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787 lines
26 KiB
C++
787 lines
26 KiB
C++
// Filename: cLerpNodePathInterval.cxx
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// Created by: drose (27Aug02)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) Carnegie Mellon University. All rights reserved.
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//
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// All use of this software is subject to the terms of the revised BSD
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// license. You should have received a copy of this license along
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// with this source code in a file named "LICENSE."
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//
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////////////////////////////////////////////////////////////////////
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#include "cLerpNodePathInterval.h"
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#include "lerp_helpers.h"
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#include "transformState.h"
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#include "renderState.h"
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#include "colorAttrib.h"
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#include "colorScaleAttrib.h"
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#include "texMatrixAttrib.h"
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#include "dcast.h"
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#include "config_interval.h"
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TypeHandle CLerpNodePathInterval::_type_handle;
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////////////////////////////////////////////////////////////////////
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// Function: CLerpNodePathInterval::Constructor
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// Access: Published
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// Description: Constructs a lerp interval that will lerp some
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// properties on the indicated node, possibly relative
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// to the indicated other node (if other is nonempty).
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//
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// You must call set_end_pos(), etc. for the various
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// properties you wish to lerp before the first call to
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// priv_initialize(). If you want to set a starting value
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// for any of the properties, you may call
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// set_start_pos(), etc.; otherwise, the starting value
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// is taken from the actual node's value at the time the
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// lerp is performed.
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//
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// The starting values may be explicitly specified or
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// omitted. The value of bake_in_start determines the
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// behavior if the starting values are omitted. If
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// bake_in_start is true, the values are obtained the
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// first time the lerp runs, and thenceforth are stored
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// within the interval. If bake_in_start is false, the
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// starting value is computed each frame, based on
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// assuming the current value represents the value set
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// from the last time the interval was run. This
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// "smart" behavior allows code to manipulate the object
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// event while it is being lerped, and the lerp
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// continues to apply in a sensible way.
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//
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// If fluid is true, the prev_transform is not adjusted
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// by the lerp; otherwise, it is reset.
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////////////////////////////////////////////////////////////////////
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CLerpNodePathInterval::
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CLerpNodePathInterval(const string &name, double duration,
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CLerpInterval::BlendType blend_type,
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bool bake_in_start, bool fluid,
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const NodePath &node, const NodePath &other) :
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CLerpInterval(name, duration, blend_type),
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_node(node),
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_other(other),
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_flags(0),
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_texture_stage(TextureStage::get_default()),
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_override(0),
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_slerp(NULL)
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{
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if (bake_in_start) {
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_flags |= F_bake_in_start;
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}
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if (fluid) {
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_flags |= F_fluid;
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}
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_prev_d = 0.0;
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}
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////////////////////////////////////////////////////////////////////
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// Function: CLerpNodePathInterval::initialize
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// Access: Published, Virtual
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// Description: This replaces the first call to priv_step(), and indicates
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// that the interval has just begun. This may be
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// overridden by derived classes that need to do some
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// explicit initialization on the first call.
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////////////////////////////////////////////////////////////////////
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void CLerpNodePathInterval::
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priv_initialize(double t) {
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check_stopped(get_class_type(), "priv_initialize");
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recompute();
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_prev_d = 0.0;
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_state = S_started;
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priv_step(t);
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}
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////////////////////////////////////////////////////////////////////
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// Function: CLerpNodePathInterval::instant
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// Access: Published, Virtual
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// Description: This is called in lieu of priv_initialize() .. priv_step()
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// .. priv_finalize(), when everything is to happen within
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// one frame. The interval should initialize itself,
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// then leave itself in the final state.
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////////////////////////////////////////////////////////////////////
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void CLerpNodePathInterval::
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priv_instant() {
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check_stopped(get_class_type(), "priv_instant");
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recompute();
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_prev_d = 0.0;
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_state = S_started;
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priv_step(get_duration());
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_state = S_final;
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}
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////////////////////////////////////////////////////////////////////
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// Function: CLerpNodePathInterval::step
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// Access: Published, Virtual
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// Description: Advances the time on the interval. The time may
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// either increase (the normal case) or decrease
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// (e.g. if the interval is being played by a slider).
