panda3d/panda/src/tform/mouseWatcher.I
2002-01-12 00:29:02 +00:00

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// Filename: mouseWatcher.I
// Created by: drose (13Jul00)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://www.panda3d.org/license.txt .
//
// To contact the maintainers of this program write to
// panda3d@yahoogroups.com .
//
////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////
// Function: MouseWatcher::has_mouse
// Access: Published
// Description: Returns true if the mouse is anywhere within the
// window, false otherwise. Also see is_mouse_open().
////////////////////////////////////////////////////////////////////
INLINE bool MouseWatcher::
has_mouse() const {
return _has_mouse;
}
////////////////////////////////////////////////////////////////////
// Function: MouseWatcher::is_mouse_open
// Access: Published
// Description: Returns true if the mouse is within the window and
// not over some particular MouseWatcherRegion that is
// marked to suppress mouse events; that is, that the
// mouse is in open space within the window.
////////////////////////////////////////////////////////////////////
INLINE bool MouseWatcher::
is_mouse_open() const {
return _has_mouse && (_suppress_flags & MouseWatcherRegion::SF_mouse_position) == 0;
}
////////////////////////////////////////////////////////////////////
// Function: MouseWatcher::get_mouse
// Access: Published
// Description: It is only valid to call this if has_mouse() returns
// true. If so, this returns the current position of
// the mouse within the window.
////////////////////////////////////////////////////////////////////
INLINE const LPoint2f &MouseWatcher::
get_mouse() const {
#ifndef NDEBUG
static LPoint2f bogus_mouse(0.0f, 0.0f);
nassertr(_has_mouse, bogus_mouse);
#endif
return _mouse;
}
////////////////////////////////////////////////////////////////////
// Function: MouseWatcher::get_mouse_x
// Access: Published
// Description: It is only valid to call this if has_mouse() returns
// true. If so, this returns the current X position of
// the mouse within the window.
////////////////////////////////////////////////////////////////////
INLINE float MouseWatcher::
get_mouse_x() const {
nassertr(_has_mouse, 0.0f);
return _mouse[0];
}
////////////////////////////////////////////////////////////////////
// Function: MouseWatcher::get_mouse_y
// Access: Published
// Description: It is only valid to call this if has_mouse() returns
// true. If so, this returns the current Y position of
// the mouse within the window.
////////////////////////////////////////////////////////////////////
INLINE float MouseWatcher::
get_mouse_y() const {
nassertr(_has_mouse, 0.0f);
return _mouse[1];
}
////////////////////////////////////////////////////////////////////
// Function: MouseWatcher::is_over_region
// Access: Published
// Description: Returns true if the mouse is over any rectangular
// region, false otherwise.
////////////////////////////////////////////////////////////////////
INLINE bool MouseWatcher::
is_over_region() const {
return get_over_region() != (MouseWatcherRegion *)NULL;
}
////////////////////////////////////////////////////////////////////
// Function: MouseWatcher::is_over_region
// Access: Published
// Description: Returns true if the mouse is over any rectangular
// region, false otherwise.
////////////////////////////////////////////////////////////////////
INLINE bool MouseWatcher::
is_over_region(float x, float y) const {
return get_over_region(x, y) != (MouseWatcherRegion *)NULL;
}
////////////////////////////////////////////////////////////////////
// Function: MouseWatcher::is_over_region
// Access: Published
// Description: Returns true if the mouse is over any rectangular
// region, false otherwise.
////////////////////////////////////////////////////////////////////
INLINE bool MouseWatcher::
is_over_region(const LPoint2f &pos) const {
return get_over_region(pos) != (MouseWatcherRegion *)NULL;
}
////////////////////////////////////////////////////////////////////
// Function: MouseWatcher::get_over_region
// Access: Published
// Description: Returns the smallest region the mouse is currently
// over, or NULL if it is over no region.
////////////////////////////////////////////////////////////////////
INLINE MouseWatcherRegion *MouseWatcher::
get_over_region() const {
return _preferred_region;
}
////////////////////////////////////////////////////////////////////
// Function: MouseWatcher::get_over_region
// Access: Published
// Description: Returns the smallest region the indicated point is
// over, or NULL if it is over no region.
////////////////////////////////////////////////////////////////////
INLINE MouseWatcherRegion *MouseWatcher::
get_over_region(float x, float y) const {
return get_over_region(LPoint2f(x, y));
}
////////////////////////////////////////////////////////////////////
// Function: MouseWatcher::set_button_down_pattern
// Access: Published
// Description: Sets the pattern string that indicates how the event
// names are generated when a button is depressed. This
// is a string that may contain any of the following:
//
// %r - the name of the region the mouse is over
// %b - the name of the button pressed.
