panda3d/panda/src/gui/guiBackground.cxx
2001-02-21 06:25:52 +00:00

105 lines
2.7 KiB
C++

// Filename: guiBackground.cxx
// Created by: cary (05Feb01)
//
////////////////////////////////////////////////////////////////////
#include "guiBackground.h"
#include "config_gui.h"
TypeHandle GuiBackground::_type_handle;
void GuiBackground::recompute_frame(void) {
_item->recompute();
_bg->recompute();
GuiItem::recompute_frame();
}
void GuiBackground::set_priority(GuiLabel* l, const GuiItem::Priority p) {
_bg->set_priority(l, ((p==P_Low)?GuiLabel::P_LOWER:GuiLabel::P_HIGHER));
}
GuiBackground::GuiBackground(const string& name, GuiItem* item)
: GuiItem(name), _item(item) {
_bg = GuiLabel::make_simple_card_label();
_bg->set_width(_item->get_width());
_bg->set_height(_item->get_height());
_bg->set_pos(LVector3f::rfu((_item->get_left() + _item->get_right())*0.5, 0.,
(_item->get_bottom() + _item->get_top())*0.5));
item->set_priority(_bg, P_High);
}
GuiBackground::GuiBackground(const string& name, GuiItem* item, Texture* tex)
: GuiItem(name), _item(item) {
_bg = GuiLabel::make_simple_texture_label(tex);
_bg->set_width(_item->get_width());
_bg->set_height(_item->get_height());
_bg->set_pos(LVector3f::rfu((_item->get_left() + _item->get_right())*0.5, 0.,
(_item->get_bottom() + _item->get_top())*0.5));
item->set_priority(_bg, P_High);
}
GuiBackground::~GuiBackground(void) {
this->unmanage();
}
void GuiBackground::manage(GuiManager* mgr, EventHandler& eh) {
if (!_added_hooks)
_added_hooks = true;
if (_mgr == (GuiManager*)0L) {
mgr->add_label(_bg);
_item->manage(mgr, eh);
GuiItem::manage(mgr, eh);
} else
gui_cat->warning() << "tried to manage background (0x" << (void*)this
<< ") thta is already managed" << endl;
}
void GuiBackground::unmanage(void) {
if (_mgr != (GuiManager*)0L) {
_mgr->remove_label(_bg);
_item->unmanage();
}
GuiItem::unmanage();
}
int GuiBackground::freeze(void) {
_bg->freeze();
return _item->freeze();
}
int GuiBackground::thaw(void) {
_bg->thaw();
return _item->thaw();
}
void GuiBackground::set_scale(float f) {
_bg->set_scale(f);
_item->set_scale(f);
GuiItem::set_scale(f);
recompute_frame();
}
void GuiBackground::set_pos(const LVector3f& p) {
_bg->set_pos(p);
_item->set_pos(p);
GuiItem::set_pos(p);
recompute_frame();
}
void GuiBackground::set_priority(GuiItem* it, const GuiItem::Priority p) {
_item->set_priority(it, p);
if (p == P_Highest)
_bg->set_priority(_bg, GuiLabel::P_HIGHEST);
else
it->set_priority(_bg, ((p==P_Low)?P_High:P_Low));
GuiItem::set_priority(it, p);
}
void GuiBackground::output(ostream& os) const {
GuiItem::output(os);
os << " Background data:" << endl;
os << " bg - 0x" << (void*)_bg << endl;
os << " item - 0x" << (void*)_item << endl;
os << *_item;
}