mirror of
https://github.com/panda3d/panda3d.git
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992 lines
35 KiB
Python
992 lines
35 KiB
Python
#################################################################
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# seSession.py
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# Originally from DirectSession.py
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# Altered by Yi-Hong Lin, yihhongl@andrew.cmu.edu, 2004
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#
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# We took out a lot of stuff we don't need in the sceneeditor.
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# This is also the main reason we didn't just inherite the original directSession.
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# Also, the way of selecting, renaming and some hot-key controls are changed.
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#
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#################################################################
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from PandaObject import *
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from DirectGlobals import *
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from DirectUtil import*
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from intervalGlobal import *
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from seCameraControl import *
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from seManipulation import *
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from seSelection import *
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from seGrid import *
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from seGeometry import *
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import Placer
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import Slider
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import OnscreenText
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import types
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import string
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import Loader
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class SeSession(PandaObject): ### Customized DirectSession
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def __init__(self):
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# Establish a global pointer to the direct object early on
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# so dependant classes can access it in their code
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__builtins__["SEditor"] = self
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# These come early since they are used later on
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self.group = render.attachNewNode('SEditor')
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self.font = TextNode.getDefaultFont()
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self.fEnabled = 0
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self.drList = DisplayRegionList()
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self.iRayList = map(lambda x: x.iRay, self.drList)
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self.dr = self.drList[0]
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self.camera = base.camera
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self.trueCamera = self.camera
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self.iRay = self.dr.iRay
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self.coaMode = COA_ORIGIN
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self.enableAutoCamera = True
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self.cameraControl = DirectCameraControl()
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self.manipulationControl = DirectManipulationControl()
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self.useObjectHandles()
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self.grid = DirectGrid()
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self.grid.disable()
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# Initialize the collection of selected nodePaths
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self.selected = SelectedNodePaths()
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# Ancestry of currently selected object
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self.ancestry = []
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self.ancestryIndex = 0
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self.activeParent = None
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self.selectedNPReadout = OnscreenText.OnscreenText(
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pos = (-1.0, -0.9), bg=Vec4(1,1,1,1),
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scale = 0.05, align = TextNode.ALeft,
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mayChange = 1, font = self.font)
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# Make sure readout is never lit or drawn in wireframe
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useDirectRenderStyle(self.selectedNPReadout)
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self.selectedNPReadout.reparentTo(hidden)
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self.activeParentReadout = OnscreenText.OnscreenText(
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pos = (-1.0, -0.975), bg=Vec4(1,1,1,1),
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scale = 0.05, align = TextNode.ALeft,
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mayChange = 1, font = self.font)
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# Make sure readout is never lit or drawn in wireframe
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useDirectRenderStyle(self.activeParentReadout)
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self.activeParentReadout.reparentTo(hidden)
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self.directMessageReadout = OnscreenText.OnscreenText(
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pos = (-1.0, 0.9), bg=Vec4(1,1,1,1),
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scale = 0.05, align = TextNode.ALeft,
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mayChange = 1, font = self.font)
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# Make sure readout is never lit or drawn in wireframe
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useDirectRenderStyle(self.directMessageReadout)
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self.directMessageReadout.reparentTo(hidden)
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self.fControl = 0
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self.fAlt = 0
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self.fShift = 0
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self.pos = VBase3()
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self.hpr = VBase3()
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self.scale = VBase3()
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self.hitPt = Point3(0.0)
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# Lists for managing undo/redo operations
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self.undoList = []
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self.redoList = []
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# One run through the context task to init everything
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self.drList.updateContext()
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for dr in self.drList:
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dr.camUpdate()
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self.modifierEvents = ['control', 'control-up',
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'shift', 'shift-up',
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'alt', 'alt-up',
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]
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self.keyEvents = ['escape', 'delete', 'page_up', 'page_down',
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'[', '{', ']', '}',
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'shift-a', 'b', 'control-f',
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'l', 'shift-l', 'o', 'p', 'r',
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'shift-r', 's', 't', 'v', 'w']
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self.mouseEvents = ['mouse1', 'mouse1-up',
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'shift-mouse1', 'shift-mouse1-up',
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'control-mouse1', 'control-mouse1-up',
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'alt-mouse1', 'alt-mouse1-up',
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'mouse2', 'mouse2-up',
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'shift-mouse2', 'shift-mouse2-up',
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'control-mouse2', 'control-mouse2-up',
