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332 lines
11 KiB
Plaintext
332 lines
11 KiB
Plaintext
// Filename: pixelBuffer.I
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// Created by: drose (05Feb99)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
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//
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// All use of this software is subject to the terms of the Panda 3d
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// Software license. You should have received a copy of this license
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// along with this source code; you will also find a current copy of
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// the license at http://etc.cmu.edu/panda3d/docs/license/ .
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//
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// To contact the maintainers of this program write to
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// panda3d-general@lists.sourceforge.net .
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//
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////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////
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// Function: rgb_buffer
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// Access: Public
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// Description: Constructs a PixelBuffer suitable for RGB
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////////////////////////////////////////////////////////////////////
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INLINE PixelBuffer PixelBuffer::
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rgb_buffer(int xsize, int ysize) {
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return PixelBuffer(xsize, ysize, 3, sizeof(uchar), T_unsigned_byte,
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F_rgb);
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}
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////////////////////////////////////////////////////////////////////
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// Function: rgba_buffer
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// Access: Public
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// Description: Constructs a PixelBuffer suitable for RGBA
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////////////////////////////////////////////////////////////////////
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INLINE PixelBuffer PixelBuffer::
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rgba_buffer(int xsize, int ysize) {
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return PixelBuffer(xsize, ysize, 4, sizeof(uchar), T_unsigned_byte,
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F_rgba);
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}
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////////////////////////////////////////////////////////////////////
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// Function: depth_buffer
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// Access: Public
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// Description: Constructs a PixelBuffer suitable for depth maps
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////////////////////////////////////////////////////////////////////
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INLINE PixelBuffer PixelBuffer::
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depth_buffer(int xsize, int ysize) {
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return PixelBuffer(xsize, ysize, 1, sizeof(float), T_float,
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F_depth_component);
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}
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////////////////////////////////////////////////////////////////////
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// Function: stencil_buffer
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// Access: Public
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// Description: Constructs a PixelBuffer suitable for stencil buffers
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////////////////////////////////////////////////////////////////////
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INLINE PixelBuffer PixelBuffer::
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stencil_buffer(int xsize, int ysize) {
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return PixelBuffer(xsize, ysize, 1, sizeof(uchar), T_unsigned_byte,
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F_stencil_index);
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}
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////////////////////////////////////////////////////////////////////
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// Function: PixelBuffer::Destructor
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE PixelBuffer::
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~PixelBuffer(void) {
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}
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////////////////////////////////////////////////////////////////////
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// Function: PixelBuffer::set_xsize
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// Access:
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE void PixelBuffer::set_xsize(int size)
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{
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if (_xsize != size) {
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_xsize = size;
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make_dirty();
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}
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}
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////////////////////////////////////////////////////////////////////
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// Function: PixelBuffer::set_ysize
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// Access:
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE void PixelBuffer::set_ysize(int size)
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{
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if (_ysize != size) {
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_ysize = size;
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make_dirty();
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}
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}
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////////////////////////////////////////////////////////////////////
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// Function: PixelBuffer::set_num_components
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE void PixelBuffer::
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set_num_components(int num_components) {
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if (_num_components != num_components) {
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_num_components = num_components;
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make_dirty();
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}
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}
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////////////////////////////////////////////////////////////////////
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// Function: PixelBuffer::set_component_width
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE void PixelBuffer::
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set_component_width(int component_width) {
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if (_component_width != component_width) {
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_component_width = component_width;
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make_dirty();
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}
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}
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////////////////////////////////////////////////////////////////////
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// Function: PixelBuffer::set_format
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE void PixelBuffer::
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set_format(PixelBuffer::Format format) {
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if (_format != format) {
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_format = format;
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make_dirty();
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}
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}
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////////////////////////////////////////////////////////////////////
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// Function: PixelBuffer::set_image_type
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE void PixelBuffer::
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set_image_type(PixelBuffer::Type type) {
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if (_type != type) {
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_type = type;
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make_dirty();
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}
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}
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////////////////////////////////////////////////////////////////////
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// Function: PixelBuffer::set_loaded
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE void PixelBuffer::
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set_loaded() {
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_loaded = true;
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}
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////////////////////////////////////////////////////////////////////
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// Function: PixelBuffer::get_xsize
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE int PixelBuffer::
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get_xsize() const {
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return _xsize;
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}
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////////////////////////////////////////////////////////////////////
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// Function: PixelBuffer::get_ysize
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE int PixelBuffer::
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get_ysize() const {
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return _ysize;
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}
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////////////////////////////////////////////////////////////////////
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// Function: PixelBuffer::get_num_components
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE int PixelBuffer::
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get_num_components() const {
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return _num_components;
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}
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////////////////////////////////////////////////////////////////////
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// Function: PixelBuffer::get_component_width
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE int PixelBuffer::
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get_component_width() const {
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return _component_width;
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}
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////////////////////////////////////////////////////////////////////
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// Function: PixelBuffer::get_format
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE PixelBuffer::Format PixelBuffer::
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get_format() const {
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return _format;
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}
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////////////////////////////////////////////////////////////////////
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// Function: PixelBuffer::get_image_type
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE PixelBuffer::Type PixelBuffer::
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get_image_type() const {
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return _type;
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}
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////////////////////////////////////////////////////////////////////
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// Function: PixelBuffer::set_uchar_rgb_texel
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// Access: Public
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// Description: This is only valid when the PixelBuffer is an RGB
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// buffer with uchar components.
