mirror of
https://github.com/panda3d/panda3d.git
synced 2025-10-04 10:54:24 -04:00
1461 lines
47 KiB
C++
1461 lines
47 KiB
C++
// Filename: p3dInstanceManager.cxx
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// Created by: drose (29May09)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) Carnegie Mellon University. All rights reserved.
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//
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// All use of this software is subject to the terms of the revised BSD
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// license. You should have received a copy of this license along
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// with this source code in a file named "LICENSE."
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//
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////////////////////////////////////////////////////////////////////
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#include "p3dInstanceManager.h"
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#include "p3dInstance.h"
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#include "p3dSession.h"
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#include "p3dAuthSession.h"
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#include "p3dHost.h"
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#include "p3d_plugin_config.h"
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#include "p3dWinSplashWindow.h"
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#include "p3dUndefinedObject.h"
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#include "p3dNoneObject.h"
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#include "p3dBoolObject.h"
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#include "p3dPackage.h"
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#include "find_root_dir.h"
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#include "fileSpec.h"
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#include "get_tinyxml.h"
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#include "binaryXml.h"
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#include "mkdir_complete.h"
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// We can include this header file to get the DTOOL_PLATFORM
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// definition, even though we don't link with dtool.
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#include "dtool_platform.h"
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#ifdef _WIN32
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#include <shlobj.h>
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#include <io.h> // chmod()
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#include <direct.h> // rmdir()
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#else
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#include <sys/stat.h>
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#include <signal.h>
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#include <dirent.h>
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#endif
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#include <stdio.h>
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static ofstream logfile;
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ostream *nout_stream = &logfile;
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P3DInstanceManager *P3DInstanceManager::_global_ptr;
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////////////////////////////////////////////////////////////////////
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// Function: P3DInstanceManager::Constructor
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// Access: Private
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// Description:
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////////////////////////////////////////////////////////////////////
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P3DInstanceManager::
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P3DInstanceManager() {
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init_xml();
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_is_initialized = false;
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_created_runtime_environment = false;
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_api_version = 0;
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_next_temp_filename_counter = 1;
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_unique_id = 0;
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_trusted_environment = false;
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_console_environment = false;
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_plugin_major_version = 0;
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_plugin_minor_version = 0;
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_plugin_sequence_version = 0;
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_plugin_official_version = false;
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_coreapi_timestamp = 0;
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_notify_thread_continue = false;
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_started_notify_thread = false;
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INIT_THREAD(_notify_thread);
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// Initialize the singleton objects.
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_undefined_object = new P3DUndefinedObject();
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_none_object = new P3DNoneObject();
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_true_object = new P3DBoolObject(true);
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_false_object = new P3DBoolObject(false);
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_auth_session = NULL;
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// Seed the lame random number generator in rand(); we use it to
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// select a mirror for downloading.
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srand((unsigned int)time(NULL));
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#ifdef _WIN32
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// Ensure the appropriate Windows common controls are available to
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// this application.
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INITCOMMONCONTROLSEX icc;
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icc.dwSize = sizeof(icc);
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icc.dwICC = ICC_PROGRESS_CLASS;
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InitCommonControlsEx(&icc);
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#endif
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#ifndef _WIN32
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// On Mac or Linux, we'd better ignore SIGPIPE, or this signal will
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// shut down the browser if the plugin exits unexpectedly.
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struct sigaction ignore;
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memset(&ignore, 0, sizeof(ignore));
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ignore.sa_handler = SIG_IGN;
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sigaction(SIGPIPE, &ignore, &_old_sigpipe);
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#endif // _WIN32
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}
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////////////////////////////////////////////////////////////////////
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// Function: P3DInstanceManager::Destructor
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// Access: Private
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// Description:
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////////////////////////////////////////////////////////////////////
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P3DInstanceManager::
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~P3DInstanceManager() {
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if (_started_notify_thread) {
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_notify_ready.acquire();
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_notify_thread_continue = false;
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_notify_ready.notify();
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_notify_ready.release();
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JOIN_THREAD(_notify_thread);
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_started_notify_thread = false;
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}
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#ifndef _WIN32
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// Restore the original SIGPIPE handler.
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sigaction(SIGPIPE, &_old_sigpipe, NULL);
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#endif // _WIN32
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// force-finish any remaining instances.
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while (!_instances.empty()) {
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P3DInstance *inst = *(_instances.begin());
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finish_instance(inst);
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}
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assert(_sessions.empty());
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assert(_instances.empty());
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if (_auth_session != NULL) {
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p3d_unref_delete(_auth_session);
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_auth_session = NULL;
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}
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Hosts::iterator hi;
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for (hi = _hosts.begin(); hi != _hosts.end(); ++hi) {
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delete (*hi).second;
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}
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_hosts.clear();
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// Delete any remaining temporary files.
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TempFilenames::iterator ti;
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for (ti = _temp_filenames.begin(); ti != _temp_filenames.end(); ++ti) {
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const string &filename = (*ti);
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nout << "Removing delinquent temp file " << filename << "\n";
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unlink(filename.c_str());
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}
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_temp_filenames.clear();
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nout << "counts: " << _undefined_object->_ref_count
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<< " " << _none_object->_ref_count
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<< " " << _true_object->_ref_count
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<< " " << _false_object->_ref_count
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<< "\n";
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/*
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assert(_undefined_object->_ref_count == 1);
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assert(_none_object->_ref_count == 1);
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assert(_true_object->_ref_count == 1);
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assert(_false_object->_ref_count == 1);
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*/
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P3D_OBJECT_DECREF(_undefined_object);
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P3D_OBJECT_DECREF(_none_object);
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P3D_OBJECT_DECREF(_true_object);
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P3D_OBJECT_DECREF(_false_object);
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#ifdef _WIN32
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P3DWinSplashWindow::unregister_window_class();
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#endif
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}
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////////////////////////////////////////////////////////////////////
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// Function: P3DInstanceManager::initialize
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// Access: Public
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// Description: Called by the plugin host at application startup. It
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// returns true if the DLL is successfully initialized,
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// false if it should be immediately shut down and
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// redownloaded.
