panda3d/panda/src/distort/projectionScreen.cxx
2001-12-12 19:49:15 +00:00

377 lines
13 KiB
C++

// Filename: projectionScreen.cxx
// Created by: drose (11Dec01)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://www.panda3d.org/license.txt .
//
// To contact the maintainers of this program write to
// panda3d@yahoogroups.com .
//
////////////////////////////////////////////////////////////////////
#include "projectionScreen.h"
#include "geomNode.h"
#include "geom.h"
#include "geomTristrip.h"
#include "renderRelation.h"
#include "transformTransition.h"
#include "get_rel_pos.h"
TypeHandle ProjectionScreen::_type_handle;
////////////////////////////////////////////////////////////////////
// Function: ProjectionScreen::Constructor
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
ProjectionScreen::
ProjectionScreen(const string &name) : NamedNode(name)
{
_vignette_on = false;
_vignette_color.set(0.0f, 0.0f, 0.0f, 1.0f);
_frame_color.set(1.0f, 1.0f, 1.0f, 1.0f);
_computed_rel_top_mat = false;
_stale = true;
}
////////////////////////////////////////////////////////////////////
// Function: ProjectionScreen::Destructor
// Access: Public, Virtual
// Description:
////////////////////////////////////////////////////////////////////
ProjectionScreen::
~ProjectionScreen() {
}
////////////////////////////////////////////////////////////////////
// Function: ProjectionScreen::Copy Constructor
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
ProjectionScreen::
ProjectionScreen(const ProjectionScreen &copy) :
NamedNode(copy),
_projector(copy._projector),
_vignette_on(copy._vignette_on),
_vignette_color(copy._vignette_color),
_frame_color(copy._frame_color)
{
_computed_rel_top_mat = false;
_stale = true;
}
////////////////////////////////////////////////////////////////////
// Function: ProjectionScreen::Copy Assignment Operator
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
void ProjectionScreen::
operator = (const ProjectionScreen &copy) {
NamedNode::operator = (copy);
_projector = copy._projector;
_vignette_on = copy._vignette_on;
_vignette_color = copy._vignette_color;
_frame_color = copy._frame_color;
}
////////////////////////////////////////////////////////////////////
// Function: ProjectionScreen::make_copy
// Access: Public, Virtual
// Description: Returns a newly-allocated Node that is a shallow copy
// of this one. It will be a different Node pointer,
// but its internal data may or may not be shared with
// that of the original Node.
////////////////////////////////////////////////////////////////////
Node *ProjectionScreen::
make_copy() const {
return new ProjectionScreen(*this);
}
////////////////////////////////////////////////////////////////////
// Function: ProjectionScreen::app_traverse
// Access: Public, Virtual
// Description: This is called by the App traversal by virtue of the
// ProjectionScreen node's being present in the scene graph.
////////////////////////////////////////////////////////////////////
void ProjectionScreen::
app_traverse(const ArcChain &) {
recompute_if_stale();
}
////////////////////////////////////////////////////////////////////
// Function: ProjectionScreen::generate_screen
// Access: Published
// Description: Synthesizes a polygon mesh based on the projection
// area of the indicated projector. This generates a
// new GeomNode and automatically parents it to the
// ProjectionScreen; the new GeomNode is also returned
// for reference.
//
// The specified projector need not be the same as the
// projector given to the ProjectionScreen with
// set_projector() (although this is often what you
// want).
//
// num_x_verts and num_y_verts specify the number of
// vertices to make in the grid across the horizontal
// and vertical dimension of the projector,
// respectively; distance represents the approximate
// distance of the screen from the lens center.
////////////////////////////////////////////////////////////////////
GeomNode *ProjectionScreen::
generate_screen(LensNode *projector, const string &screen_name,
int num_x_verts, int num_y_verts, float distance) {
nassertr(projector != (LensNode *)NULL, NULL);
nassertr(projector->get_lens() != NULL, NULL);
// First, get the relative coordinate space of the projector.
