panda3d/direct/src/distributed/ConnectionRepository.py
2004-05-19 17:45:33 +00:00

468 lines
18 KiB
Python

from PandaModules import *
import Task
import DirectNotifyGlobal
import DirectObject
from PyDatagram import PyDatagram
import types
class ConnectionRepository(DirectObject.DirectObject):
"""
This is a base class for things that know how to establish a
connection (and exchange datagrams) with a gameserver. This
includes ClientRepository and AIRepository.
"""
notify = DirectNotifyGlobal.directNotify.newCategory("ConnectionRepository")
taskPriority = -30
def __init__(self, config):
DirectObject.DirectObject.__init__(self)
self.config = config
# Set this to 'http' to establish a connection to the server
# using the HTTPClient interface, which ultimately uses the
# OpenSSL socket library (even though SSL is not involved).
# This is not as robust a socket library as NSPR's, but the
# HTTPClient interface does a good job of negotiating the
# connection over an HTTP proxy if one is in use.
# Set it to 'nspr' to use Panda's net interface
# (e.g. QueuedConnectionManager, etc.) to establish the
# connection, which ultimately uses the NSPR socket library.
# This is a much better socket library, but it may be more
# than you need for most applications; and there is no support
# for proxies.
# Set it to 'default' to use the HTTPClient interface if a
# proxy is in place, but the NSPR interface if we don't have a
# proxy.
self.connectMethod = self.config.GetString('connect-method', 'default')
self.connectHttp = None
self.http = None
self.qcm = None
self.cw = None
self.tcpConn = None
self.recorder = None
# Reader statistics
self.rsDatagramCount = 0
self.rsUpdateObjs = {}
self.rsLastUpdate = 0
self.rsDoReport = self.config.GetBool('reader-statistics', 0)
self.rsUpdateInterval = self.config.GetDouble('reader-statistics-interval', 10)
def readDCFile(self, dcFileNames = None):
""" Reads in the dc files listed in dcFileNames, or if
dcFileNames is None, reads in all of the dc files listed in
the Configrc file.
The resulting DCFile object is stored in self.dcFile. """
self.dcFile = DCFile()
self.dclassesByName = {}
self.dclassesByNumber = {}
dcImports = {}
if dcFileNames == None:
readResult = self.dcFile.readAll()
if not readResult:
self.notify.error("Could not read dc file.")
else:
for dcFileName in dcFileNames:
readResult = self.dcFile.read(Filename(dcFileName))
if not readResult:
self.notify.error("Could not read dc file: %s" % (dcFileName))
self.hashVal = self.dcFile.getHash()
# Now import all of the modules required by the DC file.
for n in range(self.dcFile.getNumImportModules()):
moduleName = self.dcFile.getImportModule(n)
moduleName = self.mangleDCName(moduleName)
module = __import__(moduleName, globals(), locals())
if self.dcFile.getNumImportSymbols(n) > 0:
# "from moduleName import symbolName, symbolName, ..."
# Copy just the named symbols into the dictionary.
for i in range(self.dcFile.getNumImportSymbols(n)):
symbolName = self.dcFile.getImportSymbol(n, i)
if symbolName == '*':
# Get all symbols.
dcImports.update(module.__dict__)
else:
mangledName = self.mangleName(symbolName)
gotAny = 0
if hasattr(module, symbolName):
dcImports[symbolName] = getattr(module, symbolName)
gotAny = 1
if hasattr(module, mangledName):
dcImports[mangledName] = getattr(module, mangledName)
gotAny = 1
if not gotAny:
self.notify.error("Symbol %s not found in module %s." % (
symbolName, moduleName))
else:
# "import moduleName"
# Copy the module itself into the dictionary.
dcImports[moduleName] = module
# Now get the class definition for the classes named in the DC
# file.
for i in range(self.dcFile.getNumClasses()):
dclass = self.dcFile.getClass(i)
number = dclass.getNumber()
className = dclass.getName()
className = self.mangleDCName(className)
# Does the class have a definition defined in the newly
# imported namespace?
classDef = dcImports.get(className)
if classDef == None:
self.notify.info("No class definition for %s." % (className))
else:
if type(classDef) == types.ModuleType:
if not hasattr(classDef, className):
self.notify.error("Module %s does not define class %s." % (className, className))
classDef = getattr(classDef, className)
if type(classDef) != types.ClassType:
self.notify.error("Symbol %s is not a class name." % (className))
else:
dclass.setClassDef(classDef)
self.dclassesByName[className] = dclass
self.dclassesByNumber[number] = dclass
def mangleDCName(self, name):
""" This is provided as a hook so that derived classes
(e.g. the AIRepository) can rename symbols from the .dc file
according to the conventions associated with this particular
repository (e.g., an AIRepository appends 'AI' to class and
module names)."""
return name
def connect(self, serverList,
successCallback = None, successArgs = [],
failureCallback = None, failureArgs = []):
"""
Attempts to establish a connection to the server. May return
before the connection is established. The two callbacks
represent the two functions to call (and their arguments) on
success or failure, respectively. The failure callback also
gets one additional parameter, which will be passed in first:
the return status code giving reason for failure, if it is
known.
