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318 lines
12 KiB
C++
318 lines
12 KiB
C++
// Filename: rocketRenderInterface.cxx
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// Created by: rdb (04Nov11)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) Carnegie Mellon University. All rights reserved.
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//
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// All use of this software is subject to the terms of the revised BSD
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// license. You should have received a copy of this license along
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// with this source code in a file named "LICENSE."
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//
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////////////////////////////////////////////////////////////////////
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#include "rocketRenderInterface.h"
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#include "cullableObject.h"
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#include "cullHandler.h"
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#include "geomVertexData.h"
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#include "geomVertexArrayData.h"
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#include "internalName.h"
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#include "geomVertexWriter.h"
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#include "geomTriangles.h"
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#include "colorBlendAttrib.h"
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#include "cullBinAttrib.h"
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#include "depthTestAttrib.h"
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#include "depthWriteAttrib.h"
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#include "scissorAttrib.h"
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#include "texture.h"
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#include "textureAttrib.h"
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#include "texturePool.h"
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////////////////////////////////////////////////////////////////////
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// Function: RocketRenderInterface::render
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// Access: Public
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// Description: Called by RocketNode in cull_callback. Invokes
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// context->Render() and culls the result.
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////////////////////////////////////////////////////////////////////
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void RocketRenderInterface::
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render(Rocket::Core::Context* context, CullTraverser *trav) {
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nassertv(context != NULL);
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MutexHolder holder(_lock);
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_trav = trav;
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_net_transform = trav->get_world_transform();
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_net_state = RenderState::make(
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CullBinAttrib::make("unsorted", 0),
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DepthTestAttrib::make(RenderAttrib::M_none),
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DepthWriteAttrib::make(DepthWriteAttrib::M_off),
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ColorBlendAttrib::make(ColorBlendAttrib::M_add,
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ColorBlendAttrib::O_incoming_alpha,
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ColorBlendAttrib::O_one_minus_incoming_alpha
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)
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);
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_dimensions = context->GetDimensions();
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context->Render();
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_trav = NULL;
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_net_transform = NULL;
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_net_state = NULL;
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}
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////////////////////////////////////////////////////////////////////
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// Function: RocketRenderInterface::make_geom
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// Access: Protected
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// Description: Called internally to make a Geom from Rocket data.
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////////////////////////////////////////////////////////////////////
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PT(Geom) RocketRenderInterface::
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make_geom(Rocket::Core::Vertex* vertices, int num_vertices, int* indices, int num_indices, GeomEnums::UsageHint uh) {
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PT(GeomVertexData) vdata = new GeomVertexData("", GeomVertexFormat::get_v3c4t2(), uh);
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vdata->unclean_set_num_rows(num_vertices);
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{
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GeomVertexWriter vwriter(vdata, InternalName::get_vertex());
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GeomVertexWriter cwriter(vdata, InternalName::get_color());
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GeomVertexWriter twriter(vdata, InternalName::get_texcoord());
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// Write the vertex information.
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for (int i = 0; i < num_vertices; ++i) {
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const Rocket::Core::Vertex &vertex = vertices[i];
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vwriter.add_data3f(LVector3f::right() * vertex.position.x + LVector3f::up() * vertex.position.y);
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cwriter.add_data4i(vertex.colour.red, vertex.colour.green,
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vertex.colour.blue, vertex.colour.alpha);
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twriter.add_data2f(vertex.tex_coord.x, 1.0f - vertex.tex_coord.y);
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}
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}
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// Create a primitive and write the indices.
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PT(GeomTriangles) triangles = new GeomTriangles(uh);
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{
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PT(GeomVertexArrayData) idata = triangles->modify_vertices();
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idata->unclean_set_num_rows(num_indices);
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GeomVertexWriter iwriter(idata, 0);
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for (int i = 0; i < num_indices; ++i) {
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iwriter.add_data1i(indices[i]);
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}
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}
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PT(Geom) geom = new Geom(vdata);
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geom->add_primitive(triangles);
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return geom;
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}
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////////////////////////////////////////////////////////////////////
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// Function: RocketRenderInterface::render_geom
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// Access: Protected
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// Description: Only call this during render(). Culls a geom.
