panda3d/panda/src/glstuff/glGraphicsBuffer_src.cxx
2011-10-04 18:05:08 +00:00

1210 lines
42 KiB
C++

// Filename: glGraphicsBuffer_src.cxx
// Created by: jyelon (15Jan06)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
TypeHandle CLP(GraphicsBuffer)::_type_handle;
////////////////////////////////////////////////////////////////////
// Function: glGraphicsBuffer::Constructor
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
CLP(GraphicsBuffer)::
CLP(GraphicsBuffer)(GraphicsEngine *engine, GraphicsPipe *pipe,
const string &name,
const FrameBufferProperties &fb_prop,
const WindowProperties &win_prop,
int flags,
GraphicsStateGuardian *gsg,
GraphicsOutput *host) :
GraphicsBuffer(engine, pipe, name, fb_prop, win_prop, flags, gsg, host)
{
CLP(GraphicsStateGuardian) *glgsg;
// A FBO doesn't have a back buffer.
_draw_buffer_type = RenderBuffer::T_front;
_screenshot_buffer_type = RenderBuffer::T_front;
// Initialize these.
_fbo = 0;
_fbo_multisample = 0;
_initial_clear = true;
DCAST_INTO_V(glgsg, _gsg);
if (glgsg->get_supports_framebuffer_multisample() && glgsg->get_supports_framebuffer_blit()) {
_requested_multisamples = fb_prop.get_multisamples();
} else {
_requested_multisamples = 0;
}
if (glgsg->get_supports_framebuffer_multisample_coverage_nv() && glgsg->get_supports_framebuffer_blit()) {
_requested_coverage_samples = fb_prop.get_coverage_samples();
// Note: Only 4 and 8 actual samples are supported by the extension, with 8 or 16 coverage samples.
if ((_requested_coverage_samples <= 8) && (_requested_coverage_samples > 0)) {
_requested_multisamples = 4;
_requested_coverage_samples = 8;
} else if (_requested_coverage_samples > 8) {
if (_requested_multisamples < 8) {
_requested_multisamples = 4;
} else {
_requested_multisamples = 8;
}
_requested_coverage_samples = 16;
}
} else {
_requested_coverage_samples = 0;
}
if (_requested_multisamples > glgsg->_max_fb_samples) {
_requested_multisamples = glgsg->_max_fb_samples;
}
_rb_size_x = 0;
_rb_size_y = 0;
_cube_face_active = 0;
for (int i=0; i<RTP_COUNT; i++) {
_rb[i] = 0;
_tex[i] = 0;
_rbm[i] = 0;
}
for (int f = 0; f < 6; f++) {
_cubemap_fbo [f] = 0;
}
_shared_depth_buffer = 0;
}
////////////////////////////////////////////////////////////////////
// Function: glGraphicsBuffer::Destructor
// Access: Public, Virtual
// Description:
////////////////////////////////////////////////////////////////////
CLP(GraphicsBuffer)::
~CLP(GraphicsBuffer)() {
// unshare shared depth buffer if any
this->unshare_depth_buffer();
// unshare all buffers that are sharing this object's depth buffer
{
CLP(GraphicsBuffer) *graphics_buffer;
list <CLP(GraphicsBuffer) *>::iterator graphics_buffer_iterator;
graphics_buffer_iterator = _shared_depth_buffer_list.begin( );
while (graphics_buffer_iterator != _shared_depth_buffer_list.end( )) {
graphics_buffer = (*graphics_buffer_iterator);
if (graphics_buffer) {
// this call removes the entry from the list
graphics_buffer -> unshare_depth_buffer();
}
graphics_buffer_iterator = _shared_depth_buffer_list.begin( );
}
}
}
////////////////////////////////////////////////////////////////////
// Function: glGraphicsBuffer::begin_frame
// Access: Public, Virtual
// Description: This function will be called within the draw thread
// before beginning rendering for a given frame. It
// should do whatever setup is required, and return true
// if the frame should be rendered, or false if it
// should be skipped.
////////////////////////////////////////////////////////////////////
bool CLP(GraphicsBuffer)::
begin_frame(FrameMode mode, Thread *current_thread) {
begin_frame_spam(mode);
check_host_valid();
if (!_is_valid) {
if (GLCAT.is_debug()) {
GLCAT.debug()
<< get_name() << " is not valid\n";
}
return false;
}
if (!_host->begin_frame(FM_parasite, current_thread)) {
if (GLCAT.is_debug()) {
GLCAT.debug()
<< get_name() << "'s host is not ready\n";
}
return false;
}
// Figure out the desired size of the buffer.
if (mode == FM_render) {
rebuild_bitplanes();
clear_cube_map_selection();
if (!check_fbo()) {
if (GLCAT.is_debug()) {
GLCAT.debug()
<< get_name() << " check_fbo() returns false\n";
}
return false;
}
}
_gsg->set_current_properties(&get_fb_properties());
report_my_gl_errors();
return true;
}
////////////////////////////////////////////////////////////////////
// Function: glGraphicsBuffer::check_fbo
// Access: Private
// Description: Calls 'glCheckFramebufferStatus'. On error,
// prints out an appropriate error message and unbinds
// the fbo. Returns true for OK or false for error.