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////////////////////////////////////////////////////////////////////
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bool P3DInstanceManager::
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initialize(int api_version, const string &contents_filename,
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const string &host_url, P3D_verify_contents verify_contents,
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const string &platform, const string &log_directory,
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const string &log_basename, bool trusted_environment,
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bool console_environment, const string &root_dir) {
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_api_version = api_version;
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_host_url = host_url;
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_verify_contents = verify_contents;
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_platform = platform;
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_log_directory = log_directory;
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_log_basename = log_basename;
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_trusted_environment = trusted_environment;
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_console_environment = console_environment;
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if (_host_url.empty()) {
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_host_url = PANDA_PACKAGE_HOST_URL;
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}
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if (_platform.empty()) {
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_platform = DTOOL_PLATFORM;
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}
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#ifdef P3D_PLUGIN_LOG_DIRECTORY
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if (_log_directory.empty()) {
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_log_directory = P3D_PLUGIN_LOG_DIRECTORY;
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}
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#endif
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#ifdef P3D_PLUGIN_LOG_BASENAME2
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if (_log_basename.empty()) {
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_log_basename = P3D_PLUGIN_LOG_BASENAME2;
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}
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#endif
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if (_log_basename.empty()) {
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_log_basename = "p3dcore";
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}
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if (root_dir.empty()) {
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_root_dir = find_root_dir();
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if (_root_dir.empty()) {
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cerr << "Could not find root directory.\n";
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return false;
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}
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} else {
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_root_dir = root_dir;
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}
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// Allow the caller (e.g. panda3d.exe) to specify a log directory.
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// Or, allow the developer to compile one in.
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// Failing that, we write logfiles to Panda3D/log.
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if (_log_directory.empty()) {
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_log_directory = _root_dir + "/log";
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}
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// Ensure that the log directory ends with a slash.
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if (!_log_directory.empty() && _log_directory[_log_directory.size() - 1] != '/') {
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#ifdef _WIN32
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if (_log_directory[_log_directory.size() - 1] != '\\')
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#endif
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_log_directory += "/";
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}
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// Construct the logfile pathname.
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_log_pathname = _log_directory;
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_log_pathname += _log_basename;
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_log_pathname += ".log";
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create_runtime_environment();
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_is_initialized = true;
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if (!host_url.empty() && !contents_filename.empty()) {
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// Attempt to pre-read the supplied contents.xml file, to avoid an
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// unnecessary download later.
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P3DHost *host = get_host(host_url);
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if (!host->read_contents_file(contents_filename, false)) {
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nout << "Couldn't read " << contents_filename << "\n";
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}
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}
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return true;
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}
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////////////////////////////////////////////////////////////////////
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// Function: P3DInstanceManager::set_plugin_version
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// Access: Public
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// Description: Specifies the version of the calling plugin, for
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// reporting to JavaScript and the like.
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////////////////////////////////////////////////////////////////////
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void P3DInstanceManager::
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set_plugin_version(int major, int minor, int sequence,
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bool official, const string &distributor,
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const string &coreapi_host_url,
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time_t coreapi_timestamp,
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const string &coreapi_set_ver) {
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reconsider_runtime_environment();
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_plugin_major_version = major;
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_plugin_minor_version = minor;
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_plugin_sequence_version = sequence;
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_plugin_official_version = official;
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_plugin_distributor = distributor;
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// The Core API "host URL" is both compiled in, and comes in
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// externally; we trust the external source in the case of a
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// conflict.
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string internal_host_url = PANDA_PACKAGE_HOST_URL;
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if (coreapi_host_url != internal_host_url) {
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nout << "Warning! Downloaded Core API from " << coreapi_host_url
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<< ", but its internal URL was " << internal_host_url << "\n";
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}
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_coreapi_host_url = coreapi_host_url;
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if (_coreapi_host_url.empty()) {
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_coreapi_host_url = internal_host_url;
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}
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// The Core API timestamp is only available externally.
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_coreapi_timestamp = coreapi_timestamp;
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// The Core API "set ver", or version, is both compiled in and comes
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// in externally; for this one we trust the internal version in the
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// case of a conflict.
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string internal_set_ver = P3D_COREAPI_VERSION_STR;
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if (coreapi_set_ver != internal_set_ver && !coreapi_set_ver.empty() && !internal_set_ver.empty()) {
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nout << "Warning! contents.xml reports Core API version number "
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<< coreapi_set_ver << ", but its actual version number is "
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<< internal_set_ver << "\n";
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}
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_coreapi_set_ver = internal_set_ver;
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if (_coreapi_set_ver.empty()) {
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_coreapi_set_ver = coreapi_set_ver;
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}
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nout << "Plugin version: "
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<< _plugin_major_version << "."
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<< _plugin_minor_version << "."
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<< _plugin_sequence_version;
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if (!_plugin_official_version) {
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nout << "c";
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}
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nout << "\n";
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nout << "Plugin distributor: " << _plugin_distributor << "\n";
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nout << "Core API host URL: " << _coreapi_host_url << "\n";
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nout << "Core API version: " << _coreapi_set_ver << "\n";
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const char *timestamp_string = ctime(&_coreapi_timestamp);
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if (timestamp_string == NULL) {
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timestamp_string = "";
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}
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nout << "Core API date: " << timestamp_string << "\n";
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}
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////////////////////////////////////////////////////////////////////
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// Function: P3DInstanceManager::set_super_mirror
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// Access: Public
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// Description: Specifies the "super mirror" URL. See p3d_plugin.h.
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////////////////////////////////////////////////////////////////////
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void P3DInstanceManager::
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set_super_mirror(const string &super_mirror_url) {
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reconsider_runtime_environment();
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if (!super_mirror_url.empty()) {
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nout << "super_mirror = " << super_mirror_url << "\n";
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}
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_super_mirror_url = super_mirror_url;
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// Make sure it ends with a slash.
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if (!_super_mirror_url.empty() && _super_mirror_url[_super_mirror_url.size() - 1] != '/') {
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_super_mirror_url += '/';
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}
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}
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////////////////////////////////////////////////////////////////////
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// Function: P3DInstanceManager::create_instance
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// Access: Public
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// Description: Returns a newly-allocated P3DInstance with the
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// indicated startup information.
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////////////////////////////////////////////////////////////////////
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P3DInstance *P3DInstanceManager::
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create_instance(P3D_request_ready_func *func,
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const P3D_token tokens[], size_t num_tokens,
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int argc, const char *argv[], void *user_data) {
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reconsider_runtime_environment();
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P3DInstance *inst = new P3DInstance(func, tokens, num_tokens, argc, argv,
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user_data);
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inst->ref();
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_instances.insert(inst);
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return inst;
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}
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////////////////////////////////////////////////////////////////////
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// Function: P3DInstanceManager::set_p3d_filename
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// Access: Public
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// Description: Sets the p3d_filename (or p3d_url) on a particular
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// instance.
