From bcaa3ac9158e41119d7bd13a93b9916ccd72ecc4 Mon Sep 17 00:00:00 2001 From: StunxFS <56417208+StunxFS@users.noreply.github.com> Date: Fri, 8 Jul 2022 02:23:10 -0400 Subject: [PATCH] vlib: remove `jsdom` module, use `js.dom` instead (#14985) --- vlib/jsdom/README.md | 8 - vlib/jsdom/jsdom.js.v | 846 ------------------------------------------ vlib/jsdom/jsdom.v | 2 - 3 files changed, 856 deletions(-) delete mode 100644 vlib/jsdom/README.md delete mode 100644 vlib/jsdom/jsdom.js.v delete mode 100644 vlib/jsdom/jsdom.v diff --git a/vlib/jsdom/README.md b/vlib/jsdom/README.md deleted file mode 100644 index bbc3456a78..0000000000 --- a/vlib/jsdom/README.md +++ /dev/null @@ -1,8 +0,0 @@ -## Description: - -`jsdom` is frontend/browser specific module, that provides access to the DOM. -NB: it *only* works with the JS backend. - -## Examples: -Run `v -b js_browser examples/js_dom_draw/draw.js.v`, -then open `examples/js_dom_draw/index.html` in your browser. diff --git a/vlib/jsdom/jsdom.js.v b/vlib/jsdom/jsdom.js.v deleted file mode 100644 index 1087608358..0000000000 --- a/vlib/jsdom/jsdom.js.v +++ /dev/null @@ -1,846 +0,0 @@ -module jsdom - -pub struct CanvasRenderingContext2DSettings { -pub mut: - alpha bool - color_space string - desynchronized bool - will_read_frequently bool -} - -pub fn (settings CanvasRenderingContext2DSettings) to_js() JS.Any { - mut object := JS.Any{} - #object = { alpha: settings.alpha, colorSpace: settings.color_space.str, desynchronized: settings.desynchronized.val, willReadFrequently: settings.will_read_frequently.val }; - - return object -} - -pub interface JS.DOMMatrix2DInit { -mut: - a JS.Number - b JS.Number - c JS.Number - d JS.Number - e JS.Number - f JS.Number - m11 JS.Number - m12 JS.Number - m21 JS.Number - m22 JS.Number - m41 JS.Number - m42 JS.Number -} - -pub interface JS.DOMMatrixInit { - JS.DOMMatrix2DInit - is2D JS.Boolean -mut: - m13 JS.Number - m14 JS.Number - m23 JS.Number - m24 JS.Number - m31 JS.Number - m32 JS.Number - m33 JS.Number - m34 JS.Number - m43 JS.Number - m44 JS.Number -} - -pub interface JS.DOMMatrix { - is2D JS.Boolean - isIdentity JS.Boolean - flipX() JS.DOMMatrix - flipY() JS.DOMMatrix - inverse() JS.DOMMatrix - multiply(other JS.DOMMatrix) JS.DOMMatrix - rotate(rotX JS.Number, rotY JS.Number, rotZ JS.Number) JS.DOMMatrix - rotateAxisAngle(x JS.Number, y JS.Number, z JS.Number, angle JS.Number) JS.DOMMatrix - scale(scaleX JS.Number, scaleY JS.Number, scaleZ JS.Number, originX JS.Number, originY JS.Number, originZ JS.Number) JS.DOMMatrix - scale3d(scale JS.Number, originX JS.Number, originY JS.Number, originZ JS.Number) JS.DOMMatrix - skewX(sx JS.Number) JS.DOMMatrix - skewY(sy JS.Number) JS.DOMMatrix - translate(tx JS.Number, ty JS.Number, tz JS.Number) JS.DOMMatrix - invertSelf() JS.DOMMatrix - multiplySelf(other JS.DOMMatrix) JS.DOMMatrix - preMultiplySelf(other JS.DOMMatrix) JS.DOMMatrix - rotateAxisAngleSelf(x JS.Number, y JS.Number, z JS.Number, angle JS.Number) JS.DOMMatrix - rotateFromVectorSelf(x JS.Number, y JS.Number) JS.DOMMatrix - rotateSelf(rotX JS.Number, rotY JS.Number, rotZ JS.Number) JS.DOMMatrix - scale3dSelf(scale JS.Number, originX JS.Number, originY JS.Number, originZ JS.Number) JS.DOMMatrix - scaleSelf(scaleX JS.Number, scaleY JS.Number, scaleZ JS.Number, originX JS.Number, originY JS.Number, originZ JS.Number) JS.DOMMatrix - toString() JS.String -mut: - a JS.Number - b JS.Number - c JS.Number - d JS.Number - e