////////////////////////////////////////////////////////////////////
bool CLP(GraphicsBuffer)::
check_fbo() {
CLP(GraphicsStateGuardian) *glgsg;
DCAST_INTO_R(glgsg, _gsg, false);
GLenum status = glgsg->_glCheckFramebufferStatus(GL_FRAMEBUFFER_EXT);
if (status != GL_FRAMEBUFFER_COMPLETE_EXT) {
GLCAT.error() << "EXT_framebuffer_object reports non-framebuffer-completeness:\n";
switch(status) {
case GL_FRAMEBUFFER_UNSUPPORTED_EXT:
GLCAT.error() << "FRAMEBUFFER_UNSUPPORTED_EXT"; break;
case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT:
GLCAT.error() << "FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT"; break;
case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT:
GLCAT.error() << "FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT"; break;
case GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT:
GLCAT.error() << "FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT"; break;
#ifndef OPENGLES_2
case GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT:
GLCAT.error() << "FRAMEBUFFER_INCOMPLETE_FORMATS_EXT"; break;
#endif
#ifndef OPENGLES
case GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT:
GLCAT.error() << "FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT"; break;
case GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT:
GLCAT.error() << "FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT"; break;
case GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT:
GLCAT.error() << "FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT"; break;
#endif
default:
GLCAT.error() << "UNKNOWN PROBLEM " << status; break;
}
GLCAT.error(false) << " for " << get_name() << "\n";
glgsg->bind_fbo(0);
report_my_gl_errors();
return false;
}
report_my_gl_errors();
return true;
}
////////////////////////////////////////////////////////////////////
// Function: glGraphicsBuffer::rebuild_bitplanes
// Access: Public, Virtual
// Description: This function will be called within the draw thread
// to allocate/reallocate the fbo and all the associated
// renderbuffers, just before rendering a frame.
////////////////////////////////////////////////////////////////////
void CLP(GraphicsBuffer)::
rebuild_bitplanes() {
check_host_valid();
if (_gsg == 0) {
return;
}
CLP(GraphicsStateGuardian) *glgsg;
DCAST_INTO_V(glgsg, _gsg);
// Bind the FBO
Texture *tex = get_texture(0);
if (tex == 0) {
return;
}
if (tex->get_texture_type() != Texture::TT_cube_map) {
if (_fbo == 0) {
glgsg->_glGenFramebuffers(1, &_fbo);
if (_fbo == 0) {
report_my_gl_errors();
return;
}
}
glgsg->bind_fbo(_fbo);
// Calculate bitplane size. This can be larger than the buffer.
if (_creation_flags & GraphicsPipe::BF_size_track_host) {
if ((_host->get_x_size() != _x_size)||
(_host->get_y_size() != _y_size)) {
set_size_and_recalc(_host->get_x_size(),
_host->get_y_size());
}
}
int bitplane_x = _x_size;
int bitplane_y = _y_size;
if (Texture::get_textures_power_2() != ATS_none) {
bitplane_x = Texture::up_to_power_2(bitplane_x);
bitplane_y = Texture::up_to_power_2(bitplane_y);
}
bool rb_resize = false;
if ((bitplane_x != _rb_size_x)||
(bitplane_y != _rb_size_y)) {
_rb_size_x = bitplane_x;
_rb_size_y = bitplane_y;
rb_resize = true;
}
// These variables indicate what should be bound to each bitplane.
Texture *attach[RTP_COUNT];
attach[RTP_color] = 0;
attach[RTP_depth] = 0;
attach[RTP_depth_stencil] = 0;
for (int i=0; i<_fb_properties.get_aux_rgba(); i++) {
attach[RTP_aux_rgba_0+i] = 0;
}
for (int i=0; i<_fb_properties.get_aux_hrgba(); i++) {
attach[RTP_aux_hrgba_0+i] = 0;
}
for (int i=0; i<_fb_properties.get_aux_float(); i++) {
attach[RTP_aux_float_0+i] = 0;
}
// Sort the textures list into appropriate slots.
{
CDLockedReader cdata(_cycler);
for (size_t i = 0; i != cdata->_textures.size(); ++i) {
const RenderTexture &rt = cdata->_textures[i];
RenderTextureMode rtm_mode = rt._rtm_mode;
if (rtm_mode != RTM_bind_or_copy) {
continue;
}
Texture *tex = rt._texture;
RenderTexturePlane plane = rt._plane;
// If it's a not a 2D texture or a cube map, punt it.
if ((tex->get_texture_type() != Texture::TT_2d_texture)&&
(tex->get_texture_type() != Texture::TT_cube_map)) {
CDWriter cdataw(_cycler, cdata, false);
nassertv(cdata->_textures.size() == cdataw->_textures.size());
cdataw->_textures[i]._rtm_mode = RTM_copy_texture;
continue;
}
// If I can't find an appropriate slot, or if there's
// already a texture bound to this slot, then punt
// this texture.
if (attach[plane]) {
CDWriter cdataw(_cycler, cdata, false);
nassertv(cdata->_textures.size() == cdataw->_textures.size());
cdataw->_textures[i]._rtm_mode = RTM_copy_texture;
continue;
}
// Assign the texture to this slot.
attach[plane] = tex;
}
}
// Having both a depth texture and a depth_stencil texture is invalid: depth_stencil implies
// depth, and we can't bind them both. Detect that case, normalize it, and complain.
if (( attach[RTP_depth] != NULL ) && ( attach[RTP_depth_stencil] != NULL )) {
attach[RTP_depth] = NULL;
GLCAT.warning() << "Attempt to bind both Depth and DepthStencil bitplanes.\n";
}
// For all slots, update the slot.
