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https://github.com/panda3d/panda3d.git
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2054 lines
73 KiB
C++
2054 lines
73 KiB
C++
// Filename: eggGroupNode.cxx
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// Created by: drose (16Jan99)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) Carnegie Mellon University. All rights reserved.
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//
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// All use of this software is subject to the terms of the revised BSD
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// license. You should have received a copy of this license along
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// with this source code in a file named "LICENSE."
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//
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////////////////////////////////////////////////////////////////////
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#include "eggGroupNode.h"
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#include "eggCoordinateSystem.h"
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#include "eggData.h"
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#include "eggFilenameNode.h"
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#include "eggExternalReference.h"
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#include "eggPrimitive.h"
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#include "eggPolygon.h"
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#include "eggCompositePrimitive.h"
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#include "eggMesher.h"
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#include "eggVertexPool.h"
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#include "eggVertex.h"
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#include "eggTextureCollection.h"
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#include "eggMaterialCollection.h"
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#include "pt_EggTexture.h"
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#include "pt_EggMaterial.h"
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#include "config_egg.h"
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#include "dSearchPath.h"
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#include "deg_2_rad.h"
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#include "dcast.h"
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#include "bamCacheRecord.h"
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#include <algorithm>
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TypeHandle EggGroupNode::_type_handle;
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////////////////////////////////////////////////////////////////////
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// Function: EggGroupNode::Copy constructor
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// Access: Published
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// Description:
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////////////////////////////////////////////////////////////////////
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EggGroupNode::
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EggGroupNode(const EggGroupNode ©) : EggNode(copy) {
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if (!copy.empty()) {
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egg_cat.warning()
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<< "The EggGroupNode copy constructor does not copy children!\n";
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}
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}
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////////////////////////////////////////////////////////////////////
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// Function: EggGroupNode::Copy assignment operator
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// Access: Published
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// Description:
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////////////////////////////////////////////////////////////////////
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EggGroupNode &EggGroupNode::
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operator =(const EggGroupNode ©) {
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if (!copy.empty()) {
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egg_cat.warning()
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<< "The EggGroupNode copy assignment does not copy children!\n";
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}
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EggNode::operator =(copy);
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return *this;
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}
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////////////////////////////////////////////////////////////////////
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// Function: EggGroupNode::Destructor
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// Access: Published, Virtual
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// Description:
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////////////////////////////////////////////////////////////////////
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EggGroupNode::
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~EggGroupNode() {
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}
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////////////////////////////////////////////////////////////////////
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// Function: EggGroupNode::write
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// Access: Published, Virtual
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// Description: Writes the group and all of its children to the
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// indicated output stream in Egg format.
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////////////////////////////////////////////////////////////////////
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void EggGroupNode::
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write(ostream &out, int indent_level) const {
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iterator i;
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// Since joints tend to reference vertex pools, which sometimes
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// appear later in the file, and since generally non-joints don't
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// reference joints, we try to maximize our chance of writing out a
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// one-pass readable egg file by writing joints at the end of the
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// list of children of a particular node.
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for (i = begin(); i != end(); ++i) {
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PT(EggNode) child = (*i);
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if (!child->is_joint()) {
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child->write(out, indent_level);
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}
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}
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for (i = begin(); i != end(); ++i) {
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PT(EggNode) child = (*i);
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if (child->is_joint()) {
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child->write(out, indent_level);
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}
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}
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}
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////////////////////////////////////////////////////////////////////
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// Function: EggGroupNode::begin
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// Access: Published
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// Description:
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////////////////////////////////////////////////////////////////////
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EggGroupNode::iterator EggGroupNode::
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begin() const {
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return _children.begin();
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}
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////////////////////////////////////////////////////////////////////
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// Function: EggGroupNode::end
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// Access: Published
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// Description:
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////////////////////////////////////////////////////////////////////
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EggGroupNode::iterator EggGroupNode::
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end() const {
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return _children.end();
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}
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////////////////////////////////////////////////////////////////////
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// Function: EggGroupNode::rbegin
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// Access: Published
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// Description:
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////////////////////////////////////////////////////////////////////
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EggGroupNode::reverse_iterator EggGroupNode::
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rbegin() const {
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return _children.rbegin();
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}
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////////////////////////////////////////////////////////////////////
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// Function: EggGroupNode::rend
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// Access: Published
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// Description:
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////////////////////////////////////////////////////////////////////
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EggGroupNode::reverse_iterator EggGroupNode::
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rend() const {
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return _children.rend();
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}
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////////////////////////////////////////////////////////////////////
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// Function: EggGroupNode::insert
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// Access: Published
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// Description:
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////////////////////////////////////////////////////////////////////
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EggGroupNode::iterator EggGroupNode::
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insert(iterator position, PT(EggNode) x) {
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prepare_add_child(x);
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return _children.insert((Children::iterator &)position, x);
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}
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////////////////////////////////////////////////////////////////////
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// Function: EggGroupNode::erase
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// Access: Published
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// Description:
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////////////////////////////////////////////////////////////////////
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EggGroupNode::iterator EggGroupNode::
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erase(iterator position) {
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prepare_remove_child(*position);
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return _children.erase((Children::iterator &)position);
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}
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////////////////////////////////////////////////////////////////////
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// Function: EggGroupNode::erase
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// Access: Published
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// Description:
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////////////////////////////////////////////////////////////////////
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EggGroupNode::iterator EggGroupNode::
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erase(iterator first, iterator last) {
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iterator i;
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for (i = first; i != last; ++i) {
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prepare_remove_child(*i);
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}
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return _children.erase((Children::iterator &)first,
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(Children::iterator &)last);
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}
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////////////////////////////////////////////////////////////////////
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// Function: EggGroupNode::replace
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// Access: Published
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// Description: Replaces the node at the indicated position with
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// the indicated node. It is an error to call this
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// with an invalid position iterator (e.g. end()).
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////////////////////////////////////////////////////////////////////
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void EggGroupNode::
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replace(iterator position, PT(EggNode) x) {
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nassertv(position != end());
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prepare_remove_child(*position);
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prepare_add_child(x);
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*(Children::iterator &)position = x;
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}
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////////////////////////////////////////////////////////////////////
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// Function: EggGroupNode::empty
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// Access: Published
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// Description:
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////////////////////////////////////////////////////////////////////
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bool EggGroupNode::
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empty() const {
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return _children.empty();
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}
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////////////////////////////////////////////////////////////////////
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// Function: EggGroupNode::size
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// Access: Published
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// Description:
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////////////////////////////////////////////////////////////////////
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EggGroupNode::size_type EggGroupNode::
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size() const {
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return _children.size();
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}
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////////////////////////////////////////////////////////////////////
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// Function: EggGroupNode::clear
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// Access: Published
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// Description:
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////////////////////////////////////////////////////////////////////
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void EggGroupNode::
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clear() {
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erase(begin(), end());
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}
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////////////////////////////////////////////////////////////////////
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// Function: EggGroupNode::get_first_child
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// Access: Published
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// Description: Returns the first child in the group's list of
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// children, or NULL if the list of children is empty.
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// Can be used with get_next_child() to return the
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// complete list of children without using the iterator
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// class; however, this is non-thread-safe, and so is
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// not recommended except for languages other than C++
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// which cannot use the iterators.
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////////////////////////////////////////////////////////////////////
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EggNode *EggGroupNode::
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get_first_child() {
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_gnc_iterator = begin();
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return get_next_child();
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}
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////////////////////////////////////////////////////////////////////
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// Function: EggGroupNode::get_next_child
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// Access: Published
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// Description: Returns the next child in the group's list of
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// children since the last call to get_first_child() or
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// get_next_child(), or NULL if the last child has been
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// returned. Can be used with get_first_child() to
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// return the complete list of children without using
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// the iterator class; however, this is non-thread-safe,
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// and so is not recommended except for languages other
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// than C++ which cannot use the iterators.
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//
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// It is an error to call this without previously
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// calling get_first_child().
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////////////////////////////////////////////////////////////////////
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EggNode *EggGroupNode::
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get_next_child() {
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if (_gnc_iterator != end()) {
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return *_gnc_iterator++;
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}
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return NULL;
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}
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////////////////////////////////////////////////////////////////////
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// Function: EggGroupNode::add_child
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// Access: Published
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// Description: Adds the indicated child to the group and returns it.
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// If the child node is already a child of some other
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// node, removes it first.
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////////////////////////////////////////////////////////////////////
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EggNode *EggGroupNode::
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add_child(EggNode *node) {
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test_ref_count_integrity();
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PT(EggNode) ptnode = node;
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if (node->_parent != NULL) {
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node->_parent->remove_child(node);
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}
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prepare_add_child(node);
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_children.push_back(node);
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return node;
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}
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////////////////////////////////////////////////////////////////////
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// Function: EggGroupNode::remove_child
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// Access: Published
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// Description: Removes the indicated child node from the group and
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// returns it. If the child was not already in the
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// group, does nothing and returns NULL.
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////////////////////////////////////////////////////////////////////
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PT(EggNode) EggGroupNode::
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remove_child(EggNode *node) {
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PT(EggNode) ptnode = node;
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iterator i = find(begin(), end(), ptnode);
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if (i == end()) {
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return PT(EggNode)();
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} else {
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// erase() calls prepare_remove_child().
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erase(i);
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return ptnode;
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}
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}
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////////////////////////////////////////////////////////////////////
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// Function: EggGroupNode::steal_children
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// Access: Published
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// Description: Moves all the children from the other node to this
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// one. This is especially useful because the group
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// node copy assignment operator does not copy children.