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////////////////////////////////////////////////////////////////////
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bool P3DInstanceManager::
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set_p3d_filename(P3DInstance *inst, bool is_local,
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const string &p3d_filename, const int &p3d_offset) {
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if (inst->is_started()) {
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nout << "Instance started twice: " << inst << "\n";
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return false;
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}
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if (is_local) {
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inst->set_p3d_filename(p3d_filename, p3d_offset);
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} else {
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inst->set_p3d_url(p3d_filename);
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}
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return true;
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}
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////////////////////////////////////////////////////////////////////
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// Function: P3DInstanceManager::make_p3d_stream
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// Access: Public
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// Description: Indicates an intention to transmit the p3d data as a
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// stream. Should return a new unique stream ID to
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// receive it.
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////////////////////////////////////////////////////////////////////
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int P3DInstanceManager::
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make_p3d_stream(P3DInstance *inst, const string &p3d_url) {
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if (inst->is_started()) {
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nout << "Instance started twice: " << inst << "\n";
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return -1;
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}
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return inst->make_p3d_stream(p3d_url);
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}
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////////////////////////////////////////////////////////////////////
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// Function: P3DInstanceManager::start_instance
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// Access: Public
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// Description: Actually starts the instance running on a particular
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// session. This is called by the P3DInstance when it
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// successfully loads its instance file.
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////////////////////////////////////////////////////////////////////
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bool P3DInstanceManager::
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start_instance(P3DInstance *inst) {
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if (inst->is_failed()) {
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// Don't bother trying again.
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return false;
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}
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if (inst->is_started()) {
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// Already started.
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return true;
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}
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P3DSession *session;
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Sessions::iterator si = _sessions.find(inst->get_session_key());
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if (si == _sessions.end()) {
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session = new P3DSession(inst);
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session->ref();
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bool inserted = _sessions.insert(Sessions::value_type(session->get_session_key(), session)).second;
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assert(inserted);
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} else {
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session = (*si).second;
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}
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session->start_instance(inst);
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return inst->is_started();
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}
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////////////////////////////////////////////////////////////////////
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// Function: P3DInstanceManager::finish_instance
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// Access: Public
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// Description: Terminates and removes a previously-returned
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// instance.
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////////////////////////////////////////////////////////////////////
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void P3DInstanceManager::
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finish_instance(P3DInstance *inst) {
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nout << "finish_instance: " << inst << "\n";
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Instances::iterator ii;
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ii = _instances.find(inst);
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if (ii != _instances.end()) {
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_instances.erase(ii);
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}
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Sessions::iterator si = _sessions.find(inst->get_session_key());
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if (si != _sessions.end()) {
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P3DSession *session = (*si).second;
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session->terminate_instance(inst);
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// If that was the last instance in this session, terminate the
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// session.
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if (session->get_num_instances() == 0) {
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_sessions.erase(session->get_session_key());
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session->shutdown();
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p3d_unref_delete(session);
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}
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}
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inst->cleanup();
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p3d_unref_delete(inst);
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}
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////////////////////////////////////////////////////////////////////
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// Function: P3DInstanceManager::authorize_instance
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// Access: Public
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// Description: Creates a new P3DAuthSession object, to pop up a
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// window for the user to authorize the certificate on
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// this instance. Automatically terminates any
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// previously-created P3DAuthSession.
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////////////////////////////////////////////////////////////////////
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P3DAuthSession *P3DInstanceManager::
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authorize_instance(P3DInstance *inst) {
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if (_auth_session != NULL) {
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// We only want one auth_session window open at a time, to
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// minimize user confusion, so close any previous window.
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_auth_session->shutdown(true);
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p3d_unref_delete(_auth_session);
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_auth_session = NULL;
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}
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_auth_session = new P3DAuthSession(inst);
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_auth_session->ref();
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return _auth_session;
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}
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|
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////////////////////////////////////////////////////////////////////
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// Function: P3DInstanceManager::validate_instance
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// Access: Public
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// Description: Returns the P3DInstance pointer corresponding to the
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|
// indicated P3D_instance if it is valid, or NULL if it
|
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// is not.
|
|
////////////////////////////////////////////////////////////////////
|
|
P3DInstance *P3DInstanceManager::
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validate_instance(P3D_instance *instance) {
|
|
Instances::iterator ii;
|
|
ii = _instances.find((P3DInstance *)instance);
|
|
if (ii != _instances.end()) {
|
|
return (*ii);
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: P3DInstanceManager::check_request
|
|
// Access: Public
|
|
// Description: If a request is currently pending on any instance,
|
|
// returns its pointer. Otherwise, returns NULL.
|
|
////////////////////////////////////////////////////////////////////
|
|
P3DInstance *P3DInstanceManager::
|
|
check_request() {
|
|
Instances::iterator ii;
|
|
for (ii = _instances.begin(); ii != _instances.end(); ++ii) {
|
|
P3DInstance *inst = (*ii);
|
|
if (inst->has_request()) {
|
|
return inst;
|
|
}
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: P3DInstanceManager::wait_request
|
|
// Access: Public
|
|
// Description: Does not return until a request is pending on some
|
|
// instance, or until no instances remain, or until the
|
|
// indicated time in seconds has elapsed. Use
|
|
// check_request to retrieve the pending request. Due
|
|
// to the possibility of race conditions, it is possible
|
|
// for this function to return when there is in fact no
|
|
// request pending (another thread may have extracted
|
|
// the request first).
|
|
////////////////////////////////////////////////////////////////////
|
|
void P3DInstanceManager::
|
|
wait_request(double timeout) {
|
|
#ifdef _WIN32
|
|
int stop_tick = int(GetTickCount() + timeout * 1000.0);
|
|
#else
|
|
struct timeval stop_time;
|
|
gettimeofday(&stop_time, NULL);
|
|
|
|
int seconds = (int)floor(timeout);
|
|
stop_time.tv_sec += seconds;
|
|
stop_time.tv_usec += (int)((timeout - seconds) * 1000.0);
|
|
if (stop_time.tv_usec > 1000) {
|
|
stop_time.tv_usec -= 1000;
|
|
++stop_time.tv_sec;
|
|
}
|
|
#endif
|
|
|
|
_request_ready.acquire();
|
|
if (check_request() != (P3DInstance *)NULL) {
|
|
_request_ready.release();
|
|
return;
|
|
}
|
|
if (_instances.empty()) {
|
|
_request_ready.release();
|
|
return;
|
|
}
|
|
|
|
// No pending requests; go to sleep.
