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905 lines
31 KiB
C++
905 lines
31 KiB
C++
// Filename: textureReference.cxx
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// Created by: drose (29Nov00)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
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//
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// All use of this software is subject to the terms of the Panda 3d
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// Software license. You should have received a copy of this license
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// along with this source code; you will also find a current copy of
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// the license at http://www.panda3d.org/license.txt .
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//
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// To contact the maintainers of this program write to
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// panda3d@yahoogroups.com .
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//
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////////////////////////////////////////////////////////////////////
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#include "textureReference.h"
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#include "textureImage.h"
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#include "paletteImage.h"
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#include "sourceTextureImage.h"
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#include "destTextureImage.h"
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#include "texturePlacement.h"
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#include "palettizer.h"
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#include "eggFile.h"
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#include "indent.h"
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#include "eggTexture.h"
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#include "eggData.h"
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#include "eggGroupNode.h"
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#include "eggGroup.h"
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#include "eggNurbsSurface.h"
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#include "eggVertexPool.h"
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#include "datagram.h"
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#include "datagramIterator.h"
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#include "bamReader.h"
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#include "bamWriter.h"
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#include "string_utils.h"
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#include <math.h>
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TypeHandle TextureReference::_type_handle;
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////////////////////////////////////////////////////////////////////
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// Function: TextureReference::Constructor
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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TextureReference::
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TextureReference() {
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_egg_file = (EggFile *)NULL;
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_egg_tex = (EggTexture *)NULL;
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_tex_mat = LMatrix3d::ident_mat();
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_inv_tex_mat = LMatrix3d::ident_mat();
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_source_texture = (SourceTextureImage *)NULL;
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_placement = (TexturePlacement *)NULL;
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_uses_alpha = false;
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_any_uvs = false;
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_min_uv.set(0.0, 0.0);
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_max_uv.set(0.0, 0.0);
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_wrap_u = EggTexture::WM_unspecified;
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_wrap_v = EggTexture::WM_unspecified;
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}
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////////////////////////////////////////////////////////////////////
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// Function: TextureReference::Destructor
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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TextureReference::
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~TextureReference() {
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clear_placement();
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}
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////////////////////////////////////////////////////////////////////
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// Function: TextureReference::from_egg
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// Access: Public
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// Description: Sets up the TextureReference using information
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// extracted from an egg file.
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////////////////////////////////////////////////////////////////////
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void TextureReference::
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from_egg(EggFile *egg_file, EggData *data, EggTexture *egg_tex) {
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_egg_file = egg_file;
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_egg_tex = egg_tex;
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_egg_data = data;
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_tref_name = egg_tex->get_name();
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if (_egg_tex->has_transform()) {
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_tex_mat = _egg_tex->get_transform();
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if (!_inv_tex_mat.invert_from(_tex_mat)) {
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_inv_tex_mat = LMatrix3d::ident_mat();
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}
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} else {
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_tex_mat = LMatrix3d::ident_mat();
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_inv_tex_mat = LMatrix3d::ident_mat();
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}
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Filename filename = _egg_tex->get_filename();
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Filename alpha_filename;
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if (_egg_tex->has_alpha_filename()) {
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alpha_filename = _egg_tex->get_alpha_filename();
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}
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int alpha_file_channel = _egg_tex->get_alpha_file_channel();
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_properties._format = _egg_tex->get_format();
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_properties._minfilter = _egg_tex->get_minfilter();
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_properties._magfilter = _egg_tex->get_magfilter();
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_properties._anisotropic_degree = _egg_tex->get_anisotropic_degree();
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string name = filename.get_basename_wo_extension();
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TextureImage *texture = pal->get_texture(name);
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_source_texture = texture->get_source(filename, alpha_filename,
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alpha_file_channel);
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_source_texture->update_properties(_properties);
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_uses_alpha = false;
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EggRenderMode::AlphaMode alpha_mode = _egg_tex->get_alpha_mode();
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if (alpha_mode == EggRenderMode::AM_unspecified) {
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if (_source_texture->get_size()) {
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_uses_alpha =
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_egg_tex->has_alpha_channel(_source_texture->get_num_channels());
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}
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} else if (alpha_mode == EggRenderMode::AM_off) {
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_uses_alpha = false;
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} else {
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_uses_alpha = true;
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}
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get_uv_range(_egg_data, pal->_remap_uv);
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_wrap_u = egg_tex->determine_wrap_u();
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_wrap_v = egg_tex->determine_wrap_v();
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}
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////////////////////////////////////////////////////////////////////
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// Function: TextureReference::get_egg_file
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// Access: Public
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// Description: Returns the EggFile that references this texture.