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'alt-mouse2', 'alt-mouse2-up',
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'mouse3', 'mouse3-up',
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'shift-mouse3', 'shift-mouse3-up',
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'control-mouse3', 'control-mouse3-up',
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'alt-mouse3', 'alt-mouse3-up',
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]
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def enable(self):
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if self.fEnabled:
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return
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# Make sure old tasks are shut down
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self.disable()
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# Start all display region context tasks
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self.drList.spawnContextTask()
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# Turn on mouse Flying
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self.cameraControl.enableMouseFly()
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# Turn on object manipulation
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self.manipulationControl.enableManipulation()
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# Make sure list of selected items is reset
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self.selected.reset()
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# Accept appropriate hooks
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self.enableKeyEvents()
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self.enableModifierEvents()
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self.enableMouseEvents()
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# Set flag
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self.fEnabled = 1
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if self.enableAutoCamera:
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self.accept('DH_LoadingComplete', self.autoCameraMove)
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def disable(self):
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# Shut down all display region context tasks
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self.drList.removeContextTask()
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# Turn off camera fly
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self.cameraControl.disableMouseFly()
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# Turn off object manipulation
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self.manipulationControl.disableManipulation()
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self.disableKeyEvents()
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self.disableModifierEvents()
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self.disableMouseEvents()
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self.ignore('DH_LoadingComplete')
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# Kill tasks
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taskMgr.remove('flashNodePath')
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taskMgr.remove('hideDirectMessage')
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taskMgr.remove('hideDirectMessageLater')
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# Set flag
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self.fEnabled = 0
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def minimumConfiguration(self):
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# Remove context task
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self.drList.removeContextTask()
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# Turn off camera fly
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self.cameraControl.disableMouseFly()
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# Ignore keyboard and action events
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self.disableKeyEvents()
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self.disableActionEvents()
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# But let mouse events pass through
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self.enableMouseEvents()
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self.enableModifierEvents()
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def oobe(self):
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# If oobeMode was never set, set it to false and create the
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# structures we need to implement OOBE.
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try:
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self.oobeMode
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except:
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self.oobeMode = 0
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self.oobeCamera = hidden.attachNewNode('oobeCamera')
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self.oobeVis = loader.loadModelOnce('models/misc/camera')
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if self.oobeVis:
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self.oobeVis.node().setFinal(1)
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if self.oobeMode:
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# Position a target point to lerp the oobe camera to
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self.cameraControl.camManipRef.iPosHpr(self.trueCamera)
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t = self.oobeCamera.lerpPosHpr(
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Point3(0), Vec3(0), 2.0,
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other = self.cameraControl.camManipRef,
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task = 'manipulateCamera',
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blendType = 'easeInOut')
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# When move is done, switch to oobe mode
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t.uponDeath = self.endOOBE
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else:
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# Place camera marker at true camera location
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self.oobeVis.reparentTo(self.trueCamera)
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# Remove any transformation on the models arc
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self.oobeVis.clearMat()
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# Make oobeCamera be a sibling of wherever camera is now.
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cameraParent = self.camera.getParent()
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# Prepare oobe camera
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self.oobeCamera.reparentTo(cameraParent)
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self.oobeCamera.iPosHpr(self.trueCamera)
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# Put camera under new oobe camera
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base.cam.reparentTo(self.oobeCamera)
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# Position a target point to lerp the oobe camera to
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self.cameraControl.camManipRef.setPos(
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self.trueCamera, Vec3(-2,-20, 5))
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self.cameraControl.camManipRef.lookAt(self.trueCamera)
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t = self.oobeCamera.lerpPosHpr(
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Point3(0), Vec3(0), 2.0,
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other = self.cameraControl.camManipRef,
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task = 'manipulateCamera',
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blendType = 'easeInOut')
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# When move is done, switch to oobe mode
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t.uponDeath = self.beginOOBE
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def beginOOBE(self, state):
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# Make sure we've reached our final destination
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self.oobeCamera.iPosHpr(self.cameraControl.camManipRef)
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self.camera = self.oobeCamera
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self.oobeMode = 1
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def endOOBE(self, state):
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# Make sure we've reached our final destination
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self.oobeCamera.iPosHpr(self.trueCamera)
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# Disable OOBE mode.