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////////////////////////////////////////////////////////////////////
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void CLerpNodePathInterval::
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priv_step(double t) {
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check_started(get_class_type(), "priv_step");
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_state = S_started;
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double d = compute_delta(t);
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// Save this in case we want to restore it later.
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CPT(TransformState) prev_transform = _node.get_prev_transform();
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if ((_flags & (F_end_pos | F_end_hpr | F_end_quat | F_end_scale | F_end_shear)) != 0) {
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// We have some transform lerp.
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CPT(TransformState) transform;
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if (_other.is_empty()) {
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// If there is no other node, it's a local transform lerp.
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transform = _node.get_transform();
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} else {
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// If there *is* another node, we get the transform relative to
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// that node.
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transform = _node.get_transform(_other);
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}
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LPoint3 pos;
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LVecBase3 hpr;
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LQuaternion quat;
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LVecBase3 scale;
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LVecBase3 shear;
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if ((_flags & F_end_pos) != 0) {
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if ((_flags & F_start_pos) != 0) {
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lerp_value(pos, d, _start_pos, _end_pos);
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} else if ((_flags & F_bake_in_start) != 0) {
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// Get the current starting pos, and bake it in.
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set_start_pos(transform->get_pos());
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lerp_value(pos, d, _start_pos, _end_pos);
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} else {
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// "smart" lerp from the current pos to the new pos.
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pos = transform->get_pos();
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lerp_value_from_prev(pos, d, _prev_d, pos, _end_pos);
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}
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}
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if ((_flags & F_end_hpr) != 0) {
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if ((_flags & F_start_hpr) != 0) {
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lerp_value(hpr, d, _start_hpr, _end_hpr);
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} else if ((_flags & F_start_quat) != 0) {
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_start_hpr = _start_quat.get_hpr();
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_flags |= F_start_hpr;
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lerp_value(hpr, d, _start_hpr, _end_hpr);
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} else if ((_flags & F_bake_in_start) != 0) {
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set_start_hpr(transform->get_hpr());
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lerp_value(hpr, d, _start_hpr, _end_hpr);
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} else {
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hpr = transform->get_hpr();
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lerp_value_from_prev(hpr, d, _prev_d, hpr, _end_hpr);
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}
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}
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if ((_flags & F_end_quat) != 0) {
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if ((_flags & F_slerp_setup) == 0) {
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if ((_flags & F_start_quat) != 0) {
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setup_slerp();
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} else if ((_flags & F_start_hpr) != 0) {
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_start_quat.set_hpr(_start_hpr);
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_flags |= F_start_quat;
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setup_slerp();
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} else if ((_flags & F_bake_in_start) != 0) {
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set_start_quat(transform->get_quat());
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setup_slerp();
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} else {
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if (_prev_d == 1.0) {
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_start_quat = _end_quat;
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} else {
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LQuaternion prev_value = transform->get_quat();
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_start_quat = (prev_value - _prev_d * _end_quat) / (1.0 - _prev_d);
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}
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setup_slerp();
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// In this case, clear the slerp_setup flag because we need
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// to re-setup the slerp each time.
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_flags &= ~F_slerp_setup;
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}
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}
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nassertv(_slerp != NULL);
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(this->*_slerp)(quat, d);
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}
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if ((_flags & F_end_scale) != 0) {
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if ((_flags & F_start_scale) != 0) {
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lerp_value(scale, d, _start_scale, _end_scale);
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} else if ((_flags & F_bake_in_start) != 0) {
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set_start_scale(transform->get_scale());
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lerp_value(scale, d, _start_scale, _end_scale);
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} else {
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scale = transform->get_scale();
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lerp_value_from_prev(scale, d, _prev_d, scale, _end_scale);
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}
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}
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if ((_flags & F_end_shear) != 0) {
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if ((_flags & F_start_shear) != 0) {
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lerp_value(shear, d, _start_shear, _end_shear);
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} else if ((_flags & F_bake_in_start) != 0) {
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set_start_shear(transform->get_shear());
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lerp_value(shear, d, _start_shear, _end_shear);
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} else {
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shear = transform->get_shear();
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lerp_value_from_prev(shear, d, _prev_d, shear, _end_shear);
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}
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}
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// Now apply the modifications back to the transform. We want to
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// be a little careful here, because we don't want to assume the
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// transform has hpr/scale components if they're not needed. And
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// in any case, we only want to apply the components that we
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// computed, above.