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////////////////////////////////////////////////////////////////////
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EggFile *TextureReference::
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get_egg_file() const {
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return _egg_file;
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}
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////////////////////////////////////////////////////////////////////
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// Function: TextureReference::get_source
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// Access: Public
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// Description: Returns the SourceTextureImage that this object
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// refers to.
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////////////////////////////////////////////////////////////////////
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SourceTextureImage *TextureReference::
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get_source() const {
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return _source_texture;
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}
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////////////////////////////////////////////////////////////////////
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// Function: TextureReference::get_texture
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// Access: Public
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// Description: Returns the TextureImage that this object refers to.
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////////////////////////////////////////////////////////////////////
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TextureImage *TextureReference::
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get_texture() const {
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nassertr(_source_texture != (SourceTextureImage *)NULL, (TextureImage *)NULL);
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return _source_texture->get_texture();
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}
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////////////////////////////////////////////////////////////////////
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// Function: TextureReference::get_tref_name
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// Access: Public
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// Description: Returns the name of the EggTexture entry that
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// references this texture.
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////////////////////////////////////////////////////////////////////
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const string &TextureReference::
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get_tref_name() const {
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return _tref_name;
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}
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////////////////////////////////////////////////////////////////////
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// Function: TextureReference::operator <
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// Access: Public
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// Description: Defines an ordering of TextureReference pointers in
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// alphabetical order by their tref name.
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////////////////////////////////////////////////////////////////////
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bool TextureReference::
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operator < (const TextureReference &other) const {
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return _tref_name < other._tref_name;
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}
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////////////////////////////////////////////////////////////////////
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// Function: TextureReference::has_uvs
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// Access: Public
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// Description: Returns true if this TextureReference actually uses
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// the texture on geometry, with UV's and everything, or
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// false otherwise. Strictly speaking, this should
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// always return true.
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////////////////////////////////////////////////////////////////////
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bool TextureReference::
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has_uvs() const {
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return _any_uvs;
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}
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////////////////////////////////////////////////////////////////////
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// Function: TextureReference::get_min_uv
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// Access: Public
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// Description: Returns the minimum UV coordinate in use for the
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// texture by this reference.
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////////////////////////////////////////////////////////////////////
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const TexCoordd &TextureReference::
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get_min_uv() const {
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nassertr(_any_uvs, _min_uv);
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return _min_uv;
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}
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////////////////////////////////////////////////////////////////////
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// Function: TextureReference::get_max_uv
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// Access: Public
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// Description: Returns the maximum UV coordinate in use for the
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// texture by this reference.
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////////////////////////////////////////////////////////////////////
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const TexCoordd &TextureReference::
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get_max_uv() const {
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nassertr(_any_uvs, _max_uv);
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return _max_uv;
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}
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////////////////////////////////////////////////////////////////////
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// Function: TextureReference::get_wrap_u
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// Access: Public
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// Description: Returns the specification for the wrapping in the U
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// direction.
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////////////////////////////////////////////////////////////////////
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EggTexture::WrapMode TextureReference::
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get_wrap_u() const {
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return _wrap_u;
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}
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////////////////////////////////////////////////////////////////////
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// Function: TextureReference::get_wrap_v
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// Access: Public
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// Description: Returns the specification for the wrapping in the V
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// direction.
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////////////////////////////////////////////////////////////////////
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EggTexture::WrapMode TextureReference::
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get_wrap_v() const {
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return _wrap_v;
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}
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////////////////////////////////////////////////////////////////////
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// Function: TextureReference::is_equivalent
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// Access: Public
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// Description: Returns true if all essential properties of this
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// TextureReference are the same as that of the other,
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// or false if any of them differ. This is useful when
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// reading a new egg file and comparing its references
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// to its previously-defined references.
