module main import gg import rand import os.asset const header_size = 30 enum Cell { empty n1 n2 n3 n4 n5 n6 n7 n8 mine } @[heap] struct Game { mut: ctx &gg.Context = unsafe { nil } grid [][]Cell flags [][]bool revealed [][]bool size int = 10 // in cells csize int = 30 // in pixels game_over bool first_click bool = true mines int = 10 mines_flagged int } @[inline] fn (mut g Game) in_grid(cy int, cx int) bool { return cx >= 0 && cx < g.size && cy >= 0 && cy < g.size } fn (mut g Game) generate_mines(first_y int, first_x int) { mut mines_placed := 0 for mines_placed < g.mines { x, y := rand.intn(g.size) or { 0 }, rand.intn(g.size) or { 0 } // avoid placing mines at the position of the first click if (x == first_x && y == first_y) || g.grid[y][x] == .mine { continue } g.grid[y][x] = .mine mines_placed++ } for y in 0 .. g.size { for x in 0 .. g.size { if g.grid[y][x] == .mine { continue } mut count := 0 for dy in -1 .. 2 { for dx in -1 .. 2 { cy, cx := y + dy, x + dx if g.in_grid(cy, cx) { if g.grid[cy][cx] == .mine { count++ } } } } g.grid[y][x] = unsafe { Cell(count) } } } } fn (mut g Game) reveal(y int, x int) { if !g.in_grid(y, x) { return } if g.revealed[y][x] { return } g.revealed[y][x] = true if g.grid[y][x] == .mine { g.game_over = true return } if g.grid[y][x] == .empty { for dy in -1 .. 2 { for dx in -1 .. 2 { g.reveal(y + dy, x + dx) } } } } fn (mut g Game) restart() { g.grid = [][]Cell{len: g.size, init: []Cell{len: g.size}} g.flags = [][]bool{len: g.size, init: []bool{len: g.size}} g.revealed = [][]bool{len: g.size, init: []bool{len: g.size}} g.game_over = false g.first_click = true g.mines_flagged = 0 } fn on_event(e &gg.Event, mut g Game) { if e.typ == .key_down { match e.key_code { .escape { g.ctx.quit() } .r { g.restart() } else {} } return } if g.game_over { return } if e.typ != .mouse_down { return } x := int(e.mouse_x / g.csize) y := int((e.mouse_y - header_size) / g.csize) if e.mouse_button == .left { if g.first_click { g.generate_mines(y, x) g.first_click = false } g.reveal(y, x) } if e.mouse_button == .right { if !g.revealed[y][x] { old := g.flags[y][x] g.flags[y][x] = !old g.mines_flagged += if old { -1 } else { 1 } } } if e.mouse_button == .middle { if g.revealed[y][x] { count := g.act_on_neighbors(y, x, fn (mut g Game, cy int, cx int) int { if g.in_grid(cy, cx) { return int(g.flags[cy][cx]) } return 0 }) if int(g.grid[y][x]) == count { g.act_on_neighbors(y, x, fn (mut g Game, cy int, cx int) int { if g.in_grid(cy, cx) && !g.flags[cy][cx] { g.reveal(cy, cx) } return 0 }) } } } } fn (mut g Game) act_on_neighbors(y int, x int, f fn (mut g Game, cy int, cx int) int) int { mut count := 0 for dy in -1 .. 2 { for dx in -1 .. 2 { if dy == 0 && dx == 0 { continue } cy, cx := y + dy, x + dx count += f(mut g, cy, cx) } } return count } fn (mut g Game) draw_cell(y int, x int) { o := header_size rect_x, rect_y := x * g.csize, y * g.csize if g.revealed[y][x] { if g.grid[y][x] == .mine { g.ctx.draw_rect_filled(rect_x, o + rect_y, g.csize, g.csize, gg.red) g.ctx.draw_text(rect_x + 10, o + rect_y + 5, '*', color: gg.black) } else if int(g.grid[y][x]) > 0 { g.ctx.draw_rect_filled(rect_x, o + rect_y, g.csize, g.csize, gg.light_gray) n := int(g.grid[y][x]).str() g.ctx.draw_text(rect_x + 10, o + rect_y + 5, n, color: gg.black) } else { c := gg.rgb(240, 240, 240) g.ctx.draw_rect_filled(rect_x, o + rect_y, g.csize, g.csize, c) } } else if g.flags[y][x] { g.ctx.draw_rect_filled(rect_x, o + rect_y, g.csize, g.csize, gg.gray) g.ctx.draw_text(rect_x + 10, o + rect_y + 5, 'F', color: gg.white) } else { g.ctx.draw_rect_filled(rect_x, o + rect_y, g.csize, g.csize, gg.gray) } g.ctx.draw_rect_empty(rect_x, o + rect_y, g.csize, g.csize, gg.black) } fn on_frame(mut g Game) { g.ctx.begin() for y in 0 .. g.size { for x in 0 .. g.size { g.draw_cell(y, x) } } message := 'Flagged: ${g.mines_flagged:02}/${g.mines:02} (r)estart (ESC)ape' g.ctx.draw_text(5, 7, message, color: gg.green) g.ctx.end() } fn main() { mut g := &Game{} g.restart() g.ctx = gg.new_context( bg_color: gg.black width: g.size * g.csize height: header_size + g.size * g.csize window_title: 'V Minesweeper' user_data: g frame_fn: on_frame event_fn: on_event font_path: asset.get_path('../assets', 'fonts/RobotoMono-Regular.ttf') ) g.ctx.run() }