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77 lines
2.2 KiB
C++
Executable File
77 lines
2.2 KiB
C++
Executable File
// Filename: graphicsDevice.h
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// Created by: masad (21Jul03)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
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//
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// All use of this software is subject to the terms of the Panda 3d
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// Software license. You should have received a copy of this license
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// along with this source code; you will also find a current copy of
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// the license at http://www.panda3d.org/license.txt .
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//
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// To contact the maintainers of this program write to
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// panda3d@yahoogroups.com .
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//
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////////////////////////////////////////////////////////////////////
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#ifndef GRAPHICSDEVICE_H
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#define GRAPHICSDEVICE_H
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#include "pandabase.h"
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#include "graphicsPipe.h"
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#include "graphicsStateGuardian.h"
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#include "typedReferenceCount.h"
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////////////////////////////////////////////////////////////////////
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// Class : GraphicsDevice
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// Description : An abstract device object that is part of Graphics
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// Pipe. This device is set to NULL for OpenGL. But
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// DirectX uses it to take control of multiple windows
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// under single device or multiple devices (i.e. more
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// than one adapters in the machine).
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//
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////////////////////////////////////////////////////////////////////
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class EXPCL_PANDA GraphicsDevice : public TypedReferenceCount {
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public:
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GraphicsDevice(GraphicsPipe *pipe);
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private:
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GraphicsDevice(const GraphicsDevice ©);
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void operator = (const GraphicsDevice ©);
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PUBLISHED:
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virtual ~GraphicsDevice();
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INLINE GraphicsPipe *get_pipe() const;
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protected:
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PT(GraphicsPipe) _pipe;
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public:
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static TypeHandle get_class_type() {
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return _type_handle;
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}
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static void init_type() {
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TypedReferenceCount::init_type();
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register_type(_type_handle, "GraphicsDevice",
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TypedReferenceCount::get_class_type());
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}
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virtual TypeHandle get_type() const {
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return get_class_type();
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}
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virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
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private:
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static TypeHandle _type_handle;
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friend class GraphicsPipe;
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friend class GraphicsEngine;
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};
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#include "graphicsDevice.I"
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#endif /* GRAPHICSDEVICE_H */
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