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////////////////////////////////////////////////////////////////////
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bool TextureReference::
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is_equivalent(const TextureReference &other) const {
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if (_source_texture != other._source_texture) {
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return false;
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}
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if (!_properties.egg_properties_match(other._properties)) {
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return false;
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}
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if (_uses_alpha != other._uses_alpha) {
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return false;
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}
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if (_any_uvs != other._any_uvs) {
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return false;
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}
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if (_wrap_u != other._wrap_u ||
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_wrap_v != other._wrap_v) {
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return false;
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}
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if (_any_uvs) {
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if (!_min_uv.almost_equal(other._min_uv, 0.00001)) {
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return false;
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}
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if (!_max_uv.almost_equal(other._max_uv, 0.00001)) {
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return false;
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}
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}
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if (!_tex_mat.almost_equal(other._tex_mat, 0.00001)) {
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return false;
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}
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return true;
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}
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////////////////////////////////////////////////////////////////////
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// Function: TextureReference::set_placement
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// Access: Public
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// Description: Sets the particular TexturePlacement that is
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// appropriate for this egg file. This is called by
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// EggFile::choose_placements().
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////////////////////////////////////////////////////////////////////
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void TextureReference::
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set_placement(TexturePlacement *placement) {
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if (_placement != placement) {
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if (_placement != (TexturePlacement *)NULL) {
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// Remove our reference from the old placement object.
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_placement->remove_egg(this);
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}
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_placement = placement;
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if (_placement != (TexturePlacement *)NULL) {
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// Add our reference to the new placement object.
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_placement->add_egg(this);
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}
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}
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}
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////////////////////////////////////////////////////////////////////
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// Function: TextureReference::clear_placement
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// Access: Public
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// Description: Removes any reference to a TexturePlacement.
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////////////////////////////////////////////////////////////////////
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void TextureReference::
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clear_placement() {
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set_placement((TexturePlacement *)NULL);
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}
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////////////////////////////////////////////////////////////////////
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// Function: TextureReference::get_placement
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// Access: Public
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// Description: Returns the particular TexturePlacement that is
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// appropriate for this egg file. This will not be
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// filled in until EggFile::choose_placements() has been
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// called.
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////////////////////////////////////////////////////////////////////
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TexturePlacement *TextureReference::
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get_placement() const {
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return _placement;
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}
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////////////////////////////////////////////////////////////////////
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// Function: TextureReference::mark_egg_stale
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// Access: Public
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// Description: Marks the egg file that shares this reference as
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// stale.
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////////////////////////////////////////////////////////////////////
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void TextureReference::
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mark_egg_stale() {
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if (_egg_file != (EggFile *)NULL) {
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_egg_file->mark_stale();
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}
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}
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////////////////////////////////////////////////////////////////////
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// Function: TextureReference::update_egg
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// Access: Public
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// Description: Updates the egg file with all the relevant
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// information to reference the texture in its new home,
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// wherever that might be.
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////////////////////////////////////////////////////////////////////
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void TextureReference::
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update_egg() {
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if (_egg_tex == (EggTexture *)NULL) {
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// Not much we can do if we don't have an actual egg file to
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// reference.
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return;
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}
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nassertv(_placement != (TexturePlacement *)NULL);
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// Make sure the alpha mode is set according to what the texture
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// image wants.
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TextureImage *texture = get_texture();
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if (texture != (TextureImage *)NULL) {
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if (texture->has_num_channels() &&
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!_egg_tex->has_alpha_channel(texture->get_num_channels())) {
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// The egg file doesn't want to use the alpha on the texture;
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// leave it unspecified so the egg loader can figure out whether
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// to enable alpha or not based on the object color.
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_egg_tex->set_alpha_mode(EggRenderMode::AM_unspecified);
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} else {
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// The egg file does want alpha, so get the alpha mode from the
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// texture.
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EggRenderMode::AlphaMode am = texture->get_alpha_mode();
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if (am != EggRenderMode::AM_unspecified) {
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_egg_tex->set_alpha_mode(am);
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}
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}
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}
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// We check for an OmitReason of OR_none, rather than asking
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// is_placed(), because in this case we don't want to consider an
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// OR_solitary texture as having been placed.
