panda3d/panda/src/egg2pg/characterMaker.h
2005-03-29 01:12:09 +00:00

106 lines
3.1 KiB
C++

// Filename: characterMaker.h
// Created by: drose (06Mar02)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
//
// To contact the maintainers of this program write to
// panda3d-general@lists.sourceforge.net .
//
////////////////////////////////////////////////////////////////////
#ifndef CHARACTERMAKER_H
#define CHARACTERMAKER_H
#include "pandabase.h"
#include "computedVerticesMaker.h"
#include "vertexTransform.h"
#include "vertexSlider.h"
#include "character.h"
#include "vector_PartGroupStar.h"
#include "typedef.h"
#include "pmap.h"
class EggNode;
class EggGroup;
class EggGroupNode;
class EggPrimitive;
class EggBin;
class PartGroup;
class CharacterJointBundle;
class Character;
class GeomNode;
class CharacterSlider;
class MovingPartBase;
class EggLoader;
class PandaNode;
///////////////////////////////////////////////////////////////////
// Class : CharacterMaker
// Description : Converts an EggGroup hierarchy, beginning with a
// group with <Dart> set, to a character node with
// joints.
////////////////////////////////////////////////////////////////////
class EXPCL_PANDAEGG CharacterMaker {
public:
CharacterMaker(EggGroup *root, EggLoader &loader);
Character *make_node();
string get_name() const;
PartGroup *egg_to_part(EggNode *egg_node) const;
VertexTransform *egg_to_transform(EggNode *egg_node);
int egg_to_index(EggNode *egg_node) const;
PandaNode *part_to_node(PartGroup *part) const;
int create_slider(const string &name);
VertexSlider *egg_to_slider(const string &name);
private:
CharacterJointBundle *make_bundle();
void build_joint_hierarchy(EggNode *egg_node, PartGroup *part);
void parent_joint_nodes(PartGroup *part);
void make_geometry(EggNode *egg_node);
void make_qpgeometry(EggNode *egg_node);
void make_static_primitive(EggPrimitive *egg_primitive,
EggGroupNode *prim_home);
void make_dynamic_primitive(EggPrimitive *egg_primitive,
EggGroupNode *prim_home);
EggGroupNode *determine_primitive_home(EggPrimitive *egg_primitive);
EggGroupNode *determine_bin_home(EggBin *egg_bin);
VertexTransform *get_identity_transform();
typedef pmap<EggNode *, int> NodeMap;
NodeMap _node_map;
typedef vector_PartGroupStar Parts;
Parts _parts;
typedef pmap<int, PT(VertexTransform) > VertexTransforms;
VertexTransforms _vertex_transforms;
PT(VertexTransform) _identity_transform;
typedef pmap<string, PT(VertexSlider) > VertexSliders;
VertexSliders _vertex_sliders;
EggLoader &_loader;
EggGroup *_egg_root;
PT(Character) _character_node;
CharacterJointBundle *_bundle;
ComputedVerticesMaker _comp_verts_maker;
PartGroup *_morph_root;
PartGroup *_skeleton_root;
};
#endif