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////////////////////////////////////////////////////////////////////
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void EggGroupNode::
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steal_children(EggGroupNode &other) {
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Children::iterator ci;
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for (ci = other._children.begin();
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ci != other._children.end();
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++ci) {
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other.prepare_remove_child(*ci);
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prepare_add_child(*ci);
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}
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_children.splice(_children.end(), other._children);
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}
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////////////////////////////////////////////////////////////////////
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// Function: EggGroupNode::find_child
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// Access: Published
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// Description: Returns the child of this node whose name is the
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// indicated string, or NULL if there is no child of
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// this node by that name. Does not search recursively.
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////////////////////////////////////////////////////////////////////
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EggNode *EggGroupNode::
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find_child(const string &name) const {
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Children::const_iterator ci;
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for (ci = _children.begin(); ci != _children.end(); ++ci) {
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EggNode *child = (*ci);
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if (child->get_name() == name) {
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return child;
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}
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}
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return NULL;
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}
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////////////////////////////////////////////////////////////////////
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// Function: EggGroupNode::has_absolute_pathnames
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// Access: Published
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// Description: Returns true if any nodes at this level and below
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// include a reference to a file via an absolute
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// pathname, or false if all references are relative.
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////////////////////////////////////////////////////////////////////
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bool EggGroupNode::
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has_absolute_pathnames() const {
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Children::const_iterator ci;
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for (ci = _children.begin();
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ci != _children.end();
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++ci) {
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EggNode *child = *ci;
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if (child->is_of_type(EggTexture::get_class_type())) {
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EggTexture *tex = DCAST(EggTexture, child);
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if (!tex->get_filename().is_local()) {
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if (egg_cat.is_debug()) {
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egg_cat.debug()
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<< "Absolute pathname: " << tex->get_filename()
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<< "\n";
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}
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return true;
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}
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if (tex->has_alpha_filename()) {
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if (!tex->get_alpha_filename().is_local()) {
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if (egg_cat.is_debug()) {
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egg_cat.debug()
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<< "Absolute pathname: " << tex->get_alpha_filename()
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<< "\n";
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}
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return true;
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}
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}
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} else if (child->is_of_type(EggFilenameNode::get_class_type())) {
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EggFilenameNode *fnode = DCAST(EggFilenameNode, child);
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if (!fnode->get_filename().is_local()) {
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if (egg_cat.is_debug()) {
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egg_cat.debug()
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<< "Absolute pathname: " << fnode->get_filename()
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<< "\n";
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}
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return true;
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}
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} else if (child->is_of_type(EggGroupNode::get_class_type())) {
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if (DCAST(EggGroupNode, child)->has_absolute_pathnames()) {
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return true;
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}
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}
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}
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return false;
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}
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////////////////////////////////////////////////////////////////////
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// Function: EggGroupNode::resolve_filenames
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// Access: Published
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// Description: Walks the tree and attempts to resolve any filenames
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// encountered. This looks up filenames along the
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// specified search path; it does not automatically
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// search the model_path for missing files.
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////////////////////////////////////////////////////////////////////
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void EggGroupNode::
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resolve_filenames(const DSearchPath &searchpath) {
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VirtualFileSystem *vfs = VirtualFileSystem::get_global_ptr();
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Children::iterator ci;
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for (ci = _children.begin();
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ci != _children.end();
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++ci) {
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EggNode *child = *ci;
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if (child->is_of_type(EggTexture::get_class_type())) {
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EggTexture *tex = DCAST(EggTexture, child);
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Filename tex_filename = tex->get_filename();
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vfs->resolve_filename(tex_filename, searchpath);
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tex->set_filename(tex_filename);
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if (tex->has_alpha_filename()) {
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Filename alpha_filename = tex->get_alpha_filename();
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vfs->resolve_filename(alpha_filename, searchpath);
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tex->set_alpha_filename(alpha_filename);
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}
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} else if (child->is_of_type(EggFilenameNode::get_class_type())) {
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EggFilenameNode *fnode = DCAST(EggFilenameNode, child);
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Filename filename = fnode->get_filename();
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vfs->resolve_filename(filename, searchpath, fnode->get_default_extension());
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fnode->set_filename(filename);
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} else if (child->is_of_type(EggGroupNode::get_class_type())) {
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DCAST(EggGroupNode, child)->resolve_filenames(searchpath);
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}
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}
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}
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////////////////////////////////////////////////////////////////////
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// Function: EggGroupNode::force_filenames
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// Access: Published
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// Description: Similar to resolve_filenames, but each non-absolute
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// filename encountered is arbitrarily taken to be in
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// the indicated directory, whether or not the so-named
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// filename exists.
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////////////////////////////////////////////////////////////////////
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void EggGroupNode::
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force_filenames(const Filename &directory) {
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Children::iterator ci;
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for (ci = _children.begin();
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ci != _children.end();
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++ci) {
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EggNode *child = *ci;
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if (child->is_of_type(EggTexture::get_class_type())) {
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EggTexture *tex = DCAST(EggTexture, child);
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Filename tex_filename = tex->get_filename();
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if (tex_filename.is_local()) {
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tex->set_filename(Filename(directory, tex_filename));
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}
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if (tex->has_alpha_filename()) {
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Filename alpha_filename = tex->get_alpha_filename();
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if (alpha_filename.is_local()) {
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tex->set_alpha_filename(Filename(directory, alpha_filename));
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}
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}
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} else if (child->is_of_type(EggFilenameNode::get_class_type())) {
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EggFilenameNode *fnode = DCAST(EggFilenameNode, child);
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Filename filename = fnode->get_filename();
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if (filename.is_local()) {
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fnode->set_filename(Filename(directory, filename));
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}
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} else if (child->is_of_type(EggGroupNode::get_class_type())) {
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DCAST(EggGroupNode, child)->force_filenames(directory);
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}
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}
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}
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////////////////////////////////////////////////////////////////////
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// Function: EggGroupNode::reverse_vertex_ordering
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// Access: Published
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// Description: Reverses the vertex ordering of all polygons defined
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// at this node and below. Does not change the surface
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// normals, if any.
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////////////////////////////////////////////////////////////////////
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void EggGroupNode::
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reverse_vertex_ordering() {
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Children::iterator ci;
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for (ci = _children.begin();
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ci != _children.end();
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++ci) {
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EggNode *child = *ci;
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if (child->is_of_type(EggPrimitive::get_class_type())) {
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EggPrimitive *prim = DCAST(EggPrimitive, child);
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prim->reverse_vertex_ordering();
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} else if (child->is_of_type(EggGroupNode::get_class_type())) {
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DCAST(EggGroupNode, child)->reverse_vertex_ordering();
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}
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}
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}
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////////////////////////////////////////////////////////////////////
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// Function: EggGroupNode::recompute_vertex_normals
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// Access: Published
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// Description: Recomputes all the vertex normals for polygon
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// geometry at this group node and below so that they
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// accurately reflect the vertex positions. A shared
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// edge between two polygons (even in different groups)
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// is considered smooth if the angle between the two
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// edges is less than threshold degrees.
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//
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// This function also removes degenerate polygons that
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// do not have enough vertices to define a normal. It
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// does not affect normals for other kinds of primitives
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// like Nurbs or Points.
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//
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// This function does not remove or adjust vertices in
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// the vertex pool; it only adds new vertices with the
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// correct normals. Thus, it is a good idea to call
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// remove_unused_vertices() after calling this.
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////////////////////////////////////////////////////////////////////
|
|
void EggGroupNode::
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recompute_vertex_normals(double threshold, CoordinateSystem cs) {
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// First, collect all the vertices together with their shared
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// polygons.
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NVertexCollection collection;
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r_collect_vertex_normals(collection, threshold, cs);
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|
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// Now bust them into separate groups according to the edge
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// threshold. Two polygons that share a vertex belong in the same
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// group only if the angle between their normals is within the
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// threshold.
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|
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double cos_angle = cos(deg_2_rad(threshold));
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|
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NVertexCollection::iterator ci;
|
|
for (ci = collection.begin(); ci != collection.end(); ++ci) {
|
|
NVertexGroup &group = (*ci).second;
|
|
|
|
// Here's a group of polygons that share a vertex. Build up a new
|
|
// group that consists of just the first polygon and all the ones
|
|
// that are within threshold degrees from it.
|
|
NVertexGroup::iterator gi;
|
|
gi = group.begin();
|
|
while (gi != group.end()) {
|
|
const NVertexReference &base_ref = (*gi);
|
|
NVertexGroup new_group;
|
|
NVertexGroup leftover_group;
|
|
new_group.push_back(base_ref);
|
|
++gi;
|
|
|
|
while (gi != group.end()) {
|
|
const NVertexReference &ref = (*gi);
|
|
double dot = base_ref._normal.dot(ref._normal);
|
|
if (dot > cos_angle) {
|
|
// These polygons are close enough to the same angle.
|
|
new_group.push_back(ref);
|
|
} else {
|
|
// These polygons are not.
|
|
leftover_group.push_back(ref);
|
|
}
|
|
++gi;
|
|
}
|
|
|
|
// Now new_group is a collection of connected polygons and the
|
|
// vertices that connect them. Smooth these vertices.
|
|
do_compute_vertex_normals(new_group);
|
|
|
|
// And reset the group of remaining polygons.
