panda3d/panda/src/dxgsg/dxGraphicsStateGuardian.I
2001-09-12 23:44:25 +00:00

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// Filename: dxGraphicsStateGuardian.I
// Created by: mike (02Feb99)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://www.panda3d.org/license.txt .
//
// To contact the maintainers of this program write to
// panda3d@yahoogroups.com .
//
////////////////////////////////////////////////////////////////////
#include "config_dxgsg.h"
#include <graphicsWindow.h>
////////////////////////////////////////////////////////////////////
// Function: DXGraphicsStateGuardian::set_pack_alignment
// Access:
// Description:
////////////////////////////////////////////////////////////////////
INLINE void DXGraphicsStateGuardian::
set_pack_alignment(int alignment) {
#ifdef NDEBUG
dxgsg_cat.error() << "set_pack_alignment() unimplemented, has no meaning in DX\n";
#endif
}
////////////////////////////////////////////////////////////////////
// Function: DXGraphicsStateGuardian::set_unpack_alignment
// Access:
// Description:
////////////////////////////////////////////////////////////////////
INLINE void DXGraphicsStateGuardian::
set_unpack_alignment(int alignment) {
#ifdef NDEBUG
dxgsg_cat.error() << "set_unpack_alignment() unimplemented, has no meaning in DX\n";
#endif
}
////////////////////////////////////////////////////////////////////
// Function: DXGraphicsStateGuardian::enable_multisample
// Access:
// Description:
////////////////////////////////////////////////////////////////////
INLINE void DXGraphicsStateGuardian::
enable_multisample(bool val) {
_multisample_enabled = val;
#ifdef NDEBUG
dxgsg_cat.error() << "dx multisample unimplemented!!\n";
#endif
}
////////////////////////////////////////////////////////////////////
// Function: DXGraphicsStateGuardian::enable_line_smooth
// Access:
// Description:
////////////////////////////////////////////////////////////////////
INLINE void DXGraphicsStateGuardian::
enable_line_smooth(bool val) {
if(_line_smooth_enabled != val) {
_line_smooth_enabled = val;
#ifdef NDEBUG
{
if(val && (_D3DDevDesc.dpcTriCaps.dwRasterCaps & D3DPRASTERCAPS_ANTIALIASEDGES))
dxgsg_cat.error() << "no HW support for line smoothing!!\n";
}
#endif
_d3dDevice->SetRenderState(D3DRENDERSTATE_EDGEANTIALIAS, (DWORD)val);
}
}
////////////////////////////////////////////////////////////////////
// Function: DXGraphicsStateGuardian::enable_point_smooth
// Access:
// Description:
////////////////////////////////////////////////////////////////////
INLINE void DXGraphicsStateGuardian::
enable_point_smooth(bool val) {
_point_smooth_enabled = val;
#ifdef NDEBUG
dxgsg_cat.error() << "dx point smoothing unimplemented!!\n";
#endif
}
////////////////////////////////////////////////////////////////////
// Function: DXGraphicsStateGuardian::enable_lighting
// Access:
// Description:
////////////////////////////////////////////////////////////////////
INLINE void DXGraphicsStateGuardian::
enable_lighting(bool val) {
if (_lighting_enabled != val) {
_d3dDevice->SetRenderState(D3DRENDERSTATE_LIGHTING, (DWORD)val);
if(_lighting_enabled = val)
_lighting_enabled_this_frame = true;
}
}
////////////////////////////////////////////////////////////////////
// Function: DXGraphicsStateGuardian::enable_dither
// Access:
// Description:
////////////////////////////////////////////////////////////////////
INLINE void DXGraphicsStateGuardian::
enable_dither(bool val) {
if (_dither_enabled != val) {
#ifdef _DEBUG
{
if(val && !(_D3DDevDesc.dpcTriCaps.dwRasterCaps & D3DPRASTERCAPS_DITHER))
dxgsg_cat.error() << "no HW support for color dithering!!\n";
return;
}
#endif
_dither_enabled = val;
_d3dDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, (DWORD)val);
}
}
////////////////////////////////////////////////////////////////////