JS.Number - f JS.Number - m11 JS.Number - m12 JS.Number - m13 JS.Number - m14 JS.Number - m21 JS.Number - m22 JS.Number - m23 JS.Number - m24 JS.Number - m31 JS.Number - m32 JS.Number - m33 JS.Number - m34 JS.Number - m41 JS.Number - m42 JS.Number - m43 JS.Number - m44 JS.Number -} - -pub type SVGMatrix = JS.DOMMatrix -pub type WebKitCSSMatrix = JS.DOMMatrix - -[use_new] -pub fn JS.DOMMatrix.prototype.constructor(init JS.Array) JS.DOMMatrix - -pub interface JS.DOMPoint { - matrixTransform(matrix JS.DOMMatrix) JS.DOMPoint -mut: - w JS.Number - x JS.Number - y JS.Number - z JS.Number -} - -[use_new] -pub fn JS.DOMPoint.prototype.constructor(x JS.Number, y JS.Number, z JS.Number, w JS.Number) JS.DOMPoint - -pub interface JS.DOMQuad { - p1 JS.DOMPoint - p2 JS.DOMPoint - p3 JS.DOMPoint - p4 JS.DOMPoint - getBounds() JS.DOMRect -} - -[use_new] -pub fn JS.DOMQuad.prototype.constructor(p1 JS.DOMPoint, p2 JS.DOMPoint, p3 JS.DOMPoint, p4 JS.DOMPoint) JS.DOMQuad -pub fn JS.DOMQuad.fromQuad(other JS.DOMQuad) JS.DOMQuad -pub fn JS.DOMQuad.fromRect(other JS.DOMRect) JS.DOMRect - -pub interface JS.DOMRect { - bottom JS.Number - left JS.Number - right JS.Number - top JS.Number -mut: - height JS.Number - width JS.Number - x JS.Number - y JS.Number -} - -[use_new] -pub fn JS.DOMRect.prototype.constructor(x JS.Number, y JS.Number, width JS.Number, height JS.Number) JS.DOMRect - -pub interface JS.DOMStringList { - length JS.Number - contains(JS.String) JS.Boolean - item(index JS.Number) ?JS.String -} - -pub interface JS.DOMRectList { - length JS.Number - contains(JS.String) JS.Boolean - item(index JS.Number) ?JS.Rect -} - -pub type DOMTokenListForEachCb = fn (JS.String, JS.Number, JS.DOMTokenList) - -pub interface JS.DOMTokenList { - length JS.Number - toString() JS.String - add(tokens ...JS.Any) ?JS.Any - contains(token JS.String) JS.Boolean - item(index JS.Number) ?JS.String - remove(tokens ...JS.Any) ?JS.Any - replace(token JS.String, newToken JS.String) JS.Boolean - supports(token JS.String) JS.Boolean - toggle(token JS.String, force JS.Boolean) JS.Boolean - forEach(cb DOMTokenListForEachCb, thisArg JS.Any) -mut: - value JS.String -} - -pub struct JS.EventListenerOptions { - capture bool -} - -pub interface JS.EventTarget { - addEventListener(event JS.String, cb EventCallback, options JS.EventListenerOptions) - dispatchEvent(event JS.Event) JS.Boolean - removeEventListener(event JS.String, cb EventCallback, options JS.EventListenerOptions) -} - -// Event is an event which takes place in the DOM. -pub interface JS.Event { - JS.EventTarget - bubbles JS.Boolean - cancelable JS.Boolean - composed JS.Boolean - currentTarget JS.EventTarget - defaultPrevented JS.Boolean - eventPhase JS.Number - isTrusted JS.Boolean - srcElement JS.EventTarget - timeStamp JS.DOMHighResTimeStamp // composedPath returns the invocation target objects of event's path. - composedPath() JS.Array - initEvent(typ JS.String, bubbles JS.Boolean, cancelable JS.Boolean) - preventDefault() - stopImmediatePropagation() - stopPropagation() -mut: - returnValue JS.Boolean -} - -pub fn event_type(ev JS.Event) string { - res := '' - #res.str = ev.type; - - return res -} - -pub fn create_event(typ string, bubbles bool, cancelable bool, composed bool) JS.Event { - mut ev := JS.Event(voidptr(0)) - #ev = new Event(typ.str,bubbles.val,cancelable.val,composed.val); - - return ev -} - -pub interface JS.UIEvent { - JS.Event - detail JS.Number - view JS.Any -} - -[use_new] -pub fn JS.UIEvent.prototype.constructor(typ JS.String, dict JS.UIEventDict) JS.UIEvent - -pub struct JS.EventInit { - bubbles JS.Boolean - cancelable JS.Boolean - composed JS.Boolean -} - -pub struct JS.UIEventInitDict { - bubbles JS.Boolean - cancelable JS.Boolean - composed JS.Boolean - detail JS.Number - view JS.Any - which JS.Number -} - -pub interface JS.MouseEvent { - JS.UIEvent - altKey JS.Boolean - button JS.Number - buttons JS.Number - clientX JS.Number - clientY JS.Number - ctrlKey JS.Number - metaKey JS.Number - movementX JS.Number - movementY JS.Number - offsetX JS.Number - offsetY JS.Number - pageX JS.Number - pageY JS.Number - relatedTarget JS.Any - screenX JS.Number - screenY JS.Number - shiftKey JS.Boolean - x JS.Number - y JS.Number - getModifierState(keyArg JS.String) JS.Boolean -} - -pub interface JS.Node { - JS.EventTarget - baseURI JS.String - childNodes JS.Any - firstChild JS.ChildNode - isConnected JS.Boolean - lastChild JS.ChildNode - nextSibling JS.ChildNode - nodeName JS.String - nodeType JS.Number - ownerDocument JS.Document - parentElement JS.HTMLElement - parentNode JS.ParentNode - previousSibling JS.ChildNode - appendChild(node JS.Node) JS.Node - cloneNode(deep JS.Boolean) JS.Node - compareDocumentPosition(other JS.Node) JS.Number - contains(other JS.Node) JS.Boolean - getRootNode(composed JS.Boolean) JS.Node - hasChildNodes() JS.Boolean - insertBefore(node JS.Node, child JS.Node) JS.Node - isEqualNode(otherNode JS.Node) JS.Boolean - isSameNode(otherNode JS.Node) JS.Boolean - lookupPrefix(namespace JS.String) JS.String - normalize() - removeChild(child JS.Node) JS.Node - replaceChild(node JS.Node, child JS.Node) JS.Npde -mut: - nodeValue JS.String - textContent JS.String -} - -pub interface JS.ChildNode { - JS.Node - after(nodes ...JS.Any) - before(nodes ...JS.Any) - remove() - replaceWith(nodes ...JS.Any) -} - -pub interface JS.ParentNode { - JS.Node - childElementCount JS.Number - children JS.HTMLCollection -} - -pub interface JS.Document { - JS.Node - all JS.HTMLAllCollection - anchros JS.HTMLCollection - applets JS.HTMLCollection - characterSet JS.String - charset JS.String - compatMode JS.String - contentType JS.String - documentURI JS.String - documentElement JS.HTMLElement - hidden JS.Boolean - head JS.HTMLHeadElement - fullscreenEnabled JS.Boolean - fullscreen JS.Boolean - lastModified JS.String - inputEncoding JS.String - implementation JS.DOMImplementation - doctype JS.DocumentType - embeds JS.HTMLCollection - forms JS.HTMLCollection - getElementById(id JS.String) ?JS.HTMLElement -mut: - bgColor JS.String - fgColor JS.String - body JS.HTMLElement - cookie JS.String - domain JS.String - designMode JS.String - dir JS.String -} - -pub fn document_url(doc JS.Document) JS.String { - mut url := JS.String{} - #url = doc.URL; - - return url -} - -pub interface JS.PointerEvent { - JS.MouseEvent - height JS.Number - isPrimary JS.Boolean - pointerId JS.Number - pointerType JS.String - pressure JS.Number - tangentialPressure JS.Number - tiltX JS.Number - tiltY JS.Number - twist JS.Number - width JS.Number - getCoalescedEvents() JS.Array - getPredictedEvents() JS.Array -} - -pub interface JS.Element { - JS.Node - classList JS.DOMTokenList - clientHeight JS.Number - clientLeft JS.Number - clientTop JS.Number - clientWidth JS.Number - localName JS.String - namespaceURI JS.String - ownerDocument JS.Document - part JS.DOMTokenList - prefix JS.String - scrollHeight