|
|
group.swap(leftover_group);
|
|
gi = group.begin();
|
|
}
|
|
}
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: EggGroupNode::recompute_polygon_normals
|
|
// Access: Published
|
|
// Description: Recomputes all the polygon normals for polygon
|
|
// geometry at this group node and below so that they
|
|
// accurately reflect the vertex positions. Normals are
|
|
// removed from the vertices and defined only on
|
|
// polygons, giving the geometry a faceted appearance.
|
|
//
|
|
// This function also removes degenerate polygons that
|
|
// do not have enough vertices to define a normal. It
|
|
// does not affect normals for other kinds of primitives
|
|
// like Nurbs or Points.
|
|
//
|
|
// This function does not remove or adjust vertices in
|
|
// the vertex pool; it only adds new vertices with the
|
|
// normals removed. Thus, it is a good idea to call
|
|
// remove_unused_vertices() after calling this.
|
|
////////////////////////////////////////////////////////////////////
|
|
void EggGroupNode::
|
|
recompute_polygon_normals(CoordinateSystem cs) {
|
|
Children::iterator ci, cnext;
|
|
ci = _children.begin();
|
|
while (ci != _children.end()) {
|
|
cnext = ci;
|
|
++cnext;
|
|
EggNode *child = *ci;
|
|
|
|
if (child->is_of_type(EggPolygon::get_class_type())) {
|
|
EggPolygon *polygon = DCAST(EggPolygon, child);
|
|
|
|
if (!polygon->recompute_polygon_normal(cs)) {
|
|
// The polygon is degenerate. Remove it.
|
|
prepare_remove_child(child);
|
|
_children.erase(ci);
|
|
|
|
} else {
|
|
// Remove the normal from each polygon vertex.
|
|
size_t num_vertices = polygon->size();
|
|
for (size_t i = 0; i < num_vertices; i++) {
|
|
EggVertex *vertex = polygon->get_vertex(i);
|
|
EggVertexPool *pool = vertex->get_pool();
|
|
|
|
if (vertex->has_normal()) {
|
|
EggVertex new_vertex(*vertex);
|
|
new_vertex.clear_normal();
|
|
EggVertex *unique = pool->create_unique_vertex(new_vertex);
|
|
unique->copy_grefs_from(*vertex);
|
|
|
|
polygon->set_vertex(i, unique);
|
|
}
|
|
}
|
|
}
|
|
|
|
} else if (child->is_of_type(EggGroupNode::get_class_type())) {
|
|
DCAST(EggGroupNode, child)->recompute_polygon_normals(cs);
|
|
}
|
|
|
|
ci = cnext;
|
|
}
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: EggGroupNode::strip_normals
|
|
// Access: Published
|
|
// Description: Removes all normals from primitives, and the vertices
|
|
// they reference, at this node and below.
|
|
//
|
|
// This function does not remove or adjust vertices in
|
|
// the vertex pool; it only adds new vertices with the
|
|
// normal removed. Thus, it is a good idea to call
|
|
// remove_unused_vertices() after calling this.
|
|
////////////////////////////////////////////////////////////////////
|
|
void EggGroupNode::
|
|
strip_normals() {
|
|
Children::iterator ci;
|
|
for (ci = _children.begin(); ci != _children.end(); ++ci) {
|
|
EggNode *child = *ci;
|
|
|
|
if (child->is_of_type(EggPrimitive::get_class_type())) {
|
|
EggPrimitive *prim = DCAST(EggPrimitive, child);
|
|
prim->clear_normal();
|
|
|
|
// Remove the normal from each prim vertex.
|
|
size_t num_vertices = prim->size();
|
|
for (size_t i = 0; i < num_vertices; i++) {
|
|
EggVertex *vertex = prim->get_vertex(i);
|
|
EggVertexPool *pool = vertex->get_pool();
|
|
|
|
if (vertex->has_normal()) {
|
|
EggVertex new_vertex(*vertex);
|
|
new_vertex.clear_normal();
|
|
EggVertex *unique = pool->create_unique_vertex(new_vertex);
|
|
unique->copy_grefs_from(*vertex);
|
|
|
|
prim->set_vertex(i, unique);
|
|
}
|
|
}
|
|
|
|
} else if (child->is_of_type(EggGroupNode::get_class_type())) {
|
|
DCAST(EggGroupNode, child)->strip_normals();
|
|
}
|
|
}
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: EggGroupNode::recompute_tangent_binormal
|
|
// Access: Published
|
|
// Description: This function recomputes the tangent and binormal for
|
|
// the named texture coordinate set for all vertices at
|
|
// this level and below. Use the empty string for the
|
|
// default texture coordinate set.
|
|
//
|
|
// It is necessary for each vertex to already have a
|
|
// normal (or at least a polygon normal), as well as a
|
|
// texture coordinate in the named texture coordinate
|
|
// set, before calling this function. You might precede
|
|
// this with recompute_vertex_normals() to ensure that
|
|
// the normals exist.
|
|
//
|
|
// Like recompute_vertex_normals(), this function does
|
|
// not remove or adjust vertices in the vertex pool; it
|
|
// only adds new vertices with the new tangents and
|
|
// binormals computed. Thus, it is a good idea to call
|
|
// remove_unused_vertices() after calling this.
|
|
////////////////////////////////////////////////////////////////////
|
|
bool EggGroupNode::
|
|
recompute_tangent_binormal(const GlobPattern &uv_name) {
|
|
// First, collect all the vertices together with their shared
|
|
// polygons.
|
|
TBNVertexCollection collection;
|
|
r_collect_tangent_binormal(uv_name, collection);
|
|
|
|
// Now compute the tangent and binormal separately for each common
|
|
// group of vertices.
|
|
TBNVertexCollection::const_iterator ci;
|
|
for (ci = collection.begin(); ci != collection.end(); ++ci) {
|
|
const TBNVertexValue &value = (*ci).first;
|
|
const TBNVertexGroup &group = (*ci).second;
|
|
|
|
do_compute_tangent_binormal(value, group);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: EggGroupNode::recompute_tangent_binormal
|
|
// Access: Published
|
|
// Description: This function recomputes the tangent and binormal for
|
|
// the named texture coordinate sets.
|
|
// Returns true if anything was done.
|
|
////////////////////////////////////////////////////////////////////
|
|
bool EggGroupNode::
|
|
recompute_tangent_binormal(const vector_string &names) {
|
|
bool changed = false;
|
|
|
|
for (vector_string::const_iterator si = names.begin();
|
|
si != names.end();
|
|
++si) {
|
|
GlobPattern uv_name(*si);
|
|
nout << "Computing tangent and binormal for \"" << uv_name << "\"\n";
|
|
recompute_tangent_binormal(uv_name);
|
|
changed = true;
|
|
}
|
|
|
|
return changed;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: EggGroupNode::recompute_tangent_binormal_auto
|
|
// Access: Published
|
|
// Description: This function recomputes the tangent and binormal for
|
|
// any texture coordinate set that affects a normal map.
|
|
// Returns true if anything was done.
|
|
////////////////////////////////////////////////////////////////////
|
|
bool EggGroupNode::
|
|
recompute_tangent_binormal_auto() {
|
|
vector_string names;
|
|
EggTextureCollection texs;
|
|
EggTextureCollection::iterator eti;
|
|
texs.find_used_textures(this);
|
|
for (eti = texs.begin(); eti != texs.end(); eti++) {
|
|
EggTexture *eggtex = (*eti);
|
|
if ((eggtex->get_env_type() == EggTexture::ET_normal)||
|
|
(eggtex->get_env_type() == EggTexture::ET_normal_height)) {
|
|
string uv = eggtex->get_uv_name();
|
|
vector_string::iterator it = find(names.begin(), names.end(), uv);
|
|
if (it == names.end()) {
|
|
names.push_back(uv);
|
|
}
|
|
}
|
|
}
|
|
return recompute_tangent_binormal(names);
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: EggGroupNode::triangulate_polygons
|
|
// Access: Published
|
|
// Description: Replace all higher-order polygons at this point in
|
|
// the scene graph and below with triangles. Returns
|
|
// the total number of new triangles produced, less
|
|
// degenerate polygons removed.
|
|
//
|
|
// If flags contains T_polygon and T_convex, both
|
|
// concave and convex polygons will be subdivided into
|
|
// triangles; with only T_polygon, only concave polygons
|
|
// will be subdivided, and convex polygons will be
|
|
// largely unchanged.
|
|
////////////////////////////////////////////////////////////////////
|
|
int EggGroupNode::
|
|
triangulate_polygons(int flags) {
|
|
int num_produced = 0;
|
|
|
|
Children children_copy = _children;
|
|
|
|
Children::iterator ci;
|
|
for (ci = children_copy.begin();
|
|
ci != children_copy.end();
|
|
++ci) {
|
|
EggNode *child = (*ci);
|
|
|
|
if (child->is_of_type(EggPolygon::get_class_type())) {
|
|
if ((flags & T_polygon) != 0) {
|
|
EggPolygon *poly = DCAST(EggPolygon, child);
|
|
poly->triangulate_in_place((flags & T_convex) != 0);
|
|
}
|
|
|
|
} else if (child->is_of_type(EggCompositePrimitive::get_class_type())) {
|
|
if ((flags & T_composite) != 0) {
|
|
EggCompositePrimitive *comp = DCAST(EggCompositePrimitive, child);
|
|
comp->triangulate_in_place();
|
|
}
|
|
|
|
} else if (child->is_of_type(EggGroupNode::get_class_type())) {
|
|
if ((flags & T_recurse) != 0) {
|
|
num_produced += DCAST(EggGroupNode, child)->triangulate_polygons(flags);
|
|
}
|
|
}
|
|
}
|
|
|
|
num_produced += max(0, (int)(_children.size() - children_copy.size()));
|
|
return num_produced;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: EggGroupNode::mesh_triangles
|
|
// Access: Published
|
|
// Description: Combine triangles together into triangle strips, at
|
|
// this group and below.
