panda3d/doc/SceneEditor/duplicateWindow.py
2004-08-06 22:22:50 +00:00

173 lines
7.0 KiB
Python

#################################################################
# duplicateWindow.py
# Written by Yi-Hong Lin, yihhongl@andrew.cmu.edu, 2004
#################################################################
from AppShell import *
from TkGlobal import *
import seSceneGraphExplorer
class duplicateWindow(AppShell):
#################################################################
# duplicateWindow(AppShell)
# This class is used to create a dialog window
# for handling the "dupicate" command from the sceneEditor
#
# Notice!
# The actual duplicating process is not happending here!
# The one handle the process is dataHolder...
#################################################################
appversion = '1.0'
appname = 'Duplication'
frameWidth = 450
frameHeight = 320
frameIniPosX = 250
frameIniPosY = 250
padx = 0
pady = 0
def __init__(self, parent = None, nodePath = None, **kw):
# Define the megawidget options.
optiondefs = (
('title', self.appname, None),
)
self.defineoptions(kw, optiondefs)
if parent == None:
self.parent = Toplevel()
AppShell.__init__(self, self.parent)
self.parent.geometry('%dx%d+%d+%d' % (self.frameWidth, self.frameHeight,self.frameIniPosX,self.frameIniPosY))
self.nodePath = nodePath
self.parent.resizable(False,False) ## Disable the ability to resize for this Window.
def appInit(self):
print '----SideWindow is Initialized!!'
def createInterface(self):
# The interior of the toplevel panel
interior = self.interior()
mainFrame = Frame(interior)
self.inputZone = Pmw.Group(mainFrame, tag_text='Offset setting')
self.inputZone.pack(fill='both',expand=1)
settingFrame = self.inputZone.interior()
Label(settingFrame,text=' X ').place(anchor=NW,x=110,y=15)
Label(settingFrame,text=' Y ').place(anchor=NW,x=205,y=15)
Label(settingFrame,text=' Z ').place(anchor=NW,x=295,y=15)
self.move_x = Pmw.EntryField(settingFrame,label_text='Move :',labelpos='w',value='0.0', validate=Pmw.realvalidator)
self.move_x.component('entry').config(width=10)
self.move_y = Pmw.EntryField(settingFrame,value='0.0', validate=Pmw.realvalidator)
self.move_y.component('entry').config(width=10)
self.move_z = Pmw.EntryField(settingFrame, value='0.0', validate=Pmw.realvalidator)
self.move_z.component('entry').config(width=10)
self.move_x.place(anchor=NW,x=50,y=40)
self.move_y.place(anchor=NW,x=185,y=40)
self.move_z.place(anchor=NW,x=275,y=40)
self.rotate_x = Pmw.EntryField(settingFrame,label_text='Rotate:',labelpos='w',value='0.0', validate=Pmw.realvalidator)
self.rotate_x.component('entry').config(width=10)
self.rotate_y = Pmw.EntryField(settingFrame,value='0.0', validate=Pmw.realvalidator)
self.rotate_y.component('entry').config(width=10)
self.rotate_z = Pmw.EntryField(settingFrame, value='0.0', validate=Pmw.realvalidator)
self.rotate_z.component('entry').config(width=10)
self.rotate_x.place(anchor=NW,x=50,y=70)
self.rotate_y.place(anchor=NW,x=185,y=70)
self.rotate_z.place(anchor=NW,x=275,y=70)
self.scale_x = Pmw.EntryField(settingFrame,label_text='Scale :',labelpos='w',value='1.0', validate=Pmw.realvalidator)
self.scale_x.component('entry').config(width=10)
self.scale_y = Pmw.EntryField(settingFrame,value='1.0', validate=Pmw.realvalidator)
self.scale_y.component('entry').config(width=10)
self.scale_z = Pmw.EntryField(settingFrame, value='1.0', validate=Pmw.realvalidator)
self.scale_z.component('entry').config(width=10)
self.scale_x.place(anchor=NW,x=52,y=100)
self.scale_y.place(anchor=NW,x=185,y=100)
self.scale_z.place(anchor=NW,x=275,y=100)
self.numberOfCopy = Pmw.EntryField(settingFrame,label_text='Number of Copy :',labelpos='w',value='1', validate=Pmw.integervalidator)
self.numberOfCopy.component('entry').config(width=15)
self.numberOfCopy.place(anchor=NW,x=52,y=150)
settingFrame.pack(fill=BOTH,expand=1,padx=7,pady=7)
self.button_ok = Button(mainFrame, text="OK", command=self.ok_press,width=10)
self.button_ok.pack(fill=BOTH,expand=0,side=RIGHT)
mainFrame.pack(fill = 'both', expand = 1,padx=7,pady=7)
def createMenuBar(self):
self.menuBar.destroy()
def onDestroy(self, event):
messenger.send('DW_close')
'''
If you have open any thing, please rewrite here!
'''
pass
###############################
def ok_press(self):
#################################################################
# ok_press(self)
# Callback function
# This function will be called when user click on the "OK" button on the window.
# After collect all data we need for the duplication process,
# this function will send out a message with all data.
# 'DW_duplicating'
# This message will be caught by sceneEditor.
#################################################################
if not self.allEntryValid():
print '---- Duplication Window: Invalid value!!'
return
x = self.move_x.getvalue()
y = self.move_y.getvalue()
z = self.move_z.getvalue()
pos=Vec3(FloatType(x),FloatType(y),FloatType(z))
x = self.rotate_x.getvalue()
y = self.rotate_y.getvalue()
z = self.rotate_z.getvalue()
hpr=Vec3(FloatType(x),FloatType(y),FloatType(z))
x = self.scale_x.getvalue()
y = self.scale_y.getvalue()
z = self.scale_z.getvalue()
scale=Vec3(FloatType(x),FloatType(y),FloatType(z))
num = int(self.numberOfCopy.getvalue())
messenger.send('DW_duplicating',[self.nodePath,pos,hpr,scale,num])
self.quit()
def allEntryValid(self):
#################################################################
# allEntryValid(self)
# This function is used to check all data in the input entries are valid.
#
# For example, none of entries contains blank data.
#
#################################################################
if not self.move_x.valid():
return False
elif not self.move_y.valid():
return False
elif not self.move_z.valid():
return False
elif not self.rotate_x.valid():
return False
elif not self.rotate_y.valid():
return False
elif not self.rotate_z.valid():
return False
elif not self.scale_x.valid():
return False
elif not self.scale_y.valid():
return False
elif not self.scale_z.valid():
return False
elif not self.numberOfCopy.valid():
return False
return True