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377 lines
13 KiB
C++
377 lines
13 KiB
C++
// Filename: projectionScreen.cxx
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// Created by: drose (11Dec01)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
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//
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// All use of this software is subject to the terms of the Panda 3d
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// Software license. You should have received a copy of this license
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// along with this source code; you will also find a current copy of
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// the license at http://www.panda3d.org/license.txt .
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//
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// To contact the maintainers of this program write to
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// panda3d@yahoogroups.com .
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//
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////////////////////////////////////////////////////////////////////
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#include "projectionScreen.h"
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#include "geomNode.h"
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#include "geom.h"
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#include "geomTristrip.h"
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#include "renderRelation.h"
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#include "transformTransition.h"
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#include "get_rel_pos.h"
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TypeHandle ProjectionScreen::_type_handle;
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////////////////////////////////////////////////////////////////////
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// Function: ProjectionScreen::Constructor
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// Access: Published
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// Description:
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////////////////////////////////////////////////////////////////////
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ProjectionScreen::
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ProjectionScreen(const string &name) : NamedNode(name)
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{
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_vignette_on = false;
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_vignette_color.set(0.0f, 0.0f, 0.0f, 1.0f);
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_frame_color.set(1.0f, 1.0f, 1.0f, 1.0f);
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_computed_rel_top_mat = false;
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_stale = true;
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}
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////////////////////////////////////////////////////////////////////
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// Function: ProjectionScreen::Destructor
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// Access: Public, Virtual
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// Description:
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////////////////////////////////////////////////////////////////////
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ProjectionScreen::
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~ProjectionScreen() {
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}
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////////////////////////////////////////////////////////////////////
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// Function: ProjectionScreen::Copy Constructor
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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ProjectionScreen::
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ProjectionScreen(const ProjectionScreen ©) :
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NamedNode(copy),
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_projector(copy._projector),
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_vignette_on(copy._vignette_on),
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_vignette_color(copy._vignette_color),
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_frame_color(copy._frame_color)
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{
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_computed_rel_top_mat = false;
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_stale = true;
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}
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////////////////////////////////////////////////////////////////////
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// Function: ProjectionScreen::Copy Assignment Operator
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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void ProjectionScreen::
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operator = (const ProjectionScreen ©) {
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NamedNode::operator = (copy);
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_projector = copy._projector;
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_vignette_on = copy._vignette_on;
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_vignette_color = copy._vignette_color;
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_frame_color = copy._frame_color;
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}
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////////////////////////////////////////////////////////////////////
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// Function: ProjectionScreen::make_copy
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// Access: Public, Virtual
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// Description: Returns a newly-allocated Node that is a shallow copy
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// of this one. It will be a different Node pointer,
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// but its internal data may or may not be shared with
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// that of the original Node.
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////////////////////////////////////////////////////////////////////
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Node *ProjectionScreen::
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make_copy() const {
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return new ProjectionScreen(*this);
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}
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////////////////////////////////////////////////////////////////////
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// Function: ProjectionScreen::app_traverse
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// Access: Public, Virtual
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// Description: This is called by the App traversal by virtue of the
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// ProjectionScreen node's being present in the scene graph.
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////////////////////////////////////////////////////////////////////
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void ProjectionScreen::
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app_traverse(const ArcChain &) {
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recompute_if_stale();
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}
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////////////////////////////////////////////////////////////////////
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// Function: ProjectionScreen::generate_screen
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// Access: Published
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// Description: Synthesizes a polygon mesh based on the projection
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// area of the indicated projector. This generates a
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// new GeomNode and automatically parents it to the
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// ProjectionScreen; the new GeomNode is also returned
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// for reference.
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//
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// The specified projector need not be the same as the
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// projector given to the ProjectionScreen with
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// set_projector() (although this is often what you
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// want).
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//
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// num_x_verts and num_y_verts specify the number of
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// vertices to make in the grid across the horizontal
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// and vertical dimension of the projector,
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// respectively; distance represents the approximate
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// distance of the screen from the lens center.
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////////////////////////////////////////////////////////////////////
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GeomNode *ProjectionScreen::
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generate_screen(LensNode *projector, const string &screen_name,
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int num_x_verts, int num_y_verts, float distance) {
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nassertr(projector != (LensNode *)NULL, NULL);
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nassertr(projector->get_lens() != NULL, NULL);
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// First, get the relative coordinate space of the projector.
