panda3d/direct/src/particles/ParticleEffect.py
2001-12-07 18:02:26 +00:00

224 lines
6.6 KiB
Python

from PandaModules import *
import Particles
import ForceGroup
import DirectNotifyGlobal
# NOTE: these two calls were moved here from BattleParticles
# to avoid DIRECT depending on TOONTOWN! - gregw
def startParticleEffect(effect, parent, worldRelative=1):
assert(effect != None and parent != None)
#notify.debug('startParticleEffect() - name: %s' % effect.getName())
particles = effect.getParticlesNamed('particles-1')
if (worldRelative == 1):
particles.setRenderParent(render.node())
effect.enable()
effect.reparentTo(parent)
def cleanupParticleEffect(effect):
assert(effect != None)
#notify.debug('cleanupParticleEffect() - %s' % effect.getName())
effect.disable()
effect.reparentTo(hidden)
effect.cleanup()
class ParticleEffect(NodePath):
notify = DirectNotifyGlobal.directNotify.newCategory('ParticleEffect')
pid = 1
def __init__(self, name=None, particles=None):
"""__init__()"""
NodePath.__init__(self)
if (name == None):
name = 'particle-effect-%d' % ParticleEffect.pid
ParticleEffect.pid += 1
self.assign(hidden.attachNewNode(name))
# Record particle effect name
self.name = name
# Enabled flag
self.fEnabled = 0
# Dictionary of particles and forceGroups
self.particlesDict = {}
self.forceGroupDict = {}
# The effect's particle system
if (particles != None):
self.addParticles(particles)
def cleanup(self):
for f in self.forceGroupDict.values():
f.cleanup()
for p in self.particlesDict.values():
p.cleanup()
forceGroupDict = {}
particlesDict = {}
self.removeNode()
def reset(self):
self.removeAllForces()
self.removeAllParticles()
self.forceGroupDict = {}
self.particlesDict = {}
def enable(self):
"""enable()"""
for f in self.forceGroupDict.values():
f.enable()
for p in self.particlesDict.values():
p.enable()
self.fEnabled = 1
def disable(self):
"""disable()"""
for f in self.forceGroupDict.values():
f.disable()
for p in self.particlesDict.values():
p.disable()
self.fEnabled = 0
def isEnabled(self):
"""
isEnabled()
Note: this may be misleading if enable(),disable() not used
"""
return self.fEnabled
def addForceGroup(self, forceGroup):
"""addForceGroup(forceGroup)"""
forceGroup.nodePath.reparentTo(self)
forceGroup.particleEffect = self
self.forceGroupDict[forceGroup.getName()] = forceGroup
# Associate the force group with all particles
for f in forceGroup.asList():
self.addForce(f)
def addForce(self, force):
"""addForce(force)"""
for p in self.particlesDict.values():
p.addForce(force)
def removeForceGroup(self, forceGroup):
"""removeForceGroup(forceGroup)"""
# Remove forces from all particles
for f in forceGroup.asList():
self.removeForce(f)
forceGroup.nodePath.reparentTo(hidden)
forceGroup.particleEffect = None
del self.forceGroupDict[forceGroup.getName()]
def removeForce(self, force):
"""removeForce(force)"""
for p in self.particlesDict.values():
p.removeForce(force)
def removeAllForces(self):
for fg in self.forceGroupDict.values():
self.removeForceGroup(fg)
def addParticles(self, particles):
"""addParticles(particles)"""
particles.nodePath.reparentTo(self)
self.particlesDict[particles.getName()] = particles
# Associate all forces in all force groups with the particles
for fg in self.forceGroupDict.values():
for f in fg.asList():
particles.addForce(f)
def removeParticles(self, particles):
"""removeParticles(particles)"""
if (particles == None):
self.notify.warning('removeParticles() - particles == None!')
return
particles.nodePath.reparentTo(hidden)
del self.particlesDict[particles.getName()]
# Remove all forces from the particles
for fg in self.forceGroupDict.values():
for f in fg.asList():
particles.removeForce(f)
def removeAllParticles(self):
for p in self.particlesDict.values():
self.removeParticles(p)
def getParticlesList(self):
"""getParticles()"""
return self.particlesDict.values()
def getParticlesNamed(self, name):
"""getParticlesNamed(name)"""
return self.particlesDict.get(name, None)
def getParticlesDict(self):
"""getParticlesDict()"""
return self.particlesDict
def getForceGroupList(self):
"""getForceGroup()"""
return self.forceGroupDict.values()
def getForceGroupNamed(self, name):
"""getForceGroupNamed(name)"""
return self.forceGroupDict.get(name, None)
def getForceGroupDict(self):
"""getForceGroup()"""
return self.forceGroupDict
def saveConfig(self, filename):
"""saveFileData(filename)"""
f = open(filename.toOsSpecific(), 'wb')
# Add a blank line
f.write('\n')
# Make sure we start with a clean slate
f.write('self.reset()\n')
pos = self.getPos()
hpr = self.getHpr()
scale = self.getScale()
f.write('self.setPos(%0.3f, %0.3f, %0.3f)\n' %
(pos[0], pos[1], pos[2]))
f.write('self.setHpr(%0.3f, %0.3f, %0.3f)\n' %
(hpr[0], hpr[1], hpr[2]))
f.write('self.setScale(%0.3f, %0.3f, %0.3f)\n' %
(scale[0], scale[1], scale[2]))
# Save all the particles to file
num = 0
for p in self.particlesDict.values():
target = 'p%d' % num
num = num + 1
f.write(target + ' = Particles.Particles(\'%s\')\n' % p.getName())
p.printParams(f, target)
f.write('self.addParticles(%s)\n' % target)
# Save all the forces to file
num = 0
for fg in self.forceGroupDict.values():
target = 'f%d' % num
num = num + 1
f.write(target + ' = ForceGroup.ForceGroup(\'%s\')\n' % \
fg.getName())
fg.printParams(f, target)
f.write('self.addForceGroup(%s)\n' % target)
# Close the file
f.close()
def loadConfig(self, filename):
"""loadConfig(filename)"""
execfile(filename.toOsSpecific())