|
|
////////////////////////////////////////////////////////////////////
|
|
void EggGroupNode::
|
|
mesh_triangles(int flags) {
|
|
EggMesher mesher;
|
|
mesher.mesh(this, (flags & T_flat_shaded) != 0);
|
|
|
|
if ((flags & T_recurse) != 0) {
|
|
EggGroupNode::iterator ci;
|
|
for (ci = begin(); ci != end(); ++ci) {
|
|
if ((*ci)->is_of_type(EggGroupNode::get_class_type())) {
|
|
EggGroupNode *group_child = DCAST(EggGroupNode, *ci);
|
|
group_child->mesh_triangles(flags);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: EggGroupNode::rename_nodes
|
|
// Access: Published
|
|
// Description: Rename by stripping out the prefix
|
|
////////////////////////////////////////////////////////////////////
|
|
int EggGroupNode::
|
|
rename_nodes(vector_string strip_prefix, bool recurse) {
|
|
int num_renamed = 0;
|
|
for (unsigned int ni = 0; ni < strip_prefix.size(); ++ni) {
|
|
string axe_name = strip_prefix[ni];
|
|
if (this->get_name().substr(0, axe_name.size()) == axe_name) {
|
|
string new_name = this->get_name().substr(axe_name.size());
|
|
//cout << "renaming " << this->get_name() << "->" << new_name << endl;
|
|
this->set_name(new_name);
|
|
num_renamed += 1;
|
|
}
|
|
}
|
|
if (recurse) {
|
|
EggGroupNode::iterator ci;
|
|
for (ci = begin(); ci != end(); ++ci) {
|
|
if ((*ci)->is_of_type(EggGroupNode::get_class_type())) {
|
|
EggGroupNode *group_child = DCAST(EggGroupNode, *ci);
|
|
num_renamed += group_child->rename_nodes(strip_prefix, recurse);
|
|
}
|
|
else if ((*ci)->is_of_type(EggNode::get_class_type())) {
|
|
EggNode *node_child = DCAST(EggNode, *ci);
|
|
num_renamed += node_child->rename_node(strip_prefix);
|
|
}
|
|
}
|
|
}
|
|
return num_renamed;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: EggGroupNode::remove_unused_vertices
|
|
// Access: Published
|
|
// Description: Removes all vertices from VertexPools within this
|
|
// group or below that are not referenced by at least
|
|
// one primitive. Also collapses together equivalent
|
|
// vertices, and renumbers all vertices after the
|
|
// operation so their indices are consecutive, beginning
|
|
// at zero. Returns the total number of vertices
|
|
// removed.
|
|
//
|
|
// Note that this operates on the VertexPools within
|
|
// this group level, without respect to primitives that
|
|
// reference these vertices (unlike other functions like
|
|
// strip_normals()). It is therefore most useful to
|
|
// call this on the EggData root, rather than on a
|
|
// subgroup within the hierarchy, since a VertexPool may
|
|
// appear anywhere in the hierarchy.
|
|
////////////////////////////////////////////////////////////////////
|
|
int EggGroupNode::
|
|
remove_unused_vertices(bool recurse) {
|
|
int num_removed = 0;
|
|
|
|
Children::iterator ci, cnext;
|
|
ci = _children.begin();
|
|
while (ci != _children.end()) {
|
|
cnext = ci;
|
|
++cnext;
|
|
EggNode *child = *ci;
|
|
|
|
if (child->is_of_type(EggVertexPool::get_class_type())) {
|
|
EggVertexPool *vpool = DCAST(EggVertexPool, child);
|
|
num_removed += vpool->remove_unused_vertices();
|
|
|
|
if (vpool->empty()) {
|
|
// If, after removing all the vertices, there's nothing left
|
|
// in the vertex pool, then remove the whole vertex pool.
|
|
_children.erase(ci);
|
|
}
|
|
|
|
} else if (child->is_of_type(EggGroupNode::get_class_type())) {
|
|
if (recurse) {
|
|
num_removed += DCAST(EggGroupNode, child)->remove_unused_vertices(recurse);
|
|
}
|
|
}
|
|
|
|
ci = cnext;
|
|
}
|
|
|
|
return num_removed;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: EggGroupNode::remove_invalid_primitives
|
|
// Access: Published
|
|
// Description: Removes primitives at this level and below which
|
|
// appear to be degenerate; e.g. polygons with fewer
|
|
// than 3 vertices, etc. Returns the number of
|
|
// primitives removed.
|
|
////////////////////////////////////////////////////////////////////
|
|
int EggGroupNode::
|
|
remove_invalid_primitives(bool recurse) {
|
|
int num_removed = 0;
|
|
|
|
Children::iterator ci, cnext;
|
|
ci = _children.begin();
|
|
while (ci != _children.end()) {
|
|
cnext = ci;
|
|
++cnext;
|
|
EggNode *child = *ci;
|
|
|
|
if (child->is_of_type(EggPrimitive::get_class_type())) {
|
|
EggPrimitive *prim = DCAST(EggPrimitive, child);
|
|
if (!prim->cleanup()) {
|
|
_children.erase(ci);
|
|
num_removed++;
|
|
}
|
|
|
|
} else if (child->is_of_type(EggGroupNode::get_class_type())) {
|
|
if (recurse) {
|
|
num_removed += DCAST(EggGroupNode, child)->remove_invalid_primitives(recurse);
|
|
}
|
|
}
|
|
|
|
ci = cnext;
|
|
}
|
|
|
|
return num_removed;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: EggGroupNode::clear_connected_shading
|
|
// Access: Published
|
|
// Description: Resets the connected_shading information on all
|
|
// primitives at this node and below, so that it may be
|
|
// accurately rederived by the next call to
|
|
// get_connected_shading().
|
|
//
|
|
// It may be a good idea to call
|
|
// remove_unused_vertices() as well, to establish the
|
|
// correct connectivity between common vertices.
|
|
////////////////////////////////////////////////////////////////////
|
|
void EggGroupNode::
|
|
clear_connected_shading() {
|
|
Children::iterator ci;
|
|
for (ci = _children.begin(); ci != _children.end(); ++ci) {
|
|
EggNode *child = *ci;
|
|
|
|
if (child->is_of_type(EggPrimitive::get_class_type())) {
|
|
EggPrimitive *prim = DCAST(EggPrimitive, child);
|
|
prim->clear_connected_shading();
|
|
} else if (child->is_of_type(EggGroupNode::get_class_type())) {
|
|
DCAST(EggGroupNode, child)->clear_connected_shading();
|
|
}
|
|
}
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: EggGroupNode::get_connected_shading
|
|
// Access: Published
|
|
// Description: Queries the connected_shading information on all
|
|
// primitives at this node and below, to ensure that it
|
|
// has been completely filled in before we start mucking
|
|
// around with vertices.
|
|
////////////////////////////////////////////////////////////////////
|
|
void EggGroupNode::
|
|
get_connected_shading() {
|
|
Children::iterator ci;
|
|
for (ci = _children.begin(); ci != _children.end(); ++ci) {
|
|
EggNode *child = *ci;
|
|
|
|
if (child->is_of_type(EggPrimitive::get_class_type())) {
|
|
EggPrimitive *prim = DCAST(EggPrimitive, child);
|
|
prim->get_connected_shading();
|
|
} else if (child->is_of_type(EggGroupNode::get_class_type())) {
|
|
DCAST(EggGroupNode, child)->get_connected_shading();
|
|
}
|
|
}
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: EggGroupNode::unify_attributes
|
|
// Access: Published
|
|
// Description: Applies per-vertex normal and color to all vertices,
|
|
// if they are in fact per-vertex (and different for
|
|
// each vertex), or moves them to the primitive if they
|
|
// are all the same.
|
|
//
|
|
// After this call, either the primitive will have
|
|
// normals or its vertices will, but not both. Ditto
|
|
// for colors.
|
|
//
|
|
// If use_connected_shading is true, each polygon is
|
|
// considered in conjunction with all connected
|
|
// polygons; otherwise, each polygon is considered
|
|
// individually.
|
|
//
|
|
// If allow_per_primitive is false, S_per_face or
|
|
// S_overall will treated like S_per_vertex: normals and
|
|
// colors will always be assigned to the vertices. In
|
|
// this case, there will never be per-primitive colors
|
|
// or normals after this call returns. On the other
|
|
// hand, if allow_per_primitive is true, then S_per_face
|
|
// means that normals and colors should be assigned to
|
|
// the primitives, and removed from the vertices, as
|
|
// described above.
|
|
//
|
|
// This may create redundant vertices in the vertex
|
|
// pool, so it may be a good idea to follow this up with
|
|
// remove_unused_vertices().