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LMatrix4f rel_mat;
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get_rel_mat(projector, this, rel_mat);
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// Now compute all the vertices for the screen. These are arranged
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// in order from left to right and bottom to top.
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int num_verts = num_x_verts * num_y_verts;
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Lens *lens = projector->get_lens();
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float t = (distance - lens->get_near()) / (lens->get_far() - lens->get_near());
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PTA_Vertexf coords;
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coords.reserve(num_verts);
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float x_scale = 2.0f / (num_x_verts - 1);
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float y_scale = 2.0f / (num_y_verts - 1);
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for (int yi = 0; yi < num_y_verts; yi++) {
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for (int xi = 0; xi < num_x_verts; xi++) {
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LPoint2f film = LPoint2f((float)xi * x_scale - 1.0f,
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(float)yi * y_scale - 1.0f);
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LPoint3f near_point, far_point;
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lens->extrude(film, near_point, far_point);
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LPoint3f point = near_point + t * (far_point - near_point);
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point = point * rel_mat;
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coords.push_back(point);
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}
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}
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nassertr((int)coords.size() == num_verts, NULL);
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// Now synthesize a triangle mesh. We run triangle strips
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// horizontally across the grid.
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int num_tstrips = (num_y_verts-1);
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int tstrip_length = 2*(num_x_verts-1)+2;
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PTA_int lengths;
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PTA_ushort vindex;
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// Set the lengths array. we are creating num_tstrips t-strips,
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// each of which has tstrip_length vertices.
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lengths.reserve(num_tstrips);
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int n;
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for (n = 0; n < num_tstrips; n++) {
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lengths.push_back(tstrip_length);
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}
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nassertr((int)lengths.size() == num_tstrips, NULL);
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// Now fill up the index array into the vertices. This lays out the
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// order of the vertices in each t-strip.
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vindex.reserve(num_tstrips * tstrip_length);
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n = 0;
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int ti, si;
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for (ti = 1; ti < num_y_verts; ti++) {
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vindex.push_back(ti * num_x_verts);
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for (si = 1; si < num_x_verts; si++) {
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vindex.push_back((ti - 1) * num_x_verts + (si-1));
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vindex.push_back(ti * num_x_verts + si);
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}
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vindex.push_back((ti - 1) * num_x_verts + (num_x_verts-1));
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}
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nassertr((int)vindex.size() == num_tstrips * tstrip_length, NULL);
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GeomTristrip *geom = new GeomTristrip;
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geom->set_num_prims(num_tstrips);
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geom->set_lengths(lengths);
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geom->set_coords(coords, G_PER_VERTEX, vindex);
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// Make it white.
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PTA_Colorf colors;
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colors.push_back(Colorf(1.0f, 1.0f, 1.0f, 1.0f));
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geom->set_colors(colors, G_OVERALL);
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// Now create a GeomNode to hold this mesh.
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GeomNode *geom_node = new GeomNode(screen_name);
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geom_node->add_geom(geom);
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// And parent it to ourselves.
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new RenderRelation(this, geom_node);
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_stale = true;
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return geom_node;
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}
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////////////////////////////////////////////////////////////////////
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// Function: ProjectionScreen::recompute
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// Access: Published
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// Description: Recomputes all the UV's for geometry below the
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// ProjectionScreen node, as if the texture were
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// projected from the associated projector.
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//
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// This function is normally called automatically
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// whenever the relevant properties change, so it should
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// not normally need to be called directly by the user.
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// However, it does no harm to call this if there is any
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// doubt.
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////////////////////////////////////////////////////////////////////
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void ProjectionScreen::
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recompute() {
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if (_projector != (LensNode *)NULL &&
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_projector->get_lens() != (Lens *)NULL) {
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_colors.clear();
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_colors.push_back(_vignette_color);
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_colors.push_back(_frame_color);
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recompute_node(this, _rel_top_mat, _computed_rel_top_mat);
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// Make sure this flag is set to false for next time.
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_computed_rel_top_mat = false;
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_projector_lens_change = _projector->get_lens()->get_last_change();
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_stale = false;
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}
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}
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////////////////////////////////////////////////////////////////////
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// Function: ProjectionScreen::recompute_if_stale
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// Access: Private
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// Description: Calls recompute() only if the relative transform
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// between the ProjectionScreen and the projector has
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// changed, or if any other relevant property has
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// changed.
