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78 lines
1.9 KiB
Python
78 lines
1.9 KiB
Python
import pytest
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@pytest.fixture(scope='session')
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def graphics_pipe():
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from panda3d.core import GraphicsPipeSelection
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pipe = GraphicsPipeSelection.get_global_ptr().make_default_pipe()
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if pipe is None or not pipe.is_valid():
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pytest.skip("GraphicsPipe is invalid")
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yield pipe
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@pytest.fixture(scope='session')
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def graphics_engine():
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from panda3d.core import GraphicsEngine
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engine = GraphicsEngine.get_global_ptr()
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yield engine
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# This causes GraphicsEngine to also terminate the render threads.
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engine.remove_all_windows()
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@pytest.fixture
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def window(graphics_pipe, graphics_engine):
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from panda3d.core import GraphicsPipe, FrameBufferProperties, WindowProperties
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fbprops = FrameBufferProperties.get_default()
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winprops = WindowProperties.get_default()
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win = graphics_engine.make_output(
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graphics_pipe,
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'window',
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0,
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fbprops,
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winprops,
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GraphicsPipe.BF_require_window
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)
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graphics_engine.open_windows()
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if win is None:
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pytest.skip("GraphicsPipe cannot make windows")
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yield win
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if win is not None:
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graphics_engine.remove_window(win)
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@pytest.fixture(scope='module')
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def gsg(graphics_pipe, graphics_engine):
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"Returns a windowless GSG that can be used for offscreen rendering."
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from panda3d.core import GraphicsPipe, FrameBufferProperties, WindowProperties
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fbprops = FrameBufferProperties()
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fbprops.force_hardware = True
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buffer = graphics_engine.make_output(
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graphics_pipe,
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'buffer',
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0,
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fbprops,
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WindowProperties.size(32, 32),
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GraphicsPipe.BF_refuse_window
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)
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graphics_engine.open_windows()
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if buffer is None:
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pytest.skip("GraphicsPipe cannot make offscreen buffers")
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yield buffer.gsg
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if buffer is not None:
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graphics_engine.remove_window(buffer)
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