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////////////////////////////////////////////////////////////////////
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void RocketRenderInterface::
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render_geom(const Geom* geom, const RenderState* state, const Rocket::Core::Vector2f& translation) {
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LVector3 offset = LVector3::right() * translation.x + LVector3::up() * translation.y;
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if (_enable_scissor) {
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state = state->add_attrib(ScissorAttrib::make(_scissor));
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rocket_cat.spam()
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<< "Rendering geom " << geom << " with state "
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<< *state << ", translation (" << offset << "), "
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<< "scissor region (" << _scissor << ")\n";
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} else {
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rocket_cat.spam()
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<< "Rendering geom " << geom << " with state "
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<< *state << ", translation (" << offset << ")\n";
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}
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CPT(TransformState) net_transform, modelview_transform;
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net_transform = _net_transform->compose(TransformState::make_pos(offset));
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modelview_transform = _trav->get_world_transform()->compose(net_transform);
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CullableObject *object =
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new CullableObject(geom, _net_state->compose(state),
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net_transform, modelview_transform,
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_trav->get_gsg());
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_trav->get_cull_handler()->record_object(object, _trav);
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}
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////////////////////////////////////////////////////////////////////
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// Function: RocketRenderInterface::RenderGeometry
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// Access: Protected
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// Description: Called by Rocket when it wants to render geometry
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// that the application does not wish to optimize.
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////////////////////////////////////////////////////////////////////
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void RocketRenderInterface::
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RenderGeometry(Rocket::Core::Vertex* vertices, int num_vertices, int* indices, int num_indices, Rocket::Core::TextureHandle texture, const Rocket::Core::Vector2f& translation) {
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PT(Geom) geom = make_geom(vertices, num_vertices, indices, num_indices, GeomEnums::UH_stream);
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CPT(RenderState) state;
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if ((Texture*) texture != (Texture*) NULL) {
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state = RenderState::make(TextureAttrib::make((Texture*) texture));
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} else {
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state = RenderState::make_empty();
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}
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render_geom(geom, state, translation);
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}
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////////////////////////////////////////////////////////////////////
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// Function: RocketRenderInterface::CompileGeometry
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// Access: Protected
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// Description: Called by Rocket when it wants to compile geometry
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// it believes will be static for the forseeable future.
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////////////////////////////////////////////////////////////////////
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Rocket::Core::CompiledGeometryHandle RocketRenderInterface::
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CompileGeometry(Rocket::Core::Vertex* vertices, int num_vertices, int* indices, int num_indices, Rocket::Core::TextureHandle texture) {
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CompiledGeometry *c = new CompiledGeometry;
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c->_geom = make_geom(vertices, num_vertices, indices, num_indices, GeomEnums::UH_static);
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if ((Texture*) texture != (Texture*) NULL) {
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PT(TextureStage) stage = new TextureStage("");
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stage->set_mode(TextureStage::M_replace);
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CPT(TextureAttrib) attr = DCAST(TextureAttrib, TextureAttrib::make());
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attr = DCAST(TextureAttrib, attr->add_on_stage(stage, (Texture*) texture));
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c->_state = RenderState::make(attr);
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rocket_cat.debug()
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<< "Compiled geom " << c->_geom << " with texture '"
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<< ((Texture*) texture)->get_name() << "'\n";
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} else {
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c->_state = RenderState::make_empty();
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rocket_cat.debug()
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<< "Compiled geom " << c->_geom << " without texture\n";
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}
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return (Rocket::Core::CompiledGeometryHandle) c;
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}
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////////////////////////////////////////////////////////////////////
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// Function: RocketRenderInterface::RenderCompiledGeometry
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// Access: Protected
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// Description: Called by Rocket when it wants to render
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// application-compiled geometry.
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////////////////////////////////////////////////////////////////////
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void RocketRenderInterface::
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RenderCompiledGeometry(Rocket::Core::CompiledGeometryHandle geometry, const Rocket::Core::Vector2f& translation) {
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CompiledGeometry *c = (CompiledGeometry*) geometry;
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render_geom(c->_geom, c->_state, translation);
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}
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////////////////////////////////////////////////////////////////////
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// Function: RocketRenderInterface::ReleaseCompiledGeometry
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// Access: Protected
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// Description: Called by Rocket when it wants to release
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// application-compiled geometry.
