panda3d/panda/src/pipeline/pipeline.cxx

438 lines
15 KiB
C++

// Filename: pipeline.cxx
// Created by: drose (21Feb02)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
#include "pipeline.h"
#include "pipelineCyclerTrueImpl.h"
#include "reMutexHolder.h"
#include "configVariableInt.h"
#include "config_pipeline.h"
Pipeline *Pipeline::_render_pipeline = (Pipeline *)NULL;
////////////////////////////////////////////////////////////////////
// Function: Pipeline::Constructor
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
Pipeline::
Pipeline(const string &name, int num_stages) :
Namable(name),
#ifdef THREADED_PIPELINE
_num_stages(num_stages),
_lock("Pipeline")
#else
_num_stages(1)
#endif
{
#ifdef THREADED_PIPELINE
// We maintain all of the cyclers in the world on one of two linked
// lists. Cyclers that are "clean", which is to say, they have the
// same value across all pipeline stages, are stored on the _clean
// list. Cyclers that are "dirty", which have different values
// across some pipeline stages, are stored instead on the _dirty
// list. Cyclers can move themselves from clean to dirty by calling
// add_dirty_cycler(), and cyclers get moved from dirty to clean
// during cycle().
// To visit each cycler once requires traversing both lists.
_clean.make_head();
_dirty.make_head();
// We also store the total count of all cyclers, clean and dirty, in
// _num_cyclers; and the count of only dirty cyclers in
// _num_dirty_cyclers.
_num_cyclers = 0;
_num_dirty_cyclers = 0;
// This flag is true only during the call to cycle().
_cycling = false;
#else
if (num_stages != 1) {
pipeline_cat.warning()
<< "Requested " << num_stages
<< " pipeline stages but multithreaded render pipelines not enabled in build.\n";
}
#endif // THREADED_PIPELINE
nassertv(num_stages >= 1);
}
////////////////////////////////////////////////////////////////////
// Function: Pipeline::Destructor
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
Pipeline::
~Pipeline() {
#ifdef THREADED_PIPELINE
nassertv(_num_cyclers == 0);
nassertv(_num_dirty_cyclers == 0);
_clean.clear_head();
_dirty.clear_head();
nassertv(!_cycling);
#endif // THREADED_PIPELINE
}
////////////////////////////////////////////////////////////////////
// Function: Pipeline::cycle
// Access: Public
// Description: Flows all the pipeline data down to the next stage.
////////////////////////////////////////////////////////////////////
void Pipeline::
cycle() {
#ifdef THREADED_PIPELINE
if (pipeline_cat.is_debug()) {
pipeline_cat.debug()
<< "Beginning the pipeline cycle\n";
}
pvector< PT(CycleData) > saved_cdatas;
saved_cdatas.reserve(_num_dirty_cyclers);
{
ReMutexHolder holder(_lock);
if (_num_stages == 1) {
// No need to cycle if there's only one stage.
nassertv(_dirty._next == &_dirty);
return;
}
nassertv(!_cycling);
_cycling = true;
// Move the dirty list to prev_dirty, for processing.
PipelineCyclerLinks prev_dirty;
prev_dirty.make_head();
prev_dirty.take_list(_dirty);
_num_dirty_cyclers = 0;
switch (_num_stages) {
case 2:
while (prev_dirty._next != &prev_dirty) {
PipelineCyclerTrueImpl *cycler = (PipelineCyclerTrueImpl *)prev_dirty._next;
cycler->remove_from_list();
ReMutexHolder holder2(cycler->_lock);
// We save the result of cycle(), so that we can defer the
// side-effects that might occur when CycleDatas destruct, at
// least until the end of this loop.
saved_cdatas.push_back(cycler->cycle_2());
if (cycler->_dirty) {
// The cycler is still dirty after cycling. Keep it on the
// dirty list for next time.
cycler->insert_before(&_dirty);
++_num_dirty_cyclers;
} else {
// The cycler is now clean. Add it back to the clean list.
cycler->insert_before(&_clean);
#ifdef DEBUG_THREADS
inc_cycler_type(_dirty_cycler_types, cycler->get_parent_type(), -1);
#endif
}
}
break;
case 3:
while (prev_dirty._next != &prev_dirty) {
PipelineCyclerTrueImpl *cycler = (PipelineCyclerTrueImpl *)prev_dirty._next;
cycler->remove_from_list();
ReMutexHolder holder2(cycler->_lock);
saved_cdatas.push_back(cycler->cycle_3());
if (cycler->_dirty) {
cycler->insert_before(&_dirty);
++_num_dirty_cyclers;
} else {
cycler->insert_before(&_clean);
#ifdef DEBUG_THREADS
inc_cycler_type(_dirty_cycler_types, cycler->get_parent_type(), -1);
#endif
}
}
break;
default:
while (prev_dirty._next != &prev_dirty) {
PipelineCyclerTrueImpl *cycler = (PipelineCyclerTrueImpl *)prev_dirty._next;
cycler->remove_from_list();
ReMutexHolder holder2(cycler->_lock);
saved_cdatas.push_back(cycler->cycle());
if (cycler->_dirty) {
cycler->insert_before(&_dirty);
++_num_dirty_cyclers;
} else {
cycler->insert_before(&_clean);
#ifdef DEBUG_THREADS
inc_cycler_type(_dirty_cycler_types, cycler->get_parent_type(), -1);
#endif
}
}
break;
}
// Now we're ready for the next frame.