//
// The event name will be based on the in_pattern
// string specified here, with all occurrences of the
// above strings replaced with the corresponding values.
////////////////////////////////////////////////////////////////////
INLINE void MouseWatcher::
set_button_down_pattern(const string &pattern) {
_button_down_pattern = pattern;
}
////////////////////////////////////////////////////////////////////
// Function: MouseWatcher::get_button_down_pattern
// Access: Published
// Description: Returns the string that indicates how event names are
// generated when a button is depressed. See
// set_button_down_pattern().
////////////////////////////////////////////////////////////////////
INLINE const string &MouseWatcher::
get_button_down_pattern() const {
return _button_down_pattern;
}
////////////////////////////////////////////////////////////////////
// Function: MouseWatcher::set_button_up_pattern
// Access: Published
// Description: Sets the pattern string that indicates how the event
// names are generated when a button is released. See
// set_button_down_pattern().
////////////////////////////////////////////////////////////////////
INLINE void MouseWatcher::
set_button_up_pattern(const string &pattern) {
_button_up_pattern = pattern;
}
////////////////////////////////////////////////////////////////////
// Function: MouseWatcher::get_button_up_pattern
// Access: Published
// Description: Returns the string that indicates how event names are
// generated when a button is released. See
// set_button_down_pattern().
////////////////////////////////////////////////////////////////////
INLINE const string &MouseWatcher::
get_button_up_pattern() const {
return _button_up_pattern;
}
////////////////////////////////////////////////////////////////////
// Function: MouseWatcher::set_enter_pattern
// Access: Published
// Description: Sets the pattern string that indicates how the event
// names are generated when the mouse enters a region.
// This is different from within_pattern, in that a
// mouse is only "entered" in the topmost region at a
// given time, while it might be "within" multiple
// nested regions.
////////////////////////////////////////////////////////////////////
INLINE void MouseWatcher::
set_enter_pattern(const string &pattern) {
_enter_pattern = pattern;
}
////////////////////////////////////////////////////////////////////
// Function: MouseWatcher::get_enter_pattern
// Access: Published
// Description: Returns the string that indicates how event names are
// generated when the mouse enters a region. This is
// different from within_pattern, in that a mouse is
// only "entered" in the topmost region at a given time,
// while it might be "within" multiple nested regions.
////////////////////////////////////////////////////////////////////
INLINE const string &MouseWatcher::
get_enter_pattern() const {
return _enter_pattern;
}
////////////////////////////////////////////////////////////////////
// Function: MouseWatcher::set_leave_pattern
// Access: Published
// Description: Sets the pattern string that indicates how the event
// names are generated when the mouse leaves a region.
// This is different from without_pattern, in that a
// mouse is only "entered" in the topmost region at a
// given time, while it might be "within" multiple
// nested regions.
////////////////////////////////////////////////////////////////////
INLINE void MouseWatcher::
set_leave_pattern(const string &pattern) {
_leave_pattern = pattern;
}
////////////////////////////////////////////////////////////////////
// Function: MouseWatcher::get_leave_pattern
// Access: Published
// Description: Returns the string that indicates how event names are
// generated when the mouse leaves a region. This is
// different from without_pattern, in that a mouse is
// only "entered" in the topmost region at a given time,
// while it might be "within" multiple nested regions.
////////////////////////////////////////////////////////////////////
INLINE const string &MouseWatcher::
get_leave_pattern() const {
return _leave_pattern;
}
////////////////////////////////////////////////////////////////////
// Function: MouseWatcher::set_within_pattern
// Access: Published
// Description: Sets the pattern string that indicates how the event
// names are generated when the mouse wanders over a
// region. This is different from enter_pattern, in
// that a mouse is only "entered" in the topmost region
// at a given time, while it might be "within" multiple
// nested regions.
////////////////////////////////////////////////////////////////////
INLINE void MouseWatcher::
set_within_pattern(const string &pattern) {
_within_pattern = pattern;
}
////////////////////////////////////////////////////////////////////
// Function: MouseWatcher::get_within_pattern
// Access: Published
// Description: Returns the string that indicates how event names are
// generated when the mouse wanders over a region. This
// is different from enter_pattern, in that a mouse is
// only "entered" in the topmost region at a given time,
// while it might be "within" multiple nested regions.
////////////////////////////////////////////////////////////////////
INLINE const string &MouseWatcher::
get_within_pattern() const {
return _within_pattern;
}
////////////////////////////////////////////////////////////////////
// Function: MouseWatcher::set_without_pattern
// Access: Published
// Description: Sets the pattern string that indicates how the event
// names are generated when the mouse wanders out of a
// region. This is different from leave_pattern, in
// that a mouse is only "entered" in the topmost region
// at a given time, while it might be "within" multiple
// nested regions.