JS.Number - scrollWidth JS.Number - tagName JS.String - closest(selector JS.String) ?JS.Element - getAttribute(qualifiedName JS.String) ?JS.String - getAttributeNS(namespace JS.String, localName JS.String) ?JS.String - getAttributeNames() JS.Array - getClientRects() JS.DOMRectList - getBoundingClientRect() JS.DOMRect - scrollTo(x JS.Number, y JS.Number) - scroll(x JS.Number, y JS.Number) - scrollBy(x JS.Number, y JS.Number) - toggleAttribute(qualifiedName JS.String, force JS.Boolean) JS.Boolean - getElementsByClassName(className JS.String) JS.HTMLCollection - getElementsByTagName(qualifiedName JS.String) JS.HTMLCollection - getEelementsByTagNameNS(namespaecURI JS.String, localName JS.String) JS.HTMLCollection - hasAttribute(qualifiedName JS.String) JS.Boolean - hasAttributeNS(namespace JS.String, localName JS.String) JS.Boolean - hasAttributes() JS.Boolean - hasPointerCapture(pointerId JS.Number) JS.Boolean - matches(selectors JS.String) JS.Boolean -mut: - className JS.String - id JS.String - onfullscreenchange fn (this JS.Element, ev JS.Event) JS.Any - onfullscreenerror fn (this JS.Element, ev JS.Event) JS.Any - outerHTML JS.String - scrollLeft JS.Number - scrollTop JS.Number - slot JS.String -} - -pub const ( - document = JS.Document{} -) - -pub fn window() JS.Window { - mut x := JS.Any(voidptr(0)) - #x = window; - - return x -} - -fn init() { - #jsdom__document = document; -} - -pub type EventCallback = fn (JS.Event) - -// event_listener returns proper listener callback. This function is useful when you need access to `this` value -// that is EventTarget. When you need access only to Event itself you can just use `fn (JS.Event)` as listener. -pub fn event_listener(callback fn (JS.EventTarget, JS.Event)) EventCallback { - return fn [callback] (event JS.Event) { - mut target := JS.EventTarget(voidptr(0)) - #target = this; - callback(target, event) - } -} - -pub interface JS.HTMLCollection { - length JS.Number - item(idx JS.Number) ?JS.Any - namedItem(name JS.String) ?JS.Any -} - -pub interface JS.HTMLElement { - JS.Element - accessKeyLabel JS.String - offsetHeight JS.Number - offsetLeft JS.Number - offsetParent JS.Any - offsetTop JS.Number - offsetWidth JS.Number - click() -mut: - accessKey JS.String - autocapitalize JS.String - dir JS.String - draggable JS.Boolean - hidden JS.Boolean - innerText JS.String - lang JS.String - outerText JS.String - spellcheck JS.Boolean - title JS.String - translate JS.Boolean -} - -pub fn JS.HTMLElement.prototype.constructor() JS.HTMLElement - -pub interface JS.HTMLEmbedElement { - getSVGDocument() ?JS.Document -mut: - align JS.String - height JS.String - src JS.String - width JS.String -} - -pub fn html_embed_type(embed JS.HTMLEmbedElement) JS.String { - mut str := JS.String{} - #str = embed.type - - return str -} - -pub fn JS.HTMLEmbedElement.prototype.constructor() JS.HTMLEmbedElement - -pub type CanvasContext = JS.CanvasRenderingContext2D - | JS.WebGL2RenderingContext - | JS.WebGLRenderingContext - -pub interface JS.HTMLCanvasElement { - JS.HTMLElement - getContext(contextId JS.String, options JS.Any) ?CanvasContext -mut: - height JS.Number - width JS.Number -} - -pub type FillStyle = JS.CanvasGradient | JS.CanvasPattern | JS.String - -pub interface JS.CanvasRenderingContext2D { - canvas JS.HTMLCanvasElement - beginPath() - clip(path JS.Path2D, fillRule JS.String) - fill(path JS.Path2D, fillRule JS.String) - isPointInPath(path JS.Path2D, x JS.Number, y