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149 lines
4.1 KiB
C++
149 lines
4.1 KiB
C++
// Filename: mayaSavePview.cxx
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// Created by: drose (27Oct03)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
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//
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// All use of this software is subject to the terms of the Panda 3d
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// Software license. You should have received a copy of this license
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// along with this source code; you will also find a current copy of
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// the license at http://etc.cmu.edu/panda3d/docs/license/ .
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//
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// To contact the maintainers of this program write to
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// panda3d-general@lists.sourceforge.net .
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//
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////////////////////////////////////////////////////////////////////
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#include "mayaSavePview.h"
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#include <maya/MString.h>
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#include <maya/MFnPlugin.h>
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#include <maya/MFileIO.h>
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#include <maya/MArgParser.h>
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#include <maya/MArgList.h>
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#include <maya/MSyntax.h>
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#include <stdlib.h>
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#ifdef WIN32_VC
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#include <process.h>
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#endif
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////////////////////////////////////////////////////////////////////
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// Function: MayaSavePview::Constructor
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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MayaSavePview::
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MayaSavePview() {
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}
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////////////////////////////////////////////////////////////////////
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// Function: MayaSavePview::doIt
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// Access: Public, Virtual
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// Description: Called when the plugin command is invoked.
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////////////////////////////////////////////////////////////////////
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MStatus MayaSavePview::
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doIt(const MArgList &args) {
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MStatus result;
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// First, parse the plugin arguments.
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MSyntax syntax;
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syntax.addFlag("a", "animate");
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MArgParser parser(syntax, args, &result);
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if (!result) {
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result.perror("arguments");
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return result;
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}
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bool animate = parser.isFlagSet("a", &result);
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if (!result) {
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result.perror("isFlagSet");
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return result;
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}
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// Now make sure the current buffer is saved.
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result = MFileIO::save(false);
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if (result != MS::kSuccess) {
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return result;
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}
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MString filename = MFileIO::currentFile();
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MString pview_args = "-cl";
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if (animate) {
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pview_args = "-cla";
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}
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#ifdef WIN32_VC
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// On Windows, we use the spawn function to run pview
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// asynchronously.
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MString quoted = MString("\"") + filename + MString("\"");
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int retval = _spawnlp(_P_DETACH, "pview",
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"pview", pview_args.asChar(), quoted.asChar(), NULL);
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if (retval == -1) {
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return MS::kFailure;
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}
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#else // WIN32_VC
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// On non-Windows (e.g. Unix), we just use the system function,
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// which runs synchronously. We could fork a process, but no one's
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// asked for this yet.
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MString command = MString("pview " + pview_args + MString(" \"") + filename + MString("\"");
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int command_result = system(command.asChar());
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if (command_result != 0) {
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return MS::kFailure;
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}
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#endif // WIN32_VC
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return MS::kSuccess;
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}
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////////////////////////////////////////////////////////////////////
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// Function: MayaSavePview::creator
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// Access: Public, Static
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// Description: This is used to create a new instance of the plugin.
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////////////////////////////////////////////////////////////////////
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void *MayaSavePview::
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creator() {
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return new MayaSavePview;
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}
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////////////////////////////////////////////////////////////////////
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// Function: initializePlugin
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// Description: Called by Maya when the plugin is loaded.
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////////////////////////////////////////////////////////////////////
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EXPCL_MISC MStatus
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initializePlugin(MObject obj) {
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MFnPlugin plugin(obj, "VR Studio", "1.0");
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MStatus status;
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status = plugin.registerCommand("pview", MayaSavePview::creator);
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if (!status) {
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status.perror("registerCommand");
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}
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return status;
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}
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////////////////////////////////////////////////////////////////////
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// Function: uninitializePlugin
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// Description: Called by Maya when the plugin is unloaded.
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////////////////////////////////////////////////////////////////////
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EXPCL_MISC MStatus
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uninitializePlugin(MObject obj) {
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MFnPlugin plugin(obj);
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MStatus status;
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status = plugin.deregisterCommand("pview");
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if (!status) {
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status.perror("deregisterCommand");
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}
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return status;
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}
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