|
|
////////////////////////////////////////////////////////////////////
|
|
void EggGroupNode::
|
|
unify_attributes(bool use_connected_shading, bool allow_per_primitive,
|
|
bool recurse) {
|
|
Children::iterator ci;
|
|
for (ci = _children.begin(); ci != _children.end(); ++ci) {
|
|
EggNode *child = *ci;
|
|
|
|
if (child->is_of_type(EggPrimitive::get_class_type())) {
|
|
EggPrimitive *prim = DCAST(EggPrimitive, child);
|
|
|
|
EggPrimitive::Shading shading = EggPrimitive::S_per_vertex;
|
|
|
|
if (allow_per_primitive) {
|
|
shading = prim->get_shading();
|
|
if (use_connected_shading) {
|
|
shading = prim->get_connected_shading();
|
|
}
|
|
}
|
|
|
|
prim->unify_attributes(shading);
|
|
|
|
} else if (child->is_of_type(EggGroupNode::get_class_type())) {
|
|
if (recurse) {
|
|
DCAST(EggGroupNode, child)->unify_attributes
|
|
(use_connected_shading, allow_per_primitive, recurse);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: EggGroupNode::apply_last_attribute
|
|
// Access: Published
|
|
// Description: Sets the last vertex of the triangle (or each
|
|
// component) to the primitive normal and/or color, if
|
|
// the primitive is flat-shaded. This reflects the
|
|
// OpenGL convention of storing flat-shaded properties on
|
|
// the last vertex, although it is not usually a
|
|
// convention in Egg.
|
|
//
|
|
// This may create redundant vertices in the vertex
|
|
// pool, so it may be a good idea to follow this up with
|
|
// remove_unused_vertices().
|
|
////////////////////////////////////////////////////////////////////
|
|
void EggGroupNode::
|
|
apply_last_attribute(bool recurse) {
|
|
Children::iterator ci;
|
|
for (ci = _children.begin(); ci != _children.end(); ++ci) {
|
|
EggNode *child = *ci;
|
|
|
|
if (child->is_of_type(EggPrimitive::get_class_type())) {
|
|
EggPrimitive *prim = DCAST(EggPrimitive, child);
|
|
prim->apply_last_attribute();
|
|
} else if (child->is_of_type(EggGroupNode::get_class_type())) {
|
|
if (recurse) {
|
|
DCAST(EggGroupNode, child)->apply_last_attribute(recurse);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: EggGroupNode::apply_first_attribute
|
|
// Access: Published
|
|
// Description: Sets the first vertex of the triangle (or each
|
|
// component) to the primitive normal and/or color, if
|
|
// the primitive is flat-shaded. This reflects the
|
|
// DirectX convention of storing flat-shaded properties on
|
|
// the first vertex, although it is not usually a
|
|
// convention in Egg.
|
|
//
|
|
// This may create redundant vertices in the vertex
|
|
// pool, so it may be a good idea to follow this up with
|
|
// remove_unused_vertices().
|
|
////////////////////////////////////////////////////////////////////
|
|
void EggGroupNode::
|
|
apply_first_attribute(bool recurse) {
|
|
Children::iterator ci;
|
|
for (ci = _children.begin(); ci != _children.end(); ++ci) {
|
|
EggNode *child = *ci;
|
|
|
|
if (child->is_of_type(EggPrimitive::get_class_type())) {
|
|
EggPrimitive *prim = DCAST(EggPrimitive, child);
|
|
prim->apply_first_attribute();
|
|
} else if (child->is_of_type(EggGroupNode::get_class_type())) {
|
|
if (recurse) {
|
|
DCAST(EggGroupNode, child)->apply_first_attribute(recurse);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: EggGroupNode::post_apply_flat_attribute
|
|
// Access: Published
|
|
// Description: Intended as a followup to apply_last_attribute(),
|
|
// this also sets an attribute on the first vertices of
|
|
// the primitive, if they don't already have an
|
|
// attribute set, just so they end up with *something*.
|
|
////////////////////////////////////////////////////////////////////
|
|
void EggGroupNode::
|
|
post_apply_flat_attribute(bool recurse) {
|
|
Children::iterator ci;
|
|
for (ci = _children.begin(); ci != _children.end(); ++ci) {
|
|
EggNode *child = *ci;
|
|
|
|
if (child->is_of_type(EggPrimitive::get_class_type())) {
|
|
EggPrimitive *prim = DCAST(EggPrimitive, child);
|
|
prim->post_apply_flat_attribute();
|
|
} else if (child->is_of_type(EggGroupNode::get_class_type())) {
|
|
if (recurse) {
|
|
DCAST(EggGroupNode, child)->post_apply_flat_attribute(recurse);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: EggGroupNode::has_primitives
|
|
// Access: Published, Virtual
|
|
// Description: Returns true if there are any primitives
|
|
// (e.g. polygons) defined within this group or below,
|
|
// false otherwise.
|
|
////////////////////////////////////////////////////////////////////
|
|
bool EggGroupNode::
|
|
has_primitives() const {
|
|
Children::const_iterator ci;
|
|
for (ci = _children.begin();
|
|
ci != _children.end();
|
|
++ci) {
|
|
if ((*ci)->has_primitives()) {
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: EggGroupNode::joint_has_primitives
|
|
// Access: Published, Virtual
|
|
// Description: Returns true if there are any primitives
|
|
// (e.g. polygons) defined within this group or below,
|
|
// but the search does not include nested joints.
|
|
////////////////////////////////////////////////////////////////////
|
|
bool EggGroupNode::
|
|
joint_has_primitives() const {
|
|
Children::const_iterator ci;
|
|
for (ci = _children.begin();
|
|
ci != _children.end();
|
|
++ci) {
|
|
EggNode *child = (*ci);
|
|
|
|
if (!child->is_joint()) {
|
|
if (child->joint_has_primitives()) {
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: EggGroupNode::has_normals
|
|
// Access: Published, Virtual
|
|
// Description: Returns true if any of the primitives (e.g. polygons)
|
|
// defined within this group or below have either face
|
|
// or vertex normals defined, false otherwise.
|
|
////////////////////////////////////////////////////////////////////
|
|
bool EggGroupNode::
|
|
has_normals() const {
|
|
Children::const_iterator ci;
|
|
for (ci = _children.begin();
|
|
ci != _children.end();
|
|
++ci) {
|
|
if ((*ci)->has_normals()) {
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: EggGroupNode::rebuild_vertex_pools
|
|
// Access: Published
|
|
// Description: Copies vertices used by the primitives at this group
|
|
// node (and below, if recurse is true) into one or more
|
|
// new vertex pools, and updates the primitives to
|
|
// reference these pools. It is up to the caller to
|
|
// parent the newly-created vertex pools somewhere
|
|
// appropriate in the egg hierarchy.
|
|
//
|
|
// No more than max_vertices will be placed into any one
|
|
// vertex pool. This is the sole criteria for splitting
|
|
// vertex pools.
|
|
////////////////////////////////////////////////////////////////////
|
|
void EggGroupNode::
|
|
rebuild_vertex_pools(EggVertexPools &vertex_pools, unsigned int max_vertices,
|
|
bool recurse) {
|
|
Children::iterator ci;
|
|
for (ci = _children.begin(); ci != _children.end(); ++ci) {
|
|
EggNode *child = *ci;
|
|
|
|
if (child->is_of_type(EggPrimitive::get_class_type())) {
|
|
typedef pvector< PT(EggVertex) > Vertices;
|
|
Vertices vertices;
|
|
EggPrimitive *prim = DCAST(EggPrimitive, child);
|
|
|
|
// Copy all of the vertices out.
|
|
EggPrimitive::const_iterator pi;
|
|
for (pi = prim->begin(); pi != prim->end(); ++pi) {
|
|
vertices.push_back(*pi);
|
|
}
|
|
|
|
typedef pvector<EggAttributes> Attributes;
|
|
Attributes attributes;
|
|
|
|
if (prim->is_of_type(EggCompositePrimitive::get_class_type())) {
|
|
// A compositive primitive has the additional complication of
|
|
// dealing with its attributes.
|
|
EggCompositePrimitive *cprim = DCAST(EggCompositePrimitive, prim);
|
|
int i;
|
|
int num_components = cprim->get_num_components();
|
|
for (i = 0; i < num_components; i++) {
|
|
attributes.push_back(*cprim->get_component(i));
|
|
}
|
|
}
|
|
|
|
prim->clear();
|
|
|
|
// Now look for a new home for the vertices. First, see if any
|
|
// of the vertex pools we've already created already have a copy
|
|
// of each one of the vertices.
|
|
bool found_pool = false;
|
|
EggVertexPool *best_pool = NULL;
|
|
int best_new_vertices = 0;
|
|
|
|
Vertices new_vertices;
|
|
EggVertexPools::iterator vpi;
|
|
for (vpi = vertex_pools.begin();
|
|
vpi != vertex_pools.end() && !found_pool;
|
|
++vpi) {
|
|
EggVertexPool *vertex_pool = (*vpi);
|
|
int num_new_vertices = 0;
|
|
|
|
new_vertices.clear();
|
|
new_vertices.reserve(vertices.size());
|
|
|
|
Vertices::const_iterator vi;
|
|
for (vi = vertices.begin();
|
|
vi != vertices.end() && !found_pool;
|
|
++vi) {
|
|
EggVertex *vertex = (*vi);
|
|
EggVertex *new_vertex = vertex_pool->find_matching_vertex(*vertex);
|
|
new_vertices.push_back(new_vertex);
|
|
if (new_vertex == (EggVertex *)NULL) {
|
|
++num_new_vertices;
|
|
}
|
|
}
|
|
|
|
if (num_new_vertices == 0) {
|
|
// Great, we found a vertex pool that already shares all
|
|
// these vertices. No need to look any further.