JS.Number, fillRule JS.String) JS.Boolean - isPointInStroke(path JS.Path2D, x JS.Number, y JS.Number) JS.Boolean - stoke(path JS.Path2D) - createLinearGradient(x0 JS.Number, y0 JS.Number, x1 JS.Number, y1 JS.Number) JS.CanvasGradient - createRadialGradient(x0 JS.Number, y0 JS.Number, r0 JS.Number, x1 JS.Number, y1 JS.Number, r1 JS.Number) JS.CanvasGradient - createPattern(image JS.CanvasImageSource, repetition JS.String) ?JS.CanvasPattern - arc(x JS.Number, y JS.Number, radius JS.Number, startAngle JS.Number, endAngle JS.Number, counterclockwise JS.Boolean) - arcTo(x1 JS.Number, y1 JS.Number, x2 JS.Number, y2 JS.Number, radius JS.Number) - bezierCurveTo(cp1x JS.Number, cp1y JS.Number, cp2x JS.Number, cp2y JS.Number, x JS.Number, y JS.Number) - closePath() - ellipse(x JS.Number, y JS.Number, radiusX JS.Number, radiusY JS.Number, rotation JS.Number, startAngle JS.Number, endAngle JS.Number, counterclockwise JS.Boolean) - lineTo(x JS.Number, y JS.Number) - moveTo(x JS.Number, y JS.Number) - quadraticCurveTo(cpx JS.Number, cpy JS.Number, x JS.Number, y JS.Number) - rect(x JS.Number, y JS.Number, w JS.Number, h JS.Number) - getLineDash() JS.Array - setLineDash(segments JS.Array) - clearRect(x JS.Number, y JS.Number, w JS.Number, h JS.Number) - fillRect(x JS.Number, y JS.Number, w JS.null, h JS.Number) - strokeRect(x JS.Number, y JS.Number, w JS.Number, h JS.Number) - getTransformt() JS.DOMMatrix - resetTransform() - rotate(angle JS.Number) - scale(x JS.Number, y JS.Number) - setTransform(matrix JS.DOMMatrix) - transform(a JS.Number, b JS.Number, c JS.Number, d JS.Number, e JS.Number, f JS.Number) - translate(x JS.Number, y JS.Number) - drawFocusIfNeeded(path JS.Path2D, element JS.Element) - stroke() -mut: - lineCap JS.String - lineDashOffset JS.Number - lineJoin JS.String - lineWidth JS.Number - miterLimit JS.Number - fillStyle FillStyle - strokeStyle FillStyle - globalAlpha JS.Number - globalCompositeOperation JS.String -} - -pub interface JS.CanvasGradient { - addColorStop(offset JS.Number, color JS.String) -} - -pub interface JS.CanvasPattern { - setTransform(transform JS.DOMMatrix) -} - -pub type OnDeviceMotion = fn (ev JS.DeviceMotionEvent) JS.Any - -pub type OnDeviceOrientation = fn (ev JS.DeviceOrientationEvent) JS.Any - -pub fn on_device_motion(cb fn (win JS.Window, ev JS.DeviceMotionEvent) JS.Any) OnDeviceMotion { - clos := fn [cb] (ev JS.DeviceMotionEvent) JS.Any { - mut win := JS.Any(voidptr(0)) - #win = this; - - return cb(win, ev) - } - return clos -} - -pub fn on_device_orientation(cb fn (win JS.Window, ev JS.DeviceOrientationEvent) JS.Any) OnDeviceOrientation { - clos := fn [cb] (ev JS.DeviceOrientationEvent) JS.Any { - mut win := JS.Any(voidptr(0)) - #win = this; - - return cb(win, ev) - } - return clos -} - -pub type AnimationFrameCallback = fn (JS.Number) - -pub interface JS.Window { - JS.EventTarget - closed JS.Boolean - devicePixelRatio JS.Number - document JS.Document - frameElement JS.Element - innerHeight JS.Number - innerWidth JS.Number - length JS.Number - outerHeight JS.Number - outerWidth JS.Number - screenLeft JS.Number - screenTop JS.Number - screenX JS.Number - screenY JS.Number - scrollX JS.Number - scrollY JS.Number - alert(message JS.Any) - blur() - cancelIdleCallback(handle JS.Number) - captureEvents() - close() - confirm(message JS.String) JS.Boolean - focus() - moveBy(x JS.Number, y JS.Number) - moveTo(x JS.Number, y JS.Number) - print() - prompt(message JS.String, default_ JS.String) ?JS.String - stop() - resizeBy(x JS.Number, y JS.Number) - resizeTo(width JS.Number, height JS.Number) - scroll(x JS.Number, y JS.Number) - scrollBy(x JS.Number, y JS.Number) - scrollTo(x JS.Number, y JS.Number) - requestAnimationFrame(callback AnimationFrameCallback) -mut: - name string - opener JS.Any - ondevicemotion OnDeviceMotion - ondeviceorientation OnDeviceOrientation -} - -pub interface JS.Path2D {} - -pub struct JS.DeviceMotionEventAcceleration { - x JS.Number - y JS.Number - z JS.Number -} - -pub struct JS.DeviceMotionEventRotationRate { - alpha JS.Number - beta JS.Number - gamma JS.Number -} - -pub interface JS.DeviceMotionEvent { - JS.Event - interval JS.Number - acceleration JS.DeviceMotionEventAcceleration - accelerationIncludingGravity JS.DeviceMotionEventAcceleration - rotationRate JS.DeviceMotionEventRotationRate -} - -pub interface JS.DeviceOrientationEvent { - JS.Event - absolute JS.Boolean - alpha JS.Number - beta JS.Number - gamma JS.Number -} - -pub interface JS.DocumentType { - JS.Node - JS.ChildNode - name JS.String - ownerDocument JS.Document - publicId JS.String - systemId JS.String -} - -[single_impl] -pub interface JS.WebGLProgram {} - -[single_impl] -pub interface JS.WebGLShader {} - -[single_impl] -pub interface JS.WebGLBuffer {} - -[single_impl] -pub interface JS.WebGLFramebuffer {} - -[single_impl] -pub interface JS.WebGLRenderbuffer {} - -[single_impl] -pub interface JS.WebGLTexture {} - -[single_impl] -pub interface JS.WebGLUniformLocation {} - -[single_impl] -pub interface JS.WebGLVertexArrayObject {} - -pub interface JS.WebGLRenderingContext { - canvas JS.HTMLCanvasElement - drawingBufferHeight JS.Number - drawingBufferWidth JS.Number - activeTexture(texture JS.Number) - attachShader(program JS.WebGLProgram, shader JS.WebGLProgram) - linkProgram(program JS.WebGLProgram) - bindAttribLocation(program JS.WebGLProgram, index JS.Number, name JS.String) - bindBuffer(target JS.Number, buffer JS.WebGLBuffer) - bindFramebuffer(target JS.Number, buffer JS.WebGLFrameBuffer) - bindRenderbuffer(target JS.Number, renderbuffer JS.WebGLRenderbuffer) - bindTexture(target JS.Number, texture JS.WebGLTexture) - clear(mask JS.Number) - clearColor(red JS.Number, green JS.Number, blue JS.Number, alpha JS.Number) - clearDepth(depth JS.Number) - clearStencil(s JS.Number) - colorMask(red JS.Boolean, green JS.Boolean, blue JS.Boolean, alpha JS.Boolean) - compileShader(shader JS.WebGLShader) - createBuffer() ?JS.WebGLBuffer - createFramebuffer() ?JS.WebGLFrameBuffer - createProgram() ?JS.WebGLProgram - createRenderbuffer() ?JS.WebGLRenderbuffer - createShader(typ JS.Number) ?JS.WebGLShader - createTexture() ?JS.WebGLTexture - cullFace(mode JS.Number) - deleteBuffer(buffer JS.WebGLBuffer) - deleteFramebuffer(buffer JS.WebGLFrameBuffer) - deleteProgram(program JS.WebGLProgram) - deleteRenderbuffer(buffer JS.WebGLRenderbuffer) - deleteShader(shader JS.WebGLShader) - deleteTexture(texture JS.WebGLTexture) - depthFunc(func JS.Number) - depthMask(flag JS.Boolean) - depthRange(zNear JS.Number, zFar JS.Number) - detachShader(program JS.WebGLProgram, shader JS.WebGLShader) - disable(cap JS.Number) - disableVertexAttribArray(index JS.Number) - drawArrays(mode JS.Number, first JS.Number, count JS.Number) - drawElements(mode JS.Number, count JS.Number, typ JS.Number, offset JS.Number) - enable(cap JS.Number) - enableVertexAttribArray(index JS.Number) - finish() - flush() - framebufferRenderbuffer(target