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unsigned int transform_flags = _flags & (F_end_pos | F_end_hpr | F_end_quat | F_end_scale);
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switch (transform_flags) {
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case 0:
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break;
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case F_end_pos:
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if (_other.is_empty()) {
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_node.set_pos(pos);
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} else {
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_node.set_pos(_other, pos);
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}
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break;
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case F_end_hpr:
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if (_other.is_empty()) {
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_node.set_hpr(hpr);
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} else {
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_node.set_hpr(_other, hpr);
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}
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break;
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case F_end_quat:
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if (_other.is_empty()) {
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_node.set_quat(quat);
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} else {
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_node.set_quat(_other, quat);
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}
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break;
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case F_end_scale:
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if (_other.is_empty()) {
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_node.set_scale(scale);
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} else {
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_node.set_scale(_other, scale);
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}
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break;
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case F_end_hpr | F_end_scale:
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if (_other.is_empty()) {
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_node.set_hpr_scale(hpr, scale);
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} else {
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_node.set_hpr_scale(hpr, scale);
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}
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break;
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case F_end_quat | F_end_scale:
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if (_other.is_empty()) {
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_node.set_quat_scale(quat, scale);
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} else {
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_node.set_quat_scale(quat, scale);
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}
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break;
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case F_end_pos | F_end_hpr:
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if (_other.is_empty()) {
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_node.set_pos_hpr(pos, hpr);
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} else {
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_node.set_pos_hpr(_other, pos, hpr);
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}
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break;
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case F_end_pos | F_end_quat:
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if (_other.is_empty()) {
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_node.set_pos_quat(pos, quat);
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} else {
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_node.set_pos_quat(_other, pos, quat);
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}
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break;
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case F_end_pos | F_end_scale:
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if (transform->quat_given()) {
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if (_other.is_empty()) {
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_node.set_pos_quat_scale(pos, transform->get_quat(), scale);
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} else {
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_node.set_pos_quat_scale(_other, pos, transform->get_quat(), scale);
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}
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} else {
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if (_other.is_empty()) {
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_node.set_pos_hpr_scale(pos, transform->get_hpr(), scale);
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} else {
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_node.set_pos_hpr_scale(_other, pos, transform->get_hpr(), scale);
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}
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}
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break;
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case F_end_pos | F_end_hpr | F_end_scale:
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if ((_flags & F_end_shear) != 0) {
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// Even better: we have all four components.
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if (_other.is_empty()) {
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_node.set_pos_hpr_scale_shear(pos, hpr, scale, shear);
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} else {
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_node.set_pos_hpr_scale_shear(_other, pos, hpr, scale, shear);
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}
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} else {
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// We have only the primary three components.
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if (_other.is_empty()) {
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_node.set_pos_hpr_scale(pos, hpr, scale);
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} else {
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_node.set_pos_hpr_scale(_other, pos, hpr, scale);
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}
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}
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break;
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case F_end_pos | F_end_quat | F_end_scale:
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if ((_flags & F_end_shear) != 0) {
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// Even better: we have all four components.
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if (_other.is_empty()) {
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_node.set_pos_quat_scale_shear(pos, quat, scale, shear);
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} else {
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_node.set_pos_quat_scale_shear(_other, pos, quat, scale, shear);
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}
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} else {
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// We have only the primary three components.
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if (_other.is_empty()) {
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_node.set_pos_quat_scale(pos, quat, scale);
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} else {
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_node.set_pos_quat_scale(_other, pos, quat, scale);
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}
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}
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break;
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default:
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// Some unhandled combination. We should handle this.
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interval_cat.error()
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<< "Internal error in CLerpNodePathInterval::priv_step().\n";
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}
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if ((_flags & F_end_shear) != 0) {
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// Also apply changes to shear.