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base.cam.reparentTo(self.trueCamera)
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self.camera = self.trueCamera
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# Get rid of ancillary node paths
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self.oobeVis.reparentTo(hidden)
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self.oobeCamera.reparentTo(hidden)
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self.oobeMode = 0
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def destroy(self):
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self.disable()
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def reset(self):
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self.enable()
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# EVENT FUNCTIONS
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def enableModifierEvents(self):
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for event in self.modifierEvents:
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self.accept(event, self.inputHandler, [event])
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def enableKeyEvents(self):
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for event in self.keyEvents:
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self.accept(event, self.inputHandler, [event])
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def enableMouseEvents(self):
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for event in self.mouseEvents:
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self.accept(event, self.inputHandler, [event])
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def disableModifierEvents(self):
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for event in self.modifierEvents:
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self.ignore(event)
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def disableKeyEvents(self):
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for event in self.keyEvents:
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self.ignore(event)
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def disableMouseEvents(self):
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for event in self.mouseEvents:
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self.ignore(event)
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def inputHandler(self, input):
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# Deal with keyboard and mouse input
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if input == 'mouse1-up':
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messenger.send('DIRECT-mouse1Up')
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if SEditor.widget.fActive:
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messenger.send('shift-f')
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elif input.find('mouse1') != -1:
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modifiers = self.getModifiers(input, 'mouse1')
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messenger.send('DIRECT-mouse1', sentArgs = [modifiers])
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elif input == 'mouse2-up':
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messenger.send('DIRECT-mouse2Up')
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if SEditor.widget.fActive:
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messenger.send('shift-f')
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elif input.find('mouse2') != -1:
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modifiers = self.getModifiers(input, 'mouse2')
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messenger.send('DIRECT-mouse2', sentArgs = [modifiers])
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elif input == 'mouse3-up':
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messenger.send('DIRECT-mouse3Up')
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if SEditor.widget.fActive:
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messenger.send('shift-f')
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elif input.find('mouse3') != -1:
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modifiers = self.getModifiers(input, 'mouse3')
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messenger.send('DIRECT-mouse3', sentArgs = [modifiers])
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elif input == 'shift':
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self.fShift = 1
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elif input == 'shift-up':
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self.fShift = 0
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elif input == 'control':
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self.fControl = 1
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elif input == 'control-up':
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self.fControl = 0
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elif input == 'alt':
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self.fAlt = 1
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elif input == 'alt-up':
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self.fAlt = 0
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elif input == 'page_up':
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self.upAncestry()
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elif input == 'page_down':
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self.downAncestry()
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elif input == 'escape':
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self.deselectAll()
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elif input == 'delete':
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taskMgr.remove('followSelectedNodePath')
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#self.removeAllSelected()
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messenger.send('SGE_Remove',[None])
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self.deselectAll()
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elif input == 'v':
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messenger.send('SEditor-ToggleWidgetVis')
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self.toggleWidgetVis()
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if SEditor.widget.fActive:
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messenger.send('shift-f')
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elif input == 'b':
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messenger.send('SEditor-ToggleBackface')
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base.toggleBackface()
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#elif input == 'control-f':
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# self.flash(last)
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elif input == 'shift-l':
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self.cameraControl.toggleCOALock()
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elif input == 'o':
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self.oobe()
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elif input == 'p':
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if self.selected.last:
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self.setActiveParent(self.selected.last)
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elif input == 'r':
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# Do wrt reparent
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if self.selected.last:
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self.reparent(self.selected.last, fWrt = 1)
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elif input == 'shift-r':
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# Do regular reparent
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if self.selected.last:
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self.reparent(self.selected.last)
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elif input == 's':
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if self.selected.last:
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self.select(self.selected.last)
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elif input == 't':
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messenger.send('SEditor-ToggleTexture')
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base.toggleTexture()
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elif input == 'shift-a':
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self.selected.toggleVisAll()
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elif input == 'w':
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messenger.send('SEditor-ToggleWireframe')
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base.toggleWireframe()
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elif (input == '[') or (input == '{'):
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self.undo()
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elif (input == ']') or (input == '}'):
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self.redo()
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def getModifiers(self, input, base):
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modifiers = DIRECT_NO_MOD
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modifierString = input[: input.find(base)]
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if modifierString.find('shift') != -1:
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modifiers |= DIRECT_SHIFT_MOD
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if modifierString.find('control') != -1:
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modifiers |= DIRECT_CONTROL_MOD
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if modifierString.find('alt') != -1:
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modifiers |= DIRECT_ALT_MOD
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return modifiers
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def gotShift(self, modifiers):
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return modifiers & DIRECT_SHIFT_MOD
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def gotControl(self, modifiers):
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return modifiers & DIRECT_CONTROL_MOD
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def gotAlt(self, modifiers):
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return modifiers & DIRECT_ALT_MOD
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def select(self, nodePath, fMultiSelect = 0, fResetAncestry = 1, callback=False):
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dnp = self.selected.select(nodePath, fMultiSelect)
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if dnp:
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messenger.send('DIRECT_preSelectNodePath', [dnp])
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if fResetAncestry:
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# Update ancestry
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self.ancestry = dnp.getAncestry()
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self.ancestry.reverse()
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self.ancestryIndex = 0
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# Update the selectedNPReadout
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self.selectedNPReadout.reparentTo(aspect2d)
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self.selectedNPReadout.setText(
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'Selected:' + dnp.getName())
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# Show the manipulation widget
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self.widget.showWidget()
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# Update camera controls coa to this point
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# Coa2Camera = Coa2Dnp * Dnp2Camera
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mCoa2Camera = dnp.mCoa2Dnp * dnp.getMat(self.camera)
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row = mCoa2Camera.getRow(3)
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coa = Vec3(row[0], row[1], row[2])
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self.cameraControl.updateCoa(coa)
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# Adjust widgets size
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# This uses the additional scaling factor used to grow and
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# shrink the widget
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self.widget.setScalingFactor(dnp.getRadius())
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# Spawn task to have object handles follow the selected object
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taskMgr.remove('followSelectedNodePath')
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t = Task.Task(self.followSelectedNodePathTask)
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t.dnp = dnp
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taskMgr.add(t, 'followSelectedNodePath')
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# Send an message marking the event
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messenger.send('DIRECT_selectedNodePath', [dnp])
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if callback:
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messenger.send('se_selectedNodePath', [dnp, False])
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else:
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messenger.send('se_selectedNodePath', [dnp])
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self.upAncestry()
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if SEditor.widget.fActive:
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messenger.send('shift-f')
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def followSelectedNodePathTask(self, state):
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mCoa2Render = state.dnp.mCoa2Dnp * state.dnp.getMat(render)
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decomposeMatrix(mCoa2Render,
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self.scale,self.hpr,self.pos,
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CSDefault)
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self.widget.setPosHpr(self.pos,self.hpr)
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return Task.cont
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def deselect(self, nodePath):
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dnp = self.selected.deselect(nodePath)
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if dnp:
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# Hide the manipulation widget
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self.widget.hideWidget()
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self.selectedNPReadout.reparentTo(hidden)
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self.selectedNPReadout.setText(' ')
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taskMgr.remove('followSelectedNodePath')
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self.ancestry = []
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# Send an message marking the event
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messenger.send('DIRECT_deselectedNodePath', [dnp])
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def deselectAll(self):
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self.selected.deselectAll()
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# Hide the manipulation widget
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self.widget.hideWidget()
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self.selectedNPReadout.reparentTo(hidden)
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self.selectedNPReadout.setText(' ')
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taskMgr.remove('followSelectedNodePath')
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messenger.send('se_deselectedAll')
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def setActiveParent(self, nodePath = None):
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# Record new parent
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self.activeParent = nodePath
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# Update the activeParentReadout
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self.activeParentReadout.reparentTo(aspect2d)
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self.activeParentReadout.setText(
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'Active Reparent Target:' + nodePath.getName())
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# Alert everyone else
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self.activeParentReadout.show()
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def reparent(self, nodePath = None, fWrt = 0):
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if (nodePath and self.activeParent and
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self.isNotCycle(nodePath, self.activeParent)):
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oldParent = nodePath.getParent()
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if fWrt:
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nodePath.wrtReparentTo(self.activeParent)
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else:
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nodePath.reparentTo(self.activeParent)
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# Alert everyone else
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messenger.send('DIRECT_reparent',
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[nodePath, oldParent, self.activeParent])
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messenger.send('SGE_Update Explorer',[render])
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self.activeParentReadout.hide()
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def isNotCycle(self, nodePath, parent):
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if nodePath.id() == parent.id():
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print 'DIRECT.reparent: Invalid parent'
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return 0
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elif parent.hasParent():
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return self.isNotCycle(nodePath, parent.getParent())
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else:
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return 1
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def fitOnNodePath(self, nodePath = 'None Given'):
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if nodePath == 'None Given':
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# If nothing specified, try selected node path
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nodePath = self.selected.last
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SEditor.select(nodePath)
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def fitTask(state, self = self):
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self.cameraControl.fitOnWidget()
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return Task.done
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taskMgr.doMethodLater(0.1, fitTask, 'manipulateCamera')
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|
def isolate(self, nodePath = 'None Given'):
|
|
""" Show a node path and hide its siblings """
|
|
# First kill the flashing task to avoid complications
|
|
taskMgr.remove('flashNodePath')
|
|
# Use currently selected node path if node selected
|
|
if nodePath == 'None Given':