|
|
_request_ready.wait(timeout);
|
|
|
|
while (true) {
|
|
#ifdef _WIN32
|
|
int remaining_ticks = stop_tick - GetTickCount();
|
|
if (remaining_ticks <= 0) {
|
|
break;
|
|
}
|
|
timeout = remaining_ticks * 0.001;
|
|
#else
|
|
struct timeval now;
|
|
gettimeofday(&now, NULL);
|
|
|
|
struct timeval remaining;
|
|
remaining.tv_sec = stop_time.tv_sec - now.tv_sec;
|
|
remaining.tv_usec = stop_time.tv_usec - now.tv_usec;
|
|
|
|
if (remaining.tv_usec < 0) {
|
|
remaining.tv_usec += 1000;
|
|
--remaining.tv_sec;
|
|
}
|
|
if (remaining.tv_sec < 0) {
|
|
break;
|
|
}
|
|
timeout = remaining.tv_sec + remaining.tv_usec * 0.001;
|
|
#endif
|
|
|
|
if (check_request() != (P3DInstance *)NULL) {
|
|
_request_ready.release();
|
|
return;
|
|
}
|
|
if (_instances.empty()) {
|
|
_request_ready.release();
|
|
return;
|
|
}
|
|
|
|
// No pending requests; go to sleep.
|
|
_request_ready.wait(timeout);
|
|
}
|
|
_request_ready.release();
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: P3DInstanceManager::get_host
|
|
// Access: Public
|
|
// Description: Returns a (possibly shared) pointer to the indicated
|
|
// download host.
|
|
////////////////////////////////////////////////////////////////////
|
|
P3DHost *P3DInstanceManager::
|
|
get_host(const string &host_url) {
|
|
Hosts::iterator pi = _hosts.find(host_url);
|
|
if (pi != _hosts.end()) {
|
|
return (*pi).second;
|
|
}
|
|
|
|
P3DHost *host = new P3DHost(host_url);
|
|
bool inserted = _hosts.insert(Hosts::value_type(host_url, host)).second;
|
|
assert(inserted);
|
|
|
|
return host;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: P3DInstanceManager::forget_host
|
|
// Access: Public
|
|
// Description: Removes the indicated host from the cache.
|
|
////////////////////////////////////////////////////////////////////
|
|
void P3DInstanceManager::
|
|
forget_host(P3DHost *host) {
|
|
const string &host_url = host->get_host_url();
|
|
|
|
nout << "Forgetting host " << host_url << "\n";
|
|
|
|
// Hmm, this is a memory leak. But we allow it to remain, since
|
|
// it's an unusual circumstance (uninstalling), and it's safer to
|
|
// leak than to risk a floating pointer.
|
|
_hosts.erase(host_url);
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: P3DInstanceManager::get_unique_id
|
|
// Access: Public
|
|
// Description: Returns a number used to uniquify different
|
|
// instances. This number is guaranteed to be different
|
|
// at each call, at least until the int space rolls
|
|
// over.
|
|
////////////////////////////////////////////////////////////////////
|
|
int P3DInstanceManager::
|
|
get_unique_id() {
|
|
++_unique_id;
|
|
return _unique_id;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: P3DInstanceManager::signal_request_ready
|
|
// Access: Public
|
|
// Description: May be called in any thread to indicate that a new
|
|
// P3D_request is available in the indicated instance.
|
|
////////////////////////////////////////////////////////////////////
|
|
void P3DInstanceManager::
|
|
signal_request_ready(P3DInstance *inst) {
|
|
if (inst->get_request_ready_func() != NULL) {
|
|
// This instance requires asynchronous notifications of requests.
|
|
// Thus, we should tell the notify thread to wake up and make the
|
|
// callback.
|
|
_notify_ready.acquire();
|
|
_notify_instances.push_back(inst);
|
|
_notify_ready.notify();
|
|
_notify_ready.release();
|
|
|
|
// Oh, and we should spawn the thread if we haven't already.
|
|
if (!_started_notify_thread) {
|
|
_notify_thread_continue = true;
|
|
SPAWN_THREAD(_notify_thread, nt_thread_run, this);
|
|
_started_notify_thread = true;
|
|
}
|
|
}
|
|
|
|
// Then, wake up the main thread, in case it's sleeping on
|
|
// wait_request().
|
|
_request_ready.acquire();
|
|
_request_ready.notify();
|
|
_request_ready.release();
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: P3DInstanceManager::make_class_definition
|
|
// Access: Public
|
|
// Description:
|
|
////////////////////////////////////////////////////////////////////
|
|
P3D_class_definition *P3DInstanceManager::
|
|
make_class_definition() const {
|
|
P3D_class_definition *new_class = new P3D_class_definition(P3DObject::_generic_class);
|
|
// TODO: save this pointer so we can delete it on destruction.
|
|
return new_class;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: P3DInstanceManager::make_temp_filename
|
|
// Access: Public
|
|
// Description: Constructs a new, unique temporary filename with the
|
|
// indicated extension. You should use the
|
|
// P3DTemporaryFilename interface instead of calling
|
|
// this method directly.
|
|
////////////////////////////////////////////////////////////////////
|
|
string P3DInstanceManager::
|
|
make_temp_filename(const string &extension) {
|
|
string result;
|
|
bool exists;
|
|
|
|
do {
|
|
int tid;
|
|
#ifdef _WIN32
|
|
tid = GetCurrentProcessId();
|
|
#else
|
|
tid = getpid();
|
|
#endif
|
|
if (tid == 0) {
|
|
tid = 1;
|
|
}
|
|
int hash = ((clock() + _next_temp_filename_counter) * ((time(NULL) * tid) >> 8)) & 0xffffff;
|
|
++_next_temp_filename_counter;
|
|
char hex_code[10];
|
|
sprintf(hex_code, "%06x", hash);
|
|
|
|
result = _temp_directory;
|
|
result += "p3d_";
|
|
result += hex_code;
|
|
result += extension;
|
|
|
|
exists = false;
|
|
if (_temp_filenames.find(result) != _temp_filenames.end()) {
|
|
// We've previously allocated this file.
|
|
exists = true;
|
|
|
|
} else {
|
|
|
|
// Check if the file exists on disk.