prev_dirty.clear_head();
_cycling = false;
}
// And now it's safe to let the CycleData pointers in saved_cdatas
// destruct, which may cause cascading deletes, and which will in
// turn cause PipelineCyclers to remove themselves from (or add
// themselves to) the _dirty list.
saved_cdatas.clear();
if (pipeline_cat.is_debug()) {
pipeline_cat.debug()
<< "Finished the pipeline cycle\n";
}
#endif // THREADED_PIPELINE
}
////////////////////////////////////////////////////////////////////
// Function: Pipeline::set_num_stages
// Access: Public
// Description: Specifies the number of stages required for the
// pipeline.
////////////////////////////////////////////////////////////////////
void Pipeline::
set_num_stages(int num_stages) {
nassertv(num_stages >= 1);
#ifdef THREADED_PIPELINE
ReMutexHolder holder(_lock);
if (num_stages != _num_stages) {
// We need to lock every PipelineCycler object attached to this
// pipeline before we can adjust the number of stages.
PipelineCyclerLinks *links;
for (links = _clean._next; links != &_clean; links = links->_next) {
PipelineCyclerTrueImpl *cycler = (PipelineCyclerTrueImpl *)links;
cycler->_lock.acquire();
}
for (links = _dirty._next; links != &_dirty; links = links->_next) {
PipelineCyclerTrueImpl *cycler = (PipelineCyclerTrueImpl *)links;
cycler->_lock.acquire();
}
_num_stages = num_stages;
for (links = _clean._next; links != &_clean; links = links->_next) {
PipelineCyclerTrueImpl *cycler = (PipelineCyclerTrueImpl *)links;
cycler->set_num_stages(num_stages);
}
for (links = _dirty._next; links != &_dirty; links = links->_next) {
PipelineCyclerTrueImpl *cycler = (PipelineCyclerTrueImpl *)links;
cycler->set_num_stages(num_stages);
}
// Now release them all.
int count = 0;
for (links = _clean._next; links != &_clean; links = links->_next) {
PipelineCyclerTrueImpl *cycler = (PipelineCyclerTrueImpl *)links;
cycler->_lock.release();
++count;
}
for (links = _dirty._next; links != &_dirty; links = links->_next) {
PipelineCyclerTrueImpl *cycler = (PipelineCyclerTrueImpl *)links;
cycler->_lock.release();
++count;
}
nassertv(count == _num_cyclers);
}
#else // THREADED_PIPELINE
if (num_stages != 1) {
pipeline_cat.warning()
<< "Requested " << num_stages
<< " pipeline stages but multithreaded render pipelines not enabled in build.\n";
}
_num_stages = 1;
#endif // THREADED_PIPELINE
}
#ifdef THREADED_PIPELINE
////////////////////////////////////////////////////////////////////
// Function: Pipeline::add_cycler
// Access: Public
// Description: Adds the indicated cycler to the list of cyclers
// associated with the pipeline. This method only
// exists when true pipelining is configured on.
////////////////////////////////////////////////////////////////////
void Pipeline::
add_cycler(PipelineCyclerTrueImpl *cycler) {
ReMutexHolder holder(_lock);
nassertv(!cycler->_dirty);
nassertv(!_cycling);
cycler->insert_before(&_clean);
++_num_cyclers;
#ifdef DEBUG_THREADS
inc_cycler_type(_all_cycler_types, cycler->get_parent_type(), 1);
#endif
}
#endif // THREADED_PIPELINE
#ifdef THREADED_PIPELINE
////////////////////////////////////////////////////////////////////
// Function: Pipeline::add_dirty_cycler
// Access: Public
// Description: Marks the indicated cycler as "dirty", meaning it
// will need to be cycled next frame. This both adds it
// to the "dirty" set and also sets the "dirty" flag
// within the cycler. This method only exists when true
// pipelining is configured on.
