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examples: cleanup obsolete unsafe{} usages in examples/sokol/sounds
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@ -12,8 +12,7 @@ mut:
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gg &gg.Context = unsafe { nil } // used for drawing
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}
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fn my_audio_stream_callback(buffer &f32, num_frames int, num_channels int, mut acontext AppState) {
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mut soundbuffer := unsafe { buffer }
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fn my_audio_stream_callback(mut soundbuffer &f32, num_frames int, num_channels int, mut acontext AppState) {
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for frame := 0; frame < num_frames; frame++ {
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t := int(f32(acontext.frame_0 + frame) * 0.245)
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// "Techno" by Gabriel Miceli
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@ -21,11 +20,9 @@ fn my_audio_stream_callback(buffer &f32, num_frames int, num_channels int, mut a
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(t * (((t / 640 | 0) ^ ((t / 640 | 0) - 2)) % 13) / 2 & 127)
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for ch := 0; ch < num_channels; ch++ {
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idx := frame * num_channels + ch
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unsafe {
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a := f32(u8(y) - 127) / 255.0
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soundbuffer[idx] = a
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acontext.frames[idx & 2047] = a
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}
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a := f32(u8(y) - 127) / 255.0
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soundbuffer[idx] = a
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acontext.frames[idx & 2047] = a
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}
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}
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acontext.frame_0 += num_frames
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@ -10,22 +10,19 @@ fn sintone(periods int, frame int, num_frames int) f32 {
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return math.sinf(f32(periods) * (2 * math.pi) * f32(frame) / f32(num_frames))
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}
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fn my_audio_stream_callback(buffer &f32, num_frames int, num_channels int) {
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fn my_audio_stream_callback(mut soundbuffer &f32, num_frames int, num_channels int) {
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ms := sw.elapsed().milliseconds() - sw_start_ms
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unsafe {
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mut soundbuffer := buffer
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for frame := 0; frame < num_frames; frame++ {
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for ch := 0; ch < num_channels; ch++ {
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idx := frame * num_channels + ch
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if ms < 250 {
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soundbuffer[idx] = 0.5 * sintone(20, frame, num_frames)
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} else if ms < 300 {
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soundbuffer[idx] = 0.5 * sintone(25, frame, num_frames)
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} else if ms < 1500 {
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soundbuffer[idx] *= sintone(22, frame, num_frames)
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} else {
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soundbuffer[idx] = 0.5 * sintone(25, frame, num_frames)
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}
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for frame := 0; frame < num_frames; frame++ {
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for ch := 0; ch < num_channels; ch++ {
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idx := frame * num_channels + ch
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if ms < 250 {
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soundbuffer[idx] = 0.5 * sintone(20, frame, num_frames)
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} else if ms < 300 {
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soundbuffer[idx] = 0.5 * sintone(25, frame, num_frames)
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} else if ms < 1500 {
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soundbuffer[idx] *= sintone(22, frame, num_frames)
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} else {
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soundbuffer[idx] = 0.5 * sintone(25, frame, num_frames)
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}
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}
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}
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@ -37,7 +37,7 @@ fn play_sounds(files []string) ! {
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}
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//
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fn audio_player_callback(buffer &f32, num_frames int, num_channels int, mut p Player) {
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fn audio_player_callback(mut buffer &f32, num_frames int, num_channels int, mut p Player) {
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if p.finished {
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return
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}
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