panda3d/panda/CMakeLists.txt
Sam Edwards f701e36aa5 CMake: Detect VRPN and build support for it when present
I inadvertently rewrote FindVRPN.cmake doing this - I didn't
think to check if it already existed before overwriting.
Oh well, the new version is a bit simpler.
2018-11-02 21:08:00 -06:00

117 lines
3.3 KiB
CMake

if(NOT BUILD_DTOOL)
message(FATAL_ERROR "Cannot build panda without dtool! Please enable the BUILD_DTOOL option.")
endif()
# Include panda source directories
add_subdirectory(src/audio)
add_subdirectory(src/audiotraits)
add_subdirectory(src/chan)
add_subdirectory(src/char)
add_subdirectory(src/cocoadisplay)
add_subdirectory(src/collide)
add_subdirectory(src/configfiles)
add_subdirectory(src/cull)
add_subdirectory(src/device)
add_subdirectory(src/dgraph)
add_subdirectory(src/display)
add_subdirectory(src/downloader)
add_subdirectory(src/downloadertools)
add_subdirectory(src/dxgsg9)
add_subdirectory(src/dxml)
add_subdirectory(src/egg)
add_subdirectory(src/egg2pg)
add_subdirectory(src/egldisplay)
add_subdirectory(src/event)
add_subdirectory(src/express)
add_subdirectory(src/ffmpeg)
add_subdirectory(src/framework)
add_subdirectory(src/glesgsg)
add_subdirectory(src/gles2gsg)
add_subdirectory(src/glgsg)
add_subdirectory(src/glstuff)
add_subdirectory(src/glxdisplay)
add_subdirectory(src/gobj)
add_subdirectory(src/grutil)
add_subdirectory(src/gsgbase)
add_subdirectory(src/linmath)
add_subdirectory(src/mathutil)
add_subdirectory(src/movies)
add_subdirectory(src/nativenet)
add_subdirectory(src/net)
add_subdirectory(src/osxdisplay)
add_subdirectory(src/pandabase)
add_subdirectory(src/parametrics)
add_subdirectory(src/pgraph)
add_subdirectory(src/pgraphnodes)
add_subdirectory(src/pgui)
add_subdirectory(src/pipeline)
add_subdirectory(src/pnmimage)
add_subdirectory(src/pnmimagetypes)
add_subdirectory(src/pnmtext)
add_subdirectory(src/pstatclient)
add_subdirectory(src/putil)
add_subdirectory(src/recorder)
add_subdirectory(src/testbed)
add_subdirectory(src/text)
add_subdirectory(src/tform)
add_subdirectory(src/vrpn)
add_subdirectory(src/wgldisplay)
add_subdirectory(src/windisplay)
add_subdirectory(src/x11display)
# For other components
# bullet
add_subdirectory(src/bullet)
# ode
add_subdirectory(src/ode)
# physics
add_subdirectory(src/particlesystem)
add_subdirectory(src/physics)
# Include panda metalibs
add_subdirectory(metalibs/panda)
add_subdirectory(metalibs/pandadx9)
add_subdirectory(metalibs/pandaegg)
add_subdirectory(metalibs/pandaexpress)
add_subdirectory(metalibs/pandagl)
add_subdirectory(metalibs/pandagles)
add_subdirectory(metalibs/pandagles2)
add_subdirectory(metalibs/pandaphysics)
# Now add the Python modules:
set(CORE_MODULE_COMPONENTS
p3chan p3char p3collide p3cull p3device p3dgraph p3display p3downloader p3dxml
p3event p3express p3gobj p3grutil p3gsgbase p3linmath p3mathutil p3nativenet
p3net p3movies p3parametrics p3pgraph p3pgraphnodes p3pgui p3pipeline
p3pnmimage p3pstatclient p3putil p3recorder p3text p3tform
p3prc p3dtoolutil p3dtoolbase)
if(HAVE_AUDIO)
list(APPEND CORE_MODULE_COMPONENTS p3audio)
endif()
if(HAVE_FREETYPE)
list(APPEND CORE_MODULE_COMPONENTS p3pnmtext)
endif()
if(HAVE_PYTHON)
add_python_module(core ${CORE_MODULE_COMPONENTS} LINK panda)
if(HAVE_BULLET)
add_python_module(bullet p3bullet IMPORT panda3d.core)
endif()
if(HAVE_EGG)
add_python_module(egg p3egg p3egg2pg LINK pandaegg IMPORT panda3d.core)
endif()
add_python_module(physics p3physics p3particlesystem LINK pandaphysics IMPORT panda3d.core)
if(HAVE_ODE)
add_python_module(ode p3ode IMPORT panda3d.core)
endif()
if(HAVE_VRPN)
add_python_module(vrpn p3vrpn IMPORT panda3d.core)
endif()
endif()