries the gsg. The DirectX equivalent classes do not supply an overriding get_supports_render_texture() and so fails everytime when trying to render_to_texture.
Hence, why distortion the sample is failing under Dx9.

This set of fixes patches in the requisite get_supports_render_texture() for wdxGraphicsBuffer9 and fixes a few typos between depth and color texture usages. It also fixes a depth buffer bug with render-to-textures where the depth check appeared to be missing.

Thanks to Jonah (11thpenguin) for these fixes.
2012-10-01 04:33:54 +00:00
2012-09-28 20:57:55 +00:00
2012-01-08 18:11:42 +00:00
2012-09-28 09:38:15 +00:00
2010-06-30 20:39:56 +00:00
2012-10-01 02:46:53 +00:00
2010-11-16 09:02:47 +00:00
Description
Powerful, mature open-source cross-platform game engine for Python and C++, developed by Disney and CMU
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