|
|
#ifdef _WIN32
|
|
DWORD results = GetFileAttributes(result.c_str());
|
|
if (results != -1) {
|
|
exists = true;
|
|
}
|
|
|
|
#else // _WIN32
|
|
struct stat this_buf;
|
|
if (stat(result.c_str(), &this_buf) == 0) {
|
|
exists = true;
|
|
}
|
|
#endif
|
|
}
|
|
|
|
} while (exists);
|
|
|
|
nout << "make_temp_filename: " << result << "\n";
|
|
return result;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: P3DInstanceManager::release_temp_filename
|
|
// Access: Public
|
|
// Description: Releases a temporary filename assigned earlier via
|
|
// make_temp_filename(). If the file exists, it will be
|
|
// removed. You should use the P3DTemporaryFilename
|
|
// interface instead of calling this method directly.
|
|
////////////////////////////////////////////////////////////////////
|
|
void P3DInstanceManager::
|
|
release_temp_filename(const string &filename) {
|
|
nout << "release_temp_filename: " << filename << "\n";
|
|
_temp_filenames.erase(filename);
|
|
unlink(filename.c_str());
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: P3DInstanceManager::find_cert
|
|
// Access: Public
|
|
// Description: Looks for the particular certificate in the cache of
|
|
// recognized certificates. Returns true if it is
|
|
// found, false if not.
|
|
////////////////////////////////////////////////////////////////////
|
|
bool P3DInstanceManager::
|
|
find_cert(X509 *cert) {
|
|
// First, we need the DER representation.
|
|
string der = cert_to_der(cert);
|
|
|
|
// If we've previously found this certificate, we don't have to hit
|
|
// disk again.
|
|
ApprovedCerts::iterator ci = _approved_certs.find(der);
|
|
if (ci != _approved_certs.end()) {
|
|
return true;
|
|
}
|
|
|
|
// Well, we haven't found it already. Look for it on disk. For
|
|
// this, we hash the cert into a hex string. This is similar to
|
|
// OpenSSL's get_by_subject() approach, except we hash the whole
|
|
// cert, not just the subject. (Since we also store self-signed
|
|
// certs in this list, we can't trust the subject name alone.)
|
|
string this_cert_dir = get_cert_dir(cert);
|
|
nout << "looking in " << this_cert_dir << "\n";
|
|
|
|
vector<string> contents;
|
|
scan_directory(this_cert_dir, contents);
|
|
|
|
// Now look at each of the files in this directory and see if any of
|
|
// them matches the certificate.
|
|
vector<string>::iterator si;
|
|
for (si = contents.begin(); si != contents.end(); ++si) {
|
|
string filename = this_cert_dir + "/" + (*si);
|
|
X509 *x509 = NULL;
|
|
FILE *fp = fopen(filename.c_str(), "r");
|
|
if (fp != NULL) {
|
|
x509 = PEM_read_X509(fp, NULL, NULL, (void *)"");
|
|
fclose(fp);
|
|
}
|
|
|
|
if (x509 != NULL) {
|
|
string der2 = cert_to_der(x509);
|
|
// We might as well save this cert in the table for next time,
|
|
// even if it's not the one we're looking for right now.
|
|
_approved_certs.insert(der2);
|
|
|
|
if (der == der2) {
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Nothing matched.
|
|
return false;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: P3DInstanceManager::read_certlist
|
|
// Access: Public
|
|
// Description: Reads the pre-approved certificates in the certlist
|
|
// package and adds them to the in-memory cache.
|
|
////////////////////////////////////////////////////////////////////
|
|
void P3DInstanceManager::
|
|
read_certlist(P3DPackage *package) {
|
|
nout << "reading certlist in " << package->get_package_dir() << "\n";
|
|
|
|
vector<string> contents;
|
|
scan_directory(package->get_package_dir(), contents);
|
|
|
|
vector<string>::iterator si;
|
|
for (si = contents.begin(); si != contents.end(); ++si) {
|
|
const string &basename = (*si);
|
|
if (basename.length() > 4) {
|
|
string suffix = basename.substr(basename.length() - 4);
|
|
if (suffix == ".pem" || suffix == ".crt") {
|
|
string filename = package->get_package_dir() + "/" + basename;
|
|
X509 *x509 = NULL;
|
|
FILE *fp = fopen(filename.c_str(), "r");
|
|
if (fp != NULL) {
|
|
x509 = PEM_read_X509(fp, NULL, NULL, (void *)"");
|
|
fclose(fp);
|
|
}
|
|
|
|
if (x509 != NULL) {
|
|
string der2 = cert_to_der(x509);
|
|
_approved_certs.insert(der2);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: P3DInstanceManager::get_cert_dir
|
|
// Access: Public
|
|
// Description: Returns the directory searched for this particular
|
|
// certificate.
|
|
////////////////////////////////////////////////////////////////////
|
|
string P3DInstanceManager::
|
|
get_cert_dir(X509 *cert) {
|
|
string der = cert_to_der(cert);
|
|
|
|
static const size_t hash_size = 16;
|
|
unsigned char md[hash_size];
|
|
|
|
MD5_CTX ctx;
|
|
MD5_Init(&ctx);
|
|
MD5_Update(&ctx, der.data(), der.size());
|
|
MD5_Final(md, &ctx);
|
|
|
|
string basename;
|
|
static const size_t keep_hash = 6;
|
|
for (size_t i = 0; i < keep_hash; ++i) {
|
|
int high = (md[i] >> 4) & 0xf;
|
|
int low = md[i] & 0xf;
|
|
basename += P3DInstanceManager::encode_hexdigit(high);
|
|
basename += P3DInstanceManager::encode_hexdigit(low);
|
|
}
|
|
|
|
return _certs_dir + "/" + basename;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: P3DInstanceManager::cert_to_der
|
|
// Access: Public, Static
|
|
// Description: Converts the indicated certificate to its binary DER
|
|
// representation.
|
|
////////////////////////////////////////////////////////////////////
|
|
string P3DInstanceManager::
|
|
cert_to_der(X509 *cert) {
|
|
int buffer_size = i2d_X509(cert, NULL);
|
|
unsigned char *buffer = new unsigned char[buffer_size];
|
|
unsigned char *p = buffer;
|
|
i2d_X509(cert, &p);
|
|
|
|
string result((char *)buffer, buffer_size);
|
|
delete[] buffer;
|
|
|
|
return result;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: P3DInstanceManager::uninstall_all
|
|
// Access: Public
|
|
// Description: Stops all active instances and removes *all*
|
|
// downloaded files from all hosts, and empties the
|
|
// current user's Panda3D directory as much as possible.
|
|
//
|
|
// This cannot remove the coreapi dll or directory on
|
|
// Windows.