|
|
nodePath = self.selected.last
|
|
# Do we have a node path?
|
|
if nodePath:
|
|
# Yes, show everything in level
|
|
self.showAllDescendants(nodePath.getParent())
|
|
# Now hide all of this node path's siblings
|
|
nodePath.hideSiblings()
|
|
|
|
def toggleVis(self, nodePath = 'None Given'):
|
|
""" Toggle visibility of node path """
|
|
# First kill the flashing task to avoid complications
|
|
taskMgr.remove('flashNodePath')
|
|
if nodePath == 'None Given':
|
|
# If nothing specified, try selected node path
|
|
nodePath = self.selected.last
|
|
if nodePath:
|
|
# Now toggle node path's visibility state
|
|
nodePath.toggleVis()
|
|
|
|
def removeNodePath(self, nodePath = 'None Given'):
|
|
if nodePath == 'None Given':
|
|
# If nothing specified, try selected node path
|
|
nodePath = self.selected.last
|
|
if nodePath:
|
|
nodePath.remove()
|
|
|
|
def removeAllSelected(self):
|
|
self.selected.removeAll()
|
|
|
|
def showAllDescendants(self, nodePath = render):
|
|
""" Show the level and its descendants """
|
|
nodePath.showAllDescendants()
|
|
nodePath.hideCS()
|
|
|
|
def upAncestry(self):
|
|
if self.ancestry:
|
|
l = len(self.ancestry)
|
|
i = self.ancestryIndex + 1
|
|
if i < l:
|
|
np = self.ancestry[i]
|
|
name = np.getName()
|
|
if i>0:
|
|
type = self.ancestry[i-1].node().getType().getName()
|
|
else:
|
|
type = self.ancestry[0].node().getType().getName()
|
|
|
|
ntype = np.node().getType().getName()
|
|
if (name != 'render') and (name != 'renderTop')and(self.checkTypeNameForAncestry(type, ntype)):
|
|
self.ancestryIndex = i
|
|
self.select(np, 0, 0, True)
|
|
|
|
def checkTypeNameForAncestry(self, type, nextType ):
|
|
if (type=='ModelRoot'):
|
|
if (nextType=='AmbientLight')or(nextType=='PointLight')or(nextType=='DirectionalLight')or(nextType=='Spotlight'):
|
|
return True
|
|
return False
|
|
elif (type=='ModelNode'):
|
|
if (nextType=='ModelNode'):
|
|
return True
|
|
return False
|
|
elif (type=='CollisionNode'):
|
|
return False
|
|
elif (type=='ActorNode'):
|
|
return False
|
|
elif (type=='AmbientLight')or(type=='PointLight')or(type=='DirectionalLight')or(type=='Spotlight'):
|
|
return False
|
|
else:
|
|
return True
|
|
|
|
def downAncestry(self):
|
|
if self.ancestry:
|
|
l = len(self.ancestry)
|
|
i = self.ancestryIndex - 1
|
|
if i >= 0:
|
|
np = self.ancestry[i]
|
|
name = np.getName()
|
|
if (name != 'render') and (name != 'renderTop'):
|
|
self.ancestryIndex = i
|
|
self.select(np, 0, 0, True)
|
|
|
|
|
|
def getAndSetName(self, nodePath):
|
|
""" Prompt user for new node path name """
|
|
from tkSimpleDialog import askstring
|
|
newName = askstring('Node Path: ' + nodePath.getName(),
|
|
'Enter new name:')
|
|
if newName:
|
|
nodePath.setName(newName)
|
|
messenger.send('DIRECT_nodePathSetName', [nodePath, newName])
|
|
|
|
# UNDO REDO FUNCTIONS
|
|
def pushUndo(self, nodePathList, fResetRedo = 1):
|
|
# Assemble group of changes
|
|
undoGroup = []
|
|
for nodePath in nodePathList:
|
|
t = nodePath.getTransform()
|
|
undoGroup.append([nodePath, t])
|
|
# Now record group
|
|
self.undoList.append(undoGroup)
|
|
# Truncate list
|
|
self.undoList = self.undoList[-25:]
|
|
# Alert anyone who cares
|
|
messenger.send('DIRECT_pushUndo')
|
|
if fResetRedo and (nodePathList != []):
|
|
self.redoList = []
|
|
messenger.send('DIRECT_redoListEmpty')
|
|
|
|
def popUndoGroup(self):
|
|
# Get last item
|
|
undoGroup = self.undoList[-1]
|
|
# Strip last item off of undo list
|
|
self.undoList = self.undoList[:-1]
|
|
# Update state of undo button
|
|
if not self.undoList:
|
|
messenger.send('DIRECT_undoListEmpty')
|
|
# Return last item
|
|
return undoGroup
|
|
|
|
def pushRedo(self, nodePathList):
