mirror of
https://github.com/panda3d/panda3d.git
synced 2025-10-02 09:52:27 -04:00

bump, lumma, specular, nomral(UVW), damage, team color ... That are all stored in different formats of packed and unpacked ways. Not all objects have all of the maps. If an object has color and spec map i can easy pack it into red,green,blue,spec texture. If a object has color,lumma,specular,normal map again i can pack it most effective in 2 textures (rgbl + suvw). I needed a way to repack them easily. At first i coded the function in python and it was pretty slow. So I rewrote it in c++.
…
Description
Powerful, mature open-source cross-platform game engine for Python and C++, developed by Disney and CMU
c-plus-pluscross-platformgame-developmentgame-enginegamedevmulti-platformopen-sourceopenglpanda3dpanda3d-game-enginepython
BSD-3-Clause-HP
329 MiB
Languages
C++
58.8%
Python
14.2%
C
13.9%
SWIG
9.7%
CMake
1%
Other
2.2%