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if (_placement->get_omit_reason() == OR_unknown) {
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// The texture doesn't even exist. We can't update the egg to
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// point to any meaningful path; just leave it pointing to the
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// source texture's basename. Maybe it will be found along the
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// texture path later.
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Filename orig_filename = _egg_tex->get_filename();
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texture->update_egg_tex(_egg_tex);
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_egg_tex->set_filename(orig_filename.get_basename());
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return;
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}
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if (_placement->get_omit_reason() != OR_none) {
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// The texture exists but is not on a palette. This is the easy
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// case; we simply have to update the texture reference to the new
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// texture location.
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DestTextureImage *dest = _placement->get_dest();
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nassertv(dest != (DestTextureImage *)NULL);
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dest->update_egg_tex(_egg_tex);
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return;
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}
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// The texture *does* appear on a palette. This means we need to
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// not only update the texture reference, but also adjust the UV's.
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// In most cases, we can do this by simply applying a texture matrix
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// to the reference.
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PaletteImage *image = _placement->get_image();
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nassertv(image != (PaletteImage *)NULL);
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image->update_egg_tex(_egg_tex);
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// Palette images never wrap.
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_egg_tex->set_wrap_mode(EggTexture::WM_clamp);
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_egg_tex->set_wrap_u(EggTexture::WM_unspecified);
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_egg_tex->set_wrap_v(EggTexture::WM_unspecified);
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LMatrix3d new_tex_mat;
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_placement->compute_tex_matrix(new_tex_mat);
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// Compose the new texture matrix with whatever matrix was already
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// there, if any.
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_egg_tex->set_transform(_tex_mat * new_tex_mat);
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// Finally, go back and actually adjust the UV's to match what we
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// claimed they could be.
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update_uv_range(_egg_data, pal->_remap_uv);
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}
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////////////////////////////////////////////////////////////////////
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// Function: TextureReference::apply_properties_to_source
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// Access: Public
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// Description: Applies the texture properties as read from the egg
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// file to the source image's properties. This updates
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// the source image with the now-known properties
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// indicated with in the tref block of the egg file.
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////////////////////////////////////////////////////////////////////
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void TextureReference::
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apply_properties_to_source() {
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nassertv(_source_texture != (SourceTextureImage *)NULL);
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_source_texture->update_properties(_properties);
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}
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////////////////////////////////////////////////////////////////////
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// Function: TextureReference::output
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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void TextureReference::
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output(ostream &out) const {
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out << *_source_texture;
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}
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////////////////////////////////////////////////////////////////////
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// Function: TextureReference::write
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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void TextureReference::
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write(ostream &out, int indent_level) const {
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indent(out, indent_level)
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<< get_texture()->get_name();
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if (_uses_alpha) {
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out << " (uses alpha)";
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}
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if (_any_uvs) {
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// Compute the fraction of the image that is covered by the UV's
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// minmax rectangle.
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TexCoordd box = _max_uv - _min_uv;
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double area = box[0] * box[1];
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out << " coverage " << area;
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}
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if (_wrap_u != EggTexture::WM_unspecified ||
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_wrap_v != EggTexture::WM_unspecified) {
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if (_wrap_u != _wrap_v) {
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out << " (" << _wrap_u << ", " << _wrap_v << ")";
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} else {
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out << " " << _wrap_u;
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}
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}
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if (_properties._format != EggTexture::F_unspecified) {
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out << " " << _properties._format;
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}
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switch (_properties._minfilter) {
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case EggTexture::FT_nearest_mipmap_nearest:
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case EggTexture::FT_linear_mipmap_nearest:
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case EggTexture::FT_nearest_mipmap_linear:
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case EggTexture::FT_linear_mipmap_linear:
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out << " mipmap";
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break;
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default:
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break;
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}
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if(_properties._anisotropic_degree>1) {
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out << " aniso " << _properties._anisotropic_degree;
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}
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out << "\n";
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}
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////////////////////////////////////////////////////////////////////
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// Function: TextureReference::get_uv_range
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// Access: Private
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// Description: Checks the geometry in the egg file to see what range
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// of UV's are requested for this particular texture
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// reference.