|
|
# Assemble group of changes
|
|
redoGroup = []
|
|
for nodePath in nodePathList:
|
|
t = nodePath.getTransform()
|
|
redoGroup.append([nodePath, t])
|
|
# Now record redo group
|
|
self.redoList.append(redoGroup)
|
|
# Truncate list
|
|
self.redoList = self.redoList[-25:]
|
|
# Alert anyone who cares
|
|
messenger.send('DIRECT_pushRedo')
|
|
|
|
def popRedoGroup(self):
|
|
# Get last item
|
|
redoGroup = self.redoList[-1]
|
|
# Strip last item off of redo list
|
|
self.redoList = self.redoList[:-1]
|
|
# Update state of redo button
|
|
if not self.redoList:
|
|
messenger.send('DIRECT_redoListEmpty')
|
|
# Return last item
|
|
return redoGroup
|
|
|
|
def undo(self):
|
|
if self.undoList:
|
|
# Get last item off of redo list
|
|
undoGroup = self.popUndoGroup()
|
|
# Record redo information
|
|
nodePathList = map(lambda x: x[0], undoGroup)
|
|
self.pushRedo(nodePathList)
|
|
# Now undo xform for group
|
|
for pose in undoGroup:
|
|
# Undo xform
|
|
pose[0].setTransform(pose[1])
|
|
# Alert anyone who cares
|
|
messenger.send('DIRECT_undo')
|
|
|
|
def redo(self):
|
|
if self.redoList:
|
|
# Get last item off of redo list
|
|
redoGroup = self.popRedoGroup()
|
|
# Record undo information
|
|
nodePathList = map(lambda x: x[0], redoGroup)
|
|
self.pushUndo(nodePathList, fResetRedo = 0)
|
|
# Redo xform
|
|
for pose in redoGroup:
|
|
pose[0].setTransform(pose[1])
|
|
# Alert anyone who cares
|
|
messenger.send('DIRECT_redo')
|
|
|
|
# UTILITY FUNCTIONS
|
|
def message(self, text):
|
|
taskMgr.remove('hideDirectMessage')
|
|
taskMgr.remove('hideDirectMessageLater')
|
|
self.directMessageReadout.reparentTo(aspect2d)
|
|
self.directMessageReadout.setText(text)
|
|
self.hideDirectMessageLater()
|
|
|
|
def hideDirectMessageLater(self):
|
|
taskMgr.doMethodLater(3.0, self.hideDirectMessage, 'hideDirectMessage')
|
|
|
|
def hideDirectMessage(self, state):
|
|
self.directMessageReadout.reparentTo(hidden)
|
|
return Task.done
|
|
|
|
def useObjectHandles(self):
|
|
self.widget = self.manipulationControl.objectHandles
|
|
self.widget.reparentTo(SEditor.group)
|
|
|
|
def hideSelectedNPReadout(self):
|
|
self.selectedNPReadout.reparentTo(hidden)
|
|
|
|
def hideActiveParentReadout(self):
|
|
self.activeParentReadout.reparentTo(hidden)
|
|
|
|
def toggleWidgetVis(self):
|
|
self.widget.toggleWidget()
|
|
|
|
def setCOAMode(self, mode):
|
|
self.coaMode = mode
|
|
|
|
def isEnabled(self):
|
|
return self.fEnabled
|
|
|
|
def addUnpickable(self, item):
|
|
for iRay in self.iRayList:
|
|
iRay.addUnpickable(item)
|
|
|
|
def removeUnpickable(self, item):
|
|
for iRay in self.iRayList:
|
|
iRay.removeUnpickable(item)
|
|
|
|
def toggleAutoCamera(self):
|
|
self.enableAutoCamera = (self.enableAutoCamera+1)%2
|
|
if self.enableAutoCamera==1:
|
|
self.accept('DH_LoadingComplete', self.autoCameraMove)
|
|
else:
|
|
self.ignore('DH_LoadingComplete')
|
|
return
|
|
|
|
def autoCameraMove(self, nodePath):
|
|
time = 1
|
|
node = DirectNodePath(nodePath)
|
|
radius = node.getRadius()
|
|
center = node.getCenter()
|
|
node.dehighlight()
|
|
posB = base.camera.getPos()
|
|
hprB = base.camera.getHpr()
|
|
posE = Point3((radius*-1.41)+center.getX(), (radius*-1.41)+center.getY(), (radius*1.41)+center.getZ())
|
|
hprE = Point3(-45, -38, 0)
|
|
print posB, hprB
|
|
print posE, hprE
|
|
posInterval1 = base.camera.posInterval(time, posE, bakeInStart = 1)
|
|
posInterval2 = base.camera.posInterval(time, posB, bakeInStart = 1)
|
|
|
|
hprInterval1 = base.camera.hprInterval(time, hprE, bakeInStart = 1)
|
|
hprInterval2 = base.camera.hprInterval(time, hprB, bakeInStart = 1)
|
|
|
|
parallel1 = Parallel(posInterval1, hprInterval1)
|
|