|
|
////////////////////////////////////////////////////////////////////
|
|
void P3DInstanceManager::
|
|
uninstall_all() {
|
|
Instances::iterator ii;
|
|
for (ii = _instances.begin(); ii != _instances.end(); ++ii) {
|
|
P3DInstance *inst = (*ii);
|
|
inst->uninstall_host();
|
|
}
|
|
|
|
Hosts::iterator hi;
|
|
for (hi = _hosts.begin(); hi != _hosts.end(); ++hi) {
|
|
P3DHost *host = (*hi).second;
|
|
host->uninstall();
|
|
}
|
|
|
|
// Close the logfile so we can remove that too.
|
|
logfile.close();
|
|
|
|
if (!_root_dir.empty()) {
|
|
// This won't be able to delete the coreapi directory on Windows,
|
|
// because we're running that DLL right now. But it will delete
|
|
// everything else.
|
|
delete_directory_recursively(_root_dir);
|
|
}
|
|
|
|
_created_runtime_environment = false;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: P3DInstanceManager::get_global_ptr
|
|
// Access: Public, Static
|
|
// Description:
|
|
////////////////////////////////////////////////////////////////////
|
|
P3DInstanceManager *P3DInstanceManager::
|
|
get_global_ptr() {
|
|
if (_global_ptr == NULL) {
|
|
_global_ptr = new P3DInstanceManager;
|
|
}
|
|
return _global_ptr;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: P3DInstanceManager::delete_global_ptr
|
|
// Access: Public, Static
|
|
// Description: This is called only at plugin shutdown time; it
|
|
// deletes the global instance manager pointer and
|
|
// clears it to NULL.
|
|
////////////////////////////////////////////////////////////////////
|
|
void P3DInstanceManager::
|
|
delete_global_ptr() {
|
|
if (_global_ptr != NULL) {
|
|
delete _global_ptr;
|
|
_global_ptr = NULL;
|
|
}
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: P3DInstanceManager::scan_directory
|
|
// Access: Public, Static
|
|
// Description: Attempts to open the named filename as if it were a
|
|
// directory and looks for the non-hidden files within
|
|
// the directory. Fills the given vector up with the
|
|
// sorted list of filenames that are local to this
|
|
// directory.
|
|
//
|
|
// It is the user's responsibility to ensure that the
|
|
// contents vector is empty before making this call;
|
|
// otherwise, the new files will be appended to it.
|
|
//
|
|
// Returns true on success, false if the directory could
|
|
// not be read for some reason.
|
|
////////////////////////////////////////////////////////////////////
|
|
bool P3DInstanceManager::
|
|
scan_directory(const string &dirname, vector<string> &contents) {
|
|
#ifdef _WIN32
|
|
// Use Windows' FindFirstFile() / FindNextFile() to walk through the
|
|
// list of files in a directory.
|
|
size_t orig_size = contents.size();
|
|
|
|
string match = dirname + "\\*.*";
|
|
WIN32_FIND_DATA find_data;
|
|
|
|
HANDLE handle = FindFirstFile(match.c_str(), &find_data);
|
|
if (handle == INVALID_HANDLE_VALUE) {
|
|
if (GetLastError() == ERROR_NO_MORE_FILES) {
|
|
// No matching files is not an error.
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
do {
|
|
string filename = find_data.cFileName;
|
|
if (filename != "." && filename != "..") {
|
|
contents.push_back(filename);
|
|
}
|
|
} while (FindNextFile(handle, &find_data));
|
|
|
|
bool scan_ok = (GetLastError() == ERROR_NO_MORE_FILES);
|
|
FindClose(handle);
|
|
|
|
sort(contents.begin() + orig_size, contents.end());
|
|
return scan_ok;
|
|
|
|
#else // _WIN32
|
|
// Use Posix's opendir() / readdir() to walk through the list of
|
|
// files in a directory.
|
|
size_t orig_size = contents.size();
|
|
|
|
DIR *root = opendir(dirname.c_str());
|
|
if (root == (DIR *)NULL) {
|
|
return false;
|
|
}
|
|
|
|
struct dirent *d;
|
|
d = readdir(root);
|
|
while (d != (struct dirent *)NULL) {
|
|
if (d->d_name[0] != '.') {
|
|
contents.push_back(d->d_name);
|
|
}
|
|
d = readdir(root);
|
|
}
|
|
|
|
closedir(root);
|
|
|
|
sort(contents.begin() + orig_size, contents.end());
|
|
return true;
|
|
|
|
#endif // _WIN32
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: P3DInstanceManager::scan_directory_recursively
|
|
// Access: Public, Static
|
|
// Description: Fills up filename_contents with the list of all
|
|
// files (but not directories), and dirname_contents
|
|
// with the list of all directories, rooted at the
|
|
// indicated dirname and below. The filenames generated
|
|
// are relative to the root of the dirname, with slashes
|
|
// (not backslashes) as the directory separator
|
|
// character.
|
|
//
|
|
// Returns true on success, false if the original
|
|
// dirname wasn't a directory or something like that.
|
|
////////////////////////////////////////////////////////////////////
|
|
bool P3DInstanceManager::
|
|
scan_directory_recursively(const string &dirname,
|
|
vector<string> &filename_contents,
|
|
vector<string> &dirname_contents,
|
|
const string &prefix) {
|
|
vector<string> dir_contents;
|
|
if (!scan_directory(dirname, dir_contents)) {
|
|
// Apparently dirname wasn't a directory.
|
|
return false;
|
|
}
|
|
|
|
// Walk through the contents of dirname.
|
|
vector<string>::const_iterator si;
|
|
for (si = dir_contents.begin(); si != dir_contents.end(); ++si) {
|
|
// Here's a particular file within dirname. Is it another
|
|
// directory, or is it a regular file?
|
|
string pathname = dirname + "/" + (*si);
|
|
string rel_filename = prefix + (*si);
|
|
if (scan_directory_recursively(pathname, filename_contents,
|
|
dirname_contents, rel_filename + "/")) {
|
|
// It's a directory, and it's just added its results to the
|
|
// contents.
|
|
dirname_contents.push_back(rel_filename);
|
|
|
|
} else {
|
|
// It's not a directory, so assume it's an ordinary file, and
|
|
// add it to the contents.
|
|
filename_contents.push_back(rel_filename);
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: P3DInstanceManager::delete_directory_recursively
|
|
// Access: Public, Static
|
|
// Description: Deletes all of the files and directories in the named
|
|
// directory and below, like rm -rf. Use with extreme
|
|
// caution.
