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@ -343,11 +343,11 @@ pub fn (ctx &Context) draw_rounded_rect_empty(x f32, y f32, w f32, h f32, radius
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sgl.v2f(rtx + r, rty)
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sgl.v2f(rtx + r, rby)
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// bottom
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sgl.v2f(lbx, lby + r)
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sgl.v2f(rbx, rby + r)
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sgl.v2f(lbx, lby + r - 1)
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sgl.v2f(rbx, rby + r - 1)
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// left
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sgl.v2f(sx, lty)
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sgl.v2f(sx, lby)
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sgl.v2f(sx + 1, lty)
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sgl.v2f(sx + 1, lby)
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sgl.end()
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}
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34
vlib/gg/testdata/draw_rounded_rect_empty.vv
vendored
Normal file
34
vlib/gg/testdata/draw_rounded_rect_empty.vv
vendored
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@ -0,0 +1,34 @@
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module main
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import gg
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import gx
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fn main() {
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mut context := gg.new_context(
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width: 325
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height: 275
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window_title: 'Rounded Rectangles'
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frame_fn: frame
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)
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context.run()
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}
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fn frame(mut ctx gg.Context) {
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ctx.begin()
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// these should be rounded rectangles
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ctx.draw_rounded_rect_empty(10, 10, 50, 100, 5, gx.blue)
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ctx.draw_rounded_rect_empty(25, 25, 50, 100, 15, gx.yellow)
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ctx.draw_rounded_rect_empty(50, 50, 50, 100, 50, gx.red)
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ctx.draw_rounded_rect_empty(75, 75, 50, 100, 100, gx.green)
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ctx.draw_rounded_rect_empty(100, 100, 50, 100, 1000, gx.white)
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ctx.draw_rounded_rect_empty(110, 10, 100, 50, 5, gx.blue)
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ctx.draw_rounded_rect_empty(125, 25, 100, 50, 15, gx.yellow)
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ctx.draw_rounded_rect_empty(150, 50, 100, 50, 50, gx.red)
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ctx.draw_rounded_rect_empty(175, 75, 100, 50, 100, gx.green)
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ctx.draw_rounded_rect_empty(200, 100, 100, 50, 1000, gx.white)
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// this should be a perfect circle
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ctx.draw_rounded_rect_empty(10, 200, 50, 50, 1000, gx.magenta)
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// this should be a perfect square
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ctx.draw_rounded_rect_empty(250, 200, 50, 50, 0, gx.cyan)
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ctx.end()
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}
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