panda3d/direct/src/fsm/FourState.py
2003-11-17 04:19:32 +00:00

186 lines
5.5 KiB
Python
Executable File

import DirectNotifyGlobal
#import DistributedObject
import FSM
import State
import Task
class FourState:
"""
Generic four state FSM base class.
This is a mix-in class that expects that your derived class
is a DistributedObject.
Inherit from FourStateFSM and pass in your states. Two of
the states should be oposites of each other and the other
two should be the transition states between the first two.
E.g.
+--------+
-->| closed | --
| +--------+ |
| |
| v
+---------+ +---------+
| closing |<----->| opening |
+---------+ +---------+
^ |
| |
| +------+ |
----| open |<---
+------+
There is a fifth off state, but that is an implementation
detail (and that's why it's not called a five state FSM).
I found that this pattern repeated in several things I was
working on, so this base class was created.
"""
if __debug__:
notify = DirectNotifyGlobal.directNotify.newCategory(
'FourStateFSM')
def __init__(self, names, durations = [0, 1, None, 1, 1]):
"""
names is a list of state names
E.g.
['off', 'opening', 'open', 'closing', 'closed', ]
e.g. 2:
['off', 'locking', 'locked', 'unlocking', 'unlocked', ]
e.g. 3:
['off', 'deactivating', 'deactive', 'activating', 'activated', ]
More Details
Here is a diagram showing the where the names from the list
are used:
+---------+
| 0 (off) |----> (any other state and vice versa).
+---------+
+--------+
-->| 4 (on) |---
| +--------+ |
| |
| v
+---------+ +---------+
| 3 (off) |<----->| 1 (off) |
+---------+ +---------+
^ |
| |
| +---------+ |
--| 2 (off) |<--
+---------+
Each states also has an associated on or off value. The only
state that is 'on' is state 4. So, the transition states
between off and on (states 1 and 3) are also considered
off (and so is state 2 which is oposite of 4 and therefore
oposite of 'on').
"""
self.isOn = 0 # used in debugPrint()
assert(self.debugPrint(
"FourState(names=%s)"
%(names)))
self.doLaterTask = None
self.names = names
self.durations = durations
self.states = {
0: State.State(names[0],
self.enterState0,
self.exitState0,
[names[1],
names[2],
names[3],
names[4]]),
1: State.State(names[1],
self.enterState1,
self.exitState1,
[names[2], names[3]]),
2: State.State(names[2],
self.enterState2,
self.exitState2,
[names[3]]),
3: State.State(names[3],
self.enterState3,
self.exitState3,
[names[4], names[1]]),
4: State.State(names[4],
self.enterState4,
self.exitState4,
[names[1]]),
}
self.stateIndex = 0
self.fsm = FSM.FSM('DistributedDoorEntity',
self.states.values(),
# Initial State
names[0],
# Final State
names[0],
)
self.fsm.enterInitialState()
def getIsOn(self):
assert(self.debugPrint("getIsOn() returning %s"%(self.isOn,)))
return self.isOn
##### state 0 #####
def enterState0(self):
assert(self.debugPrint("enter0()"))
self.stateIndex = 0
self.isOn = 0
def exitState0(self):
assert(self.debugPrint("exit0()"))
##### state 1 #####
def enterState1(self):
self.stateIndex = 1
self.isOn = 0
def exitState1(self):
assert(self.debugPrint("exitState1()"))
##### state 2 #####
def enterState2(self):
self.stateIndex = 2
self.isOn = 0
def exitState2(self):
assert(self.debugPrint("exitState2()"))
##### state 3 #####
def enterState3(self):
self.stateIndex = 2
self.isOn = 0
def exitState3(self):
assert(self.debugPrint("exitState3()"))
##### state 4 #####
def enterState4(self):
self.stateIndex = 4
self.isOn = 1
def exitState4(self):
assert(self.debugPrint("exitState4()"))
if __debug__:
def debugPrint(self, message):
"""for debugging"""
return self.notify.debug("%d (%d) %s"%(
id(self), self.isOn, message))