// Function: DXGraphicsStateGuardian::enable_stencil_test
// Access:
// Description:
////////////////////////////////////////////////////////////////////
INLINE void DXGraphicsStateGuardian::
enable_stencil_test(bool val) {
if (_stencil_test_enabled != val) {
_stencil_test_enabled = val;
_d3dDevice->SetRenderState(D3DRENDERSTATE_STENCILENABLE, (DWORD)val);
}
}
////////////////////////////////////////////////////////////////////
// Function: DXGraphicsStateGuardian::enable_color_material
// Access:
// Description:
////////////////////////////////////////////////////////////////////
INLINE void DXGraphicsStateGuardian::
enable_color_material(bool val) {
if (_color_material_enabled != val) {
_color_material_enabled = val;
}
}
////////////////////////////////////////////////////////////////////
// Function: DXGraphicsStateGuardian::enable_clip_plane
// Access:
// Description:
////////////////////////////////////////////////////////////////////
INLINE void DXGraphicsStateGuardian::
enable_clip_plane(int clip_plane, bool val)
{
if (_clip_plane_enabled[clip_plane] != val)
{
_clip_plane_enabled[clip_plane] = val;
DWORD ClipPlaneBits;
_d3dDevice->GetRenderState(D3DRENDERSTATE_CLIPPLANEENABLE , &ClipPlaneBits);
if (val)
ClipPlaneBits |= 1 << clip_plane;
else
ClipPlaneBits &= ~(1 << clip_plane);
_d3dDevice->SetRenderState(D3DRENDERSTATE_CLIPPLANEENABLE , ClipPlaneBits);
}
}
////////////////////////////////////////////////////////////////////
// Function: DXGraphicsStateGuardian::enable_multisample_alpha_one
// Access:
// Description:
////////////////////////////////////////////////////////////////////
INLINE void DXGraphicsStateGuardian::
enable_multisample_alpha_one(bool val) {
if (_multisample_alpha_one_enabled != val) {
_multisample_alpha_one_enabled = val;
}
}
////////////////////////////////////////////////////////////////////
// Function: DXGraphicsStateGuardian::enable_multisample_alpha_mask
// Access:
// Description:
////////////////////////////////////////////////////////////////////
INLINE void DXGraphicsStateGuardian::
enable_multisample_alpha_mask(bool val) {
if (_multisample_alpha_mask_enabled != val) {
_multisample_alpha_mask_enabled = val;
}
}
////////////////////////////////////////////////////////////////////
// Function: DXGraphicsStateGuardian::enable_blend
// Access:
// Description:
////////////////////////////////////////////////////////////////////
INLINE void DXGraphicsStateGuardian::
enable_blend(bool val) {
if (_blend_enabled != val) {
_blend_enabled = val;
_d3dDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, (DWORD)val);
}
}
////////////////////////////////////////////////////////////////////
// Function: DXGraphicsStateGuardian::enable_blend
// Access:
// Description:
////////////////////////////////////////////////////////////////////
INLINE void DXGraphicsStateGuardian::
set_shademode(D3DSHADEMODE val) {
if (_CurShadeMode != val) {
_CurShadeMode = val;
_d3dDevice->SetRenderState(D3DRENDERSTATE_SHADEMODE, (DWORD)val);
}
}
////////////////////////////////////////////////////////////////////
// Function: DXGraphicsStateGuardian::enable_fog
// Access:
// Description:
////////////////////////////////////////////////////////////////////
INLINE void DXGraphicsStateGuardian::
enable_fog(bool val) {
if ((_fog_enabled != val) && (_doFogType!=None)) {
_fog_enabled = val;
_d3dDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, (DWORD)val);
}
}
////////////////////////////////////////////////////////////////////
// Function: DXGraphicsStateGuardian::enable_alpha_test
// Access:
// Description:
////////////////////////////////////////////////////////////////////
INLINE void DXGraphicsStateGuardian::
enable_alpha_test(bool val )
{
if (_alpha_test_enabled != val) {
_alpha_test_enabled = val;
