panda3d/panda/src/glstuff/glShaderContext_src.h

106 lines
2.9 KiB
C++
Executable File

// Filename: glShaderContext_src.h
// Created by: jyelon (01Sep05)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
#ifndef OPENGLES_1
#include "pandabase.h"
#include "string_utils.h"
#include "internalName.h"
#include "shader.h"
#include "shaderContext.h"
#include "deletedChain.h"
class CLP(GraphicsStateGuardian);
////////////////////////////////////////////////////////////////////
// Class : GLShaderContext
// Description : xyz
////////////////////////////////////////////////////////////////////
class EXPCL_GL CLP(ShaderContext): public ShaderContext {
public:
friend class CLP(GraphicsStateGuardian);
typedef CLP(GraphicsStateGuardian) GSG;
CLP(ShaderContext)(Shader *s, GSG *gsg);
~CLP(ShaderContext)();
ALLOC_DELETED_CHAIN(CLP(ShaderContext));
INLINE bool valid(void);
void bind(GSG *gsg, bool reissue_parameters = true);
void unbind(GSG *gsg);
void issue_parameters(GSG *gsg, int altered);
void disable_shader_vertex_arrays(GSG *gsg);
bool update_shader_vertex_arrays(CLP(ShaderContext) *prev, GSG *gsg,
bool force);
void disable_shader_texture_bindings(GSG *gsg);
void update_shader_texture_bindings(CLP(ShaderContext) *prev, GSG *gsg);
INLINE bool uses_custom_vertex_arrays(void);
INLINE bool uses_custom_texture_bindings(void);
private:
#ifdef HAVE_CG
CGcontext _cg_context;
CGprogram _cg_vprogram;
CGprogram _cg_fprogram;
// BEGIN CG2 CHANGE
CGprogram _cg_gprogram;
// END CG2 CHANGE
pvector <CGparameter> _cg_parameter_map;
void cg_report_errors();
#endif
GLuint _glsl_program;
GLuint _glsl_vshader;
GLuint _glsl_fshader;
GLuint _glsl_gshader;
int _stage_offset;
// Avoid using this! It merely exists so the
// destructor has access to the extension functions.
WPT(GSG) _last_gsg;
void glsl_report_shader_errors(GSG *gsg, unsigned int shader);
void glsl_report_program_errors(GSG *gsg, unsigned int program);
unsigned int glsl_compile_entry_point(GSG *gsg, Shader::ShaderType type);
bool glsl_compile_shader(GSG *gsg);
void release_resources(GSG *gsg);
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
TypedObject::init_type();
register_type(_type_handle, CLASSPREFIX_QUOTED "ShaderContext",
TypedObject::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
};
#include "glShaderContext_src.I"
#endif // OPENGLES_1