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////////////////////////////////////////////////////////////////////
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INLINE void PixelBuffer::
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set_uchar_rgb_texel(const uchar color[3], int x, int y, int width)
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{
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int i = y * 3 * width + x * 3;
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_image[i] = color[0];
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_image[i+1] = color[1];
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_image[i+2] = color[2];
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}
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////////////////////////////////////////////////////////////////////
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// Function: PixelBuffer::store_unscaled_byte
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// Access: Private
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// Description: This is used by load() to store the next consecutive
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// component value into the indicated element of the
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// array, which is taken to be an array of unsigned
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// bytes. The value is assumed to be in the range
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// 0-255.
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////////////////////////////////////////////////////////////////////
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INLINE void PixelBuffer::
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store_unscaled_byte(int &index, int value) {
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_image[index++] = (uchar)value;
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}
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////////////////////////////////////////////////////////////////////
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// Function: PixelBuffer::store_unscaled_short
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// Access: Private
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// Description: This is used by load() to store the next consecutive
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// component value into the indicated element of the
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// array, which is taken to be an array of unsigned
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// shorts. The value is assumed to be in the range
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// 0-65535.
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////////////////////////////////////////////////////////////////////
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INLINE void PixelBuffer::
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store_unscaled_short(int &index, int value) {
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union {
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ushort us;
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uchar uc[2];
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} v;
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v.us = (ushort)value;
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_image[index++] = v.uc[0];
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_image[index++] = v.uc[1];
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}
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////////////////////////////////////////////////////////////////////
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// Function: PixelBuffer::store_scaled_byte
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// Access: Private
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// Description: This is used by load() to store the next consecutive
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// component value into the indicated element of the
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// array, which is taken to be an array of unsigned
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// bytes. The value will be scaled by the indicated
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// factor before storing it.
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////////////////////////////////////////////////////////////////////
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INLINE void PixelBuffer::
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store_scaled_byte(int &index, int value, double scale) {
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store_unscaled_byte(index, (int)(value * scale));
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}
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////////////////////////////////////////////////////////////////////
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// Function: PixelBuffer::store_scaled_short
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// Access: Private
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// Description: This is used by load() to store the next consecutive
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// component value into the indicated element of the
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// array, which is taken to be an array of unsigned
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// shorts. The value will be scaled by the indicated
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// factor before storing it.
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////////////////////////////////////////////////////////////////////
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INLINE void PixelBuffer::
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store_scaled_short(int &index, int value, double scale) {
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store_unscaled_short(index, (int)(value * scale));
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}
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////////////////////////////////////////////////////////////////////
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// Function: PixelBuffer::get_unsigned_byte
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// Access: Private
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// Description: This is used by store() to retieve the next
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// consecutive component value from the indicated
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// element of the array, which is taken to be an array
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// of unsigned bytes.
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////////////////////////////////////////////////////////////////////
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INLINE double PixelBuffer::
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get_unsigned_byte(int &index) const {
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nassertr(index >= 0 && index < (int)_image.size(), 0.0);
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return (double)_image[index++] / 255.0;
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}
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////////////////////////////////////////////////////////////////////
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// Function: PixelBuffer::get_unsigned_short
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// Access: Private
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// Description: This is used by store() to retieve the next
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// consecutive component value from the indicated
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// element of the array, which is taken to be an array
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// of unsigned shorts.
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////////////////////////////////////////////////////////////////////
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INLINE double PixelBuffer::
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get_unsigned_short(int &index) const {
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nassertr(index >= 0 && index+1 < (int)_image.size(), 0.0);
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union {
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ushort us;
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uchar uc[2];
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} v;
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v.uc[0] = _image[index++];
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v.uc[1] = _image[index++];
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return (double)v.us / 65535.0;
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}
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