bind_slot(rb_resize, attach, RTP_depth_stencil, GL_DEPTH_ATTACHMENT_EXT);
bind_slot(rb_resize, attach, RTP_depth, GL_DEPTH_ATTACHMENT_EXT);
bind_slot(rb_resize, attach, RTP_color, GL_COLOR_ATTACHMENT0_EXT);
#ifndef OPENGLES
int next = GL_COLOR_ATTACHMENT1_EXT;
for (int i=0; i<_fb_properties.get_aux_rgba(); i++) {
bind_slot(rb_resize, attach, (RenderTexturePlane)(RTP_aux_rgba_0+i), next);
next += 1;
}
for (int i=0; i<_fb_properties.get_aux_hrgba(); i++) {
bind_slot(rb_resize, attach, (RenderTexturePlane)(RTP_aux_hrgba_0+i), next);
next += 1;
}
for (int i=0; i<_fb_properties.get_aux_float(); i++) {
bind_slot(rb_resize, attach, (RenderTexturePlane)(RTP_aux_float_0+i), next);
next += 1;
}
// Setup any required multisample buffers.
if (_requested_multisamples) {
if (_fbo_multisample == 0) {
glgsg->_glGenFramebuffers(1, &_fbo_multisample);
}
glgsg->bind_fbo(_fbo_multisample);
bind_slot_multisample(rb_resize, attach, RTP_depth, GL_DEPTH_ATTACHMENT_EXT);
bind_slot_multisample(rb_resize, attach, RTP_color, GL_COLOR_ATTACHMENT0_EXT);
int next = GL_COLOR_ATTACHMENT1_EXT;
for (int i=0; i<_fb_properties.get_aux_rgba(); i++) {
bind_slot_multisample(rb_resize, attach, (RenderTexturePlane)(RTP_aux_rgba_0+i), next);
next += 1;
}
for (int i=0; i<_fb_properties.get_aux_hrgba(); i++) {
bind_slot_multisample(rb_resize, attach, (RenderTexturePlane)(RTP_aux_hrgba_0+i), next);
next += 1;
}
for (int i=0; i<_fb_properties.get_aux_float(); i++) {
bind_slot_multisample(rb_resize, attach, (RenderTexturePlane)(RTP_aux_float_0+i), next);
next += 1;
}
glEnable(GL_MULTISAMPLE);
} else {
glDisable(GL_MULTISAMPLE);
}
#endif // OPENGLES
} else {
// make an FBO for each cubemap face
int update;
update = false;
for (int f = 0; f < 6; f++) {
if (_cubemap_fbo [f] == 0) {
glgsg->_glGenFramebuffers(1, &_cubemap_fbo [f]);
update = true;
if (_cubemap_fbo [f] == 0) {
report_my_gl_errors();
return;
}
}
}
if (update) {
int color_attachment = GL_COLOR_ATTACHMENT0_EXT;
for (int i=0; i<count_textures(); i++) {
// Do we really need the following lines?
// Uncommenting them seems to break stuff.
//if (get_rtm_mode(i) != RTM_bind_or_copy) {
// continue;
//}
Texture *tex = get_texture(i);
TextureContext *tc = tex->prepare_now(0, glgsg->get_prepared_objects(), glgsg);
nassertv(tc != (TextureContext *)NULL);
CLP(TextureContext) *gtc = DCAST(CLP(TextureContext), tc);
glgsg->update_texture(tc, true);
RenderTexturePlane plane = get_texture_plane(i);
switch (plane) {
case RTP_depth:
case RTP_depth_stencil:
for (int f = 0; f < 6; f++) {
glgsg->bind_fbo(_cubemap_fbo [f]);
glgsg->_glFramebufferTexture2D(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT,
GL_TEXTURE_CUBE_MAP_POSITIVE_X + f,
gtc->_index, 0);
}
break;
case RTP_color:
case RTP_aux_rgba_0:
case RTP_aux_rgba_1:
case RTP_aux_rgba_2:
case RTP_aux_rgba_3:
case RTP_aux_hrgba_0:
case RTP_aux_hrgba_1:
case RTP_aux_hrgba_2:
case RTP_aux_hrgba_3:
case RTP_aux_float_0:
case RTP_aux_float_1:
case RTP_aux_float_2:
case RTP_aux_float_3:
for (int f = 0; f < 6; f++) {
glgsg->bind_fbo(_cubemap_fbo [f]);
glgsg->_glFramebufferTexture2D(GL_FRAMEBUFFER_EXT, color_attachment,
GL_TEXTURE_CUBE_MAP_POSITIVE_X + f,
gtc->_index, 0);
}
color_attachment++;
break;
default:
break;
}
}
}
glgsg->bind_fbo(_cubemap_fbo [0]);
}
// Clear if the fbo was just created, regardless of the clear settings per frame.
if (_initial_clear) {
glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
_initial_clear = false;
}
#ifndef OPENGLES
if ((_fb_properties.get_rgb_color() > 0) ||
(_fb_properties.get_aux_hrgba() > 0)) {
glDrawBuffer(GL_COLOR_ATTACHMENT0_EXT);
glReadBuffer(GL_COLOR_ATTACHMENT0_EXT);
} else {
glDrawBuffer(GL_NONE);
glReadBuffer(GL_NONE);
}
#endif
_cube_face_active = 0;
report_my_gl_errors();
}
////////////////////////////////////////////////////////////////////
// Function: glGraphicsBuffer::bind_slot
// Access: Private
// Description: Attaches either a texture or a renderbuffer to the
// specified bitplane.