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//
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// If pal->_remap_uv is not RU_never, this will also
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// attempt to remap the UV's found so that the midpoint
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// lies in the unit square (0,0) - (1,1), in the hopes
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// of maximizing overlap of UV coordinates between
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// different polygons. However, the hypothetical
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// translations are not actually applied to the egg file
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// at this point (because we might decide not to place
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// the texture in a palette); they will actually be
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// applied when update_uv_range(), below, is called
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// later.
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////////////////////////////////////////////////////////////////////
|
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void TextureReference::
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get_uv_range(EggGroupNode *group, Palettizer::RemapUV remap) {
|
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if (group->is_of_type(EggGroup::get_class_type())) {
|
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EggGroup *egg_group;
|
|
DCAST_INTO_V(egg_group, group);
|
|
|
|
if (egg_group->get_dart_type() != EggGroup::DT_none) {
|
|
// If it's a character, we might change the kind of remapping we
|
|
// do.
|
|
remap = pal->_remap_char_uv;
|
|
}
|
|
}
|
|
|
|
bool group_any_uvs = false;
|
|
TexCoordd group_min_uv, group_max_uv;
|
|
|
|
EggGroupNode::iterator ci;
|
|
for (ci = group->begin(); ci != group->end(); ci++) {
|
|
EggNode *child = (*ci);
|
|
if (child->is_of_type(EggNurbsSurface::get_class_type())) {
|
|
EggNurbsSurface *nurbs = DCAST(EggNurbsSurface, child);
|
|
if (nurbs->has_texture() && nurbs->get_texture() == _egg_tex) {
|
|
// Here's a NURBS surface that references the texture. Unlike
|
|
// other kinds of geometries, NURBS don't store UV's; they're
|
|
// implicit in the surface. NURBS UV's will always run in the
|
|
// range (0,0) - (1,1). However, we do need to apply the
|
|
// texture matrix.
|
|
|
|
// We also don't count the NURBS surfaces in with the group's
|
|
// UV's, because we can't adjust the UV's on a NURBS, so
|
|
// counting them up would be misleading (the reason we count
|
|
// up the group UV's is so we can consider adjusting them
|
|
// later). Instead, we just accumulate the NURBS UV's
|
|
// directly into our total.
|
|
|
|
static const int num_nurbs_uvs = 4;
|
|
static TexCoordd nurbs_uvs[num_nurbs_uvs] = {
|
|
TexCoordd(0.0, 0.0),
|
|
TexCoordd(0.0, 1.0),
|
|
TexCoordd(1.0, 1.0),
|
|
TexCoordd(1.0, 0.0)
|
|
};
|
|
|
|
for (int i = 0; i < num_nurbs_uvs; i++) {
|
|
TexCoordd uv = nurbs_uvs[i] * _tex_mat;
|
|
collect_uv(_any_uvs, _min_uv, _max_uv, uv, uv);
|
|
}
|
|
}
|
|
|
|
} else if (child->is_of_type(EggPrimitive::get_class_type())) {
|
|
EggPrimitive *geom = DCAST(EggPrimitive, child);
|
|
if (geom->has_texture() && geom->get_texture() == _egg_tex) {
|
|
// Here's a piece of geometry that references this texture.
|
|
// Walk through its vertices and get its UV's.
|
|
TexCoordd geom_min_uv, geom_max_uv;
|
|
|
|
if (get_geom_uvs(geom, geom_min_uv, geom_max_uv)) {
|
|
if (remap == Palettizer::RU_poly) {
|
|
LVector2d trans = translate_uv(geom_min_uv, geom_max_uv);
|
|
geom_min_uv += trans;
|
|
geom_max_uv += trans;
|
|
}
|
|
collect_uv(group_any_uvs, group_min_uv, group_max_uv,
|
|
geom_min_uv, geom_max_uv);
|
|
}
|
|
}
|
|
|
|
} else if (child->is_of_type(EggGroupNode::get_class_type())) {
|
|
EggGroupNode *cg = DCAST(EggGroupNode, child);
|
|
get_uv_range(cg, remap);
|
|
}
|
|
}
|
|
|
|
if (group_any_uvs) {
|
|
if (remap == Palettizer::RU_group) {
|
|
LVector2d trans = translate_uv(group_min_uv, group_max_uv);
|
|
group_min_uv += trans;
|
|
group_max_uv += trans;
|
|
}
|
|
collect_uv(_any_uvs, _min_uv, _max_uv, group_min_uv, group_max_uv);
|
|
}
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: TextureReference::update_uv_range
|
|
// Access: Private
|
|
// Description: Actually applies the UV translates that were assumed
|
|
// in the previous call to get_uv_range().
