55 lines
1.4 KiB
C++

// Filename: mayaToEgg.h
// Created by: drose (15Feb00)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
#ifndef MAYATOEGG_H
#define MAYATOEGG_H
#include "pandatoolbase.h"
#include "somethingToEgg.h"
#include "mayaToEggConverter.h"
////////////////////////////////////////////////////////////////////
// Class : MayaToEgg
// Description :
////////////////////////////////////////////////////////////////////
class MayaToEgg : public SomethingToEgg {
public:
MayaToEgg();
void run();
protected:
static bool dispatch_transform_type(const string &opt, const string &arg, void *var);
int _verbose;
bool _polygon_output;
double _polygon_tolerance;
bool _respect_maya_double_sided;
bool _suppress_vertex_color;
bool _keep_all_uvsets;
bool _round_uvs;
bool _texture_copy;
Filename _texture_out_dir;
bool _legacy_shader;
MayaToEggConverter::TransformType _transform_type;
vector_string _subroots;
vector_string _subsets;
vector_string _excludes;
vector_string _ignore_sliders;
vector_string _force_joints;
};
#endif