thor-os/kernel/include/net/udp_layer.hpp
2018-04-04 09:32:15 +02:00

248 lines
8.2 KiB
C++

//=======================================================================
// Copyright Baptiste Wicht 2013-2018.
// Distributed under the terms of the MIT License.
// (See accompanying file LICENSE or copy at
// http://www.opensource.org/licenses/MIT)
//=======================================================================
#ifndef NET_UDP_LAYER_H
#define NET_UDP_LAYER_H
#include <types.hpp>
#include <atomic.hpp>
#include "tlib/net_constants.hpp"
#include "net/interface.hpp"
#include "net/packet.hpp"
#include "net/connection_handler.hpp"
#include "net/socket.hpp"
namespace network {
namespace ip {
struct layer;
}
namespace dns {
struct layer;
}
namespace dhcp {
struct layer;
}
namespace udp {
/*!
* \brief Header of an UDP packet
*/
struct header {
uint16_t source_port; ///< The source port
uint16_t target_port; ///< The target port
uint16_t length; ///< The length of the UDP payload
uint16_t checksum; ///< The UDP checksum
} __attribute__((packed));
/*!
* \brief A descriptor for a packet from the kernel
*/
struct kernel_packet_descriptor {
size_t payload_size; ///< The size of the payload
size_t source_port; ///< The source port
size_t target_port; ///< The target port
network::ip::address target_ip; ///< The target IP
};
/*!
* \brief An UDP connection
*/
struct udp_connection {
size_t local_port; ///< The local source port
size_t server_port; ///< The server port
network::ip::address server_address; ///< The server address
bool connected = false; ///< Indicates if the connection is connnected
bool server = false; ///< Indicates if the connection is in server mode
network::socket* socket = nullptr; ///< Pointer to the user socket
};
/*!
* \brief The UDP layer implementation
*/
struct layer {
/*!
* \brief Constructs the layer
* \param parent The parent layer
*/
layer(network::ip::layer* parent);
/*!
* \brief Decode a network packet.
*
* This must only be called from the IP layer.
*
* \param interface The interface on which the packet was received
* \param packet The packet to decode
*/
void decode(network::interface_descriptor& interface, network::packet_p& packet);
/*!
* \brief Prepare a packet for the kernel
* \param interface The interface on which to prepare the packet for
* \param descriptor The packet descriptor
* \return the prepared packet or an error
*/
std::expected<network::packet_p> kernel_prepare_packet(network::interface_descriptor& interface, const kernel_packet_descriptor& descriptor);
/*!
* \brief Prepare a packet for the user
* \param buffer The buffer to write the packet to
* \param interface The interface on which to prepare the packet for
* \param descriptor The packet descriptor
* \return the prepared packet or an error
*/
std::expected<network::packet_p> user_prepare_packet(char* buffer, network::socket& sock, const packet_descriptor* descriptor);
/*!
* \brief Prepare a packet for the user
* \param buffer The buffer to write the packet to
* \param sock The user socket
* \param descriptor The packet descriptor
* \param address The address to send to
* \return the prepared packet or an error
*/
std::expected<network::packet_p> user_prepare_packet(char* buffer, network::socket& sock, const network::udp::packet_descriptor* descriptor, network::inet_address* address);
/*!
* \brief Finalize a prepared packet
* \param interface The interface on which to finalize the packet
* \param p The packet to finalize
* \return nothing or an error
*/
std::expected<void> finalize_packet(network::interface_descriptor& interface, network::packet_p& p);
/*!
* \brief Finalize a prepared packet
* \param interface The interface on which to finalize the packet
* \param p The packet to finalize
* \return nothing or an error
*/
std::expected<void> finalize_packet(network::interface_descriptor& interface, network::socket& sock, network::packet_p& p);
/*!
* \brief Bind to the socket as a client
* \param socket the User socket
* \param server_port The server port
* \param server The address of the server
* \return The allocated local port or an error
*/
std::expected<size_t> client_bind(network::socket& socket, size_t server_port, network::ip::address server);
/*!
* \brief Unbind from the socket as a client
* \param socket the User socket
* \return Nothing or an error
*/
std::expected<void> client_unbind(network::socket& socket);
/*!
* \brief Bind to the socket as a server
* \param socket the User socket
* \param server_port The server port
* \param server The address of the server
* \return Nothing or an error
*/
std::expected<void> server_bind(network::socket& socket, size_t server_port, network::ip::address server);
/*!
* \brief Receive a message directly
* \þaram buffer The buffer in which to store the message
* \param socket The user socket
* \param n The maximum message size
* \return The number of bytes read or an error
*/
std::expected<size_t> receive(char* buffer, network::socket& socket, size_t n);
/*!
* \brief Receive a message directly
* \þaram buffer The buffer in which to store the message
* \param socket The user socket
* \param n The maximum message size
* \param ms The maximum amout of milliseconds to wait
* \return The number of bytes read or an error
*/
std::expected<size_t> receive(char* buffer, network::socket& socket, size_t n, size_t ms);
/*!
* \brief Receive a message directly and stores the address of the sender
* \þaram buffer The buffer in which to store the message
* \param socket The user socket
* \param n The maximum message size
* \param address Pointer to the address to write
* \return The number of bytes read or an error
*/
std::expected<size_t> receive_from(char* buffer, network::socket& socket, size_t n, void* address);
/*!
* \brief Receive a message directly and stores the address of the sender
* \þaram buffer The buffer in which to store the message
* \param socket The user socket
* \param n The maximum message size
* \param address Pointer to the address to write
* \param ms The maximum amout of milliseconds to wait
* \return The number of bytes read or an error
*/
std::expected<size_t> receive_from(char* buffer, network::socket& socket, size_t n, size_t ms, void* address);
/*!
* \brief Send a message directly
* \param target_buffer The buffer in which to write the packet
* \þaram socket The user socket
* \param buffer The source message
* \param n The size of the source message
* \return Nothing or an error
*/
std::expected<void> send(char* target_buffer, network::socket& socket, const char* buffer, size_t n);
/*!
* \brief Send a message directly to the given address
* \param target_buffer The buffer in which to write the packet
* \þaram socket The user socket
* \param buffer The source message
* \param n The size of the source message
* \param address The address descriptor pointer
* \return Nothing or an error
*/
std::expected<void> send_to(char* target_buffer, network::socket& socket, const char* buffer, size_t n, void* address);
/*!
* \brief Register the DNS layer
* \param layer The DNS layer
*/
void register_dns_layer(network::dns::layer* layer);
/*!
* \brief Register the DHCP layer
* \param layer The DHCP layer
*/
void register_dhcp_layer(network::dhcp::layer* layer);
private:
network::ip::layer* parent; ///< The parent layer
network::dns::layer* dns_layer; ///< The DNS layer
network::dhcp::layer* dhcp_layer; ///< The DHCP layer
std::atomic<size_t> local_port; ///< The local port allocator
network::connection_handler<udp_connection> connections; ///< The UDP connections
};
} // end of upd namespace
} // end of network namespace
#endif