panda3d/panda/src/pgraph/geomTransformer.cxx

639 lines
22 KiB
C++

// Filename: geomTransformer.cxx
// Created by: drose (14Mar02)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
//
// To contact the maintainers of this program write to
// panda3d-general@lists.sourceforge.net .
//
////////////////////////////////////////////////////////////////////
#include "geomTransformer.h"
#include "sceneGraphReducer.h"
#include "geomNode.h"
#include "geom.h"
#include "geomVertexRewriter.h"
#include "renderState.h"
#include "transformTable.h"
#include "transformBlendTable.h"
#include "sliderTable.h"
#include "pStatCollector.h"
#include "pStatTimer.h"
static PStatCollector apply_vertex_collector("*:Flatten:apply:vertex");
static PStatCollector apply_texcoord_collector("*:Flatten:apply:texcoord");
static PStatCollector apply_set_color_collector("*:Flatten:apply:set color");
static PStatCollector apply_scale_color_collector("*:Flatten:apply:scale color");
////////////////////////////////////////////////////////////////////
// Function: GeomTransformer::Constructor
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
GeomTransformer::
GeomTransformer() :
// The default value here comes from the Config file.
_max_collect_vertices(max_collect_vertices)
{
}
////////////////////////////////////////////////////////////////////
// Function: GeomTransformer::Copy Constructor
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
GeomTransformer::
GeomTransformer(const GeomTransformer &copy) :
_max_collect_vertices(copy._max_collect_vertices)
{
}
////////////////////////////////////////////////////////////////////
// Function: GeomTransformer::Destructor
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
GeomTransformer::
~GeomTransformer() {
}
////////////////////////////////////////////////////////////////////
// Function: GeomTransformer::transform_vertices
// Access: Public
// Description: Transforms the vertices and the normals in the
// indicated Geom by the indicated matrix. Returns true
// if the Geom was changed, false otherwise.
////////////////////////////////////////////////////////////////////
bool GeomTransformer::
transform_vertices(Geom *geom, const LMatrix4f &mat) {
PStatTimer timer(apply_vertex_collector);
nassertr(geom != (Geom *)NULL, false);
SourceVertices sv;
sv._mat = mat;
sv._vertex_data = geom->get_vertex_data();
PT(GeomVertexData) &new_data = _vertices[sv];
if (new_data.is_null()) {
// We have not yet converted these vertices. Do so now.
new_data = new GeomVertexData(*sv._vertex_data);
CPT(GeomVertexFormat) format = new_data->get_format();
int ci;
for (ci = 0; ci < format->get_num_points(); ci++) {
GeomVertexRewriter data(new_data, format->get_point(ci));
while (!data.is_at_end()) {
const LPoint3f &point = data.get_data3f();
data.set_data3f(point * mat);
}
}
for (ci = 0; ci < format->get_num_vectors(); ci++) {
GeomVertexRewriter data(new_data, format->get_vector(ci));
while (!data.is_at_end()) {
const LVector3f &vector = data.get_data3f();
data.set_data3f(normalize(vector * mat));
}
}
}
geom->set_vertex_data(new_data);
return true;
}
////////////////////////////////////////////////////////////////////
// Function: GeomTransformer::transform_vertices
// Access: Public
// Description: Transforms the vertices and the normals in all of the
// Geoms within the indicated GeomNode by the indicated
// matrix. Does not destructively change Geoms;
// instead, a copy will be made of each Geom to be
// changed, in case multiple GeomNodes reference the
// same Geom. Returns true if the GeomNode was changed,
// false otherwise.
////////////////////////////////////////////////////////////////////
bool GeomTransformer::
transform_vertices(GeomNode *node, const LMatrix4f &mat) {
bool any_changed = false;
GeomNode::CDWriter cdata(node->_cycler);
GeomNode::Geoms::iterator gi;
for (gi = cdata->_geoms.begin(); gi != cdata->_geoms.end(); ++gi) {
GeomNode::GeomEntry &entry = (*gi);
PT(Geom) new_geom = new Geom(*entry._geom);
if (transform_vertices(new_geom, mat)) {
node->mark_bound_stale();
entry._geom = new_geom;
any_changed = true;
}
}
return any_changed;
}
////////////////////////////////////////////////////////////////////
// Function: GeomTransformer::transform_texcoords
// Access: Public
// Description: Transforms the texture coordinates in the indicated
// Geom by the indicated matrix. Returns true if the
// Geom was changed, false otherwise.