|
|
////////////////////////////////////////////////////////////////////
|
|
void TextureReference::
|
|
update_uv_range(EggGroupNode *group, Palettizer::RemapUV remap) {
|
|
if (group->is_of_type(EggGroup::get_class_type())) {
|
|
EggGroup *egg_group;
|
|
DCAST_INTO_V(egg_group, group);
|
|
|
|
if (egg_group->get_dart_type() != EggGroup::DT_none) {
|
|
// If it's a character, we might change the kind of remapping we
|
|
// do.
|
|
remap = pal->_remap_char_uv;
|
|
}
|
|
}
|
|
|
|
bool group_any_uvs = false;
|
|
TexCoordd group_min_uv, group_max_uv;
|
|
|
|
EggGroupNode::iterator ci;
|
|
for (ci = group->begin(); ci != group->end(); ci++) {
|
|
EggNode *child = (*ci);
|
|
if (child->is_of_type(EggNurbsSurface::get_class_type())) {
|
|
// We do nothing at this point for a Nurbs. Nothing we can do
|
|
// about these things.
|
|
|
|
} else if (child->is_of_type(EggPrimitive::get_class_type())) {
|
|
if (remap != Palettizer::RU_never) {
|
|
EggPrimitive *geom = DCAST(EggPrimitive, child);
|
|
if (geom->has_texture() && geom->get_texture() == _egg_tex) {
|
|
TexCoordd geom_min_uv, geom_max_uv;
|
|
|
|
if (get_geom_uvs(geom, geom_min_uv, geom_max_uv)) {
|
|
if (remap == Palettizer::RU_poly) {
|
|
LVector2d trans = translate_uv(geom_min_uv, geom_max_uv);
|
|
trans = trans * _inv_tex_mat;
|
|
if (!trans.almost_equal(LVector2d::zero())) {
|
|
translate_geom_uvs(geom, trans);
|
|
}
|
|
} else {
|
|
collect_uv(group_any_uvs, group_min_uv, group_max_uv,
|
|
geom_min_uv, geom_max_uv);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
} else if (child->is_of_type(EggGroupNode::get_class_type())) {
|
|
EggGroupNode *cg = DCAST(EggGroupNode, child);
|
|
update_uv_range(cg, remap);
|
|
}
|
|
}
|
|
|
|
if (group_any_uvs && remap == Palettizer::RU_group) {
|
|
LVector2d trans = translate_uv(group_min_uv, group_max_uv);
|
|
trans = trans * _inv_tex_mat;
|
|
if (!trans.almost_equal(LVector2d::zero())) {
|
|
for (ci = group->begin(); ci != group->end(); ci++) {
|
|
EggNode *child = (*ci);
|
|
if (child->is_of_type(EggPrimitive::get_class_type())) {
|
|
EggPrimitive *geom = DCAST(EggPrimitive, child);
|
|
if (geom->has_texture() && geom->get_texture() == _egg_tex) {
|
|
translate_geom_uvs(geom, trans);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: TextureReference::get_geom_uvs
|
|
// Access: Private
|
|
// Description: Determines the minimum and maximum UV range for a
|
|
// particular primitive. Returns true if it has any
|
|
// UV's, false otherwise.