LMatrix4f rel_mat;
get_rel_mat(projector, this, rel_mat);
// Now compute all the vertices for the screen. These are arranged
// in order from left to right and bottom to top.
int num_verts = num_x_verts * num_y_verts;
Lens *lens = projector->get_lens();
float t = (distance - lens->get_near()) / (lens->get_far() - lens->get_near());
PTA_Vertexf coords;
coords.reserve(num_verts);
float x_scale = 2.0f / (num_x_verts - 1);
float y_scale = 2.0f / (num_y_verts - 1);
for (int yi = 0; yi < num_y_verts; yi++) {
for (int xi = 0; xi < num_x_verts; xi++) {
LPoint2f film = LPoint2f((float)xi * x_scale - 1.0f,
(float)yi * y_scale - 1.0f);
LPoint3f near_point, far_point;
lens->extrude(film, near_point, far_point);
LPoint3f point = near_point + t * (far_point - near_point);
point = point * rel_mat;
coords.push_back(point);
}
}
nassertr((int)coords.size() == num_verts, NULL);
// Now synthesize a triangle mesh. We run triangle strips
// horizontally across the grid.
int num_tstrips = (num_y_verts-1);
int tstrip_length = 2*(num_x_verts-1)+2;
PTA_int lengths;
PTA_ushort vindex;
// Set the lengths array. we are creating num_tstrips t-strips,
// each of which has tstrip_length vertices.
lengths.reserve(num_tstrips);
int n;
for (n = 0; n < num_tstrips; n++) {
lengths.push_back(tstrip_length);
}
nassertr((int)lengths.size() == num_tstrips, NULL);
// Now fill up the index array into the vertices. This lays out the
// order of the vertices in each t-strip.
vindex.reserve(num_tstrips * tstrip_length);
n = 0;
int ti, si;
for (ti = 1; ti < num_y_verts; ti++) {
vindex.push_back(ti * num_x_verts);
for (si = 1; si < num_x_verts; si++) {
vindex.push_back((ti - 1) * num_x_verts + (si-1));
vindex.push_back(ti * num_x_verts + si);
}
vindex.push_back((ti - 1) * num_x_verts + (num_x_verts-1));
}
nassertr((int)vindex.size() == num_tstrips * tstrip_length, NULL);
GeomTristrip *geom = new GeomTristrip;
geom->set_num_prims(num_tstrips);
geom->set_lengths(lengths);
geom->set_coords(coords, G_PER_VERTEX, vindex);
// Make it white.
PTA_Colorf colors;
colors.push_back(Colorf(1.0f, 1.0f, 1.0f, 1.0f));
geom->set_colors(colors, G_OVERALL);
// Now create a GeomNode to hold this mesh.
GeomNode *geom_node = new GeomNode(screen_name);
geom_node->add_geom(geom);
// And parent it to ourselves.
new RenderRelation(this, geom_node);
_stale = true;
return geom_node;
}
////////////////////////////////////////////////////////////////////
// Function: ProjectionScreen::recompute
// Access: Published
// Description: Recomputes all the UV's for geometry below the
// ProjectionScreen node, as if the texture were
// projected from the associated projector.
//
// This function is normally called automatically
// whenever the relevant properties change, so it should
// not normally need to be called directly by the user.
// However, it does no harm to call this if there is any
// doubt.
////////////////////////////////////////////////////////////////////
void ProjectionScreen::
recompute() {
if (_projector != (LensNode *)NULL &&
_projector->get_lens() != (Lens *)NULL) {
_colors.clear();
_colors.push_back(_vignette_color);
_colors.push_back(_frame_color);
recompute_node(this, _rel_top_mat, _computed_rel_top_mat);
// Make sure this flag is set to false for next time.
_computed_rel_top_mat = false;
_projector_lens_change = _projector->get_lens()->get_last_change();
_stale = false;
}
}
////////////////////////////////////////////////////////////////////
// Function: ProjectionScreen::recompute_if_stale
// Access: Private
// Description: Calls recompute() only if the relative transform
// between the ProjectionScreen and the projector has
// changed, or if any other relevant property has
// changed.
////////////////////////////////////////////////////////////////////
void ProjectionScreen::
recompute_if_stale() {
if (_projector != (LensNode *)NULL &&
_projector->get_lens() != (Lens *)NULL) {
UpdateSeq lens_change = _projector->get_lens()->get_last_change();
if (_stale || lens_change != _projector_lens_change) {
recompute();
} else {
// Get the relative transform to ensure it hasn't changed.