////////////////////////////////////////////////////////////////////
bool GeomTransformer::
transform_texcoords(Geom *geom, const InternalName *from_name,
const InternalName *to_name, const LMatrix4f &mat) {
PStatTimer timer(apply_texcoord_collector);
nassertr(geom != (Geom *)NULL, false);
SourceTexCoords st;
st._mat = mat;
st._from = from_name;
st._to = to_name;
st._vertex_data = geom->get_vertex_data();
PT(GeomVertexData) &new_data = _texcoords[st];
if (new_data.is_null()) {
if (!st._vertex_data->has_column(from_name)) {
// No from_name column; no change.
return false;
}
// We have not yet converted these texcoords. Do so now.
if (st._vertex_data->has_column(to_name)) {
new_data = new GeomVertexData(*st._vertex_data);
} else {
const GeomVertexColumn *old_column =
st._vertex_data->get_format()->get_column(from_name);
new_data = st._vertex_data->replace_column
(to_name, old_column->get_num_components(),
old_column->get_numeric_type(),
old_column->get_contents());
}
CPT(GeomVertexFormat) format = new_data->get_format();
GeomVertexWriter tdata(new_data, to_name);
GeomVertexReader fdata(new_data, from_name);
while (!fdata.is_at_end()) {
const LPoint4f &coord = fdata.get_data4f();
tdata.set_data4f(coord * mat);
}
}
geom->set_vertex_data(new_data);
return true;
}
////////////////////////////////////////////////////////////////////
// Function: GeomTransformer::transform_texcoords
// Access: Public
// Description: Transforms the texture coordinates in all of the
// Geoms within the indicated GeomNode by the indicated
// matrix. Does not destructively change Geoms;
// instead, a copy will be made of each Geom to be
// changed, in case multiple GeomNodes reference the
// same Geom. Returns true if the GeomNode was changed,
// false otherwise.
////////////////////////////////////////////////////////////////////
bool GeomTransformer::
transform_texcoords(GeomNode *node, const InternalName *from_name,
const InternalName *to_name, const LMatrix4f &mat) {
bool any_changed = false;
GeomNode::CDWriter cdata(node->_cycler);
GeomNode::Geoms::iterator gi;
for (gi = cdata->_geoms.begin(); gi != cdata->_geoms.end(); ++gi) {
GeomNode::GeomEntry &entry = (*gi);
PT(Geom) new_geom = new Geom(*entry._geom);
if (transform_texcoords(new_geom, from_name, to_name, mat)) {
entry._geom = new_geom;
any_changed = true;
}
}
return any_changed;
}
////////////////////////////////////////////////////////////////////
// Function: GeomTransformer::set_color
// Access: Public
// Description: Overrides the color indicated within the Geom with
// the given replacement color. Returns true if the
// Geom was changed, false otherwise.
////////////////////////////////////////////////////////////////////
bool GeomTransformer::
set_color(Geom *geom, const Colorf &color) {
PStatTimer timer(apply_set_color_collector);
SourceColors sc;
sc._color = color;
sc._vertex_data = geom->get_vertex_data();
CPT(GeomVertexData) &new_data = _fcolors[sc];
if (new_data.is_null()) {
// We have not yet converted these colors. Do so now.
if (sc._vertex_data->has_column(InternalName::get_color())) {
new_data = sc._vertex_data->set_color(color);
} else {
new_data = sc._vertex_data->set_color
(color, 1, Geom::NT_packed_dabc, Geom::C_color);
}
}
geom->set_vertex_data(new_data);
return true;
}
////////////////////////////////////////////////////////////////////
// Function: GeomTransformer::transform_texcoords
// Access: Public
// Description: Overrides the color indicated within the GeomNode
// with the given replacement color. Returns true if
// any Geom in the GeomNode was changed, false
// otherwise.