parallel2 = Parallel(posInterval2, hprInterval2)
|
|
|
|
Sequence(Wait(7), parallel1, Wait(1), parallel2).start()
|
|
|
|
return
|
|
|
|
|
|
class DisplayRegionContext(PandaObject):
|
|
regionCount = 0
|
|
def __init__(self, cam):
|
|
self.cam = cam
|
|
self.camNode = self.cam.node()
|
|
self.camLens = self.camNode.getLens()
|
|
# set lens change callback
|
|
changeEvent = 'dr%d-change-event' % DisplayRegionContext.regionCount
|
|
DisplayRegionContext.regionCount += 1
|
|
self.camLens.setChangeEvent(changeEvent)
|
|
self.accept(changeEvent, self.camUpdate)
|
|
self.iRay = SelectionRay(self.cam)
|
|
self.nearVec = Vec3(0)
|
|
self.mouseX = 0.0
|
|
self.mouseY = 0.0
|
|
# A Camera node can have more than one display region
|
|
# associated with it. Here I assume that there is only
|
|
# one display region per camera, since we are defining a
|
|
# display region on a per-camera basis. See note in
|
|
# DisplayRegionList.__init__()
|
|
try:
|
|
self.dr = self.camNode.getDr(0)
|
|
except:
|
|
self.dr = self.camNode.getDisplayRegion(0)
|
|
left = self.dr.getLeft()
|
|
right = self.dr.getRight()
|
|
bottom = self.dr.getBottom()
|
|
top = self.dr.getTop()
|
|
self.originX = left+right-1
|
|
self.originY = top+bottom-1
|
|
self.scaleX = 1.0/(right-left)
|
|
self.scaleY = 1.0/(top-bottom)
|
|
self.setOrientation()
|
|
self.camUpdate()
|
|
|
|
def __getitem__(self,key):
|
|
return self.__dict__[key]
|
|
|
|
def setOrientation(self):
|
|
# MRM This assumes orientation is set on transform above cam
|
|
hpr = self.cam.getHpr()
|
|
if hpr[2] < 135 and hpr[2]>45 or hpr[2]>225 and hpr[2]<315:
|
|
self.isSideways = 1
|
|
elif hpr[2] > -135 and hpr[2] < -45 or hpr[2] < -225 and hpr[2] > -315:
|
|
self.isSideways = 1
|
|
else:
|
|
self.isSideways = 0
|
|
|
|
# The following take into consideration sideways displays
|
|
def getHfov(self):
|
|
if self.isSideways:
|
|
return self.camLens.getVfov()
|
|
else:
|
|
return self.camLens.getHfov()
|
|
|
|
def getVfov(self):
|
|
if self.isSideways:
|
|
return self.camLens.getHfov()
|
|
else:
|
|
return self.camLens.getVfov()
|
|
|
|
def setHfov(self,hfov):
|
|
if self.isSideways:
|
|
self.camLens.setFov(self.camLens.getHfov(), hfov)
|
|
else:
|
|
self.camLens.setFov(hfov, self.camLens.getVfov())
|
|
|
|
def setVfov(self,vfov):
|
|
if self.isSideways:
|
|
self.camLens.setFov(vfov, self.camLens.getVfov())
|
|
else:
|
|
self.camLens.setFov(self.camLens.getHfov(), vfov)
|
|
|
|
def setFov(self,hfov,vfov):
|
|
if self.isSideways:
|
|
self.camLens.setFov(vfov, hfov)
|
|
else:
|
|
self.camLens.setFov(hfov, vfov)
|
|
|
|
def getWidth(self):
|
|
prop = base.win.getProperties()
|
|
if prop.hasSize():
|
|
return prop.getXSize()
|
|
else:
|
|
return 640
|
|
|
|
def getHeight(self):
|
|
prop = base.win.getProperties()
|
|
if prop.hasSize():
|
|
return prop.getYSize()
|
|
else:
|
|
return 480
|
|
|
|
def camUpdate(self, lens = None):
|
|
# Window Data
|
|
self.near = self.camLens.getNear()
|
|
self.far = self.camLens.getFar()
|
|
self.fovH = self.camLens.getHfov()
|
|
self.fovV = self.camLens.getVfov()
|
|
self.nearWidth = math.tan(deg2Rad(self.fovH * 0.5)) * self.near * 2.0
|
|
self.nearHeight = math.tan(deg2Rad(self.fovV * 0.5)) * self.near * 2.0
|
|
self.left = -self.nearWidth * 0.5
|
|
self.right = self.nearWidth * 0.5
|
|
self.top = self.nearHeight * 0.5
|
|
self.bottom = -self.nearHeight * 0.5
|
|
|
|
def mouseUpdate(self):
|
|
# Mouse Data
|
|
# Last frame
|
|
self.mouseLastX = self.mouseX
|
|
self.mouseLastY = self.mouseY
|
|
# Values for this frame
|
|
# This ranges from -1 to 1
|
|
if (base.mouseWatcherNode.hasMouse()):
|
|
self.mouseX = base.mouseWatcherNode.getMouseX()
|
|
