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94 lines
2.6 KiB
C++
94 lines
2.6 KiB
C++
// Filename: shader.h
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// Created by: jyelon (01Sep05)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
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//
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// All use of this software is subject to the terms of the Panda 3d
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// Software license. You should have received a copy of this license
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// along with this source code; you will also find a current copy of
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// the license at http://etc.cmu.edu/panda3d/docs/license/ .
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//
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// To contact the maintainers of this program write to
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// panda3d-general@lists.sourceforge.net .
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//
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////////////////////////////////////////////////////////////////////
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#ifndef SHADER_H
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#define SHADER_H
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#include "pandabase.h"
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#include "typedWritableReferenceCount.h"
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#include "pointerTo.h"
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#include "dcast.h"
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class ShaderExpansion;
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////////////////////////////////////////////////////////////////////
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// Class : Shader
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// Description :
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////////////////////////////////////////////////////////////////////
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class EXPCL_PANDA Shader: public TypedWritableReferenceCount {
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PUBLISHED:
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static CPT(Shader) load(const Filename &file, int preprocessor=0);
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static CPT(Shader) load(const string &file, int preprocessor=0);
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static CPT(Shader) make(const string &body, int preprocessor=0);
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INLINE const string &get_name() const;
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INLINE const Filename &get_file() const;
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INLINE const string &get_body() const;
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INLINE int get_preprocessor() const;
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INLINE bool get_loaded() const;
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PT(ShaderExpansion) macroexpand(const RenderState *context) const;
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public:
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Shader();
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~Shader();
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private:
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string _name;
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Filename _file;
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string _body;
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bool _loaded;
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int _preprocessor;
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PT(ShaderExpansion) _fixed_expansion;
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typedef pair < Filename, int > LoadTableKey;
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typedef pair < string, int > MakeTableKey;
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typedef pmap < LoadTableKey , Shader * > LoadTable;
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typedef pmap < MakeTableKey , Shader * > MakeTable;
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static LoadTable _load_table;
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static MakeTable _make_table;
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public:
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static void register_with_read_factory();
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public:
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static TypeHandle get_class_type() {
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return _type_handle;
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}
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static void init_type() {
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TypedWritableReferenceCount::init_type();
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register_type(_type_handle, "Shader",
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TypedWritableReferenceCount::get_class_type());
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}
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virtual TypeHandle get_type() const {
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return get_class_type();
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}
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virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
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private:
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static TypeHandle _type_handle;
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};
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#include "shader.I"
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#endif // SHADER_H
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