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docs: fix old links in the v shader
section, to their current equivalents on the master
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@ -5469,7 +5469,7 @@ To disable formatting for a block of code, wrap it with `// vfmt off` and
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### v shader
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You can use GPU shaders with V graphical apps. You write your shaders in an
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[annotated GLSL dialect](https://github.com/vlang/v/blob/1d8ece7/examples/sokol/02_cubes_glsl/cube_glsl.glsl)
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[annotated GLSL dialect](https://github.com/vlang/v/blob/master/examples/sokol/02_cubes_glsl/cube_glsl.glsl)
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and use `v shader` to compile them for all supported target platforms.
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```shell
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@ -5477,7 +5477,7 @@ v shader /path/to/project/dir/or/file.v
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```
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Currently you need to
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[include a header and declare a glue function](https://github.com/vlang/v/blob/c14c324/examples/sokol/02_cubes_glsl/cube_glsl.v#L43-L46)
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[include a header and declare a glue function](https://github.com/vlang/v/blob/master/examples/sokol/02_cubes_glsl/cube_glsl.v#L25-L28)
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before using the shader in your code.
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### Profiling
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