////////////////////////////////////////////////////////////////////
void CLP(GraphicsBuffer)::
bind_slot(bool rb_resize, Texture **attach, RenderTexturePlane slot, GLenum attachpoint) {
CLP(GraphicsStateGuardian) *glgsg;
DCAST_INTO_V(glgsg, _gsg);
#ifdef OPENGLES
GLuint glFormat = GL_RGBA4;
#else
GLuint glFormat = GL_RGBA;
switch (slot) {
case RTP_aux_rgba_0:
case RTP_aux_rgba_1:
case RTP_aux_rgba_2:
case RTP_aux_rgba_3:
glFormat = GL_RGBA;
break;
case RTP_aux_hrgba_0:
case RTP_aux_hrgba_1:
case RTP_aux_hrgba_2:
case RTP_aux_hrgba_3:
glFormat = GL_RGBA16F_ARB;
break;
};
#endif
Texture *tex = attach[slot];
if (tex) {
// If the texture is already bound to the slot, and it's
// the right size, then no update of this slot is needed.
if ((_tex[slot] == tex)&&
(tex->get_x_size() == _rb_size_x)&&
(tex->get_y_size() == _rb_size_y)) {
tex->set_pad_size(_rb_size_x - _x_size, _rb_size_y - _y_size);
return;
}
// Bind the texture to the slot.
tex->set_x_size(_rb_size_x);
tex->set_y_size(_rb_size_y);
tex->set_pad_size(_rb_size_x - _x_size, _rb_size_y - _y_size);
_use_depth_stencil = false;
if (attachpoint == GL_DEPTH_ATTACHMENT_EXT) {
if ( _gsg->get_supports_depth_stencil() && tex->get_format() == Texture::F_depth_stencil ) {
tex->set_component_type(Texture::T_unsigned_int_24_8);
_use_depth_stencil = true;
}
TextureContext *tc = tex->prepare_now(0, glgsg->get_prepared_objects(), glgsg);
nassertv(tc != (TextureContext *)NULL);
CLP(TextureContext) *gtc = DCAST(CLP(TextureContext), tc);
glgsg->update_texture(tc, true);
#ifndef OPENGLES
GLclampf priority = 1.0f;
glPrioritizeTextures(1, &gtc->_index, &priority);
#endif
if (tex->get_texture_type() == Texture::TT_2d_texture) {
glgsg->_glFramebufferTexture2D(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT,
GL_TEXTURE_2D, gtc->_index, 0);
} else {
glgsg->_glFramebufferTexture2D(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT,
GL_TEXTURE_CUBE_MAP_POSITIVE_X,
gtc->_index, 0);
}
if (_use_depth_stencil) {
if (tex->get_texture_type() == Texture::TT_2d_texture) {
glgsg->_glFramebufferTexture2D(GL_FRAMEBUFFER_EXT, GL_STENCIL_ATTACHMENT_EXT,
GL_TEXTURE_2D, gtc->_index, 0);
} else {
glgsg->_glFramebufferTexture2D(GL_FRAMEBUFFER_EXT, GL_STENCIL_ATTACHMENT_EXT,
GL_TEXTURE_CUBE_MAP_POSITIVE_X,
gtc->_index, 0);
}
}
} else {
#ifdef OPENGLES
tex->set_format(Texture::F_rgba4);
#else
if (glFormat == GL_RGBA16F_ARB) {
tex->set_format(Texture::F_rgba16);
} else {
tex->set_format(Texture::F_rgba);
}
#endif
TextureContext *tc = tex->prepare_now(0, glgsg->get_prepared_objects(), glgsg);
nassertv(tc != (TextureContext *)NULL);
CLP(TextureContext) *gtc = DCAST(CLP(TextureContext), tc);
#ifndef OPENGLES
GLclampf priority = 1.0f;
glPrioritizeTextures(1, &gtc->_index, &priority);
#endif
glgsg->update_texture(tc, true);
if (tex->get_texture_type() == Texture::TT_2d_texture) {
glgsg->_glFramebufferTexture2D(GL_FRAMEBUFFER_EXT, attachpoint,
GL_TEXTURE_2D, gtc->_index, 0);
} else {
glgsg->_glFramebufferTexture2D(GL_FRAMEBUFFER_EXT, attachpoint,
GL_TEXTURE_CUBE_MAP_POSITIVE_X,
gtc->_index, 0);
}
}
_tex[slot] = tex;
// If there was a renderbuffer bound to this slot, delete it.
if (_rb[slot] != 0) {
glgsg->_glDeleteRenderbuffers(1, &(_rb[slot]));
_rb[slot] = 0;
}
} else {
// Disconnect from any texture that was previously bound to this slot.
_tex[slot] = 0;
// If a renderbuffer is already attached to the slot, and it's
// the right size, then no update of this slot is needed.
if (_shared_depth_buffer == 0 && (_rb[slot] != 0)&&(!rb_resize)) {
return;
}
#ifndef OPENGLES_2
// Check for the tricky case of a depth_stencil buffer:
// If we think we need one, but we have a texture bound in the depth slot,
// then we DON'T want to create a depth_stencil buffer here (because depth is
// a subset of depth_stencil).
if (( slot == RTP_depth_stencil ) && ( _gsg->get_supports_depth_stencil() != false ) &&
( attach[RTP_depth] != NULL )) {
return;
}
#endif
// If there's no renderbuffer for this slot, create one.
if (_rb[slot] == 0) {
glgsg->_glGenRenderbuffers(1, &(_rb[slot]));
}
// Allocate and bind the renderbuffer.
glgsg->_glBindRenderbuffer(GL_RENDERBUFFER_EXT, _rb[slot]);
if (attachpoint == GL_DEPTH_ATTACHMENT_EXT) {
#ifndef OPENGLES_2
if ( _gsg->get_supports_depth_stencil() != false ) {
if ( slot == RTP_depth_stencil ) {
glgsg->_glRenderbufferStorage(GL_RENDERBUFFER_EXT, GL_DEPTH_STENCIL_EXT,
_rb_size_x, _rb_size_y);
glgsg->_glBindRenderbuffer(GL_RENDERBUFFER_EXT, 0);
GLuint rb;
rb = _rb[slot];
if (_shared_depth_buffer) {
rb = _shared_depth_buffer -> _rb[slot];
}
glgsg->_glFramebufferRenderbuffer(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT,
GL_RENDERBUFFER_EXT, rb);
glgsg->_glFramebufferRenderbuffer(GL_FRAMEBUFFER_EXT, GL_STENCIL_ATTACHMENT_EXT,
GL_RENDERBUFFER_EXT, rb);
return;
} else if ( slot == RTP_depth ) {
// This is the uber-tricky case, where we DON'T want to bind a depth buffer
// if there's already any form of depth_stencil buffer bound (because depth_stencil
// is a superset that includes depth).