////////////////////////////////////////////////////////////////////
bool GeomTransformer::
set_color(GeomNode *node, const Colorf &color) {
bool any_changed = false;
GeomNode::CDWriter cdata(node->_cycler);
GeomNode::Geoms::iterator gi;
for (gi = cdata->_geoms.begin(); gi != cdata->_geoms.end(); ++gi) {
GeomNode::GeomEntry &entry = (*gi);
PT(Geom) new_geom = new Geom(*entry._geom);
if (set_color(new_geom, color)) {
entry._geom = new_geom;
any_changed = true;
}
}
return any_changed;
}
////////////////////////////////////////////////////////////////////
// Function: GeomTransformer::transform_colors
// Access: Public
// Description: Transforms the colors in the indicated Geom by the
// indicated scale. Returns true if the Geom was
// changed, false otherwise.
////////////////////////////////////////////////////////////////////
bool GeomTransformer::
transform_colors(Geom *geom, const LVecBase4f &scale) {
PStatTimer timer(apply_scale_color_collector);
nassertr(geom != (Geom *)NULL, false);
SourceColors sc;
sc._color = scale;
sc._vertex_data = geom->get_vertex_data();
CPT(GeomVertexData) &new_data = _tcolors[sc];
if (new_data.is_null()) {
// We have not yet converted these colors. Do so now.
if (sc._vertex_data->has_column(InternalName::get_color())) {
new_data = sc._vertex_data->scale_color(scale);
} else {
new_data = sc._vertex_data->set_color
(scale, 1, Geom::NT_packed_dabc, Geom::C_color);
}
}
geom->set_vertex_data(new_data);
return true;
}
////////////////////////////////////////////////////////////////////
// Function: GeomTransformer::transform_colors
// Access: Public
// Description: Transforms the colors in all of the Geoms within the
// indicated GeomNode by the indicated scale. Does
// not destructively change Geoms; instead, a copy will
// be made of each Geom to be changed, in case multiple
// GeomNodes reference the same Geom. Returns true if
// the GeomNode was changed, false otherwise.
////////////////////////////////////////////////////////////////////
bool GeomTransformer::
transform_colors(GeomNode *node, const LVecBase4f &scale) {
bool any_changed = false;
GeomNode::CDWriter cdata(node->_cycler);
GeomNode::Geoms::iterator gi;
for (gi = cdata->_geoms.begin(); gi != cdata->_geoms.end(); ++gi) {
GeomNode::GeomEntry &entry = (*gi);
PT(Geom) new_geom = new Geom(*entry._geom);
if (transform_colors(new_geom, scale)) {
entry._geom = new_geom;
any_changed = true;
}
}
return any_changed;
}
////////////////////////////////////////////////////////////////////
// Function: GeomTransformer::apply_state
// Access: Public
// Description: Applies the indicated render state to all the of
// Geoms. Returns true if the GeomNode was changed,
// false otherwise.
////////////////////////////////////////////////////////////////////
bool GeomTransformer::
apply_state(GeomNode *node, const RenderState *state) {
bool any_changed = false;
GeomNode::CDWriter cdata(node->_cycler);
GeomNode::Geoms::iterator gi;
for (gi = cdata->_geoms.begin(); gi != cdata->_geoms.end(); ++gi) {
GeomNode::GeomEntry &entry = (*gi);
CPT(RenderState) new_state = state->compose(entry._state);
if (entry._state != new_state) {
entry._state = new_state;
any_changed = true;
}
}
return any_changed;
}
////////////////////////////////////////////////////////////////////
// Function: GeomTransformer::collect_vertex_data
// Access: Public
// Description: Collects together GeomVertexDatas from different
// geoms into one big (or several big) GeomVertexDatas.
// Returns the number of unique GeomVertexDatas created.
