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82 lines
2.1 KiB
C++
82 lines
2.1 KiB
C++
// Filename: mayaCopy.h
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// Created by: drose (10May02)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
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//
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// All use of this software is subject to the terms of the Panda 3d
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// Software license. You should have received a copy of this license
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// along with this source code; you will also find a current copy of
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// the license at http://etc.cmu.edu/panda3d/docs/license/ .
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//
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// To contact the maintainers of this program write to
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// panda3d-general@lists.sourceforge.net .
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//
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////////////////////////////////////////////////////////////////////
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#ifndef MAYACOPY_H
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#define MAYACOPY_H
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#include "pandatoolbase.h"
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#include "cvsCopy.h"
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#include "mayaApi.h"
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#include "mayaShaders.h"
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#include "dSearchPath.h"
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#include "pointerTo.h"
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#include "pset.h"
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class MayaShader;
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class MayaShaderColorDef;
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class MDagPath;
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////////////////////////////////////////////////////////////////////
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// Class : MayaCopy
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// Description : A program to copy Maya .mb files into the cvs
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// tree.
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////////////////////////////////////////////////////////////////////
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class MayaCopy : public CVSCopy {
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public:
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MayaCopy();
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void run();
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protected:
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virtual bool copy_file(const Filename &source, const Filename &dest,
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CVSSourceDirectory *dir, void *extra_data,
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bool new_file);
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virtual string filter_filename(const string &source);
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private:
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enum FileType {
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FT_maya,
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FT_texture
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};
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class ExtraData {
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public:
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FileType _type;
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MayaShader *_shader;
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};
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bool copy_maya_file(const Filename &source, const Filename &dest,
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CVSSourceDirectory *dir);
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bool extract_texture(MayaShaderColorDef &color_def, CVSSourceDirectory *dir);
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bool copy_texture(const Filename &source, const Filename &dest,
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CVSSourceDirectory *dir);
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bool collect_shaders();
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bool collect_shader_for_node(const MDagPath &dag_path);
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bool _keep_ver;
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string _replace_prefix;
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PT(MayaApi) _maya;
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MayaShaders _shaders;
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};
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#endif
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