treeform fcc8ee33b6 My shader system operates on many types of maps: color(RGB), alpha,
bump, lumma, specular, nomral(UVW), damage, team color ... That are
all stored in different formats of packed and unpacked ways.
Not all objects have all of the maps.  If an object has color and spec
map i can easy pack it into red,green,blue,spec texture.
If a object has color,lumma,specular,normal map again i can pack it
most effective in 2 textures (rgbl + suvw).

I needed a way to repack them easily.  At first i coded the function
in python and it was pretty slow.  So I rewrote it in c++.
2008-12-22 23:43:08 +00:00
2008-12-22 11:45:28 +00:00
2008-12-22 07:24:58 +00:00
2008-09-03 18:30:33 +00:00
2008-08-02 15:46:39 +00:00
2008-08-19 17:06:21 +00:00
Description
Powerful, mature open-source cross-platform game engine for Python and C++, developed by Disney and CMU
BSD-3-Clause-HP 329 MiB
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