panda3d/panda/src/pgraph/lightRampAttrib.h

103 lines
3.1 KiB
C++

// Filename: lightRampAttrib.h
// Created by: drose (04Mar02)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
//
// To contact the maintainers of this program write to
// panda3d-general@lists.sourceforge.net .
//
////////////////////////////////////////////////////////////////////
#ifndef LIGHTRAMPATTRIB_H
#define LIGHTRAMPATTRIB_H
#include "pandabase.h"
#include "renderAttrib.h"
class FactoryParams;
////////////////////////////////////////////////////////////////////
// Class : LightRampAttrib
// Description : The LightRampAttrib alters the light level reaching
// the surface of the model by applying a "ramp" function.
// Typically, this is used for cartoon lighting, in which
// case the ramp is a step-function.
//
// LightRampAttrib is relevant only when lighting and
// shader generation are both enabled. Otherwise, it has
// no effect. The light ramp only affects the diffuse
// contribution. Ambient light is not ramped.
//
////////////////////////////////////////////////////////////////////
class EXPCL_PANDA_PGRAPH LightRampAttrib : public RenderAttrib {
private:
INLINE LightRampAttrib();
PUBLISHED:
enum LightRampMode {
LRT_identity,
LRT_single_threshold,
LRT_double_threshold,
};
static CPT(RenderAttrib) make_identity();
static CPT(RenderAttrib) make_single_threshold(float thresh0, float lev0);
static CPT(RenderAttrib) make_double_threshold(float thresh0, float lev0, float thresh1, float lev1);
INLINE LightRampMode get_mode() const;
INLINE float get_level(int n) const;
INLINE float get_threshold(int n) const;
public:
virtual void output(ostream &out) const;
virtual void store_into_slot(AttribSlots *slots) const;
protected:
virtual int compare_to_impl(const RenderAttrib *other) const;
virtual RenderAttrib *make_default_impl() const;
private:
LightRampMode _mode;
float _level[2];
float _threshold[2];
static CPT(RenderAttrib) LightRampAttrib::_identity;
public:
static void register_with_read_factory();
virtual void write_datagram(BamWriter *manager, Datagram &dg);
protected:
static TypedWritable *make_from_bam(const FactoryParams &params);
void fillin(DatagramIterator &scan, BamReader *manager);
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
RenderAttrib::init_type();
register_type(_type_handle, "LightRampAttrib",
RenderAttrib::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
};
#include "lightRampAttrib.I"
#endif