|
|
////////////////////////////////////////////////////////////////////
|
|
bool TextureReference::
|
|
get_geom_uvs(EggPrimitive *geom,
|
|
TexCoordd &geom_min_uv, TexCoordd &geom_max_uv) {
|
|
bool geom_any_uvs = false;
|
|
|
|
EggPrimitive::iterator pi;
|
|
for (pi = geom->begin(); pi != geom->end(); ++pi) {
|
|
EggVertex *vtx = (*pi);
|
|
if (vtx->has_uv()) {
|
|
TexCoordd uv = vtx->get_uv() * _tex_mat;
|
|
collect_uv(geom_any_uvs, geom_min_uv, geom_max_uv, uv, uv);
|
|
}
|
|
}
|
|
|
|
return geom_any_uvs;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: TextureReference::translate_geom_uvs
|
|
// Access: Private
|
|
// Description: Applies the indicated translation to each UV in the
|
|
// primitive.
|
|
////////////////////////////////////////////////////////////////////
|
|
void TextureReference::
|
|
translate_geom_uvs(EggPrimitive *geom, const TexCoordd &trans) const {
|
|
EggPrimitive::iterator pi;
|
|
for (pi = geom->begin(); pi != geom->end(); ++pi) {
|
|
EggVertex *vtx = (*pi);
|
|
if (vtx->has_uv()) {
|
|
EggVertex vtx_copy(*vtx);
|
|
vtx_copy.set_uv(vtx_copy.get_uv() + trans);
|
|
EggVertex *new_vtx = vtx->get_pool()->create_unique_vertex(vtx_copy);
|
|
|
|
if (new_vtx->gref_size() != vtx->gref_size()) {
|
|
new_vtx->copy_grefs_from(*vtx);
|
|
}
|
|
|
|
geom->replace(pi, new_vtx);
|
|
}
|
|
}
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: TextureReference::collect_uv
|
|
// Access: Private, Static
|
|
// Description: Updates any_uvs, min_uv, and max_uv with the
|
|
// indicated min and max UV's already determined.
|
|
////////////////////////////////////////////////////////////////////
|
|
void TextureReference::
|
|
collect_uv(bool &any_uvs, TexCoordd &min_uv, TexCoordd &max_uv,
|
|
const TexCoordd &got_min_uv, const TexCoordd &got_max_uv) {
|
|
if (any_uvs) {
|
|
min_uv.set(min(min_uv[0], got_min_uv[0]),
|
|
min(min_uv[1], got_min_uv[1]));
|
|
max_uv.set(max(max_uv[0], got_max_uv[0]),
|
|
max(max_uv[1], got_max_uv[1]));
|
|
} else {
|
|
// The first UV.
|
|
min_uv = got_min_uv;
|
|
max_uv = got_max_uv;
|
|
any_uvs = true;
|
|
}
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: TextureReference::translate_uv
|
|
// Access: Private, Static
|
|
// Description: Returns the needed adjustment to translate the given
|
|
// bounding box so that its center lies in the unit
|
|
// square (0,0) - (1,1).
|
|
////////////////////////////////////////////////////////////////////
|
|
LVector2d TextureReference::
|
|
translate_uv(const TexCoordd &min_uv, const TexCoordd &max_uv) {
|
|
TexCoordd center = (min_uv + max_uv) / 2;
|
|
return LVector2d(-floor(center[0]), -floor(center[1]));
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: TextureReference::register_with_read_factory
|
|
// Access: Public, Static
|
|
// Description: Registers the current object as something that can be
|
|
// read from a Bam file.
|
|
////////////////////////////////////////////////////////////////////
|
|
void TextureReference::
|
|
register_with_read_factory() {
|
|
BamReader::get_factory()->
|
|
register_factory(get_class_type(), make_TextureReference);
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: TextureReference::write_datagram
|
|
// Access: Public, Virtual
|
|
// Description: Fills the indicated datagram up with a binary
|
|
// representation of the current object, in preparation
|
|
// for writing to a Bam file.
|
|
////////////////////////////////////////////////////////////////////
|
|
void TextureReference::
|
|
write_datagram(BamWriter *writer, Datagram &datagram) {
|
|
TypedWritable::write_datagram(writer, datagram);
|
|
writer->write_pointer(datagram, _egg_file);
|
|
|
|
// We don't write _egg_tex or _egg_data; that's specific to the
|
|
// session.