|
|
found_pool = true;
|
|
|
|
} else if (vertex_pool->size() + num_new_vertices <= max_vertices) {
|
|
// We would have to add some vertices to this pool, so this
|
|
// vertex pool qualifies only if the number of vertices we
|
|
// have to add would still keep it within our limit.
|
|
if (best_pool == (EggVertexPool *)NULL ||
|
|
num_new_vertices < best_new_vertices) {
|
|
// This is currently our most favorable vertex pool.
|
|
best_pool = vertex_pool;
|
|
best_new_vertices = num_new_vertices;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!found_pool) {
|
|
if (best_pool == (EggVertexPool *)NULL) {
|
|
// There was no vertex pool that qualified. We will have to
|
|
// create a new vertex pool.
|
|
best_pool = new EggVertexPool("");
|
|
vertex_pools.push_back(best_pool);
|
|
}
|
|
|
|
new_vertices.clear();
|
|
new_vertices.reserve(vertices.size());
|
|
|
|
Vertices::const_iterator vi;
|
|
for (vi = vertices.begin(); vi != vertices.end(); ++vi) {
|
|
EggVertex *vertex = (*vi);
|
|
EggVertex *new_vertex = best_pool->create_unique_vertex(*vertex);
|
|
new_vertex->copy_grefs_from(*vertex);
|
|
new_vertices.push_back(new_vertex);
|
|
}
|
|
}
|
|
|
|
Vertices::const_iterator vi;
|
|
nassertv(new_vertices.size() == vertices.size());
|
|
for (vi = new_vertices.begin(); vi != new_vertices.end(); ++vi) {
|
|
EggVertex *new_vertex = (*vi);
|
|
nassertv(new_vertex != (EggVertex *)NULL);
|
|
prim->add_vertex(new_vertex);
|
|
}
|
|
|
|
if (prim->is_of_type(EggCompositePrimitive::get_class_type())) {
|
|
// Now restore the composite attributes.
|
|
EggCompositePrimitive *cprim = DCAST(EggCompositePrimitive, prim);
|
|
int i;
|
|
int num_components = cprim->get_num_components();
|
|
nassertv(num_components == (int)attributes.size());
|
|
for (i = 0; i < num_components; i++) {
|
|
cprim->set_component(i, &attributes[i]);
|
|
}
|
|
}
|
|
|
|
} else if (child->is_of_type(EggGroupNode::get_class_type())) {
|
|
if (recurse) {
|
|
DCAST(EggGroupNode, child)->rebuild_vertex_pools(vertex_pools, max_vertices, recurse);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: EggGroupNode::update_under
|
|
// Access: Protected, Virtual
|
|
// Description: This function is called from within EggGroupNode
|
|
// whenever the parentage of the node has changed. It
|
|
// should update the depth and under_instance flags
|
|
// accordingly.
|
|
//
|
|
// Offset is the difference between the old depth value
|
|
// and the new value. It should be consistent with the
|
|
// supplied depth value. If it is not, we have some
|
|
// error.
|
|
////////////////////////////////////////////////////////////////////
|
|
void EggGroupNode::
|
|
update_under(int depth_offset) {
|
|
EggNode::update_under(depth_offset);
|
|
|
|
Children::iterator ci;
|
|
for (ci = _children.begin();
|
|
ci != _children.end();
|
|
++ci) {
|
|
nassertv((*ci)->get_parent() == this);
|
|
(*ci)->update_under(depth_offset);
|
|
}
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: EggGroupNode::r_transform
|
|
// Access: Protected, Virtual
|
|
// Description: This is called from within the egg code by
|
|
// transform(). It applies a transformation matrix
|
|
// to the current node in some sensible way, then
|
|
// continues down the tree.
|
|
//
|
|
// The first matrix is the transformation to apply; the
|
|
// second is its inverse. The third parameter is the
|
|
// coordinate system we are changing to, or CS_default
|
|
// if we are not changing coordinate systems.
|
|
////////////////////////////////////////////////////////////////////
|
|
void EggGroupNode::
|
|
r_transform(const LMatrix4d &mat, const LMatrix4d &inv,
|
|
CoordinateSystem to_cs) {
|
|
Children::iterator ci;
|
|
for (ci = _children.begin();
|
|
ci != _children.end();
|
|
++ci) {
|
|
(*ci)->r_transform(mat, inv, to_cs);
|
|
}
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: EggGroupNode::r_transform_vertices
|
|
// Access: Protected, Virtual
|
|
// Description: This is called from within the egg code by
|
|
// transform_vertices_only()(). It applies a
|
|
// transformation matrix to the current node in some
|
|
// sensible way (if the current node is a vertex pool
|
|
// with vertices), then continues down the tree.
|
|
////////////////////////////////////////////////////////////////////
|
|
void EggGroupNode::
|
|
r_transform_vertices(const LMatrix4d &mat) {
|
|
Children::iterator ci;
|
|
for (ci = _children.begin();
|
|
ci != _children.end();
|
|
++ci) {
|
|
(*ci)->r_transform_vertices(mat);
|
|
}
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: EggGroupNode::r_mark_coordsys
|
|
// Access: Protected, Virtual
|
|
// Description: This is only called immediately after loading an egg
|
|
// file from disk, to propagate the value found in the
|
|
// CoordinateSystem entry (or the default Y-up
|
|
// coordinate system) to all nodes that care about what
|
|
// the coordinate system is.
|
|
////////////////////////////////////////////////////////////////////
|
|
void EggGroupNode::
|
|
r_mark_coordsys(CoordinateSystem cs) {
|
|
Children::iterator ci;
|
|
for (ci = _children.begin();
|
|
ci != _children.end();
|
|
++ci) {
|
|
(*ci)->r_mark_coordsys(cs);
|
|
}
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: EggGroupNode::r_flatten_transforms
|
|
// Access: Protected, Virtual
|
|
// Description: The recursive implementation of flatten_transforms().
|
|
////////////////////////////////////////////////////////////////////
|
|
void EggGroupNode::
|
|
r_flatten_transforms() {
|
|
Children::iterator ci;
|
|
for (ci = _children.begin();
|
|
ci != _children.end();
|
|
++ci) {
|
|
(*ci)->r_flatten_transforms();
|
|
}
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: EggGroupNode::r_apply_texmats
|
|
// Access: Protected, Virtual
|
|
// Description: The recursive implementation of apply_texmats().
|
|
////////////////////////////////////////////////////////////////////
|
|
void EggGroupNode::
|
|
r_apply_texmats(EggTextureCollection &textures) {
|
|
Children::iterator ci;
|
|
for (ci = _children.begin();
|
|
ci != _children.end();
|
|
++ci) {
|
|
(*ci)->r_apply_texmats(textures);
|
|
}
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: EggGroupNode::find_coordsys_entry()
|
|
// Access: Protected
|
|
// Description: Walks the tree, looking for an EggCoordinateSystem
|
|
// entry. If one is found, extracts it and returns its
|
|
// value. If multiple entries are found, extracts all
|
|
// of them and returns CS_invalid if they disagree.
|
|
////////////////////////////////////////////////////////////////////
|
|
CoordinateSystem EggGroupNode::
|
|
find_coordsys_entry() {
|
|
CoordinateSystem coordsys = CS_default;
|
|
|
|
// We can do this ci/cnext iteration through the list as we modify
|
|
// it, only because we know this works with an STL list type
|
|
// container. If this were a vector or a set, this wouldn't
|
|
// necessarily work.
|
|
|
|
Children::iterator ci, cnext;
|
|
ci = _children.begin();
|
|
while (ci != _children.end()) {
|
|
cnext = ci;
|
|
++cnext;
|
|
EggNode *child = *ci;
|
|
|
|
if (child->is_of_type(EggCoordinateSystem::get_class_type())) {
|
|
CoordinateSystem new_cs =
|
|
DCAST(EggCoordinateSystem, child)->get_value();
|
|
|
|
// Now remove the CoordinateSystem entry from our child list.
|
|
prepare_remove_child(child);
|
|
_children.erase(ci);
|
|
|
|
if (new_cs != CS_default) {
|
|
if (coordsys != CS_default && coordsys != new_cs) {
|
|
coordsys = CS_invalid;
|
|
} else {
|
|
coordsys = new_cs;
|
|
}
|
|
}
|
|
|
|
} else if (child->is_of_type(EggGroupNode::get_class_type())) {
|
|
CoordinateSystem new_cs =
|
|
DCAST(EggGroupNode, child)->find_coordsys_entry();
|
|
if (new_cs != CS_default) {
|
|
if (coordsys != CS_default && coordsys != new_cs) {
|
|
coordsys = CS_invalid;
|
|
} else {
|
|
coordsys = new_cs;
|
|
}
|
|
}
|
|
}
|
|
|
|
ci = cnext;
|
|
}
|
|
|
|
return coordsys;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: EggGroupNode::find_textures()
|
|
// Access: Protected
|
|
// Description: Walks the tree, looking for EggTextures. Each
|
|
// EggTexture that is found is removed from the
|
|
// hierarchy and added to the EggTextureCollection.
|
|
// Returns the number of EggTextures found.
|
|
////////////////////////////////////////////////////////////////////
|
|
int EggGroupNode::
|
|
find_textures(EggTextureCollection *collection) {
|
|
int num_found = 0;
|
|
|
|
// We can do this ci/cnext iteration through the list as we modify
|
|
// it, only because we know this works with an STL list type
|
|
// container. If this were a vector or a set, this wouldn't
|
|
// necessarily work.
