diff --git a/examples/gg/minesweeper.v b/examples/gg/minesweeper.v new file mode 100644 index 0000000000..9daa3e0a4c --- /dev/null +++ b/examples/gg/minesweeper.v @@ -0,0 +1,218 @@ +module main + +import gg +import gx +import rand + +const header_size = 30 + +enum Cell { + empty + n1 + n2 + n3 + n4 + n5 + n6 + n7 + n8 + mine +} + +@[heap] +struct Game { +mut: + ctx &gg.Context = unsafe { nil } + grid [][]Cell + flags [][]bool + revealed [][]bool + size int = 10 // in cells + csize int = 30 // in pixels + game_over bool + first_click bool = true + mines int = 10 + mines_flagged int +} + +@[inline] +fn (mut g Game) in_grid(cy int, cx int) bool { + return cx >= 0 && cx < g.size && cy >= 0 && cy < g.size +} + +fn (mut g Game) generate_mines(first_y int, first_x int) { + mut mines_placed := 0 + for mines_placed < g.mines { + x, y := rand.intn(g.size) or { 0 }, rand.intn(g.size) or { 0 } + // avoid placing mines at the position of the first click + if (x == first_x && y == first_y) || g.grid[y][x] == .mine { + continue + } + g.grid[y][x] = .mine + mines_placed++ + } + for y in 0 .. g.size { + for x in 0 .. g.size { + if g.grid[y][x] == .mine { + continue + } + mut count := 0 + for dy in -1 .. 2 { + for dx in -1 .. 2 { + cy, cx := y + dy, x + dx + if g.in_grid(cy, cx) { + if g.grid[cy][cx] == .mine { + count++ + } + } + } + } + g.grid[y][x] = unsafe { Cell(count) } + } + } +} + +fn (mut g Game) reveal(y int, x int) { + if !g.in_grid(y, x) { + return + } + if g.revealed[y][x] { + return + } + g.revealed[y][x] = true + if g.grid[y][x] == .mine { + g.game_over = true + return + } + if g.grid[y][x] == .empty { + for dy in -1 .. 2 { + for dx in -1 .. 2 { + g.reveal(y + dy, x + dx) + } + } + } +} + +fn (mut g Game) restart() { + g.grid = [][]Cell{len: g.size, init: []Cell{len: g.size}} + g.flags = [][]bool{len: g.size, init: []bool{len: g.size}} + g.revealed = [][]bool{len: g.size, init: []bool{len: g.size}} + g.game_over = false + g.first_click = true + g.mines_flagged = 0 +} + +fn (mut g Game) on_event(e &gg.Event, _ voidptr) { + if e.typ == .key_down { + match e.key_code { + .escape { g.ctx.quit() } + .r { g.restart() } + else {} + } + return + } + if g.game_over { + return + } + if e.typ != .mouse_down { + return + } + x := int(e.mouse_x / g.csize) + y := int((e.mouse_y - header_size) / g.csize) + if e.mouse_button == .left { + if g.first_click { + g.generate_mines(y, x) + g.first_click = false + } + g.reveal(y, x) + } + if e.mouse_button == .right { + if !g.revealed[y][x] { + old := g.flags[y][x] + g.flags[y][x] = !old + g.mines_flagged += if old { -1 } else { 1 } + } + } + if e.mouse_button == .middle { + if g.revealed[y][x] { + count := g.act_on_neighbors(y, x, fn (mut g Game, cy int, cx int) int { + if g.in_grid(cy, cx) { + return int(g.flags[cy][cx]) + } + return 0 + }) + if int(g.grid[y][x]) == count { + g.act_on_neighbors(y, x, fn (mut g Game, cy int, cx int) int { + if g.in_grid(cy, cx) && !g.flags[cy][cx] { + g.reveal(cy, cx) + } + return 0 + }) + } + } + } +} + +fn (mut g Game) act_on_neighbors(y int, x int, f fn (mut g Game, cy int, cx int) int) int { + mut count := 0 + for dy in -1 .. 2 { + for dx in -1 .. 2 { + if dy == 0 && dx == 0 { + continue + } + cy, cx := y + dy, x + dx + count += f(mut g, cy, cx) + } + } + return count +} + +fn (mut g Game) draw_cell(y int, x int) { + o := header_size + rect_x, rect_y := x * g.csize, y * g.csize + if g.revealed[y][x] { + if g.grid[y][x] == .mine { + g.ctx.draw_rect_filled(rect_x, o + rect_y, g.csize, g.csize, gx.red) + g.ctx.draw_text(rect_x + 10, o + rect_y + 5, '*', color: gx.black) + } else if int(g.grid[y][x]) > 0 { + g.ctx.draw_rect_filled(rect_x, o + rect_y, g.csize, g.csize, gx.light_gray) + n := int(g.grid[y][x]).str() + g.ctx.draw_text(rect_x + 10, o + rect_y + 5, n, color: gx.black) + } else { + c := gx.rgb(240, 240, 240) + g.ctx.draw_rect_filled(rect_x, o + rect_y, g.csize, g.csize, c) + } + } else if g.flags[y][x] { + g.ctx.draw_rect_filled(rect_x, o + rect_y, g.csize, g.csize, gx.gray) + g.ctx.draw_text(rect_x + 10, o + rect_y + 5, 'F', color: gx.white) + } else { + g.ctx.draw_rect_filled(rect_x, o + rect_y, g.csize, g.csize, gx.gray) + } + g.ctx.draw_rect_empty(rect_x, o + rect_y, g.csize, g.csize, gx.black) +} + +fn (mut g Game) frame(_ voidptr) { + g.ctx.begin() + for y in 0 .. g.size { + for x in 0 .. g.size { + g.draw_cell(y, x) + } + } + message := 'Flagged: ${g.mines_flagged:02}/${g.mines:02} (r)estart (ESC)ape' + g.ctx.draw_text(5, 7, message, color: gx.green) + g.ctx.end() +} + +fn main() { + mut g := &Game{} + g.restart() + g.ctx = gg.new_context( + bg_color: gx.black + width: g.size * g.csize + height: header_size + g.size * g.csize + window_title: 'V Minesweeper' + user_data: g + frame_fn: g.frame + event_fn: g.on_event + ) + g.ctx.run() +}