////////////////////////////////////////////////////////////////////
INLINE void MouseWatcher::
set_without_pattern(const string &pattern) {
_without_pattern = pattern;
}
////////////////////////////////////////////////////////////////////
// Function: MouseWatcher::get_without_pattern
// Access: Published
// Description: Returns the string that indicates how event names are
// generated when the mouse wanders out of a region.
// This is different from leave_pattern, in that a mouse
// is only "entered" in the topmost region at a given
// time, while it might be "within" multiple nested
// regions.
////////////////////////////////////////////////////////////////////
INLINE const string &MouseWatcher::
get_without_pattern() const {
return _without_pattern;
}
////////////////////////////////////////////////////////////////////
// Function: MouseWatcher::set_geometry
// Access: Published
// Description: Sets the arc that will be transformed each frame by
// the mouse's coordinates. It will also be hidden when
// the mouse goes outside the window. This can be used
// to implement a software mouse pointer for when a
// hardware (or system) mouse pointer is unavailable.
////////////////////////////////////////////////////////////////////
INLINE void MouseWatcher::
set_geometry(NodeRelation *arc) {
_geometry = arc;
}
////////////////////////////////////////////////////////////////////
// Function: MouseWatcher::has_geometry
// Access: Published
// Description: Returns true if a software mouse pointer has been
// setup via set_geometry(), or false otherwise. See
// set_geometry().
////////////////////////////////////////////////////////////////////
INLINE bool MouseWatcher::
has_geometry() const {
return !_geometry.is_null();
}
////////////////////////////////////////////////////////////////////
// Function: MouseWatcher::get_geometry
// Access: Published
// Description: Returns the arc that has been set as the software
// mouse pointer, or NULL if no arc has been set. See
// has_geometry() and set_geometry().
////////////////////////////////////////////////////////////////////
INLINE NodeRelation *MouseWatcher::
get_geometry() const {
return _geometry;
}
////////////////////////////////////////////////////////////////////
// Function: MouseWatcher::clear_geometry
// Access: Published
// Description: Stops the use of the software cursor set up via
// set_geometry().
////////////////////////////////////////////////////////////////////
INLINE void MouseWatcher::
clear_geometry() {
_geometry.clear();
}
////////////////////////////////////////////////////////////////////
// Function: MouseWatcher::set_extra_handler
// Access: Published
// Description: As an optimization for the C++ Gui, an extra handler
// can be registered with a mouseWatcher so that events
// can be dealt with much sooner.
////////////////////////////////////////////////////////////////////
INLINE void MouseWatcher::
set_extra_handler(EventHandler *eh) {
_eh = eh;
}
////////////////////////////////////////////////////////////////////
// Function: MouseWatcher::get_extra_handler
// Access: Published
// Description: As an optimization for the C++ Gui, an extra handler
// can be registered with a mouseWatcher so that events
// can be dealt with much sooner.
////////////////////////////////////////////////////////////////////
INLINE EventHandler *MouseWatcher::
get_extra_handler(void) const {
return _eh;
}
////////////////////////////////////////////////////////////////////
// Function: MouseWatcher::set_modifier_buttons
// Access: Public
// Description: Sets the buttons that should be monitored as modifier
// buttons for generating events to the
// MouseWatcherRegions.
////////////////////////////////////////////////////////////////////
INLINE void MouseWatcher::
set_modifier_buttons(const ModifierButtons &mods) {
_mods = mods;
}
////////////////////////////////////////////////////////////////////
// Function: MouseWatcher::get_modifier_buttons
// Access: Published
// Description: Returns the set of buttons that are being monitored
// as modifier buttons, as well as their current state.
////////////////////////////////////////////////////////////////////
INLINE ModifierButtons MouseWatcher::
get_modifier_buttons() const {
return _mods;
}
////////////////////////////////////////////////////////////////////
// Function: MouseWatcher::within_region
// Access: Protected
// Description: Called internally to indicate the mouse pointer has
// moved within the indicated region's boundaries.
////////////////////////////////////////////////////////////////////
INLINE void MouseWatcher::
within_region(MouseWatcherRegion *region, const MouseWatcherParameter &param) {
region->within(param);
throw_event_pattern(_within_pattern, region, ButtonHandle::none());
if (_enter_multiple) {
enter_region(region, param);
}
}
////////////////////////////////////////////////////////////////////
// Function: MouseWatcher::without_region
// Access: Protected
// Description: Called internally to indicate the mouse pointer has
// moved outside of the indicated region's boundaries.
////////////////////////////////////////////////////////////////////
INLINE void MouseWatcher::
without_region(MouseWatcherRegion *region, const MouseWatcherParameter &param) {
if (_enter_multiple) {
exit_region(region, param);
}
region->without(param);
throw_event_pattern(_without_pattern, region, ButtonHandle::none());
}