|
|
|
|
Children::iterator ci, cnext;
|
|
ci = _children.begin();
|
|
while (ci != _children.end()) {
|
|
cnext = ci;
|
|
++cnext;
|
|
EggNode *child = *ci;
|
|
|
|
if (child->is_of_type(EggTexture::get_class_type())) {
|
|
PT_EggTexture tex = DCAST(EggTexture, child);
|
|
|
|
// Now remove the EggTexture entry from our child list.
|
|
prepare_remove_child(tex);
|
|
_children.erase(ci);
|
|
|
|
// And add it to the collection.
|
|
collection->add_texture(tex);
|
|
num_found++;
|
|
|
|
} else if (child->is_of_type(EggGroupNode::get_class_type())) {
|
|
num_found +=
|
|
DCAST(EggGroupNode, child)->find_textures(collection);
|
|
}
|
|
|
|
ci = cnext;
|
|
}
|
|
|
|
return num_found;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: EggGroupNode::find_materials()
|
|
// Access: Protected
|
|
// Description: Walks the tree, looking for EggMaterials. Each
|
|
// EggMaterial that is found is removed from the
|
|
// hierarchy and added to the EggMaterialCollection.
|
|
// Returns the number of EggMaterials found.
|
|
////////////////////////////////////////////////////////////////////
|
|
int EggGroupNode::
|
|
find_materials(EggMaterialCollection *collection) {
|
|
int num_found = 0;
|
|
|
|
// We can do this ci/cnext iteration through the list as we modify
|
|
// it, only because we know this works with an STL list type
|
|
// container. If this were a vector or a set, this wouldn't
|
|
// necessarily work.
|
|
|
|
Children::iterator ci, cnext;
|
|
ci = _children.begin();
|
|
while (ci != _children.end()) {
|
|
cnext = ci;
|
|
++cnext;
|
|
EggNode *child = *ci;
|
|
|
|
if (child->is_of_type(EggMaterial::get_class_type())) {
|
|
PT_EggMaterial tex = DCAST(EggMaterial, child);
|
|
|
|
// Now remove the EggMaterial entry from our child list.
|
|
prepare_remove_child(tex);
|
|
_children.erase(ci);
|
|
|
|
// And add it to the collection.
|
|
collection->add_material(tex);
|
|
num_found++;
|
|
|
|
} else if (child->is_of_type(EggGroupNode::get_class_type())) {
|
|
num_found +=
|
|
DCAST(EggGroupNode, child)->find_materials(collection);
|
|
}
|
|
|
|
ci = cnext;
|
|
}
|
|
|
|
return num_found;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: EggGroupNode::r_load_externals
|
|
// Access: Protected
|
|
// Description: Walks the tree and locates unloaded external
|
|
// reference nodes, which it attempts to locate and load
|
|
// in. The reference node is replaced with the entire
|
|
// subtree loaded. This is intended to be called from
|
|
// EggData::load_externals().
|
|
////////////////////////////////////////////////////////////////////
|
|
bool EggGroupNode::
|
|
r_load_externals(const DSearchPath &searchpath, CoordinateSystem coordsys,
|
|
BamCacheRecord *record) {
|
|
bool success = true;
|
|
|
|
Children::iterator ci;
|
|
for (ci = _children.begin();
|
|
ci != _children.end();
|
|
++ci) {
|
|
EggNode *child = *ci;
|
|
if (child->is_of_type(EggExternalReference::get_class_type())) {
|
|
PT(EggExternalReference) ref = DCAST(EggExternalReference, child);
|
|
|
|
// Replace the reference with an empty group node. When we load
|
|
// the external file successfully, we'll put its contents here.
|
|
Filename filename = ref->get_filename();
|
|
EggGroupNode *new_node =
|
|
new EggGroupNode(filename.get_basename_wo_extension());
|
|
replace(ci, new_node);
|
|
|
|
if (!EggData::resolve_egg_filename(filename, searchpath)) {
|
|
egg_cat.error()
|
|
<< "Could not locate " << filename << " in "
|
|
<< searchpath << "\n";
|
|
} else {
|
|
// Now define a new EggData structure to hold the external
|
|
// reference, and load it.
|
|
EggData ext_data;
|
|
ext_data.set_coordinate_system(coordsys);
|
|
ext_data.set_auto_resolve_externals(true);
|
|
if (ext_data.read(filename)) {
|
|
// The external file was read correctly. Add its contents
|
|
// into the tree at this point.
|
|
if (record != (BamCacheRecord *)NULL) {
|
|
record->add_dependent_file(filename);
|
|
}
|
|
|
|
success =
|
|
ext_data.load_externals(searchpath, record)
|
|
&& success;
|
|
new_node->steal_children(ext_data);
|
|
}
|
|
}
|
|
|
|
} else if (child->is_of_type(EggGroupNode::get_class_type())) {
|
|
EggGroupNode *group_child = DCAST(EggGroupNode, child);
|
|
success =
|
|
group_child->r_load_externals(searchpath, coordsys, record)
|
|
&& success;
|
|
}
|
|
}
|
|
return success;
|
|
}
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: EggGroupNode::prepare_add_child
|
|
// Access: Private
|
|
// Description: Marks the node as a child of the group. This is an
|
|
// internal function called by the STL-like functions
|
|
// push_back() and insert(), in preparation for actually
|
|
// adding the child.
|
|
//
|
|
// It is an error to add a node that is already a child
|
|
// of this group or some other group.
|
|
////////////////////////////////////////////////////////////////////
|
|
void EggGroupNode::
|
|
prepare_add_child(EggNode *node) {
|
|
nassertv(node != (EggNode *)NULL);
|
|
test_ref_count_integrity();
|
|
node->test_ref_count_integrity();
|
|
// Make sure the node is not already a child of some other group.
|
|
nassertv(node->get_parent() == NULL);
|
|
nassertv(node->get_depth() == 0);
|
|
node->_parent = this;
|
|
|
|
node->update_under(get_depth() + 1);
|
|
}
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: EggGroupNode::prepare_remove_child
|
|
// Access: Private
|
|
// Description: Marks the node as removed from the group. This is an
|
|
// internal function called by the STL-like functions
|
|
// pop_back() and erase(), in preparation for actually
|
|
// doing the removal.
|
|
//
|
|
// It is an error to attempt to remove a node that is
|
|
// not already a child of this group.
|
|
////////////////////////////////////////////////////////////////////
|
|
void EggGroupNode::
|
|
prepare_remove_child(EggNode *node) {
|
|
nassertv(node != (EggNode *)NULL);
|
|
// Make sure the node is in fact a child of this group.
|
|
nassertv(node->get_parent() == this);
|
|
nassertv(node->get_depth() == get_depth() + 1);
|
|
node->_parent = NULL;
|
|
|
|
node->update_under(-(get_depth() + 1));
|
|
}
|
|
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: EggGroupNode::r_collect_vertex_normals
|
|
// Access: Private
|
|
// Description: This is part of the implementation of
|
|
// recompute_vertex_normals(). It walks the scene graph
|
|
// at this group node and below, identifying all the
|
|
// polygons and the vertices they have in common.
|
|
////////////////////////////////////////////////////////////////////
|
|
void EggGroupNode::
|
|
r_collect_vertex_normals(EggGroupNode::NVertexCollection &collection,
|
|
double threshold, CoordinateSystem cs) {
|
|
// We can do this ci/cnext iteration through the list as we modify
|
|
// it, only because we know this works with an STL list type
|
|
// container. If this were a vector or a set, this wouldn't
|
|
// necessarily work.
|
|
|
|
Children::iterator ci, cnext;
|
|
ci = _children.begin();
|
|
while (ci != _children.end()) {
|
|
cnext = ci;
|
|
++cnext;
|
|
EggNode *child = *ci;
|
|
|
|
if (child->is_of_type(EggPolygon::get_class_type())) {
|
|
EggPolygon *polygon = DCAST(EggPolygon, child);
|
|
polygon->clear_normal();
|
|
|
|
NVertexReference ref;
|
|
ref._polygon = polygon;
|
|
if (!polygon->calculate_normal(ref._normal, cs)) {
|
|
// The polygon is degenerate. Remove it.
|
|
|
|
prepare_remove_child(child);
|
|
_children.erase(ci);
|
|
|
|
} else {
|
|
// Now add each vertex from the polygon separately to our
|
|
// collection.
|
|
size_t num_vertices = polygon->size();
|
|
for (size_t i = 0; i < num_vertices; i++) {
|
|
EggVertex *vertex = polygon->get_vertex(i);
|
|
ref._vertex = i;
|
|
collection[vertex->get_pos3()].push_back(ref);
|
|
}
|
|
}
|
|
|
|
} else if (child->is_of_type(EggGroupNode::get_class_type())) {
|
|
EggGroupNode *group = DCAST(EggGroupNode, child);
|
|
|
|
// We can't share vertices across an Instance node. Don't
|
|
// even bother trying. Instead, just restart.
|
|
if (group->is_under_instance()) {
|
|
group->recompute_vertex_normals(threshold, cs);
|
|
} else {
|
|
group->r_collect_vertex_normals(collection, threshold, cs);
|
|
}
|
|
}
|
|
|
|
ci = cnext;
|
|
}
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: EggGroupNode::do_compute_vertex_normals
|
|
// Access: Private
|
|
// Description: This is part of the implementation of
|
|
// recompute_vertex_normals(). It accepts a group of
|
|
// polygons and their common normals, and computes the
|
|
// same normal for all their shared vertices.