"""
if self.recorder and self.recorder.isPlaying():
# If we have a recorder and it's already in playback mode,
# don't actually attempt to connect to a gameserver since
# we don't need to. Just let it play back the data.
self.notify.info("Not connecting to gameserver; using playback data instead.")
self.connectHttp = 1
self.tcpConn = SocketStreamRecorder()
self.recorder.addRecorder('gameserver', self.tcpConn)
self.startReaderPollTask()
if successCallback:
successCallback(*successArgs)
return
hasProxy = 0
if self.checkHttp():
proxies = self.http.getProxiesForUrl(serverList[0])
hasProxy = (proxies != 'DIRECT')
if hasProxy:
self.notify.info("Connecting to gameserver via proxy list: %s" % (proxies))
else:
self.notify.info("Connecting to gameserver directly (no proxy).");
if self.connectMethod == 'http':
self.connectHttp = 1
elif self.connectMethod == 'nspr':
self.connectHttp = 0
else:
self.connectHttp = (hasProxy or serverList[0].isSsl())
self.bootedIndex = None
self.bootedText = None
if self.connectHttp:
# In the HTTP case, we can't just iterate through the list
# of servers, because each server attempt requires
# spawning a request and then coming back later to check
# the success or failure. Instead, we start the ball
# rolling by calling the connect callback, which will call
# itself repeatedly until we establish a connection (or
# run out of servers).
ch = self.http.makeChannel(0)
self.httpConnectCallback(ch, serverList, 0,
successCallback, successArgs,
failureCallback, failureArgs)
else:
if self.qcm == None:
self.qcm = QueuedConnectionManager()
if self.cw == None:
self.cw = ConnectionWriter(self.qcm, 0)
self.qcr = QueuedConnectionReader(self.qcm, 0)
minLag = self.config.GetFloat('min-lag', 0.)
maxLag = self.config.GetFloat('max-lag', 0.)
if minLag or maxLag:
self.qcr.startDelay(minLag, maxLag)
# A big old 20 second timeout.
gameServerTimeoutMs = self.config.GetInt("game-server-timeout-ms",
20000)
# Try each of the servers in turn.
for url in serverList:
self.notify.info("Connecting to %s via NSPR interface." % (url.cStr()))
self.tcpConn = self.qcm.openTCPClientConnection(
url.getServer(), url.getPort(),
gameServerTimeoutMs)
if self.tcpConn:
self.tcpConn.setNoDelay(1)
self.qcr.addConnection(self.tcpConn)
self.startReaderPollTask()
if successCallback:
successCallback(*successArgs)
return
# Failed to connect.
if failureCallback:
failureCallback(0, '', *failureArgs)
def disconnect(self):
"""Closes the previously-established connection.
"""
self.notify.info("Closing connection to server.")
if self.tcpConn != None:
if self.connectHttp:
self.tcpConn.close()
else:
self.qcm.closeConnection(self.tcpConn)
self.tcpConn = None
self.stopReaderPollTask()
def httpConnectCallback(self, ch, serverList, serverIndex,
successCallback, successArgs,
failureCallback, failureArgs):
if ch.isConnectionReady():
self.tcpConn = ch.getConnection()
self.tcpConn.userManagesMemory = 1
if self.recorder:
# If we have a recorder, we wrap the connect inside a
# SocketStreamRecorder, which will trap incoming data
# when the recorder is set to record mode. (It will
# also play back data when the recorder is in playback
# mode, but in that case we never get this far in the
# code, since we just create an empty
# SocketStreamRecorder without actually connecting to
# the gameserver.)
stream = SocketStreamRecorder(self.tcpConn, 1)
self.recorder.addRecorder('gameserver', stream)
# In this case, we pass ownership of the original
# connection to the SocketStreamRecorder object.
self.tcpConn.userManagesMemory = 0
self.tcpConn = stream
self.startReaderPollTask()
if successCallback:
successCallback(*successArgs)
elif serverIndex < len(serverList):
# No connection yet, but keep trying.
url = serverList[serverIndex]
self.notify.info("Connecting to %s via HTTP interface." % (url.cStr()))
ch.preserveStatus()
ch.beginConnectTo(DocumentSpec(url))
ch.spawnTask(name = 'connect-to-server',
callback = self.httpConnectCallback,
extraArgs = [ch, serverList, serverIndex + 1,
successCallback, successArgs,
failureCallback, failureArgs])
else:
# No more servers to try; we have to give up now.
if failureCallback:
failureCallback(ch.getStatusCode(), ch.getStatusString(),
*failureArgs)
def checkHttp(self):
# Creates an HTTPClient, if possible, if we don't have one
# already. This might fail if the OpenSSL library isn't
# available. Returns the HTTPClient (also self.http), or None
# if not set.
if self.http == None:
try:
self.http = HTTPClient()
except:
pass
return self.http
def startReaderPollTask(self):
# Stop any tasks we are running now
self.stopReaderPollTask()
taskMgr.add(self.readerPollUntilEmpty, "readerPollTask",
priority = self.taskPriority)
def stopReaderPollTask(self):
taskMgr.remove("readerPollTask")
def readerPollUntilEmpty(self, task):
while self.readerPollOnce():
pass
return Task.cont
def readerPollOnce(self):
# we simulate the network plug being pulled by setting tcpConn
# to None; enforce that condition
if not self.tcpConn:
return 0
# Make sure any recently-sent datagrams are flushed when the
# time expires, if we're in collect-tcp mode.
self.tcpConn.considerFlush()
if self.rsDoReport:
self.reportReaderStatistics()
if self.connectHttp:
datagram = PyDatagram()
if self.tcpConn.receiveDatagram(datagram):
if self.rsDoReport:
self.rsDatagramCount += 1
self.handleDatagram(datagram)
return 1
# Unable to receive a datagram: did we lose the connection?
if self.tcpConn.isClosed():
self.tcpConn = None
self.stopReaderPollTask()
self.lostConnection()
return 0
else:
self.ensureValidConnection()
if self.qcr.dataAvailable():
datagram = NetDatagram()
if self.qcr.getData(datagram):
if self.rsDoReport:
self.rsDatagramCount += 1
self.handleDatagram(datagram)
return 1
return 0
def flush(self):
# Ensure the latest has been sent to the server.
if self.tcpConn:
self.tcpConn.flush()
def ensureValidConnection(self):
# Was the connection reset?
if self.connectHttp:
pass
else:
if self.qcm.resetConnectionAvailable():
resetConnectionPointer = PointerToConnection()
if self.qcm.getResetConnection(resetConnectionPointer):
resetConn = resetConnectionPointer.p()
self.qcm.closeConnection(resetConn)
# if we've simulated a network plug pull, restore the
# simulated plug
self.restoreNetworkPlug()
if self.tcpConn.this == resetConn.this:
self.tcpConn = None
self.stopReaderPollTask()
self.lostConnection()
else:
self.notify.warning("Lost unknown connection.")
def lostConnection(self):
# This should be overrided by a derived class to handle an
# unexpectedly lost connection to the gameserver.
self.notify.warning("Lost connection to gameserver.")
def handleDatagram(self, datagram):
# This class is meant to be pure virtual, and any classes that
# inherit from it need to make their own handleDatagram method
pass
def reportReaderStatistics(self):
now = globalClock.getRealTime()
if now - self.rsLastUpdate < self.rsUpdateInterval:
return
self.rsLastUpdate = now
self.notify.info("Received %s datagrams" % (self.rsDatagramCount))
if self.rsUpdateObjs:
self.notify.info("Updates: %s" % (self.rsUpdateObjs))
self.rsDatagramCount = 0
self.rsUpdateObjs = {}
def send(self, datagram):
#if self.notify.getDebug():
# print "ConnectionRepository sending datagram:"
# datagram.dumpHex(ostream)
if not self.tcpConn:
self.notify.warning("Unable to send message after connection is closed.")
return
if self.connectHttp:
if not self.tcpConn.sendDatagram(datagram):
self.notify.warning("Could not send datagram.")
else:
self.cw.send(datagram, self.tcpConn)
# debugging funcs for simulating a network-plug-pull
def pullNetworkPlug(self):
self.restoreNetworkPlug()
self.notify.warning('*** SIMULATING A NETWORK-PLUG-PULL ***')
self.hijackedTcpConn = self.tcpConn
self.tcpConn = None
def networkPlugPulled(self):
return hasattr(self, 'hijackedTcpConn')
def restoreNetworkPlug(self):
if self.networkPlugPulled():
self.notify.info('*** RESTORING SIMULATED PULLED-NETWORK-PLUG ***')
self.tcpConn = self.hijackedTcpConn
del self.hijackedTcpConn
def doFind(self, str):
""" returns list of distributed objects with matching str in value """
for value in self.doId2do.values():
if `value`.find(str) >= 0:
return value
def doFindAll(self, str):
""" returns list of distributed objects with matching str in value """
matches = []
for value in self.doId2do.values():
if `value`.find(str) >= 0:
matches.append(value)
return matches