panda3d/direct/src/showbase/showBase.cxx
David Rose c166bbfc4e oops
2002-12-21 02:09:00 +00:00

195 lines
5.3 KiB
C++

// Filename: showBase.cxx
// Created by: shochet (02Feb00)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://www.panda3d.org/license.txt .
//
// To contact the maintainers of this program write to
// panda3d@yahoogroups.com .
//
////////////////////////////////////////////////////////////////////
#include "showBase.h"
#include "throw_event.h"
#include "graphicsWindow.h"
#include "chancfg.h"
#include "renderBuffer.h"
#include "get_config_path.h"
#include "camera.h"
// Don't define this unless you have drose's new GraphicsWindow code,
// which is currently a work in progress. You probably won't have it
// unless you are drose.
//#define NEW_WINDOW_CODE 1
#ifdef NEW_WINDOW_CODE
#include "graphicsPipeSelection.h"
#else
#include "interactiveGraphicsPipe.h"
#endif
ConfigureDef(config_showbase);
ConfigureFn(config_showbase) {
}
DSearchPath &
get_particle_path() {
static DSearchPath *particle_path = NULL;
return get_config_path("particle-path", particle_path);
}
// Default channel config
std::string chan_config = "single";
std::string window_title = "Panda3D";
PT(GraphicsPipe)
make_graphics_pipe() {
PT(GraphicsPipe) main_pipe;
#ifdef NEW_WINDOW_CODE
GraphicsPipeSelection *selection = GraphicsPipeSelection::get_global_ptr();
selection->resolve_modules();
nout << "Known pipe types:" << endl;
int num_pipe_types = selection->get_num_pipe_types();
for (int i = 0; i < num_pipe_types; i++) {
nout << " " << selection->get_pipe_type(i) << "\n";
}
main_pipe = selection->make_default_pipe();
#else // NEW_WINDOW_CODE
// load display modules
GraphicsPipe::resolve_modules();
nout << "Known pipe types:" << endl;
GraphicsPipe::get_factory().write_types(nout, 2);
// Create a window
main_pipe = GraphicsPipe::get_factory().
make_instance(InteractiveGraphicsPipe::get_class_type());
#endif // NEW_WINDOW_CODE
if (main_pipe == (GraphicsPipe*)0L) {
nout << "No interactive pipe is available! Check your Configrc!\n";
return NULL;
}
nout << "Opened a '" << main_pipe->get_type().get_name()
<< "' interactive graphics pipe." << endl;
return main_pipe;
}
ChanConfig
make_graphics_window(GraphicsEngine *engine, GraphicsPipe *pipe,
const NodePath &render) {
PT(GraphicsWindow) main_win;
ChanCfgOverrides override;
std::string conf = config_showbase.GetString("chan-config", chan_config);
// Now use ChanConfig to create the window.
#ifdef NEW_WINDOW_CODE
ChanConfig chan_config(engine, pipe, conf, render, override);
#else // NEW_WINDOW_CODE
override.setField(ChanCfgOverrides::Mask,
((unsigned int)(W_DOUBLE|W_DEPTH)));
std::string title = config_showbase.GetString("window-title", window_title);
override.setField(ChanCfgOverrides::Title, title);
ChanConfig chan_config(pipe, conf, render, override);
#endif // NEW_WINDOW_CODE
main_win = chan_config.get_win();
assert(main_win != (GraphicsWindow*)0L);
return chan_config;
}
// Throw the "NewFrame" event in the C++ world. Some of the lerp code
// depends on receiving this.
void
throw_new_frame() {
throw_event("NewFrame");
}
void
take_snapshot(GraphicsWindow *win, const string &name) {
GraphicsStateGuardian* gsg = win->get_gsg();
const RenderBuffer& rb = gsg->get_render_buffer(RenderBuffer::T_front);
CPT(DisplayRegion) dr = win->get_display_region(0);
nassertv(dr != (DisplayRegion *)NULL);
int width = dr->get_pixel_width();
int height = dr->get_pixel_height();
PixelBuffer p(width, height, 3, 1, PixelBuffer::T_unsigned_byte,
PixelBuffer::F_rgb);
p.copy(gsg, dr, rb);
p.write(name);
}
// Returns the configure object for accessing config variables from a
// scripting language.
ConfigShowbase &
get_config_showbase() {
return config_showbase;
}
// klunky interface since we cant pass array from python->C++ to use verify_window_sizes directly
static unsigned int num_fullscreen_testsizes=0;
#define MAX_FULLSCREEN_TESTS 10
static unsigned int fullscreen_testsizes[MAX_FULLSCREEN_TESTS*2];
void add_fullscreen_testsize(unsigned int xsize,unsigned int ysize) {
if((xsize==0) && (ysize==0)) {
num_fullscreen_testsizes=0;
return;
}
// silently fail if maxtests exceeded
if(num_fullscreen_testsizes<MAX_FULLSCREEN_TESTS) {
fullscreen_testsizes[num_fullscreen_testsizes*2]=xsize;
fullscreen_testsizes[num_fullscreen_testsizes*2+1]=ysize;
num_fullscreen_testsizes++;
}
}
void runtest_fullscreen_sizes(GraphicsWindow *win) {
#ifndef NEW_WINDOW_CODE
(void) win->verify_window_sizes(num_fullscreen_testsizes,fullscreen_testsizes);
#endif // NEW_WINDOW_CODE
}
bool query_fullscreen_testresult(unsigned int xsize,unsigned int ysize) {
// stupid linear search that works ok as long as total tests are small
unsigned int i;
for(i=0;i<num_fullscreen_testsizes;i++) {
if((fullscreen_testsizes[i*2]==xsize) &&
(fullscreen_testsizes[i*2+1]==ysize))
return true;
}
return false;
}