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////////////////////////////////////////////////////////////////////
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void RocketRenderInterface::
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ReleaseCompiledGeometry(Rocket::Core::CompiledGeometryHandle geometry) {
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delete (CompiledGeometry*) geometry;
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}
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////////////////////////////////////////////////////////////////////
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// Function: RocketRenderInterface::LoadTexture
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// Access: Protected
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// Description: Called by Rocket when a texture is required by the
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// library.
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////////////////////////////////////////////////////////////////////
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bool RocketRenderInterface::
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LoadTexture(Rocket::Core::TextureHandle& texture_handle,
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Rocket::Core::Vector2i& texture_dimensions,
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const Rocket::Core::String& source) {
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PT(Texture) tex = TexturePool::load_texture(Filename::from_os_specific(source.CString()));
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if (tex == NULL) {
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texture_handle = 0;
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texture_dimensions.x = 0;
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texture_dimensions.y = 0;
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return false;
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}
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texture_dimensions.x = tex->get_x_size();
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texture_dimensions.y = tex->get_y_size();
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tex->ref();
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texture_handle = (Rocket::Core::TextureHandle) tex.p();
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return true;
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}
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////////////////////////////////////////////////////////////////////
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// Function: RocketRenderInterface::GenerateTexture
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// Access: Protected
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// Description: Called by Rocket when a texture is required to be
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// built from an internally-generated sequence of pixels.
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////////////////////////////////////////////////////////////////////
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bool RocketRenderInterface::
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GenerateTexture(Rocket::Core::TextureHandle& texture_handle,
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const Rocket::Core::byte* source,
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const Rocket::Core::Vector2i& source_dimensions) {
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PT(Texture) tex = new Texture;
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tex->setup_2d_texture(source_dimensions.x, source_dimensions.y,
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Texture::T_unsigned_byte, Texture::F_rgba);
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PTA_uchar image = tex->modify_ram_image();
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// Convert RGBA to BGRA
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size_t row_size = source_dimensions.x * 4;
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size_t y2 = image.size();
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for (size_t y = 0; y < image.size(); y += row_size) {
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y2 -= row_size;
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for (size_t i = 0; i < row_size; i += 4) {
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image[y2 + i + 0] = source[y + i + 2];
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image[y2 + i + 1] = source[y + i + 1];
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image[y2 + i + 2] = source[y + i];
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image[y2 + i + 3] = source[y + i + 3];
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}
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}
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tex->set_wrap_u(Texture::WM_clamp);
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tex->set_wrap_v(Texture::WM_clamp);
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tex->ref();
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texture_handle = (Rocket::Core::TextureHandle) tex.p();
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return true;
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}
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////////////////////////////////////////////////////////////////////
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// Function: RocketRenderInterface::ReleaseTexture
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// Access: Protected
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// Description: Called by Rocket when a loaded texture is no longer
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// required.
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////////////////////////////////////////////////////////////////////
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void RocketRenderInterface::
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ReleaseTexture(Rocket::Core::TextureHandle texture_handle) {
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Texture* tex = (Texture*) texture_handle;
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if (tex != (Texture*) NULL) {
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tex->unref();
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}
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}
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////////////////////////////////////////////////////////////////////
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// Function: RocketRenderInterface::EnableScissorRegion
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// Access: Protected
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// Description: Called by Rocket when it wants to enable or disable
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// scissoring to clip content.
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////////////////////////////////////////////////////////////////////
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void RocketRenderInterface::
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EnableScissorRegion(bool enable) {
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_enable_scissor = enable;
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}
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////////////////////////////////////////////////////////////////////
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// Function: RocketRenderInterface::SetScissorRegion
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// Access: Protected
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// Description: Called by Rocket when it wants to change the
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// scissor region.
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////////////////////////////////////////////////////////////////////
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void RocketRenderInterface::
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SetScissorRegion(int x, int y, int width, int height) {
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_scissor[0] = x / (PN_stdfloat) _dimensions.x;
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_scissor[1] = (x + width) / (PN_stdfloat) _dimensions.x;
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_scissor[2] = 1.0f - ((y + height) / (PN_stdfloat) _dimensions.y);
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_scissor[3] = 1.0f - (y / (PN_stdfloat) _dimensions.y);
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}
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