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if (transform_flags == (F_end_pos | F_end_hpr | F_end_scale) ||
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transform_flags == (F_end_pos | F_end_quat | F_end_scale)) {
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// Actually, we already handled this case above.
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} else {
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if (_other.is_empty()) {
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_node.set_shear(shear);
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} else {
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_node.set_shear(_other, shear);
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}
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}
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}
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}
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if ((_flags & F_fluid) != 0) {
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// If we have the fluid flag set, we shouldn't mess with the prev
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// transform. Therefore, restore it to what it was before we
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// started messing with it.
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_node.set_prev_transform(prev_transform);
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}
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if ((_flags & (F_end_color | F_end_color_scale | F_end_tex_offset | F_end_tex_rotate | F_end_tex_scale)) != 0) {
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// We have some render state lerp.
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CPT(RenderState) state;
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if (_other.is_empty()) {
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// If there is no other node, it's a local state lerp. This is
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// most common.
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state = _node.get_state();
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} else {
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// If there *is* another node, we get the state relative to that
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// node. This is weird, but you could lerp color (for instance)
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// relative to some other node's color.
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state = _node.get_state(_other);
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}
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// Unlike in the transform case above, we can go ahead and modify
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// the state immediately with each attribute change, since these
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// attributes don't interrelate.
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if ((_flags & F_end_color) != 0) {
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LColor color;
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if ((_flags & F_start_color) != 0) {
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lerp_value(color, d, _start_color, _end_color);
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} else {
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// Get the previous color.
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color.set(1.0f, 1.0f, 1.0f, 1.0f);
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const RenderAttrib *attrib =
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state->get_attrib(ColorAttrib::get_class_type());
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if (attrib != (const RenderAttrib *)NULL) {
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const ColorAttrib *ca = DCAST(ColorAttrib, attrib);
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if (ca->get_color_type() == ColorAttrib::T_flat) {
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color = ca->get_color();
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}
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}
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lerp_value_from_prev(color, d, _prev_d, color, _end_color);
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}
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state = state->add_attrib(ColorAttrib::make_flat(color), _override);
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}
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if ((_flags & F_end_color_scale) != 0) {
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LVecBase4 color_scale;
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if ((_flags & F_start_color_scale) != 0) {
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lerp_value(color_scale, d, _start_color_scale, _end_color_scale);
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} else {
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// Get the previous color scale.
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color_scale.set(1.0f, 1.0f, 1.0f, 1.0f);
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const RenderAttrib *attrib =
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state->get_attrib(ColorScaleAttrib::get_class_type());
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if (attrib != (const RenderAttrib *)NULL) {
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const ColorScaleAttrib *csa = DCAST(ColorScaleAttrib, attrib);
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color_scale = csa->get_scale();
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}
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lerp_value_from_prev(color_scale, d, _prev_d, color_scale, _end_color_scale);
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}
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state = state->add_attrib(ColorScaleAttrib::make(color_scale), _override);
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}
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if ((_flags & (F_end_tex_offset | F_end_tex_rotate | F_end_tex_scale)) != 0) {
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// We have a UV lerp.