////////////////////////////////////////////////////////////////////
void Pipeline::
add_dirty_cycler(PipelineCyclerTrueImpl *cycler) {
nassertv(cycler->_lock.debug_is_locked());
ReMutexHolder holder(_lock);
nassertv(_num_stages != 1);
nassertv(!_cycling);
nassertv(!cycler->_dirty);
// Remove it from the "clean" list and add it to the "dirty" list.
cycler->remove_from_list();
cycler->insert_before(&_dirty);
cycler->_dirty = true;
++_num_dirty_cyclers;
#ifdef DEBUG_THREADS
inc_cycler_type(_dirty_cycler_types, cycler->get_parent_type(), 1);
#endif
}
#endif // THREADED_PIPELINE
#ifdef THREADED_PIPELINE
////////////////////////////////////////////////////////////////////
// Function: Pipeline::remove_cycler
// Access: Public
// Description: Removes the indicated cycler from the list of cyclers
// associated with the pipeline. This method only
// exists when true pipelining is configured on.
////////////////////////////////////////////////////////////////////
void Pipeline::
remove_cycler(PipelineCyclerTrueImpl *cycler) {
nassertv(cycler->_lock.debug_is_locked());
ReMutexHolder holder(_lock);
nassertv(!_cycling);
--_num_cyclers;
cycler->remove_from_list();
#ifdef DEBUG_THREADS
inc_cycler_type(_all_cycler_types, cycler->get_parent_type(), -1);
#endif
if (cycler->_dirty) {
cycler->_dirty = false;
--_num_dirty_cyclers;
#ifdef DEBUG_THREADS
inc_cycler_type(_dirty_cycler_types, cycler->get_parent_type(), -1);
#endif
}
}
#endif // THREADED_PIPELINE
#if defined(THREADED_PIPELINE) && defined(DEBUG_THREADS)
////////////////////////////////////////////////////////////////////
// Function: Pipeline::iterate_all_cycler_types
// Access: Public
// Description: Walks through the list of all the different
// PipelineCycler types in the universe. For each one,
// calls the indicated callback function with the
// TypeHandle of the respective type (actually, the
// result of cycler::get_parent_type()) and the count of
// pipeline cyclers of that type. Mainly used for
// PStats reporting.
////////////////////////////////////////////////////////////////////
void Pipeline::
iterate_all_cycler_types(CallbackFunc *func, void *data) const {
ReMutexHolder holder(_lock);
TypeCount::const_iterator ci;
for (ci = _all_cycler_types.begin(); ci != _all_cycler_types.end(); ++ci) {
func((*ci).first, (*ci).second, data);
}
}
#endif // THREADED_PIPELINE && DEBUG_THREADS
#if defined(THREADED_PIPELINE) && defined(DEBUG_THREADS)
////////////////////////////////////////////////////////////////////
// Function: Pipeline::iterate_dirty_cycler_types
// Access: Public
// Description: Walks through the list of all the different
// PipelineCycler types, for only the dirty
// PipelineCyclers. See also
// iterate_all_cycler_types().
////////////////////////////////////////////////////////////////////
void Pipeline::
iterate_dirty_cycler_types(CallbackFunc *func, void *data) const {
ReMutexHolder holder(_lock);
TypeCount::const_iterator ci;
for (ci = _dirty_cycler_types.begin(); ci != _dirty_cycler_types.end(); ++ci) {
func((*ci).first, (*ci).second, data);
}
}
#endif // THREADED_PIPELINE && DEBUG_THREADS
////////////////////////////////////////////////////////////////////
// Function: Pipeline::make_render_pipeline
// Access: Private, Static
// Description:
////////////////////////////////////////////////////////////////////
void Pipeline::
make_render_pipeline() {
ConfigVariableInt pipeline_stages
("pipeline-stages", 1,
PRC_DESC("The initial number of stages in the render pipeline. This is "
"only meaningful if threaded pipelining is compiled into "
"Panda. In most cases, you should not set this at all anyway, "
"since the pipeline can automatically grow stages as needed, "
"but it will not remove stages automatically, and having more "
"pipeline stages than your application requires will incur "
"additional runtime overhead."));
nassertv(_render_pipeline == (Pipeline *)NULL);
_render_pipeline = new Pipeline("render", pipeline_stages);
}
#if defined(THREADED_PIPELINE) && defined(DEBUG_THREADS)
////////////////////////////////////////////////////////////////////
// Function: Pipeline::inc_cycler_type
// Access: Private, Static
// Description: Increments (or decrements, according to added) the
// value for TypeHandle in the indicated TypeCount map.
// This is used in DEBUG_THREADS mode to track the types
// of PipelineCyclers that are coming and going, mainly
// for PStats reporting.
//
// It is assumed the lock is held during this call.
////////////////////////////////////////////////////////////////////
void Pipeline::
inc_cycler_type(TypeCount &count, TypeHandle type, int addend) {
TypeCount::iterator ci = count.find(type);
if (ci == count.end()) {
ci = count.insert(TypeCount::value_type(type, 0)).first;
}
(*ci).second += addend;
nassertv((*ci).second >= 0);
}
#endif // THREADED_PIPELINE && DEBUG_THREADS