|
|
////////////////////////////////////////////////////////////////////
|
|
void P3DInstanceManager::
|
|
delete_directory_recursively(const string &root_dir) {
|
|
vector<string> contents, dirname_contents;
|
|
if (!scan_directory_recursively(root_dir, contents, dirname_contents)) {
|
|
// Maybe it's just a single file, not a directory. Delete it.
|
|
#ifdef _WIN32
|
|
// Windows can't delete a file if it's read-only.
|
|
chmod(root_dir.c_str(), 0644);
|
|
#endif
|
|
int result = unlink(root_dir.c_str());
|
|
if (result == 0) {
|
|
nout << "Deleted " << root_dir << "\n";
|
|
} else {
|
|
if (access(root_dir.c_str(), 0) == 0) {
|
|
nout << "Could not delete " << root_dir << "\n";
|
|
}
|
|
}
|
|
return;
|
|
}
|
|
|
|
vector<string>::iterator ci;
|
|
for (ci = contents.begin(); ci != contents.end(); ++ci) {
|
|
string filename = (*ci);
|
|
string pathname = root_dir + "/" + filename;
|
|
|
|
#ifdef _WIN32
|
|
// Windows can't delete a file if it's read-only.
|
|
chmod(pathname.c_str(), 0644);
|
|
#endif
|
|
int result = unlink(pathname.c_str());
|
|
if (result == 0) {
|
|
nout << " Deleted " << filename << "\n";
|
|
} else {
|
|
nout << " Could not delete " << filename << "\n";
|
|
}
|
|
}
|
|
|
|
// Now delete all of the directories too. They're already in
|
|
// reverse order, so we remove deeper directories first.
|
|
for (ci = dirname_contents.begin(); ci != dirname_contents.end(); ++ci) {
|
|
string filename = (*ci);
|
|
string pathname = root_dir + "/" + filename;
|
|
|
|
#ifdef _WIN32
|
|
chmod(pathname.c_str(), 0755);
|
|
#endif
|
|
int result = rmdir(pathname.c_str());
|
|
if (result == 0) {
|
|
nout << " Removed directory " << filename << "\n";
|
|
} else {
|
|
nout << " Could not remove directory " << filename << "\n";
|
|
}
|
|
}
|
|
|
|
// Finally, delete the root directory itself.
|
|
string pathname = root_dir;
|
|
#ifdef _WIN32
|
|
chmod(pathname.c_str(), 0755);
|
|
#endif
|
|
int result = rmdir(pathname.c_str());
|
|
if (result == 0) {
|
|
nout << "Removed directory " << root_dir << "\n";
|
|
} else {
|
|
if (access(pathname.c_str(), 0) == 0) {
|
|
nout << "Could not remove directory " << root_dir << "\n";
|
|
}
|
|
}
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: P3DInstanceManager::remove_file_from_list
|
|
// Access: Public, Static
|
|
// Description: Removes the first instance of the indicated file
|
|
// from the given list. Returns true if removed, false
|
|
// if it was not found.
|
|
//
|
|
// On Windows, the directory separator characters are
|
|
// changed from backslash to forward slash before
|
|
// searching in the list; so it is assumed that the list
|
|
// contains filenames with a forward slash used as a
|
|
// separator.
|
|
////////////////////////////////////////////////////////////////////
|
|
bool P3DInstanceManager::
|
|
remove_file_from_list(vector<string> &contents, const string &filename) {
|
|
#ifdef _WIN32
|
|
// Convert backslashes to slashes.
|
|
string clean_filename;
|
|
for (string::const_iterator pi = filename.begin();
|
|
pi != filename.end();
|
|
++pi) {
|
|
if ((*pi) == '\\') {
|
|
clean_filename += '/';
|
|
} else {
|
|
clean_filename += (*pi);
|
|
}
|
|
}
|
|
#else
|
|
const string &clean_filename = filename;
|
|
#endif // _WIN32
|
|
|
|
vector<string>::iterator ci;
|
|
for (ci = contents.begin(); ci != contents.end(); ++ci) {
|
|
if ((*ci) == clean_filename) {
|
|
contents.erase(ci);
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: P3DInstanceManager::append_safe_dir
|
|
// Access: Public, Static
|
|
// Description: Appends the indicated basename to the root directory
|
|
// name, which is modified in-place. The basename is
|
|
// allowed to contain nested slashes, but no directory
|
|
// component of the basename may begin with a ".", thus
|
|
// precluding ".." and hidden files.
|
|
////////////////////////////////////////////////////////////////////
|
|
void P3DInstanceManager::
|
|
append_safe_dir(string &root, const string &basename) {
|
|
if (basename.empty()) {
|
|
return;
|
|
}
|
|
|
|
size_t p = 0;
|
|
while (p < basename.length()) {
|
|
size_t q = basename.find('/', p);
|
|
if (q == string::npos) {
|
|
if (q != p) {
|
|
append_safe_dir_component(root, basename.substr(p));
|
|
}
|
|
return;
|
|
}
|
|
if (q != p) {
|
|
append_safe_dir_component(root, basename.substr(p, q - p));
|
|
}
|
|
p = q + 1;
|
|
}
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: P3DInstanceManager::create_runtime_environment
|
|
// Access: Private
|
|
// Description: Called during initialize, or after a previous call to
|
|
// uninstall_all(), to make sure all needed
|
|
// directories exist and the logfile is open.
|
|
////////////////////////////////////////////////////////////////////
|
|
void P3DInstanceManager::
|
|
create_runtime_environment() {
|
|
mkdir_complete(_log_directory, cerr);
|
|
|
|
logfile.close();
|
|
logfile.clear();
|
|
logfile.open(_log_pathname.c_str(), ios::out | ios::trunc);
|
|
if (logfile) {
|
|
logfile.setf(ios::unitbuf);
|
|
nout_stream = &logfile;
|
|
}
|
|
|
|
// Determine the temporary directory.
|
|
#ifdef _WIN32
|
|
char buffer_1[MAX_PATH];
|
|
|
|
// Figuring out the correct path for temporary files is a real mess
|
|
// on Windows. We should be able to use GetTempPath(), but that
|
|
// relies on $TMP or $TEMP being defined, and it appears that
|
|
// Mozilla clears these environment variables for the plugin, which
|
|
// forces GetTempPath() into $USERPROFILE instead. This is really
|
|
// an inappropriate place for temporary files, so, GetTempPath()
|
|
// isn't a great choice.
