panda3d/tests/display/conftest.py

78 lines
1.9 KiB
Python

import pytest
@pytest.fixture(scope='session')
def graphics_pipe():
from panda3d.core import GraphicsPipeSelection
pipe = GraphicsPipeSelection.get_global_ptr().make_default_pipe()
if pipe is None or not pipe.is_valid():
pytest.skip("GraphicsPipe is invalid")
yield pipe
@pytest.fixture(scope='session')
def graphics_engine():
from panda3d.core import GraphicsEngine
engine = GraphicsEngine.get_global_ptr()
yield engine
# This causes GraphicsEngine to also terminate the render threads.
engine.remove_all_windows()
@pytest.fixture
def window(graphics_pipe, graphics_engine):
from panda3d.core import GraphicsPipe, FrameBufferProperties, WindowProperties
fbprops = FrameBufferProperties.get_default()
winprops = WindowProperties.get_default()
win = graphics_engine.make_output(
graphics_pipe,
'window',
0,
fbprops,
winprops,
GraphicsPipe.BF_require_window
)
graphics_engine.open_windows()
if win is None:
pytest.skip("GraphicsPipe cannot make windows")
yield win
if win is not None:
graphics_engine.remove_window(win)
@pytest.fixture(scope='module')
def gsg(graphics_pipe, graphics_engine):
"Returns a windowless GSG that can be used for offscreen rendering."
from panda3d.core import GraphicsPipe, FrameBufferProperties, WindowProperties
fbprops = FrameBufferProperties()
fbprops.force_hardware = True
buffer = graphics_engine.make_output(
graphics_pipe,
'buffer',
0,
fbprops,
WindowProperties.size(32, 32),
GraphicsPipe.BF_refuse_window
)
graphics_engine.open_windows()
if buffer is None:
pytest.skip("GraphicsPipe cannot make offscreen buffers")
yield buffer.gsg
if buffer is not None:
graphics_engine.remove_window(buffer)