|
|
////////////////////////////////////////////////////////////////////
|
|
void EggGroupNode::
|
|
do_compute_vertex_normals(const NVertexGroup &group) {
|
|
nassertv(!group.empty());
|
|
|
|
// Determine the common normal. This is simply the average of all
|
|
// the polygon normals that share this vertex.
|
|
Normald normal(0.0, 0.0, 0.0);
|
|
NVertexGroup::const_iterator gi;
|
|
for (gi = group.begin(); gi != group.end(); ++gi) {
|
|
const NVertexReference &ref = (*gi);
|
|
normal += ref._normal;
|
|
}
|
|
|
|
normal /= (double)group.size();
|
|
normal.normalize();
|
|
|
|
// Now we have the common normal; apply it to all the vertices.
|
|
|
|
for (gi = group.begin(); gi != group.end(); ++gi) {
|
|
const NVertexReference &ref = (*gi);
|
|
EggVertex *vertex = ref._polygon->get_vertex(ref._vertex);
|
|
EggVertexPool *pool = vertex->get_pool();
|
|
|
|
EggVertex new_vertex(*vertex);
|
|
new_vertex.set_normal(normal);
|
|
EggVertex *unique = pool->create_unique_vertex(new_vertex);
|
|
unique->copy_grefs_from(*vertex);
|
|
|
|
ref._polygon->set_vertex(ref._vertex, unique);
|
|
}
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: EggGroupNode::r_collect_tangent_binormal
|
|
// Access: Private
|
|
// Description: This is part of the implementation of
|
|
// recompute_tangent_binormal(). It walks the scene
|
|
// graph at this group node and below, identifying all
|
|
// the polygons and the vertices they have in common.
|
|
////////////////////////////////////////////////////////////////////
|
|
void EggGroupNode::
|
|
r_collect_tangent_binormal(const GlobPattern &uv_name,
|
|
EggGroupNode::TBNVertexCollection &collection) {
|
|
Children::iterator ci;
|
|
for (ci = _children.begin(); ci != _children.end(); ++ci) {
|
|
EggNode *child = *ci;
|
|
|
|
if (child->is_of_type(EggPolygon::get_class_type())) {
|
|
EggPolygon *polygon = DCAST(EggPolygon, child);
|
|
|
|
TBNVertexReference ref;
|
|
ref._polygon = polygon;
|
|
|
|
// Now add each vertex from the polygon separately to our
|
|
// collection.
|
|
size_t num_vertices = polygon->size();
|
|
for (size_t i = 0; i < num_vertices; i++) {
|
|
// We look at the triangle formed by each three consecutive
|
|
// vertices to determine the s direction and t direction at
|
|
// each vertex. v1 is the key vertex, the one at position i;
|
|
// v2 is vertex i + 1, and v3 is vertex i - 1.
|
|
EggVertex *v1 = polygon->get_vertex(i);
|
|
EggVertex *v2 = polygon->get_vertex((i + 1) % num_vertices);
|
|
EggVertex *v3 = polygon->get_vertex((i + num_vertices - 1) % num_vertices);
|
|
if (v1->has_normal() || polygon->has_normal()) {
|
|
// Go through all of the UV names on the vertex, looking for
|
|
// one that matches the glob pattern.
|
|
EggVertex::const_uv_iterator uvi;
|
|
for (uvi = v1->uv_begin(); uvi != v1->uv_end(); ++uvi) {
|
|
EggVertexUV *uv_obj = (*uvi);
|
|
string name = uv_obj->get_name();
|
|
if (uv_name.matches(name) &&
|
|
v2->has_uv(name) && v3->has_uv(name)) {
|
|
TBNVertexValue value;
|
|
value._uv_name = name;
|
|
value._pos = v1->get_pos3();
|
|
if (v1->has_normal()) {
|
|
value._normal = v1->get_normal();
|
|
} else {
|
|
value._normal = polygon->get_normal();
|
|
}
|
|
value._uv = v1->get_uv(name);
|
|
|
|
// Compute the s direction and t direction for this vertex.
|
|
LPoint3d p1 = v1->get_pos3();
|
|
LPoint3d p2 = v2->get_pos3();
|
|
LPoint3d p3 = v3->get_pos3();
|
|
|
|
TexCoordd w1 = v1->get_uv(name);
|
|
TexCoordd w2 = v2->get_uv(name);
|
|
TexCoordd w3 = v3->get_uv(name);
|
|
|
|
// Check the facing of the texture; we will have to
|
|
// split vertices whose UV's are mirrored along a seam.
|
|
// The facing is determined by the winding order of the
|
|
// texcoords on the polygon. A front-facing polygon
|
|
// should not contribute to the tangent and binormal of
|
|
// a back-facing polygon, and vice-versa.
|
|
value._facing = is_right(w1 - w2, w3 - w1);
|
|
|
|
double x1 = p2[0] - p1[0];
|
|
double x2 = p3[0] - p1[0];
|
|
double y1 = p2[1] - p1[1];
|
|
double y2 = p3[1] - p1[1];
|
|
double z1 = p2[2] - p1[2];
|
|
double z2 = p3[2] - p1[2];
|
|
|
|
double s1 = w2[0] - w1[0];
|
|
double s2 = w3[0] - w1[0];
|
|
double t1 = w2[1] - w1[1];
|
|
double t2 = w3[1] - w1[1];
|
|
|
|
double denom = (s1 * t2 - s2 * t1);
|
|
if (denom == 0.0) {
|
|
ref._sdir.set(0.0, 0.0, 0.0);
|
|
ref._tdir.set(0.0, 0.0, 0.0);
|
|
} else {
|
|
double r = 1.0 / denom;
|
|
ref._sdir.set((t2 * x1 - t1 * x2) * r, (t2 * y1 - t1 * y2) * r,
|
|
(t2 * z1 - t1 * z2) * r);
|
|
ref._tdir.set((s1 * x2 - s2 * x1) * r, (s1 * y2 - s2 * y1) * r,
|
|
(s1 * z2 - s2 * z1) * r);
|
|
}
|
|
|
|
// Store the vertex referenced to the polygon.
|
|
ref._vertex = i;
|
|
collection[value].push_back(ref);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
} else if (child->is_of_type(EggGroupNode::get_class_type())) {
|
|
EggGroupNode *group = DCAST(EggGroupNode, child);
|
|
|
|
// We can't share vertices across an Instance node. Don't
|
|
// even bother trying. Instead, just restart.
|
|
if (group->is_under_instance()) {
|
|
group->recompute_tangent_binormal(uv_name);
|
|
} else {
|
|
group->r_collect_tangent_binormal(uv_name, collection);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: EggGroupNode::do_compute_tangent_binormal
|
|
// Access: Private
|
|
// Description: This is part of the implementation of
|
|
// recompute_tangent_binormal(). It accepts a group of
|
|
// polygons and their common normals and UV's, and
|
|
// computes the tangent and binormal for all their
|
|
// shared vertices.
|
|
////////////////////////////////////////////////////////////////////
|
|
void EggGroupNode::
|
|
do_compute_tangent_binormal(const TBNVertexValue &value,
|
|
const TBNVertexGroup &group) {
|
|
nassertv(!group.empty());
|
|
|
|
// Accumulate together all of the s vectors and t vectors computed
|
|
// for the different vertices that are together here.
|
|
Normald sdir(0.0, 0.0, 0.0);
|
|
Normald tdir(0.0, 0.0, 0.0);
|
|
|
|
TBNVertexGroup::const_iterator gi;
|
|
for (gi = group.begin(); gi != group.end(); ++gi) {
|
|
const TBNVertexReference &ref = (*gi);
|
|
sdir += ref._sdir;
|
|
tdir += ref._tdir;
|
|
}
|
|
|
|
// If sdir and/or tdir are zero, choose an arbitrary vector instead.
|
|
// (This is really the only reason we normalize sdir and tdir,
|
|
// though it also helps stabilize the math below in case the vectors
|
|
// are very small but not quite zero.)
|
|
if (!sdir.normalize()) {
|
|
sdir.set(1.0, 0.0, 0.0);
|
|
}
|
|
if (!tdir.normalize()) {
|
|
tdir = sdir.cross(Normald(0.0, 0.0, -1.0));
|
|
}
|
|
|
|
Normald tangent = (sdir - value._normal * value._normal.dot(sdir));
|
|
tangent.normalize();
|
|
|
|
Normald binormal = cross(value._normal, tangent);
|
|
if (dot(binormal, tdir) < 0.0f) {
|
|
binormal = -binormal;
|
|
}
|
|
// Shouldn't need to normalize this, but we do just for good measure.
|
|
binormal.normalize();
|
|
|
|
// Now we have the common tangent and binormal; apply them to all
|
|
// the vertices.
|
|
|
|
for (gi = group.begin(); gi != group.end(); ++gi) {
|
|
const TBNVertexReference &ref = (*gi);
|
|
EggVertex *vertex = ref._polygon->get_vertex(ref._vertex);
|
|
EggVertexPool *pool = vertex->get_pool();
|
|
|
|
EggVertex new_vertex(*vertex);
|
|
EggVertexUV *uv_obj = new_vertex.modify_uv_obj(value._uv_name);
|
|
nassertv(uv_obj != (EggVertexUV *)NULL);
|
|
uv_obj->set_tangent(tangent);
|
|
uv_obj->set_binormal(binormal);
|
|
|
|
EggVertex *unique = pool->create_unique_vertex(new_vertex);
|
|
unique->copy_grefs_from(*vertex);
|
|
|
|
ref._polygon->set_vertex(ref._vertex, unique);
|
|
}
|
|
}
|