|
|
|
|
// We could use SHGetSpecialFolderPath() instead to get us the path
|
|
// to "Temporary Internet Files", which is acceptable. The trouble
|
|
// is, if we happen to be running in "Protected Mode" on Vista, this
|
|
// folder isn't actually writable by us! On Vista, we're supposed
|
|
// to use IEGetWriteableFolderPath() instead, but *this* function
|
|
// doesn't exist on XP and below. Good Lord.
|
|
|
|
// We could go through a bunch of LoadLibrary() calls to try to find
|
|
// the right path, like we do in find_root_dir(), but I'm just tired
|
|
// of doing all that nonsense. We'll use a two-stage trick instead.
|
|
// We'll check for $TEMP or $TMP being defined specifically, and if
|
|
// they are, we'll use GetTempPath(); otherwise, we'll fall back to
|
|
// SHGetSpecialFolderPath().
|
|
|
|
if (getenv("TEMP") != NULL || getenv("TMP") != NULL) {
|
|
if (GetTempPath(MAX_PATH, buffer_1) != 0) {
|
|
_temp_directory = buffer_1;
|
|
}
|
|
}
|
|
if (_temp_directory.empty()) {
|
|
if (SHGetSpecialFolderPath(NULL, buffer_1, CSIDL_INTERNET_CACHE, true)) {
|
|
_temp_directory = buffer_1;
|
|
|
|
// That just *might* return a non-writable folder, if we're in
|
|
// Protected Mode. We'll test this with GetTempFileName().
|
|
char temp_buffer[MAX_PATH];
|
|
if (!GetTempFileName(_temp_directory.c_str(), "p3d", 0, temp_buffer)) {
|
|
nout << "GetTempFileName failed on " << _temp_directory
|
|
<< ", switching to GetTempPath\n";
|
|
_temp_directory.clear();
|
|
} else {
|
|
DeleteFile(temp_buffer);
|
|
}
|
|
}
|
|
}
|
|
|
|
// If both of the above failed, we'll fall back to GetTempPath()
|
|
// once again as a last resort, which is supposed to return
|
|
// *something* that works, even if $TEMP and $TMP are undefined.
|
|
if (_temp_directory.empty()) {
|
|
if (GetTempPath(MAX_PATH, buffer_1) != 0) {
|
|
_temp_directory = buffer_1;
|
|
}
|
|
}
|
|
|
|
// Also insist that the temp directory is fully specified.
|
|
size_t needs_size_2 = GetFullPathName(_temp_directory.c_str(), 0, NULL, NULL);
|
|
char *buffer_2 = new char[needs_size_2];
|
|
if (GetFullPathName(_temp_directory.c_str(), needs_size_2, buffer_2, NULL) != 0) {
|
|
_temp_directory = buffer_2;
|
|
}
|
|
delete[] buffer_2;
|
|
|
|
// And make sure the directory actually exists.
|
|
mkdir_complete(_temp_directory, nout);
|
|
|
|
#else
|
|
_temp_directory = "/tmp/";
|
|
#endif // _WIN32
|
|
|
|
// Ensure that the temp directory ends with a slash.
|
|
if (!_temp_directory.empty() && _temp_directory[_temp_directory.size() - 1] != '/') {
|
|
#ifdef _WIN32
|
|
if (_temp_directory[_temp_directory.size() - 1] != '\\')
|
|
#endif
|
|
_temp_directory += "/";
|
|
}
|
|
|
|
nout << "\n_root_dir = " << _root_dir
|
|
<< ", _temp_directory = " << _temp_directory
|
|
<< ", platform = " << _platform
|
|
<< ", host_url = " << _host_url
|
|
<< ", verify_contents = " << _verify_contents
|
|
<< "\n";
|
|
nout << "api_version = " << _api_version << "\n";
|
|
|
|
// Make the certificate directory.
|
|
_certs_dir = _root_dir + "/certs";
|
|
if (!mkdir_complete(_certs_dir, nout)) {
|
|
nout << "Couldn't mkdir " << _certs_dir << "\n";
|
|
}
|
|
|
|
_created_runtime_environment = true;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: P3DInstanceManager::append_safe_dir_component
|
|
// Access: Private, Static
|
|
// Description: Appends a single directory component, implementing
|
|
// append_safe_dir(), above.
|
|
////////////////////////////////////////////////////////////////////
|
|
void P3DInstanceManager::
|
|
append_safe_dir_component(string &root, const string &component) {
|
|
if (component.empty()) {
|
|
return;
|
|
}
|
|
root += '/';
|
|
if (component[0] == '.') {
|
|
root += 'x';
|
|
}
|
|
root += component;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: P3DInstanceManager::nt_thread_run
|
|
// Access: Private
|
|
// Description: The main function for the notify thread.
|
|
////////////////////////////////////////////////////////////////////
|
|
void P3DInstanceManager::
|
|
nt_thread_run() {
|
|
// The notify thread exists because we need to be able to send
|
|
// asynchronous notifications of request events. These request
|
|
// events were detected in the various read threads associated with
|
|
// each session, but we can't call back into the plugin host space
|
|
// from the read thread, since if the host immediately responds to a
|
|
// callback by calling back into the p3d_plugin space, we will have
|
|
// our read thread doing stuff in here that's not related to the
|
|
// read thread. Even worse, some of the things it might need to do
|
|
// might require a separate read thread to be running!
|
|
|
|
_notify_ready.acquire();
|
|
while (_notify_thread_continue) {
|
|
NotifyInstances instances;
|
|
while (!_notify_instances.empty()) {
|
|
instances.clear();
|
|
instances.swap(_notify_instances);
|
|
|
|
// Go ahead and drop the lock while we make the callback, to
|
|
// reduce the risk of deadlock. We don't want to be holding any
|
|
// locks when we call into client code.
|
|
_notify_ready.release();
|
|
NotifyInstances::iterator ni;
|
|
for (ni = instances.begin(); ni != instances.end(); ++ni) {
|
|
// TODO: a race condition here when instances are deleted.
|
|
P3DInstance *inst = (*ni);
|
|
assert(inst != NULL);
|
|
P3D_request_ready_func *func = inst->get_request_ready_func();
|
|
if (func != NULL) {
|
|
(*func)(inst);
|
|
}
|
|
}
|
|
_notify_ready.acquire();
|
|
}
|
|
|
|
_notify_ready.wait();
|
|
}
|
|
_notify_ready.release();
|
|
}
|