panda3d/panda/src/wgldisplay/wglGraphicsBuffer.h
2004-02-10 06:08:19 +00:00

85 lines
2.5 KiB
C++

// Filename: wglGraphicsBuffer.h
// Created by: drose (08Feb04)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://www.panda3d.org/license.txt .
//
// To contact the maintainers of this program write to
// panda3d@yahoogroups.com .
//
////////////////////////////////////////////////////////////////////
#ifndef WGLGRAPHICSBUFFER_H
#define WGLGRAPHICSBUFFER_H
#include "pandabase.h"
#include "graphicsBuffer.h"
#include <windows.h>
////////////////////////////////////////////////////////////////////
// Class : wglGraphicsBuffer
// Description : An offscreen render buffer. In OpenGL under Windows,
// this simply renders into a window that is never made
// visible. There's a Windows interface for rendering
// into a DIB, but this puts restrictions on the kind of
// pixelformat we can use, and thus makes it difficult
// to support one GSG rendering into an offscreen buffer
// and also into a window.
////////////////////////////////////////////////////////////////////
class EXPCL_PANDAGL wglGraphicsBuffer : public GraphicsBuffer {
public:
wglGraphicsBuffer(GraphicsPipe *pipe, GraphicsStateGuardian *gsg,
int x_size, int y_size, bool want_texture);
virtual ~wglGraphicsBuffer();
virtual void make_current();
virtual void release_gsg();
virtual void begin_flip();
protected:
virtual void close_buffer();
virtual bool open_buffer();
private:
bool make_window();
static void register_window_class();
static LONG WINAPI static_window_proc(HWND hwnd, UINT msg, WPARAM wparam, LPARAM lparam);
HWND _window;
HDC _window_dc;
static const char * const _window_class_name;
static bool _window_class_registered;
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
GraphicsBuffer::init_type();
register_type(_type_handle, "wglGraphicsBuffer",
GraphicsBuffer::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
};
#include "wglGraphicsBuffer.I"
#endif