panda3d/panda/src/pstatclient/pStatClient.h
2004-12-23 19:10:35 +00:00

193 lines
5.9 KiB
C++

// Filename: pStatClient.h
// Created by: drose (09Jul00)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
//
// To contact the maintainers of this program write to
// panda3d-general@lists.sourceforge.net .
//
////////////////////////////////////////////////////////////////////
#ifndef PSTATCLIENT_H
#define PSTATCLIENT_H
#include "pandabase.h"
#include "pStatFrameData.h"
#include "pStatClientImpl.h"
#include "luse.h"
#include "pmap.h"
class PStatCollector;
class PStatCollectorDef;
class PStatThread;
////////////////////////////////////////////////////////////////////
// Class : PStatClient
// Description : Manages the communications to report statistics via a
// network connection to a remote PStatServer.
//
// Normally, there is only one PStatClient in the world,
// although it is possible to have multiple PStatClients
// if extraordinary circumstances require in. Since
// each PStatCollector registers itself with the
// PStatClient when it is created, having multiple
// PStatClients requires special care when constructing
// the various PStatCollectors.
//
// If DO_PSTATS is not defined, we don't want to use
// stats at all. This class is therefore defined as a
// stub class.
////////////////////////////////////////////////////////////////////
#ifdef DO_PSTATS
class EXPCL_PANDA PStatClient : public ConnectionManager {
public:
PStatClient();
~PStatClient();
PUBLISHED:
INLINE void set_client_name(const string &name);
INLINE string get_client_name() const;
INLINE void set_max_rate(float rate);
INLINE float get_max_rate() const;
INLINE int get_num_collectors() const;
PStatCollector get_collector(int index) const;
const PStatCollectorDef &get_collector_def(int index) const;
string get_collector_name(int index) const;
string get_collector_fullname(int index) const;
INLINE int get_num_threads() const;
PStatThread get_thread(int index) const;
INLINE string get_thread_name(int index) const;
PStatThread get_main_thread() const;
INLINE const ClockObject &get_clock() const;
INLINE static bool connect(const string &hostname = string(), int port = -1);
INLINE static void disconnect();
INLINE static bool is_connected();
INLINE static void resume_after_pause();
static void main_tick();
void client_main_tick();
INLINE bool client_connect(string hostname, int port);
void client_disconnect();
INLINE bool client_is_connected() const;
INLINE void client_resume_after_pause();
static PStatClient *get_global_pstats();
private:
INLINE bool has_impl() const;
INLINE PStatClientImpl *get_impl();
INLINE const PStatClientImpl *get_impl() const;
PStatCollector make_collector_with_relname(int parent_index, string relname);
PStatCollector make_collector_with_name(int parent_index, const string &name);
PStatThread make_thread(const string &name);
bool is_active(int collector_index, int thread_index) const;
bool is_started(int collector_index, int thread_index) const;
void start(int collector_index, int thread_index);
void start(int collector_index, int thread_index, float as_of);
void stop(int collector_index, int thread_index);
void stop(int collector_index, int thread_index, float as_of);
void clear_level(int collector_index, int thread_index);
void set_level(int collector_index, int thread_index, float level);
void add_level(int collector_index, int thread_index, float increment);
float get_level(int collector_index, int thread_index) const;
// Not a phash_map, so the threads remain sorted by name.
typedef pmap<string, int> ThingsByName;
ThingsByName _threads_by_name;
// This is for the data that is per-collector, per-thread. A vector
// of these is stored in each Collector object, below, indexed by
// thread index.
class PerThreadData {
public:
PerThreadData();
bool _has_level;
float _level;
int _nested_count;
};
typedef pvector<PerThreadData> PerThread;
// This is where the meat of the Collector data is stored. (All the
// stuff in PStatCollector and PStatCollectorDef is just fluff.)
class Collector {
public:
PStatCollectorDef *_def;
ThingsByName _children;
PerThread _per_thread;
};
typedef pvector<Collector> Collectors;
Collectors _collectors;
// This defines a single thread, i.e. a separate chain of execution,
// independent of all other threads. Timing and level data are
// maintained separately for each thread.
class Thread {
public:
string _name;
PStatFrameData _frame_data;
bool _is_active;
int _frame_number;
float _next_packet;
};
typedef pvector<Thread> Threads;
Threads _threads;
PStatClientImpl *_impl;
static PStatCollector _total_size_pcollector;
static PStatCollector _cpp_size_pcollector;
static PStatCollector _interpreter_size_pcollector;
static PStatCollector _pstats_pcollector;
static PStatClient *_global_pstats;
friend class PStatCollector;
friend class PStatThread;
friend class PStatClientImpl;
};
#include "pStatClient.I"
#else // DO_PSTATS
class EXPCL_PANDA PStatClient {
public:
PStatClient() { }
~PStatClient() { }
PUBLISHED:
INLINE static bool connect(const string & = string(), int = -1) { return false; }
INLINE static void disconnect() { }
INLINE static bool is_connected() { return false; }
INLINE static void resume_after_pause() { }
static void main_tick() { }
};
#endif // DO_PSTATS
#endif