panda3d/panda/src/display/graphicsWindow.h
2007-09-30 19:40:46 +00:00

166 lines
5.0 KiB
C++

// Filename: graphicsWindow.h
// Created by: mike (09Jan97)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
//
// To contact the maintainers of this program write to
// panda3d-general@lists.sourceforge.net .
//
////////////////////////////////////////////////////////////////////
#ifndef GRAPHICSWINDOW_H
#define GRAPHICSWINDOW_H
#include "pandabase.h"
#include "graphicsOutput.h"
#include "graphicsWindowInputDevice.h"
#include "windowProperties.h"
#include "mouseData.h"
#include "modifierButtons.h"
#include "buttonEvent.h"
#include "pnotify.h"
#include "pmutex.h"
#include "reMutex.h"
#include "pvector.h"
////////////////////////////////////////////////////////////////////
// Class : GraphicsWindow
// Description : A window, fullscreen or on a desktop, into which a
// graphics device sends its output for interactive
// display.
////////////////////////////////////////////////////////////////////
class EXPCL_PANDA_DISPLAY GraphicsWindow : public GraphicsOutput {
protected:
GraphicsWindow(GraphicsPipe *pipe,
const string &name,
const FrameBufferProperties &fb_prop,
const WindowProperties &win_prop,
int flags,
GraphicsStateGuardian *gsg,
GraphicsOutput *host);
PUBLISHED:
virtual ~GraphicsWindow();
const WindowProperties get_properties() const;
const WindowProperties get_requested_properties() const;
void clear_rejected_properties();
WindowProperties get_rejected_properties() const;
void request_properties(const WindowProperties &requested_properties);
INLINE bool is_closed() const;
virtual bool is_active() const;
INLINE bool is_fullscreen() const;
void set_window_event(const string &window_event);
string get_window_event() const;
void set_close_request_event(const string &close_request_event);
string get_close_request_event() const;
// Mouse and keyboard routines
int get_num_input_devices() const;
string get_input_device_name(int device) const;
bool has_pointer(int device) const;
bool has_keyboard(int device) const;
void enable_pointer_events(int device);
void disable_pointer_events(int device);
void enable_pointer_mode(int device, double speed);
void disable_pointer_mode(int device);
MouseData get_pointer(int device) const;
virtual bool move_pointer(int device, int x, int y);
virtual void close_ime();
public:
// No need to publish these.
bool has_button_event(int device) const;
ButtonEvent get_button_event(int device);
bool has_pointer_event(int device) const;
PointerEvent get_pointer_event(int device);
virtual int verify_window_sizes(int numsizes, int *dimen);
public:
virtual void request_open();
virtual void request_close();
// It is an error to call any of the following methods from any
// thread other than the window thread. These methods are normally
// called by the GraphicsEngine.
virtual void set_close_now();
virtual void process_events();
virtual void set_properties_now(WindowProperties &properties);
protected:
virtual void close_window();
virtual bool open_window();
virtual void reset_window(bool swapchain);
virtual bool do_reshape_request(int x_origin, int y_origin, bool has_origin,
int x_size, int y_size);
virtual void mouse_mode_absolute();
virtual void mouse_mode_relative();
// It is an error to call any of the following methods from any
// thread other than the window thread.
void system_changed_properties(const WindowProperties &properties);
void system_changed_size(int x_size, int y_size);
private:
static unsigned int parse_color_mask(const string &word);
protected:
INLINE void add_input_device(const GraphicsWindowInputDevice &device);
typedef vector_GraphicsWindowInputDevice InputDevices;
InputDevices _input_devices;
Mutex _input_lock;
protected:
WindowProperties _properties;
private:
ReMutex _properties_lock;
// protects _requested_properties, _rejected_properties, and
// _window_event.
WindowProperties _requested_properties;
WindowProperties _rejected_properties;
string _window_event;
string _close_request_event;
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
GraphicsOutput::init_type();
register_type(_type_handle, "GraphicsWindow",
GraphicsOutput::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
friend class GraphicsEngine;
};
#include "graphicsWindow.I"
#endif /* GRAPHICSWINDOW_H */