////////////////////////////////////////////////////////////////////
int GeomTransformer::
collect_vertex_data(Geom *geom, int collect_bits) {
const GeomVertexData *vdata = geom->get_vertex_data();
if (vdata->get_num_rows() > _max_collect_vertices) {
// Don't even bother.
return 0;
}
const GeomVertexFormat *format = vdata->get_format();
NewCollectedKey key;
if ((collect_bits & SceneGraphReducer::CVD_name) != 0) {
key._name = vdata->get_name();
}
key._format = format;
key._usage_hint = vdata->get_usage_hint();
AlreadyCollected::const_iterator ai;
ai = _already_collected.find(vdata);
if (ai != _already_collected.end()) {
// We've previously collected this vertex data; reuse it.
const AlreadyCollectedData &acd = (*ai).second;
geom->offset_vertices(acd._data, acd._offset);
return 0;
}
// We haven't collected this vertex data yet; append the vertices
// onto the new data.
int num_created = 0;
NewCollectedData::iterator ni = _new_collected_data.find(key);
PT(GeomVertexData) new_data;
if (ni != _new_collected_data.end()) {
new_data = (*ni).second;
} else {
new_data = new GeomVertexData(vdata->get_name(), format,
vdata->get_usage_hint());
_new_collected_data[key] = new_data;
++num_created;
}
int offset = new_data->get_num_rows();
int new_num_vertices = offset + vdata->get_num_rows();
if (new_num_vertices > _max_collect_vertices) {
// Whoa, hold the phone! Too many vertices going into this one
// GeomVertexData object; we'd better start over.
new_data = new GeomVertexData(vdata->get_name(), format,
vdata->get_usage_hint());
_new_collected_data[key] = new_data;
offset = 0;
new_num_vertices = vdata->get_num_rows();
++num_created;
}
new_data->set_num_rows(new_num_vertices);
for (int i = 0; i < vdata->get_num_arrays(); ++i) {
GeomVertexArrayData *new_array = new_data->modify_array(i);
const GeomVertexArrayData *old_array = vdata->get_array(i);
int stride = format->get_array(i)->get_stride();
int start_byte = offset * stride;
int copy_bytes = old_array->get_data_size_bytes();
nassertr(start_byte + copy_bytes == new_array->get_data_size_bytes(), 0);
memcpy(new_array->modify_data() + start_byte,
old_array->get_data(), copy_bytes);
}
// Also, copy the animation data (if any). This means combining
// transform and/or slider tables, and might therefore mean
// remapping transform indices in the vertices. Each of these has a
// slightly different way to handle the remapping, because they have
// slightly different kinds of data.
typedef pvector<int> IndexMap;
if (vdata->get_transform_table() != (TransformTable *)NULL) {
// The TransformTable.
const TransformTable *old_table = vdata->get_transform_table();
// First, build a mapping of the transforms we already have in the
// current table. We must do this because the TransformTable
// doesn't automatically unquify index numbers for us (it doesn't
// store an index).
typedef pmap<const VertexTransform *, int> AddedTransforms;
AddedTransforms added_transforms;
int num_old_transforms = old_table->get_num_transforms();
for (int i = 0; i < num_old_transforms; i++) {
added_transforms[old_table->get_transform(i)] = i;
}
// Now create a new table. We have to create a new table instead
// of modifying the existing one, since a registered
// TransformTable cannot be modified.
PT(TransformTable) new_table;
if (new_data->get_transform_table() != (TransformTable *)NULL) {
new_table = new TransformTable(*new_data->get_transform_table());
} else {
new_table = new TransformTable;
}
// Now walk through the old table and copy over its transforms.
// We will build up an IndexMap of old index numbers to new index
// numbers while we go, which we can use to modify the vertices.
IndexMap transform_map;
int num_transforms = old_table->get_num_transforms();
transform_map.reserve(num_transforms);
for (int ti = 0; ti < num_transforms; ++ti) {
const VertexTransform *transform = old_table->get_transform(ti);
AddedTransforms::iterator ai = added_transforms.find(transform);
if (ai != added_transforms.end()) {
// Already got this one in the table.
transform_map.push_back((*ai).second);
} else {
// This is a new one.
int tj = new_table->add_transform(transform);
transform_map.push_back(tj);
added_transforms[transform] = tj;
}
}
new_data->set_transform_table(TransformTable::register_table(new_table));
// And now modify the vertices to update the indices to their new
// values in the new table. This requires a nested loop, since
// each column of transform_index might define multiple index
// values.
