panda3d/pandatool/src/mayaprogs/mayaSavePview.cxx
2005-10-06 18:04:42 +00:00

149 lines
4.1 KiB
C++

// Filename: mayaSavePview.cxx
// Created by: drose (27Oct03)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
//
// To contact the maintainers of this program write to
// panda3d-general@lists.sourceforge.net .
//
////////////////////////////////////////////////////////////////////
#include "mayaSavePview.h"
#include <maya/MString.h>
#include <maya/MFnPlugin.h>
#include <maya/MFileIO.h>
#include <maya/MArgParser.h>
#include <maya/MArgList.h>
#include <maya/MSyntax.h>
#include <stdlib.h>
#ifdef WIN32_VC
#include <process.h>
#endif
////////////////////////////////////////////////////////////////////
// Function: MayaSavePview::Constructor
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
MayaSavePview::
MayaSavePview() {
}
////////////////////////////////////////////////////////////////////
// Function: MayaSavePview::doIt
// Access: Public, Virtual
// Description: Called when the plugin command is invoked.
////////////////////////////////////////////////////////////////////
MStatus MayaSavePview::
doIt(const MArgList &args) {
MStatus result;
// First, parse the plugin arguments.
MSyntax syntax;
syntax.addFlag("a", "animate");
MArgParser parser(syntax, args, &result);
if (!result) {
result.perror("arguments");
return result;
}
bool animate = parser.isFlagSet("a", &result);
if (!result) {
result.perror("isFlagSet");
return result;
}
// Now make sure the current buffer is saved.
result = MFileIO::save(false);
if (result != MS::kSuccess) {
return result;
}
MString filename = MFileIO::currentFile();
MString pview_args = "-cl";
if (animate) {
pview_args = "-cla";
}
#ifdef WIN32_VC
// On Windows, we use the spawn function to run pview
// asynchronously.
MString quoted = MString("\"") + filename + MString("\"");
int retval = _spawnlp(_P_DETACH, "pview",
"pview", pview_args.asChar(), quoted.asChar(), NULL);
if (retval == -1) {
return MS::kFailure;
}
#else // WIN32_VC
// On non-Windows (e.g. Unix), we just use the system function,
// which runs synchronously. We could fork a process, but no one's
// asked for this yet.
MString command = MString("pview " + pview_args + MString(" \"") + filename + MString("\"");
int command_result = system(command.asChar());
if (command_result != 0) {
return MS::kFailure;
}
#endif // WIN32_VC
return MS::kSuccess;
}
////////////////////////////////////////////////////////////////////
// Function: MayaSavePview::creator
// Access: Public, Static
// Description: This is used to create a new instance of the plugin.
////////////////////////////////////////////////////////////////////
void *MayaSavePview::
creator() {
return new MayaSavePview;
}
////////////////////////////////////////////////////////////////////
// Function: initializePlugin
// Description: Called by Maya when the plugin is loaded.
////////////////////////////////////////////////////////////////////
EXPCL_MISC MStatus
initializePlugin(MObject obj) {
MFnPlugin plugin(obj, "VR Studio", "1.0");
MStatus status;
status = plugin.registerCommand("pview", MayaSavePview::creator);
if (!status) {
status.perror("registerCommand");
}
return status;
}
////////////////////////////////////////////////////////////////////
// Function: uninitializePlugin
// Description: Called by Maya when the plugin is unloaded.
////////////////////////////////////////////////////////////////////
EXPCL_MISC MStatus
uninitializePlugin(MObject obj) {
MFnPlugin plugin(obj);
MStatus status;
status = plugin.deregisterCommand("pview");
if (!status) {
status.perror("deregisterCommand");
}
return status;
}