self.mouseY = base.mouseWatcherNode.getMouseY()
|
|
self.mouseX = (self.mouseX-self.originX)*self.scaleX
|
|
self.mouseY = (self.mouseY-self.originY)*self.scaleY
|
|
# Delta percent of window the mouse moved
|
|
self.mouseDeltaX = self.mouseX - self.mouseLastX
|
|
self.mouseDeltaY = self.mouseY - self.mouseLastY
|
|
self.nearVec.set((self.nearWidth*0.5) * self.mouseX,
|
|
self.near,
|
|
(self.nearHeight*0.5) * self.mouseY)
|
|
|
|
class DisplayRegionList(PandaObject):
|
|
def __init__(self):
|
|
self.displayRegionList = []
|
|
i = 0
|
|
# Things are funky if we are oobe
|
|
if (hasattr(base, 'oobeMode') and base.oobeMode):
|
|
# assume we only have one cam at this point
|
|
drc = DisplayRegionContext(base.cam)
|
|
self.displayRegionList.append(drc)
|
|
else:
|
|
# MRM: Doesn't properly handle multiple camera groups anymore
|
|
# Assumes everything is under main camera
|
|
|
|
# This is following the old way of setting up
|
|
# display regions. A display region is set up for
|
|
# each camera node in the scene graph. This was done
|
|
# so that only display regions in the scene graph are
|
|
# considered. The right way to do this is to set up
|
|
# a display region for each real display region, and then
|
|
# keep track of which are currently active (e.g. use a flag)
|
|
# processing only them.
|
|
for camIndex in range(len(base.camList)):
|
|
cam = base.camList[camIndex]
|
|
if cam.getName()=='<noname>':
|
|
cam.setName('Camera%d' % camIndex)
|
|
drc = DisplayRegionContext(cam)
|
|
self.displayRegionList.append(drc)
|
|
|
|
self.accept("DIRECT-mouse1",self.mouseUpdate)
|
|
self.accept("DIRECT-mouse2",self.mouseUpdate)
|
|
self.accept("DIRECT-mouse3",self.mouseUpdate)
|
|
self.accept("DIRECT-mouse1Up",self.mouseUpdate)
|
|
self.accept("DIRECT-mouse2Up",self.mouseUpdate)
|
|
self.accept("DIRECT-mouse3Up",self.mouseUpdate)
|
|
|
|
def __getitem__(self, index):
|
|
return self.displayRegionList[index]
|
|
|
|
def __len__(self):
|
|
return len(self.displayRegionList)
|
|
|
|
def updateContext(self):
|
|
self.contextTask(None)
|
|
|
|
def setNearFar(self, near, far):
|
|
for dr in self.displayRegionList:
|
|
dr.camLens.setNearFar(near, far)
|
|
|
|
def setNear(self, near):
|
|
for dr in self.displayRegionList:
|
|
dr.camLens.setNear(near)
|
|
|
|
def setFar(self, far):
|
|
for dr in self.displayRegionList:
|
|
dr.camLens.setFar(far)
|
|
|
|
def setFov(self, hfov, vfov):
|
|
for dr in self.displayRegionList:
|
|
dr.setFov(hfov, vfov)
|
|
|
|
def setHfov(self, fov):
|
|
for dr in self.displayRegionList:
|
|
dr.setHfov(fov)
|
|
|
|
def setVfov(self, fov):
|
|
for dr in self.displayRegionList:
|
|
dr.setVfov(fov)
|
|
|
|
def mouseUpdate(self, modifiers = DIRECT_NO_MOD):
|
|
for dr in self.displayRegionList:
|
|
dr.mouseUpdate()
|
|
SEditor.dr = self.getCurrentDr()
|
|
|
|
def getCurrentDr(self):
|
|
for dr in self.displayRegionList:
|
|
if (dr.mouseX >= -1.0 and dr.mouseX <= 1.0 and
|
|
dr.mouseY >= -1.0 and dr.mouseY <= 1.0):
|
|
return dr
|
|
return self.displayRegionList[0]
|
|
|
|
def start(self):
|
|
# First shutdown any existing task
|
|
self.stop()
|
|
# Start a new context task
|
|
self.spawnContextTask()
|
|
|
|
def stop(self):
|
|
# Kill the existing context task
|
|
taskMgr.remove('DIRECTContextTask')
|
|
|
|
def spawnContextTask(self):
|
|
taskMgr.add(self.contextTask, 'DIRECTContextTask')
|
|
|
|
def removeContextTask(self):
|
|
taskMgr.remove('DIRECTContextTask')
|
|
|
|
def contextTask(self, state):
|
|
# Window Data
|
|
self.mouseUpdate()
|
|
# hack to test movement
|
|
return Task.cont
|
|
|
|
# Create one
|
|
#__builtins__['direct'] = base.direct = DirectSession()
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|