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CPT(TransformState) transform = TransformState::make_identity();
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const RenderAttrib *attrib =
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state->get_attrib(TexMatrixAttrib::get_class_type());
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CPT(TexMatrixAttrib) tma;
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if (attrib != (const TexMatrixAttrib *)NULL) {
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tma = DCAST(TexMatrixAttrib, attrib);
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transform = tma->get_transform(_texture_stage);
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} else {
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tma = DCAST(TexMatrixAttrib, TexMatrixAttrib::make());
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}
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if ((_flags & F_end_tex_offset) != 0) {
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LVecBase2 tex_offset;
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if ((_flags & F_start_tex_offset) != 0) {
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lerp_value(tex_offset, d, _start_tex_offset, _end_tex_offset);
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} else {
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tex_offset = transform->get_pos2d();
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lerp_value_from_prev(tex_offset, d, _prev_d, tex_offset,
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_end_tex_offset);
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}
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|
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transform = transform->set_pos2d(tex_offset);
|
|
}
|
|
|
|
if ((_flags & F_end_tex_rotate) != 0) {
|
|
PN_stdfloat tex_rotate;
|
|
|
|
if ((_flags & F_start_tex_rotate) != 0) {
|
|
lerp_value(tex_rotate, d, _start_tex_rotate, _end_tex_rotate);
|
|
} else {
|
|
tex_rotate = transform->get_rotate2d();
|
|
lerp_value_from_prev(tex_rotate, d, _prev_d, tex_rotate,
|
|
_end_tex_rotate);
|
|
}
|
|
|
|
transform = transform->set_rotate2d(tex_rotate);
|
|
}
|
|
|
|
if ((_flags & F_end_tex_scale) != 0) {
|
|
LVecBase2 tex_scale;
|
|
|
|
if ((_flags & F_start_tex_scale) != 0) {
|
|
lerp_value(tex_scale, d, _start_tex_scale, _end_tex_scale);
|
|
} else {
|
|
tex_scale = transform->get_scale2d();
|
|
lerp_value_from_prev(tex_scale, d, _prev_d, tex_scale,
|
|
_end_tex_scale);
|
|
}
|
|
|
|
transform = transform->set_scale2d(tex_scale);
|
|
}
|
|
|
|
// Apply the modified transform back to the state.
|
|
state = state->set_attrib(tma->add_stage(_texture_stage, transform, _override));
|
|
}
|
|
|
|
|
|
// Now apply the new state back to the node.
|
|
if (_other.is_empty()) {
|
|
_node.set_state(state);
|
|
} else {
|
|
_node.set_state(_other, state);
|
|
}
|
|
} _prev_d = d;
|
|
_curr_t = t;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: CLerpNodePathInterval::reverse_initialize
|
|
// Access: Published, Virtual
|
|
// Description: Similar to priv_initialize(), but this is called when the
|
|
// interval is being played backwards; it indicates that
|
|
// the interval should start at the finishing state and
|
|
// undo any intervening intervals.
|
|
////////////////////////////////////////////////////////////////////
|
|
void CLerpNodePathInterval::
|
|
priv_reverse_initialize(double t) {
|
|
check_stopped(get_class_type(), "priv_reverse_initialize");
|
|
recompute();
|
|
_state = S_started;
|
|
_prev_d = 1.0;
|
|
priv_step(t);
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: CLerpNodePathInterval::reverse_instant
|
|
// Access: Published, Virtual
|
|
// Description: This is called in lieu of priv_reverse_initialize()
|
|
// .. priv_step() .. priv_reverse_finalize(), when everything is
|
|
// to happen within one frame. The interval should
|
|
// initialize itself, then leave itself in the initial
|
|
// state.
|
|
////////////////////////////////////////////////////////////////////
|
|