|
|
|
|
datagram.add_string(_tref_name);
|
|
|
|
_tex_mat.write_datagram(datagram);
|
|
_inv_tex_mat.write_datagram(datagram);
|
|
|
|
writer->write_pointer(datagram, _source_texture);
|
|
writer->write_pointer(datagram, _placement);
|
|
|
|
datagram.add_bool(_uses_alpha);
|
|
datagram.add_bool(_any_uvs);
|
|
datagram.add_float64(_min_uv[0]);
|
|
datagram.add_float64(_min_uv[1]);
|
|
datagram.add_float64(_max_uv[0]);
|
|
datagram.add_float64(_max_uv[1]);
|
|
datagram.add_int32((int)_wrap_u);
|
|
datagram.add_int32((int)_wrap_v);
|
|
_properties.write_datagram(writer, datagram);
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: TextureReference::complete_pointers
|
|
// Access: Public, Virtual
|
|
// Description: Called after the object is otherwise completely read
|
|
// from a Bam file, this function's job is to store the
|
|
// pointers that were retrieved from the Bam file for
|
|
// each pointer object written. The return value is the
|
|
// number of pointers processed from the list.
|
|
////////////////////////////////////////////////////////////////////
|
|
int TextureReference::
|
|
complete_pointers(TypedWritable **p_list, BamReader *manager) {
|
|
int pi = TypedWritable::complete_pointers(p_list, manager);
|
|
|
|
if (p_list[pi] != (TypedWritable *)NULL) {
|
|
DCAST_INTO_R(_egg_file, p_list[pi], pi);
|
|
}
|
|
pi++;
|
|
|
|
if (p_list[pi] != (TypedWritable *)NULL) {
|
|
DCAST_INTO_R(_source_texture, p_list[pi], pi);
|
|
}
|
|
pi++;
|
|
|
|
if (p_list[pi] != (TypedWritable *)NULL) {
|
|
DCAST_INTO_R(_placement, p_list[pi], pi);
|
|
}
|
|
pi++;
|
|
|
|
pi += _properties.complete_pointers(p_list + pi, manager);
|
|
|
|
return pi;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: TextureReference::make_TextureReference
|
|
// Access: Protected
|
|
// Description: This method is called by the BamReader when an object
|
|
// of this type is encountered in a Bam file; it should
|
|
// allocate and return a new object with all the data
|
|
// read.
|
|
////////////////////////////////////////////////////////////////////
|
|
TypedWritable* TextureReference::
|
|
make_TextureReference(const FactoryParams ¶ms) {
|
|
TextureReference *me = new TextureReference;
|
|
DatagramIterator scan;
|
|
BamReader *manager;
|
|
|
|
parse_params(params, scan, manager);
|
|
me->fillin(scan, manager);
|
|
return me;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: TextureReference::fillin
|
|
// Access: Protected
|
|
// Description: Reads the binary data from the given datagram
|
|
// iterator, which was written by a previous call to
|
|
// write_datagram().
|
|
////////////////////////////////////////////////////////////////////
|
|
void TextureReference::
|
|
fillin(DatagramIterator &scan, BamReader *manager) {
|
|
TypedWritable::fillin(scan, manager);
|
|
manager->read_pointer(scan); // _egg_file
|
|
|
|
if (Palettizer::_read_pi_version >= 11) {
|
|
_tref_name = scan.get_string();
|
|
}
|
|
|
|
_tex_mat.read_datagram(scan);
|
|
_inv_tex_mat.read_datagram(scan);
|
|
|
|
manager->read_pointer(scan); // _source_texture
|
|
manager->read_pointer(scan); // _placement
|
|
|
|
_uses_alpha = scan.get_bool();
|
|
_any_uvs = scan.get_bool();
|
|
_min_uv[0] = scan.get_float64();
|
|
_min_uv[1] = scan.get_float64();
|
|
_max_uv[0] = scan.get_float64();
|
|
_max_uv[1] = scan.get_float64();
|
|
_wrap_u = (EggTexture::WrapMode)scan.get_int32();
|
|
_wrap_v = (EggTexture::WrapMode)scan.get_int32();
|
|
_properties.fillin(scan, manager);
|
|
}
|