if (( _rb[RTP_depth_stencil] != 0 ) || ( attach[RTP_depth_stencil] != NULL )) {
return;
}
}
}
// We'll bail out before here if we set a depth_stencil buffer, or figure out that we're
// GOING to set a depth_stencil buffer.
//
// If we get here, we're using the simple fallback case.
#endif
#ifdef OPENGLES
glgsg->_glRenderbufferStorage(GL_RENDERBUFFER_EXT, GL_DEPTH_COMPONENT16,
_rb_size_x, _rb_size_y);
#else
glgsg->_glRenderbufferStorage(GL_RENDERBUFFER_EXT, GL_DEPTH_COMPONENT,
_rb_size_x, _rb_size_y);
#endif
glgsg->_glBindRenderbuffer(GL_RENDERBUFFER_EXT, 0);
GLuint rb;
rb = _rb[slot];
if (_shared_depth_buffer) {
rb = _shared_depth_buffer -> _rb[slot];
}
glgsg->_glFramebufferRenderbuffer(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT,
GL_RENDERBUFFER_EXT, rb);
} else {
glgsg->_glRenderbufferStorage(GL_RENDERBUFFER_EXT, glFormat,
_rb_size_x, _rb_size_y);
glgsg->_glBindRenderbuffer(GL_RENDERBUFFER_EXT, 0);
glgsg->_glFramebufferRenderbuffer(GL_FRAMEBUFFER_EXT, attachpoint,
GL_RENDERBUFFER_EXT, _rb[slot]);
}
}
}
////////////////////////////////////////////////////////////////////
// Function: glGraphicsBuffer::bind_slot_multisample
// Access: Private
// Description: Attaches incoming Texture or renderbuffer to the
// required bitplanes for the 2 FBOs comprising a
// multisample graphics buffer.
////////////////////////////////////////////////////////////////////
void CLP(GraphicsBuffer)::
bind_slot_multisample(bool rb_resize, Texture **attach, RenderTexturePlane slot, GLenum attachpoint) {
CLP(GraphicsStateGuardian) *glgsg;
DCAST_INTO_V(glgsg, _gsg);
if ((_rbm[slot] != 0)&&(!rb_resize)) {
return;
}
if (_rbm[slot] != 0) {
glgsg->_glDeleteRenderbuffers(1, &(_rbm[slot]));
_rbm[slot] = 0;
}
glgsg->_glBindFramebuffer(GL_FRAMEBUFFER_EXT, _fbo_multisample);
glgsg->_glGenRenderbuffers(1, &(_rbm[slot]));
// Allocate and bind the renderbuffer.
Texture *tex = attach[slot]; // If there is a texture map, use it's format as needed.
if (attachpoint == GL_DEPTH_ATTACHMENT_EXT) {
#ifndef OPENGLES_2
if (_gsg->get_supports_depth_stencil() && _use_depth_stencil) {
glgsg->_glBindRenderbuffer(GL_RENDERBUFFER_EXT, _rbm[slot]);
if (_requested_coverage_samples) {
glgsg->_glRenderbufferStorageMultisampleCoverage(GL_RENDERBUFFER_EXT, _requested_coverage_samples,
_requested_multisamples, GL_DEPTH_STENCIL_EXT,
_rb_size_x, _rb_size_y);
} else {
glgsg->_glRenderbufferStorageMultisample(GL_RENDERBUFFER_EXT, _requested_multisamples, GL_DEPTH_STENCIL_EXT,
_rb_size_x, _rb_size_y);
}
#ifndef OPENGLES
GLint givenSamples = -1;
glgsg->_glGetRenderbufferParameteriv(GL_RENDERBUFFER_EXT, GL_RENDERBUFFER_SAMPLES_EXT, &givenSamples);
#endif
glgsg->_glBindRenderbuffer(GL_RENDERBUFFER_EXT, 0);
glgsg->_glFramebufferRenderbuffer(GL_DRAW_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT,
GL_RENDERBUFFER_EXT, _rbm[slot]);
glgsg->_glFramebufferRenderbuffer(GL_DRAW_FRAMEBUFFER_EXT, GL_STENCIL_ATTACHMENT_EXT,
GL_RENDERBUFFER_EXT, _rbm[slot]);
} else {
#endif
glgsg->_glBindRenderbuffer(GL_RENDERBUFFER_EXT, _rbm[slot]);
GLuint format = GL_DEPTH_COMPONENT;
if (tex) {
if (tex->get_format() == Texture::F_depth_component16)
format = GL_DEPTH_COMPONENT16;
if (tex->get_format() == Texture::F_depth_component24)
format = GL_DEPTH_COMPONENT24;
if (tex->get_format() == Texture::F_depth_component32)
format = GL_DEPTH_COMPONENT32;
}
if (_requested_coverage_samples) {
glgsg->_glRenderbufferStorageMultisampleCoverage(GL_RENDERBUFFER_EXT, _requested_coverage_samples,
_requested_multisamples, format,
_rb_size_x, _rb_size_y);
} else {
glgsg->_glRenderbufferStorageMultisample(GL_RENDERBUFFER_EXT, _requested_multisamples, format,
_rb_size_x, _rb_size_y);
#ifndef OPENGLES_2
}
#endif
#ifndef OPENGLES
GLint givenSamples = -1;
glgsg->_glGetRenderbufferParameteriv(GL_RENDERBUFFER_EXT, GL_RENDERBUFFER_SAMPLES_EXT, &givenSamples);
#endif
glgsg->_glBindRenderbuffer(GL_RENDERBUFFER_EXT, 0);
glgsg->_glFramebufferRenderbuffer(GL_DRAW_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT,
GL_RENDERBUFFER_EXT, _rbm[slot]);
}
} else {
Texture *Tex = attach[slot];
GLuint glFormat = GL_RGBA;
#ifndef OPENGLES
switch (slot) {
case RTP_aux_rgba_0:
case RTP_aux_rgba_1:
case RTP_aux_rgba_2:
case RTP_aux_rgba_3:
glFormat = GL_RGBA;
break;
case RTP_aux_hrgba_0:
case RTP_aux_hrgba_1:
case RTP_aux_hrgba_2:
case RTP_aux_hrgba_3:
glFormat = GL_RGBA16F_ARB;
break;
};
#endif
glgsg->_glBindRenderbuffer(GL_RENDERBUFFER_EXT, _rbm[slot]);
if (_requested_coverage_samples) {
glgsg->_glRenderbufferStorageMultisampleCoverage(GL_RENDERBUFFER_EXT, _requested_coverage_samples,
_requested_multisamples, glFormat, _rb_size_x, _rb_size_y);
} else {
glgsg->_glRenderbufferStorageMultisample(GL_RENDERBUFFER_EXT, _requested_multisamples, glFormat,
_rb_size_x, _rb_size_y);
}
#ifndef OPENGLES
GLint givenSamples = -1;
glgsg->_glGetRenderbufferParameteriv(GL_RENDERBUFFER_EXT, GL_RENDERBUFFER_SAMPLES_EXT, &givenSamples);
#endif
glgsg->_glBindRenderbuffer(GL_RENDERBUFFER_EXT, 0);
glgsg->_glFramebufferRenderbuffer(GL_DRAW_FRAMEBUFFER_EXT, attachpoint,
GL_RENDERBUFFER_EXT, _rbm[slot]);
}
glgsg->report_my_gl_errors();
}
////////////////////////////////////////////////////////////////////
// Function: glGraphicsBuffer::generate_mipmaps
// Access: Private
// Description: This function will be called within the draw thread
// after rendering is completed for a given frame.
// If we've just rendered into level zero of a mipmapped
// texture, then all subsequent mipmap levels will now
// be calculated.
////////////////////////////////////////////////////////////////////
void CLP(GraphicsBuffer)::
generate_mipmaps() {
CLP(GraphicsStateGuardian) *glgsg;
DCAST_INTO_V(glgsg, _gsg);
for (int slot=0; slot<RTP_COUNT; slot++) {
Texture *tex = _tex[slot];
if ((tex != 0) && (tex->uses_mipmaps())) {
glgsg->_state_texture = 0;
TextureContext *tc = tex->prepare_now(0, glgsg->get_prepared_objects(), glgsg);
nassertv(tc != (TextureContext *)NULL);
CLP(TextureContext) *gtc = DCAST(CLP(TextureContext), tc);
glgsg->update_texture(tc, true);
GLenum target = glgsg->get_texture_target(tex->get_texture_type());
GLP(BindTexture)(target, gtc->_index);
glgsg->_glGenerateMipmap(target);
GLP(BindTexture)(target, 0);
}
}
report_my_gl_errors();
}
////////////////////////////////////////////////////////////////////
// Function: glGraphicsBuffer::end_frame
// Access: Public, Virtual
// Description: This function will be called within the draw thread
// after rendering is completed for a given frame. It
// should do whatever finalization is required.
////////////////////////////////////////////////////////////////////
void CLP(GraphicsBuffer)::end_frame(FrameMode mode, Thread *current_thread) {
end_frame_spam(mode);
nassertv(_gsg != (GraphicsStateGuardian *)NULL);
if (mode == FM_render) {
copy_to_textures();
}
// Unbind the FBO
CLP(GraphicsStateGuardian) *glgsg;
DCAST_INTO_V(glgsg, _gsg);
// Resolve Multisample rendering if using it.
if (_requested_multisamples && _fbo_multisample) {
glgsg->report_my_gl_errors();
glgsg->_glBindFramebuffer( GL_DRAW_FRAMEBUFFER_EXT, _fbo );
glgsg->_glBindFramebuffer( GL_READ_FRAMEBUFFER_EXT, _fbo_multisample );
// If the depth buffer is shared, resolve it only on the last to render FBO.
int do_depth_blit = 0;
if (_shared_depth_buffer) {
CLP(GraphicsBuffer) *graphics_buffer = NULL;
CLP(GraphicsBuffer) *highest_sort_graphics_buffer = NULL;
list <CLP(GraphicsBuffer) *>::iterator graphics_buffer_iterator;
int max_sort_order = 0;
for (graphics_buffer_iterator = _shared_depth_buffer_list.begin();
graphics_buffer_iterator != _shared_depth_buffer_list.end();
graphics_buffer_iterator++) {
graphics_buffer = (*graphics_buffer_iterator);
if (graphics_buffer) {
// this call removes the entry from the list
if ( graphics_buffer->get_sort() >= max_sort_order ) {
max_sort_order = graphics_buffer->get_sort();
highest_sort_graphics_buffer = graphics_buffer;
}
}
}
if (max_sort_order == this->get_sort()) {
do_depth_blit = 1;
}
} else {
do_depth_blit = 1;
}
if (do_depth_blit) {
glgsg->_glBlitFramebuffer(0, 0, _rb_size_x, _rb_size_y, 0, 0, _rb_size_x, _rb_size_y,
GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT,
GL_NEAREST);
} else {
glgsg->_glBlitFramebuffer(0, 0, _rb_size_x, _rb_size_y, 0, 0, _rb_size_x, _rb_size_y,
GL_COLOR_BUFFER_BIT,
GL_NEAREST);
}
#ifndef OPENGLES
// Now handle the other color buffers.
