mirror of
https://github.com/panda3d/panda3d.git
synced 2025-10-04 02:42:49 -04:00
90 lines
2.6 KiB
C++
90 lines
2.6 KiB
C++
// Filename: videoTexture.h
|
|
// Created by: drose (21Sep05)
|
|
//
|
|
////////////////////////////////////////////////////////////////////
|
|
//
|
|
// PANDA 3D SOFTWARE
|
|
// Copyright (c) Carnegie Mellon University. All rights reserved.
|
|
//
|
|
// All use of this software is subject to the terms of the revised BSD
|
|
// license. You should have received a copy of this license along
|
|
// with this source code in a file named "LICENSE."
|
|
//
|
|
////////////////////////////////////////////////////////////////////
|
|
|
|
#ifndef VIDEOTEXTURE_H
|
|
#define VIDEOTEXTURE_H
|
|
|
|
#include "pandabase.h"
|
|
#include "texture.h"
|
|
#include "animInterface.h"
|
|
#include "clockObject.h"
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Class : VideoTexture
|
|
// Description : The base class for a family of animated Textures that
|
|
// take their input from a video source, such as a movie
|
|
// file. These Textures may be stopped, started,
|
|
// etc. using the AnimInterface controls, similar to an
|
|
// animated character.
|
|
////////////////////////////////////////////////////////////////////
|
|
class EXPCL_PANDA_GOBJ VideoTexture : public Texture, public AnimInterface {
|
|
protected:
|
|
VideoTexture(const string &name);
|
|
VideoTexture(const VideoTexture ©);
|
|
|
|
PUBLISHED:
|
|
virtual bool get_keep_ram_image() const;
|
|
|
|
INLINE int get_video_width() const;
|
|
INLINE int get_video_height() const;
|
|
INLINE LVecBase2f get_tex_scale() const;
|
|
|
|
public:
|
|
virtual bool has_cull_callback() const;
|
|
virtual bool cull_callback(CullTraverser *trav, const CullTraverserData &data) const;
|
|
|
|
protected:
|
|
void set_video_size(int video_width, int video_height);
|
|
|
|
virtual bool do_has_ram_image() const;
|
|
|
|
virtual void reconsider_dirty();
|
|
virtual void do_unlock_and_reload_ram_image(bool allow_compression);
|
|
virtual void do_reload_ram_image(bool allow_compression);
|
|
virtual bool do_can_reload();
|
|
|
|
virtual void consider_update();
|
|
INLINE void clear_current_frame();
|
|
virtual void update_frame(int frame)=0;
|
|
|
|
protected:
|
|
int _video_width;
|
|
int _video_height;
|
|
int _last_frame_update;
|
|
int _current_frame;
|
|
|
|
public:
|
|
static TypeHandle get_class_type() {
|
|
return _type_handle;
|
|
}
|
|
static void init_type() {
|
|
Texture::init_type();
|
|
AnimInterface::init_type();
|
|
register_type(_type_handle, "VideoTexture",
|
|
Texture::get_class_type(),
|
|
AnimInterface::get_class_type());
|
|
}
|
|
virtual TypeHandle get_type() const {
|
|
return get_class_type();
|
|
}
|
|
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
|
|
|
|
private:
|
|
static TypeHandle _type_handle;
|
|
};
|
|
|
|
#include "videoTexture.I"
|
|
|
|
#endif
|