LMatrix4f top_mat;
get_rel_mat(this, _projector, top_mat);
if (!_rel_top_mat.almost_equal(top_mat)) {
_rel_top_mat = top_mat;
_computed_rel_top_mat = true;
recompute();
}
}
}
}
////////////////////////////////////////////////////////////////////
// Function: ProjectionScreen::recompute_node
// Access: Private
// Description: Recurses over all geometry at the indicated node and
// below, looking for GeomNodes that want to have new
// UV's computed. When a new transform space is
// encountered, a new relative matrix is computed.
////////////////////////////////////////////////////////////////////
void ProjectionScreen::
recompute_node(Node *node, LMatrix4f &rel_mat, bool &computed_rel_mat) {
if (node->is_of_type(GeomNode::get_class_type())) {
recompute_geom_node(DCAST(GeomNode, node), rel_mat, computed_rel_mat);
}
// Now recurse on children.
int num_children = node->get_num_children(RenderRelation::get_class_type());
for (int i = 0; i < num_children; i++) {
NodeRelation *arc = node->get_child(RenderRelation::get_class_type(), i);
if (arc->has_transition(TransformTransition::get_class_type())) {
// This arc has a transform; therefore, we must recompute the
// relative matrix from this point.
LMatrix4f new_rel_mat;
bool computed_new_rel_mat = false;
recompute_node(arc->get_child(), new_rel_mat, computed_new_rel_mat);
} else {
// This arc has no transform, so we can use the same transform
// space from before.
recompute_node(arc->get_child(), rel_mat, computed_rel_mat);
}
}
}
////////////////////////////////////////////////////////////////////
// Function: ProjectionScreen::recompute_geom_node
// Access: Private
// Description: Recomputes the UV's just for the indicated GeomNode.
////////////////////////////////////////////////////////////////////
void ProjectionScreen::
recompute_geom_node(GeomNode *node, LMatrix4f &rel_mat, bool &computed_rel_mat) {
if (!computed_rel_mat) {
// All right, time to compute the matrix.
get_rel_mat(node, _projector, rel_mat);
computed_rel_mat = true;
}
int num_geoms = node->get_num_geoms();
for (int i = 0; i < num_geoms; i++) {
dDrawable *drawable = node->get_geom(i);
if (drawable->is_of_type(Geom::get_class_type())) {
recompute_geom(DCAST(Geom, drawable), rel_mat);
}
}
}
////////////////////////////////////////////////////////////////////
// Function: ProjectionScreen::recompute_geom
// Access: Private
// Description: Recomputes the UV's just for the indicated Geom.
////////////////////////////////////////////////////////////////////
void ProjectionScreen::
recompute_geom(Geom *geom, const LMatrix4f &rel_mat) {
static const LMatrix3f LensToUv
(0.5f, 0.0f, 0.0f,
0.0f, 0.5f, 0.0f,
0.5f, 0.5f, 1.0f);
PTA_TexCoordf uvs;
PTA_ushort color_index;
Lens *lens = _projector->get_lens();
nassertv(lens != (Lens *)NULL);
// Iterate through all the vertices in the Geom.
int num_vertices = geom->get_num_vertices();
Geom::VertexIterator vi = geom->make_vertex_iterator();
for (int i = 0; i < num_vertices; i++) {
const Vertexf &vert = geom->get_next_vertex(vi);
// For each vertex, project to the film plane.
LPoint2f film(0.0, 0.0);
bool good = lens->project(vert * rel_mat, film);
// Now the lens gives us coordinates in the range [-1, 1].
// Rescale these to [0, 1].
uvs.push_back(film * LensToUv);
// If we have vignette color in effect, color the vertex according
// to whether it fell in front of the lens or not.
if (_vignette_on) {
color_index.push_back(good ? 1 : 0);
}
}
// Now set the UV's.
geom->set_texcoords(uvs, G_PER_VERTEX);
if (_vignette_on) {
geom->set_colors(_colors, G_PER_VERTEX, color_index);
}
}