void CLerpNodePathInterval::
|
|
priv_reverse_instant() {
|
|
check_stopped(get_class_type(), "priv_reverse_initialize");
|
|
recompute();
|
|
_state = S_started;
|
|
_prev_d = 1.0;
|
|
priv_step(0.0);
|
|
_state = S_initial;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: CLerpNodePathInterval::output
|
|
// Access: Published, Virtual
|
|
// Description:
|
|
////////////////////////////////////////////////////////////////////
|
|
void CLerpNodePathInterval::
|
|
output(ostream &out) const {
|
|
out << get_name() << ":";
|
|
|
|
if ((_flags & F_end_pos) != 0) {
|
|
out << " pos";
|
|
if ((_flags & F_start_pos) != 0) {
|
|
out << " from " << _start_pos;
|
|
}
|
|
out << " to " << _end_pos;
|
|
}
|
|
|
|
if ((_flags & F_end_hpr) != 0) {
|
|
out << " hpr";
|
|
if ((_flags & F_start_hpr) != 0) {
|
|
out << " from " << _start_hpr;
|
|
}
|
|
out << " to " << _end_hpr;
|
|
}
|
|
|
|
if ((_flags & F_end_quat) != 0) {
|
|
out << " quat";
|
|
if ((_flags & F_start_quat) != 0) {
|
|
out << " from " << _start_quat;
|
|
}
|
|
out << " to " << _end_quat;
|
|
}
|
|
|
|
if ((_flags & F_end_scale) != 0) {
|
|
out << " scale";
|
|
if ((_flags & F_start_scale) != 0) {
|
|
out << " from " << _start_scale;
|
|
}
|
|
out << " to " << _end_scale;
|
|
}
|
|
|
|
if ((_flags & F_end_shear) != 0) {
|
|
out << " shear";
|
|
if ((_flags & F_start_shear) != 0) {
|
|
out << " from " << _start_shear;
|
|
}
|
|
out << " to " << _end_shear;
|
|
}
|
|
|
|
if ((_flags & F_end_color) != 0) {
|
|
out << " color";
|
|
if ((_flags & F_start_color) != 0) {
|
|
out << " from " << _start_color;
|
|
}
|
|
out << " to " << _end_color;
|
|
}
|
|
|
|
if ((_flags & F_end_color_scale) != 0) {
|
|
out << " color_scale";
|
|
if ((_flags & F_start_color_scale) != 0) {
|
|
out << " from " << _start_color_scale;
|
|
}
|
|
out << " to " << _end_color_scale;
|
|
}
|
|
|
|
out << " dur " << get_duration();
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: CLerpNodePathInterval::setup_slerp
|
|
// Access: Private
|
|
// Description: Sets up a spherical lerp from _start_quat to
|
|
// _end_quat. This precomputes some important values
|
|
// (like the angle between the quaternions) and sets up
|
|
// the _slerp method pointer.
|
|
////////////////////////////////////////////////////////////////////
|
|
void CLerpNodePathInterval::
|
|
setup_slerp() {
|
|
if (_start_quat.dot(_end_quat) < 0.0f) {
|
|
// Make sure both quaternions are on the same side.
|
|
_start_quat = -_start_quat;
|
|
}
|
|
|
|
_slerp_angle = _start_quat.angle_rad(_end_quat);
|
|
|
|
if (_slerp_angle < 0.1f) {
|
|
// If the angle is small, use sin(angle)/angle as the denominator,
|
|
// to provide better behavior with small divisors. This is Don
|
|
// Hatch's suggestion from http://www.hadron.org/~hatch/rightway.php .
|
|
_slerp_denom = csin_over_x(_slerp_angle);
|
|
_slerp = &CLerpNodePathInterval::slerp_angle_0;
|
|
|
|
} else if (_slerp_angle > 3.14) {
|
|
// If the angle is close to 180 degrees, the lerp is ambiguous.
|
|
// which plane should we lerp through? Better pick an
|
|
// intermediate point to resolve the ambiguity up front.
|
|
|
|
// We pick it by choosing a linear point between the quats and
|
|
// normalizing it out; this will give an arbitrary point when the
|
|
// angle is exactly 180, but will behave sanely as the angle
|
|
// approaches 180.
|
|
_slerp_c = (_start_quat + _end_quat);
|
|
_slerp_c.normalize();
|
|
_slerp_angle = _end_quat.angle_rad(_slerp_c);
|
|
_slerp_denom = csin(_slerp_angle);
|
|
|
|
_slerp = &CLerpNodePathInterval::slerp_angle_180;
|
|
|
|
} else {
|
|
// Otherwise, use the original Shoemake equation for spherical
|
|
// lerp.
|
|
_slerp_denom = csin(_slerp_angle);
|
|
_slerp = &CLerpNodePathInterval::slerp_basic;
|
|
}
|
|
|
|
nassertv(_slerp_denom != 0.0f);
|
|
_flags |= F_slerp_setup;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: CLerpNodePathInterval::slerp_basic
|
|
// Access: Private
|
|
// Description: Implements Ken Shoemake's spherical lerp equation.
|
|
// This is appropriate when the angle between the
|
|
// quaternions is not near one extreme or the other.