JS.Number, attachment JS.Number, renderbuffertarget JS.Number, renderbuffer JS.WebGLRenderbuffer) - framebufferTexture2D(target JS.Number, attachment JS.Number, textarget JS.Number, texture JS.WebGLTexture, level JS.Number) - frontFace(mode JS.Number) - generateMipmap(target JS.Number) - getError() JS.Number - getExtension(name JS.String) JS.Any - getParameter(name JS.Number) JS.Any - getProgramParameter(program JS.WebGLProgram, pname JS.Number) JS.Any - getShaderSource(shader JS.WebGLShader) ?JS.String - bufferData(target JS.Number, data JS.TypedArray, usage JS.Number) - shaderSource(shader JS.WebGLShader, source JS.String) - getShaderParameter(shader JS.WebGLShader, pname JS.Number) JS.Any - vertexAttribPointer(index JS.Number, size JS.Number, typ JS.Number, normalized JS.Boolean, stride JS.Number, offset JS.Number) - getAttribLocation(program JS.WebGLProgram, name JS.String) JS.Number - useProgram(program JS.WebGLProgram) - getUniformLocation(program JS.WebGLProgram, name JS.String) ?JS.WebGLUniformLocation - uniformMatrix2fv(location JS.WebGLUniformLocation, transpose JS.Boolean, value JS.Array) - uniformMatrix3fv(location JS.WebGLUniformLocation, transpose JS.Boolean, value JS.Array) - uniformMatrix4fv(location JS.WebGLUniformLocation, transpose JS.Boolean, value JS.Array) - getProgramInfoLog(program JS.WebGLProgram) JS.String - getShaderInfoLog(shader JS.WebGLShader) JS.String - viewport(x JS.Number, y JS.Number, width JS.Number, height JS.Number) -} - -pub interface JS.WebGL2RenderingContext { - JS.WebGLRenderingContext -} - -pub fn gl_vertex_shader() JS.Number { - mut num := JS.Number{} - #num = WebGLRenderingContext.VERTEX_SHADER; - - return num -} - -pub fn gl_fragment_shader() JS.Number { - mut num := JS.Number{} - #num = WebGLRenderingContext.FRAGMENT_SHADER; - - return num -} - -pub fn gl_element_array_buffer() JS.Number { - mut num := JS.Number{} - #num = WebGLRenderingContext.ELEMENT_ARRAY_BUFFER; - - return num -} - -pub fn gl_array_buffer() JS.Number { - mut num := JS.Number{} - #num = WebGLRenderingContext.ARRAY_BUFFER; - - return num -} - -pub fn gl_color_buffer_bit() JS.Number { - mut num := JS.Number{} - #num = WebGLRenderingContext.COLOR_BUFFER_BIT; - - return num -} - -pub fn gl_depth_buffer_bit() JS.Number { - mut num := JS.Number{} - #num = WebGLRenderingContext.COLOR_BUFFER_BIT; - - return num -} - -pub fn gl_triangles() JS.Number { - mut num := JS.Number{} - #num = WebGLRenderingContext.TRIANGLES; - - return num -} - -pub fn gl_unsigned_short() JS.Number { - mut num := JS.Number{} - #num = WebGLRenderingContext.UNSIGNED_SHORT; - - return num -} - -pub fn gl_static_draw() JS.Number { - mut num := JS.Number{} - #num = WebGLRenderingContext.STATIC_DRAW; - - return num -} - -pub fn gl_link_status() JS.Number { - mut num := JS.Number{} - #num = WebGLRenderingContext.LINK_STATUS; - - return num -} - -pub fn gl_compile_status() JS.Number { - mut num := JS.Number{} - #num = WebGLRenderingContext.COMPILE_STATUS; - - return num -} - -pub fn gl_float() JS.Number { - mut num := JS.Number{} - #num = WebGLRenderingContext.FLOAT; - - return num -} - -pub fn gl_depth_test() JS.Number { - mut num := JS.Number{} - #num = WebGLRenderingContext.DEPTH_TEST; - - return num -} diff --git a/vlib/jsdom/jsdom.v b/vlib/jsdom/jsdom.v deleted file mode 100644 index 14d002d1cb..0000000000 --- a/vlib/jsdom/jsdom.v +++ /dev/null @@ -1,2 +0,0 @@ -// DOM API wrapper -module jsdom