int next = GL_COLOR_ATTACHMENT1_EXT;
for (int i=0; i<_fb_properties.get_aux_rgba(); i++) {
glReadBuffer( next );
glDrawBuffer( next );
glgsg->_glBlitFramebuffer(0, 0, _rb_size_x, _rb_size_y, 0, 0, _rb_size_x, _rb_size_y,
GL_COLOR_BUFFER_BIT, GL_NEAREST);
next += 1;
}
for (int i=0; i<_fb_properties.get_aux_hrgba(); i++) {
glReadBuffer( next );
glDrawBuffer( next );
glgsg->_glBlitFramebuffer(0, 0, _rb_size_x, _rb_size_y, 0, 0, _rb_size_x, _rb_size_y,
GL_COLOR_BUFFER_BIT, GL_NEAREST);
next += 1;
}
for (int i=0; i<_fb_properties.get_aux_float(); i++) {
glReadBuffer( next );
glDrawBuffer( next );
glgsg->_glBlitFramebuffer(0, 0, _rb_size_x, _rb_size_y, 0, 0, _rb_size_x, _rb_size_y,
GL_COLOR_BUFFER_BIT, GL_NEAREST);
next += 1;
}
glReadBuffer(GL_COLOR_ATTACHMENT0_EXT);
glDrawBuffer(GL_COLOR_ATTACHMENT0_EXT);
#endif
glgsg->report_my_gl_errors();
}
glgsg->bind_fbo(0);
if (mode == FM_render) {
generate_mipmaps();
}
_host->end_frame(FM_parasite, current_thread);
if (mode == FM_render) {
trigger_flip();
clear_cube_map_selection();
}
report_my_gl_errors();
}
////////////////////////////////////////////////////////////////////
// Function: glGraphicsBuffer::select_cube_map
// Access: Public, Virtual
// Description: Called internally when the window is in
// render-to-a-texture mode and we are in the process of
// rendering the six faces of a cube map. This should
// do whatever needs to be done to switch the buffer to
// the indicated face.
////////////////////////////////////////////////////////////////////
void CLP(GraphicsBuffer)::
select_cube_map(int cube_map_index) {
if (cube_map_index == _cube_face_active) {
return;
}
_cube_face_active = cube_map_index;
CLP(GraphicsStateGuardian) *glgsg;
DCAST_INTO_V(glgsg, _gsg);
glgsg->bind_fbo(_cubemap_fbo [cube_map_index]);
report_my_gl_errors();
}
////////////////////////////////////////////////////////////////////
// Function: glGraphicsBuffer::open_buffer
// Access: Protected, Virtual
// Description: Opens the window right now. Called from the window
// thread. Returns true if the window is successfully
// opened, or false if there was a problem.
////////////////////////////////////////////////////////////////////
bool CLP(GraphicsBuffer)::
open_buffer() {
report_my_gl_errors();
// Double check that we have a host
nassertr(_host != 0, false);
// Count total color buffers.
int totalcolor = 1 +
_fb_properties.get_aux_rgba() +
_fb_properties.get_aux_hrgba() +
_fb_properties.get_aux_float();
// Check for support of relevant extensions.
CLP(GraphicsStateGuardian) *glgsg;
DCAST_INTO_R(glgsg, _gsg, false);
if (!glgsg->_supports_framebuffer_object) {
return false;
}
// Describe the framebuffer properties of the FBO.
//
// The rule is that the properties should be as close
// as possible to those requested, subject to the limits
// of the implementation. This particular implementation
// is fairly limited. But that's okay, we just have to
// tell the truth about what we actually provide by setting
// the _fb_properties accurately.
_fb_properties.set_depth_bits(1);
_fb_properties.set_color_bits(1);
_fb_properties.set_alpha_bits(_host->get_fb_properties().get_alpha_bits());
if (_gsg->get_supports_depth_stencil()) {
_fb_properties.set_stencil_bits(1);
} else {
_fb_properties.set_stencil_bits(0);
}
_fb_properties.set_accum_bits(0);
_fb_properties.set_multisamples(_host->get_fb_properties().get_multisamples());
_fb_properties.set_back_buffers(0);
_fb_properties.set_indexed_color(0);
_fb_properties.set_rgb_color(1);
_fb_properties.set_stereo(0);
_fb_properties.set_force_hardware(_host->get_fb_properties().get_force_hardware());
_fb_properties.set_force_software(_host->get_fb_properties().get_force_software());
_is_valid = true;
report_my_gl_errors();
return true;
}
////////////////////////////////////////////////////////////////////
// Function: glGraphicsBuffer::close_buffer
// Access: Protected, Virtual
// Description: Closes the buffer right now. Called from the window
// thread.
////////////////////////////////////////////////////////////////////
void CLP(GraphicsBuffer)::
close_buffer() {
check_host_valid();
report_my_gl_errors();
if (_gsg == 0) {
return;
}
// Get the glgsg.