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////////////////////////////////////////////////////////////////////
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void ProjectionScreen::
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recompute_if_stale() {
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if (_projector != (LensNode *)NULL &&
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_projector->get_lens() != (Lens *)NULL) {
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UpdateSeq lens_change = _projector->get_lens()->get_last_change();
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if (_stale || lens_change != _projector_lens_change) {
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recompute();
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} else {
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// Get the relative transform to ensure it hasn't changed.
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LMatrix4f top_mat;
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get_rel_mat(this, _projector, top_mat);
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if (!_rel_top_mat.almost_equal(top_mat)) {
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_rel_top_mat = top_mat;
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_computed_rel_top_mat = true;
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recompute();
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}
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}
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}
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}
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////////////////////////////////////////////////////////////////////
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// Function: ProjectionScreen::recompute_node
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// Access: Private
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// Description: Recurses over all geometry at the indicated node and
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// below, looking for GeomNodes that want to have new
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// UV's computed. When a new transform space is
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// encountered, a new relative matrix is computed.
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////////////////////////////////////////////////////////////////////
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void ProjectionScreen::
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recompute_node(Node *node, LMatrix4f &rel_mat, bool &computed_rel_mat) {
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if (node->is_of_type(GeomNode::get_class_type())) {
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recompute_geom_node(DCAST(GeomNode, node), rel_mat, computed_rel_mat);
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}
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// Now recurse on children.
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int num_children = node->get_num_children(RenderRelation::get_class_type());
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for (int i = 0; i < num_children; i++) {
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NodeRelation *arc = node->get_child(RenderRelation::get_class_type(), i);
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if (arc->has_transition(TransformTransition::get_class_type())) {
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// This arc has a transform; therefore, we must recompute the
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// relative matrix from this point.
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LMatrix4f new_rel_mat;
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bool computed_new_rel_mat = false;
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recompute_node(arc->get_child(), new_rel_mat, computed_new_rel_mat);
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} else {
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// This arc has no transform, so we can use the same transform
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// space from before.
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recompute_node(arc->get_child(), rel_mat, computed_rel_mat);
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}
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}
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}
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////////////////////////////////////////////////////////////////////
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// Function: ProjectionScreen::recompute_geom_node
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// Access: Private
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// Description: Recomputes the UV's just for the indicated GeomNode.
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////////////////////////////////////////////////////////////////////
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void ProjectionScreen::
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recompute_geom_node(GeomNode *node, LMatrix4f &rel_mat, bool &computed_rel_mat) {
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if (!computed_rel_mat) {
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// All right, time to compute the matrix.
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get_rel_mat(node, _projector, rel_mat);
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computed_rel_mat = true;
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}
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int num_geoms = node->get_num_geoms();
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for (int i = 0; i < num_geoms; i++) {
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dDrawable *drawable = node->get_geom(i);
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if (drawable->is_of_type(Geom::get_class_type())) {
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recompute_geom(DCAST(Geom, drawable), rel_mat);
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}
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}
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}
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////////////////////////////////////////////////////////////////////
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// Function: ProjectionScreen::recompute_geom
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// Access: Private
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// Description: Recomputes the UV's just for the indicated Geom.
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////////////////////////////////////////////////////////////////////
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void ProjectionScreen::
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recompute_geom(Geom *geom, const LMatrix4f &rel_mat) {
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static const LMatrix3f LensToUv
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(0.5f, 0.0f, 0.0f,
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0.0f, 0.5f, 0.0f,
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0.5f, 0.5f, 1.0f);
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PTA_TexCoordf uvs;
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PTA_ushort color_index;
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Lens *lens = _projector->get_lens();
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nassertv(lens != (Lens *)NULL);
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// Iterate through all the vertices in the Geom.
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int num_vertices = geom->get_num_vertices();
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Geom::VertexIterator vi = geom->make_vertex_iterator();
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for (int i = 0; i < num_vertices; i++) {
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const Vertexf &vert = geom->get_next_vertex(vi);
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// For each vertex, project to the film plane.
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LPoint2f film(0.0, 0.0);
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bool good = lens->project(vert * rel_mat, film);
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// Now the lens gives us coordinates in the range [-1, 1].
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// Rescale these to [0, 1].
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uvs.push_back(film * LensToUv);
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// If we have vignette color in effect, color the vertex according
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// to whether it fell in front of the lens or not.
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if (_vignette_on) {
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color_index.push_back(good ? 1 : 0);
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}
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}
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// Now set the UV's.
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geom->set_texcoords(uvs, G_PER_VERTEX);
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if (_vignette_on) {
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geom->set_colors(_colors, G_PER_VERTEX, color_index);
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}
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}
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