_d3dDevice->SetRenderState(D3DRENDERSTATE_ALPHATESTENABLE, (DWORD)val);
}
}
////////////////////////////////////////////////////////////////////
// Function: DXGraphicsStateGuardian::call_dxLightModelAmbient
// Access:
// Description:
////////////////////////////////////////////////////////////////////
INLINE void DXGraphicsStateGuardian::
call_dxLightModelAmbient( const Colorf& color)
{
if (_lmodel_ambient != color) {
_lmodel_ambient = color;
#ifdef GSG_VERBOSE
dxgsg_cat.debug()
<< "glLightModel(GL_LIGHT_MODEL_AMBIENT, " << color << ")" << endl;
#endif
_d3dDevice->SetRenderState( D3DRENDERSTATE_AMBIENT,
D3DRGBA(color[0], color[1], color[2], color[3]));
}
}
////////////////////////////////////////////////////////////////////
// Function: DXGraphicsStateGuardian::call_glAlphaFunc
// Access:
// Description:
////////////////////////////////////////////////////////////////////
INLINE void DXGraphicsStateGuardian::
call_dxAlphaFunc(D3DCMPFUNC func, DWORD ref)
{
if (_alpha_func != func || _alpha_func_ref != ref) {
_alpha_func = func;
_alpha_func_ref = ref;
#ifdef GSG_VERBOSE
dxgsg_cat.debug() << "glAlphaFunc(";
switch (func) {
case D3DCMP_NEVER:
dxgsg_cat.debug(false) << "D3DCMP_NEVER, ";
break;
case D3DCMP_LESS:
dxgsg_cat.debug(false) << "D3DCMP_LESS, ";
break;
case D3DCMP_EQUAL:
dxgsg_cat.debug(false) << "D3DCMP_EQUAL, ";
break;
case D3DCMP_LEQUAL:
dxgsg_cat.debug(false) << "D3DCMP_LEQUAL, ";
break;
case D3DCMP_GREATER:
dxgsg_cat.debug(false) << "D3DCMP_GREATER, ";
break;
case D3DCMP_NOTEQUAL:
dxgsg_cat.debug(false) << "D3DCMP_NOTEQUAL, ";
break;
case D3DCMP_GEQUAL:
dxgsg_cat.debug(false) << "D3DCMP_GEQUAL, ";
break;
case D3DCMP_ALWAYS:
dxgsg_cat.debug(false) << "D3DCMP_ALWAYS, ";
break;
}
dxgsg_cat.debug() << ref << ")" << endl;
#endif
_d3dDevice->SetRenderState(D3DRENDERSTATE_ALPHAFUNC, func);
_d3dDevice->SetRenderState(D3DRENDERSTATE_ALPHAREF, ref);
}
}
INLINE void DXGraphicsStateGuardian::
call_dxBlendFunc(D3DBLEND sfunc, D3DBLEND dfunc )
{
if (_blend_source_func != sfunc)
{
_blend_source_func = sfunc;
_d3dDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, sfunc);
#ifdef GSG_VERBOSE
dxgsg_cat.debug() << "dxSrcBlendFunc(";
switch (sfunc)
{
case D3DBLEND_ZERO:
dxgsg_cat.debug(false) << "ZERO, ";
break;
case D3DBLEND_ONE:
dxgsg_cat.debug(false) << "ONE, ";
break;
case D3DBLEND_DESTCOLOR:
dxgsg_cat.debug(false) << "DESTCOLOR, ";
break;
case D3DBLEND_INVDESTCOLOR:
dxgsg_cat.debug(false) << "INVDESTCOLOR, ";
break;
case D3DBLEND_SRCALPHA:
dxgsg_cat.debug(false) << "SRCALPHA, ";
break;
case D3DBLEND_INVSRCALPHA:
dxgsg_cat.debug(false) << "INVSRCALPHA, ";
break;
case D3DBLEND_DESTALPHA:
dxgsg_cat.debug(false) << "DESTALPHA, ";
break;
case D3DBLEND_INVDESTALPHA:
dxgsg_cat.debug(false) << "INVDESTALPHA, ";
break;
case D3DBLEND_SRCALPHASAT:
dxgsg_cat.debug(false) << "SRCALPHASAT, ";
break;
default:
dxgsg_cat.debug(false) << "unknown, ";
break;
}
dxgsg_cat.debug(false) << endl;
#endif
}
if ( _blend_dest_func != dfunc)
{
_blend_dest_func = dfunc;
_d3dDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, dfunc);
#ifdef GSG_VERBOSE
dxgsg_cat.debug() << "dxDstBlendFunc(";
switch (dfunc)
{
case D3DBLEND_ZERO:
dxgsg_cat.debug(false) << "ZERO, ";
break;
case D3DBLEND_ONE:
dxgsg_cat.debug(false) << "ONE, ";
break;
case D3DBLEND_DESTCOLOR:
dxgsg_cat.debug(false) << "DESTCOLOR, ";
break;
case D3DBLEND_INVDESTCOLOR:
dxgsg_cat.debug(false) << "INVDESTCOLOR, ";
break;
case D3DBLEND_SRCALPHA:
dxgsg_cat.debug(false) << "SRCALPHA, ";
break;
case D3DBLEND_INVSRCALPHA:
dxgsg_cat.debug(false) << "INVSRCALPHA, ";
break;
case D3DBLEND_DESTALPHA:
dxgsg_cat.debug(false) << "DESTALPHA, ";
break;
case D3DBLEND_INVDESTALPHA:
dxgsg_cat.debug(false) << "INVDESTALPHA, ";
break;
case D3DBLEND_SRCALPHASAT:
dxgsg_cat.debug(false) << "SRCALPHASAT, ";
break;
}
dxgsg_cat.debug(false) << endl;
#endif
}
}