CLP(GraphicsStateGuardian) *glgsg;
DCAST_INTO_V(glgsg, _gsg);
report_my_gl_errors();
// Delete the renderbuffers.
for (int i=0; i<RTP_COUNT; i++) {
if (_rb[i] != 0) {
glgsg->_glDeleteRenderbuffers(1, &(_rb[i]));
_rb[i] = 0;
}
_tex[i] = 0;
}
// Delete the renderbuffers.
for (int i=0; i<RTP_COUNT; i++) {
if (_rbm[i] != 0) {
glgsg->_glDeleteRenderbuffers(1, &(_rbm[i]));
_rb[i] = 0;
}
_tex[i] = 0;
}
_rb_size_x = 0;
_rb_size_y = 0;
report_my_gl_errors();
// Delete the FBO itself.
if (_fbo != 0) {
glgsg->_glDeleteFramebuffers(1, &_fbo);
_fbo = 0;
}
report_my_gl_errors();
for (int f = 0; f < 6; f++) {
if (_cubemap_fbo [f]) {
glgsg->_glDeleteFramebuffers(1, &_cubemap_fbo [f]);
_cubemap_fbo [f] = 0;
report_my_gl_errors();
}
}
// Release the Gsg
_gsg.clear();
_is_valid = false;
}
////////////////////////////////////////////////////////////////////
// Function: glGraphicsBuffer::share_depth_buffer
// Access: Published
// Description: Will attempt to use the depth buffer of the input
// graphics_output. The buffer sizes must be exactly
// the same.
////////////////////////////////////////////////////////////////////
bool CLP(GraphicsBuffer)::
share_depth_buffer(GraphicsOutput *graphics_output) {
bool state;
CLP(GraphicsBuffer) *input_graphics_output;
state = false;
input_graphics_output = DCAST (CLP(GraphicsBuffer), graphics_output);
if (this != input_graphics_output && input_graphics_output) {
state = true;
this -> unshare_depth_buffer();
// check buffer sizes
if (this -> get_x_size() != input_graphics_output -> get_x_size()) {
GLCAT.error() << "share_depth_buffer: non matching width \n";
state = false;
}
if (this -> get_y_size() != input_graphics_output -> get_y_size()) {
GLCAT.error() << "share_depth_buffer: non matching height \n";
state = false;
}
// Check multisample compatibility.
if ( this->get_multisample_count() != input_graphics_output->get_multisample_count() ) {
GLCAT.error() << "share_depth_buffer: non matching multisamples \n";
state = false;
}
if ( this->get_coverage_sample_count() != input_graphics_output->get_coverage_sample_count() ) {
GLCAT.error() << "share_depth_buffer: non matching multisamples \n";
state = false;
}
if (state) {
// let the input GraphicsOutput know that there is an object
// sharing its depth buffer
input_graphics_output -> register_shared_depth_buffer(this);
_shared_depth_buffer = input_graphics_output;
state = true;
}
}
report_my_gl_errors();
return state;
}
////////////////////////////////////////////////////////////////////
// Function: glGraphicsBuffer::unshare_depth_buffer
// Access: Published
// Description: Discontinue sharing the depth buffer.
////////////////////////////////////////////////////////////////////
void CLP(GraphicsBuffer)::
unshare_depth_buffer() {
if (_shared_depth_buffer) {
// let the GraphicsOutput know that this object is no longer
// sharing its depth buffer
_shared_depth_buffer -> unregister_shared_depth_buffer(this);
_shared_depth_buffer = 0;
}
}
////////////////////////////////////////////////////////////////////
// Function: glGraphicsBuffer::register_shared_depth_buffer
// Access: Public
// Description: Register/save who is sharing the depth buffer.
////////////////////////////////////////////////////////////////////
void CLP(GraphicsBuffer)::
register_shared_depth_buffer(GraphicsOutput *graphics_output) {
CLP(GraphicsBuffer) *input_graphics_output;
input_graphics_output = DCAST (CLP(GraphicsBuffer), graphics_output);
if (input_graphics_output) {
// add to list
_shared_depth_buffer_list.push_back(input_graphics_output);
}
}
////////////////////////////////////////////////////////////////////
// Function: glGraphicsBuffer::unregister_shared_depth_buffer
// Access: Public
// Description: Unregister who is sharing the depth buffer.
////////////////////////////////////////////////////////////////////
void CLP(GraphicsBuffer)::
unregister_shared_depth_buffer(GraphicsOutput *graphics_output) {
CLP(GraphicsBuffer) *input_graphics_output;
input_graphics_output = DCAST (CLP(GraphicsBuffer), graphics_output);
if (input_graphics_output) {
// remove from list
_shared_depth_buffer_list.remove(input_graphics_output);
}
}
////////////////////////////////////////////////////////////////////
// Function: glGraphicsBuffer::unregister_shared_depth_buffer
// Access: Public
// Description: Unregister who is sharing the depth buffer.
////////////////////////////////////////////////////////////////////
void CLP(GraphicsBuffer)::
report_my_errors(int line, const char *file) {
if (_gsg == 0) {
GLenum error_code = glGetError();
if (error_code != GL_NO_ERROR) {
GLCAT.error() << file << ", line " << line << ": GL error " << error_code << "\n";
}
} else {
CLP(GraphicsStateGuardian) *glgsg;
DCAST_INTO_V(glgsg, _gsg);
glgsg->report_my_errors(line, file);
}
}
////////////////////////////////////////////////////////////////////
// Function: glGraphicsBuffer::check_host_valid
// Access: Public
// Description: If the host window has been closed, then
// this buffer is dead too.
////////////////////////////////////////////////////////////////////
void CLP(GraphicsBuffer)::
check_host_valid() {
if ((_host == 0)||(!_host->is_valid())) {
_is_valid = false;
_gsg.clear();
_host.clear();
}
}