|
|
////////////////////////////////////////////////////////////////////
|
|
void CLerpNodePathInterval::
|
|
slerp_basic(LQuaternion &result, PN_stdfloat t) const {
|
|
nassertv(_slerp_denom != 0.0f);
|
|
PN_stdfloat ti = 1.0f - t;
|
|
PN_stdfloat ta = t * _slerp_angle;
|
|
PN_stdfloat tia = ti * _slerp_angle;
|
|
|
|
if (interval_cat.is_spam()) {
|
|
interval_cat.spam()
|
|
<< "slerp_basic, (t = " << t << "), angle = " << _slerp_angle << "\n"
|
|
<< "_start_quat = " << _start_quat << ", _end_quat = "
|
|
<< _end_quat << ", denom = " << _slerp_denom << "\n";
|
|
}
|
|
|
|
result = (csin(tia) * _start_quat + csin(ta) * _end_quat) / _slerp_denom;
|
|
nassertv(!result.is_nan());
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: CLerpNodePathInterval::slerp_angle_0
|
|
// Access: Private
|
|
// Description: Implements Don Hatch's modified spherical lerp
|
|
// equation, appropriate for when the angle between the
|
|
// quaternions approaches zero.
|
|
////////////////////////////////////////////////////////////////////
|
|
void CLerpNodePathInterval::
|
|
slerp_angle_0(LQuaternion &result, PN_stdfloat t) const {
|
|
nassertv(_slerp_denom != 0.0f);
|
|
PN_stdfloat ti = 1.0f - t;
|
|
PN_stdfloat ta = t * _slerp_angle;
|
|
PN_stdfloat tia = ti * _slerp_angle;
|
|
|
|
if (interval_cat.is_spam()) {
|
|
interval_cat.spam()
|
|
<< "slerp_angle_0, (t = " << t << "), angle = " << _slerp_angle
|
|
<< "\n_start_quat = " << _start_quat << ", _end_quat = "
|
|
<< _end_quat << ", denom = " << _slerp_denom << "\n";
|
|
}
|
|
|
|
result = (csin_over_x(tia) * ti * _start_quat + csin_over_x(ta) * t * _end_quat) / _slerp_denom;
|
|
nassertv(!result.is_nan());
|
|
}
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: CLerpNodePathInterval::slerp_angle_180
|
|
// Access: Private
|
|
// Description: Implements a two-part slerp, to an intermediate point
|
|
// and out again, appropriate for when the angle between
|
|
// the quaternions approaches 180 degrees.
|
|
////////////////////////////////////////////////////////////////////
|
|
void CLerpNodePathInterval::
|
|
slerp_angle_180(LQuaternion &result, PN_stdfloat t) const {
|
|
nassertv(_slerp_denom != 0.0f);
|
|
if (t < 0.5) {
|
|
// The first half of the lerp: _start_quat to _slerp_c.
|
|
|
|
t *= 2.0f;
|
|
|
|
PN_stdfloat ti = 1.0f - t;
|
|
PN_stdfloat ta = t * _slerp_angle;
|
|
PN_stdfloat tia = ti * _slerp_angle;
|
|
|
|
if (interval_cat.is_spam()) {
|
|
interval_cat.spam()
|
|
<< "slerp_angle_180, first half (t = " << t << "), angle = "
|
|
<< _slerp_angle << "\n_start_quat = " << _start_quat
|
|
<< ", _slerp_c = " << _slerp_c << ", denom = "
|
|
<< _slerp_denom << "\n";
|
|
}
|
|
|
|
result = (csin(tia) * _start_quat + csin(ta) * _slerp_c) / _slerp_denom;
|
|
|
|
} else {
|
|
// The second half of the lerp: _slerp_c to _end_quat.
|
|
t = t * 2.0f - 1.0f;
|
|
|
|
PN_stdfloat ti = 1.0f - t;
|
|
PN_stdfloat ta = t * _slerp_angle;
|
|
PN_stdfloat tia = ti * _slerp_angle;
|
|
|
|
if (interval_cat.is_spam()) {
|
|
interval_cat.spam()
|
|
<< "slerp_angle_180, second half (t = " << t << "), angle = "
|
|
<< _slerp_angle << "\n_slerp_c = " << _slerp_c
|
|
<< ", _end_quat = " << _end_quat << ", denom = "
|
|
<< _slerp_denom << "\n";
|
|
}
|
|
|
|
result = (csin(tia) * _slerp_c + csin(ta) * _end_quat) / _slerp_denom;
|
|
}
|
|
|
|
nassertv(!result.is_nan());
|
|
}
|