GeomVertexRewriter index(new_data, InternalName::get_transform_index());
if (index.has_column()) {
int num_values = index.get_column()->get_num_values();
int new_index[4];
index.set_row(offset);
while (!index.is_at_end()) {
const int *orig_index = index.get_data4i();
for (int i = 0; i < num_values; i++) {
nassertr(orig_index[i] >= 0 && orig_index[i] < (int)transform_map.size(), 0);
new_index[i] = transform_map[orig_index[i]];
}
index.set_data4i(new_index);
}
}
}
if (vdata->get_transform_blend_table() != (TransformBlendTable *)NULL) {
// The TransformBlendTable. This one is the easiest, because we
// can modify it directly, and it will uniquify blend objects for
// us.
const TransformBlendTable *old_btable = vdata->get_transform_blend_table();
PT(TransformBlendTable) new_btable;
if (new_data->get_transform_blend_table() != (TransformBlendTable *)NULL) {
new_btable = new_data->modify_transform_blend_table();
} else {
new_btable = new TransformBlendTable;
new_data->set_transform_blend_table(new_btable);
}
// We still need to build up the IndexMap.
IndexMap blend_map;
int num_blends = old_btable->get_num_blends();
blend_map.reserve(num_blends);
for (int bi = 0; bi < num_blends; ++bi) {
int bj = new_btable->add_blend(old_btable->get_blend(bi));
blend_map.push_back(bj);
}
// Modify the indices. This is simpler than the transform_index,
// above, because each column of transform_blend may only define
// one index value.
GeomVertexRewriter index(new_data, InternalName::get_transform_blend());
if (index.has_column()) {
index.set_row(offset);
while (!index.is_at_end()) {
int orig_index = index.get_data1i();
nassertr(orig_index >= 0 && orig_index < (int)blend_map.size(), 0);
int new_index = blend_map[orig_index];
index.set_data1i(new_index);
}
}
}
if (vdata->get_slider_table() != (SliderTable *)NULL) {
// The SliderTable. This one requires making a copy, like the
// TransformTable (since it can't be modified once registered
// either), but at least it uniquifies sliders added to it. Also,
// it doesn't require indexing into it, so we don't have to build
// an IndexMap to modify the vertices with.
const SliderTable *old_sliders = vdata->get_slider_table();
PT(SliderTable) new_sliders;
if (new_data->get_slider_table() != (SliderTable *)NULL) {
new_sliders = new SliderTable(*new_data->get_slider_table());
} else {
new_sliders = new SliderTable;
}
int num_sliders = old_sliders->get_num_sliders();
for (int si = 0; si < num_sliders; ++si) {
new_sliders->add_slider(old_sliders->get_slider(si));
}
new_data->set_slider_table(SliderTable::register_table(new_sliders));
}
AlreadyCollectedData &acd = _already_collected[vdata];
acd._data = new_data;
acd._offset = offset;
geom->offset_vertices(new_data, offset);
return num_created;
}
////////////////////////////////////////////////////////////////////
// Function: GeomTransformer::collect_vertex_data
// Access: Public
// Description: Collects together individual GeomVertexData
// structures that share the same format into one big
// GeomVertexData structure. This is intended to
// minimize context switches on the graphics card.
////////////////////////////////////////////////////////////////////
int GeomTransformer::
collect_vertex_data(GeomNode *node, int collect_bits) {
int num_created = 0;
GeomTransformer *dynamic = NULL;
GeomNode::CDWriter cdata(node->_cycler);
GeomNode::Geoms::iterator gi;
for (gi = cdata->_geoms.begin(); gi != cdata->_geoms.end(); ++gi) {
GeomNode::GeomEntry &entry = (*gi);
PT(Geom) new_geom = new Geom(*entry._geom);
entry._geom = new_geom;
if ((collect_bits & SceneGraphReducer::CVD_avoid_dynamic) != 0 &&
new_geom->get_vertex_data()->get_usage_hint() < Geom::UH_static) {
// This one has some dynamic properties. Collect it
// independently of the outside world.
if (dynamic == (GeomTransformer *)NULL) {
dynamic = new GeomTransformer(*this);
}
num_created += dynamic->collect_vertex_data(new_geom, collect_bits);
} else {
num_created += collect_vertex_data(new_geom, collect_bits);
}
}
if (dynamic != (GeomTransformer *)NULL) {
delete dynamic;
}
return num_created;
}