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55 lines
1.4 KiB
C++
55 lines
1.4 KiB
C++
// Filename: mayaToEgg.h
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// Created by: drose (15Feb00)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) Carnegie Mellon University. All rights reserved.
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//
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// All use of this software is subject to the terms of the revised BSD
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// license. You should have received a copy of this license along
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// with this source code in a file named "LICENSE."
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//
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////////////////////////////////////////////////////////////////////
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#ifndef MAYATOEGG_H
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#define MAYATOEGG_H
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#include "pandatoolbase.h"
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#include "somethingToEgg.h"
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#include "mayaToEggConverter.h"
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////////////////////////////////////////////////////////////////////
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// Class : MayaToEgg
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// Description :
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////////////////////////////////////////////////////////////////////
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class MayaToEgg : public SomethingToEgg {
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public:
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MayaToEgg();
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void run();
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protected:
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static bool dispatch_transform_type(const string &opt, const string &arg, void *var);
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int _verbose;
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bool _polygon_output;
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double _polygon_tolerance;
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bool _respect_maya_double_sided;
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bool _suppress_vertex_color;
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bool _keep_all_uvsets;
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bool _round_uvs;
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bool _texture_copy;
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Filename _texture_out_dir;
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bool _legacy_shader;
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MayaToEggConverter::TransformType _transform_type;
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vector_string _subroots;
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vector_string _subsets;
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vector_string _excludes;
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vector_string _ignore_sliders;
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vector_string _force_joints;
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};
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#endif
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