// Copyright (c) 2019-2024 Alexander Medvednikov. All rights reserved. // Use of this source code is governed by an MIT license that can be found in the LICENSE file. module gg import os import os.font import gx import time import sokol.sapp import sokol.sgl import sokol.gfx @[typedef] struct C.XRRScreenResources { noutput int outputs &int } @[typedef] struct C.XRROutputInfo { crtc u64 } @[typedef] struct C.XRRCrtcInfo { width u32 height u32 } fn C.XOpenDisplay(int) voidptr fn C.XCloseDisplay(voidptr) int fn C.DefaultScreen(voidptr) int fn C.DefaultRootWindow(voidptr) u64 fn C.XRRGetScreenResources(voidptr, u64) &C.XRRScreenResources fn C.XRRGetOutputPrimary(voidptr, u64) u64 fn C.XRRFreeScreenResources(&C.XRRScreenResources) fn C.XRRGetOutputInfo(voidptr, &C.XRRScreenResources, u64) &C.XRROutputInfo fn C.XRRFreeOutputInfo(&C.XRROutputInfo) fn C.XRRGetCrtcInfo(voidptr, &C.XRRScreenResources, u64) &C.XRRCrtcInfo fn C.XRRFreeCrtcInfo(&C.XRRCrtcInfo) $if linux { #flag -lXrandr #include } $if windows { #flag -lgdi32 #include "windows.h" } #flag wasm32_emscripten --embed-file @VEXEROOT/examples/assets/fonts/RobotoMono-Regular.ttf@/assets/fonts/RobotoMono-Regular.ttf // call Windows API to get screen size fn C.GetSystemMetrics(int) int pub type TouchPoint = C.sapp_touchpoint pub struct Event { pub mut: frame_count u64 typ sapp.EventType key_code KeyCode char_code u32 key_repeat bool modifiers u32 mouse_button MouseButton mouse_x f32 mouse_y f32 mouse_dx f32 mouse_dy f32 scroll_x f32 scroll_y f32 num_touches int touches [8]TouchPoint window_width int window_height int framebuffer_width int framebuffer_height int } pub struct Config { pub: width int // desired start width of the window height int // desired start height of the window retina bool // TODO: implement or deprecate resizable bool // TODO: implement or deprecate user_data voidptr // a custom pointer to the application data/instance font_size int // TODO: implement or deprecate create_window bool // TODO: implement or deprecate // window_user_ptr voidptr window_title string // the desired title of the window icon sapp.IconDesc html5_canvas_name string = 'canvas' borderless_window bool // TODO: implement or deprecate always_on_top bool // TODO: implement or deprecate bg_color gx.Color // The background color of the window. By default, the first thing gg does in ctx.begin(), is clear the whole buffer with that color. init_fn FNCb = unsafe { nil } // Called once, after Sokol has finished its setup. Some gg and Sokol functions have to be called *in this* callback, or after this callback, but not before frame_fn FNCb = unsafe { nil } // Called once per frame, usually 60 times a second (depends on swap_interval). See also https://dri.freedesktop.org/wiki/ConfigurationOptions/#synchronizationwithverticalrefreshswapintervals native_frame_fn FNCb = unsafe { nil } cleanup_fn FNCb = unsafe { nil } // Called once, after Sokol determines that the application is finished/closed. Put your app specific cleanup/free actions here. fail_fn FNFail = unsafe { nil } // Called once per Sokol error/log message. TODO: currently it does nothing with latest Sokol, reimplement using Sokol's new sapp_logger APIs. event_fn FNEvent = unsafe { nil } // Called once per each user initiated event, received by Sokol/GG. on_event FNEvent2 = unsafe { nil } // Called once per each user initiated event, received by Sokol/GG. Same as event_fn, just the parameter order is different. TODO: deprecate this, in favor of event_fn quit_fn FNEvent = unsafe { nil } // Called when the user closes the app window. keydown_fn FNKeyDown = unsafe { nil } // Called once per key press, no matter how long the key is held down. Note that here you can access the scan code/physical key, but not the logical character. keyup_fn FNKeyUp = unsafe { nil } // Called once per key press, when the key is released. char_fn FNChar = unsafe { nil } // Called once per character (after the key is pressed down, and then released). Note that you can access the character/utf8 rune here, not just the scan code. move_fn FNMove = unsafe { nil } // Called while the mouse/touch point is moving. click_fn FNClick = unsafe { nil } // Called once when the mouse/touch button is clicked. unclick_fn FNUnClick = unsafe { nil } // Called once when the mouse/touch button is released. leave_fn FNEvent = unsafe { nil } // Called once when the mouse/touch point leaves the window. enter_fn FNEvent = unsafe { nil } // Called once when the mouse/touch point enters again the window. resized_fn FNEvent = unsafe { nil } // Called once when the window has changed its size. scroll_fn FNEvent = unsafe { nil } // Called while the user is scrolling. The direction of scrolling is indicated by either 1 or -1. // wait_events bool // set this to true for UIs, to save power fullscreen bool // set this to true, if you want your window to start in fullscreen mode (suitable for games/demos/screensavers) scale f32 = 1.0 sample_count int // bigger values usually have performance impact, but can produce smoother/antialiased lines, if you draw lines or polygons (2 is usually good enough) swap_interval int = 1 // 1 = 60fps, 2 = 30fps etc. The preferred swap interval (ignored on some platforms) // ved needs this // init_text bool font_path string custom_bold_font_path string ui_mode bool // refreshes only on events to save CPU usage // font bytes for embedding font_bytes_normal []u8 font_bytes_bold []u8 font_bytes_mono []u8 font_bytes_italic []u8 native_rendering bool // Cocoa on macOS/iOS, GDI+ on Windows // drag&drop enable_dragndrop bool // enable file dropping (drag'n'drop), default is false max_dropped_files int = 1 // max number of dropped files to process (default: 1) max_dropped_file_path_length int = 2048 // max length in bytes of a dropped UTF-8 file path (default: 2048) min_width int // desired minimum width of the window min_height int // desired minimum height of the window } @[heap] pub struct PipelineContainer { pub mut: alpha sgl.Pipeline add sgl.Pipeline } fn (mut container PipelineContainer) init_pipeline() { // FIXME(FireRedz): this looks kinda funny, find a better way to initialize pipeline. // Alpha mut alpha_pipdesc := gfx.PipelineDesc{} unsafe { vmemset(&alpha_pipdesc, 0, int(sizeof(alpha_pipdesc))) } alpha_pipdesc.label = c'alpha-pipeline' alpha_pipdesc.colors[0] = gfx.ColorTargetState{ blend: gfx.BlendState{ enabled: true src_factor_rgb: .src_alpha dst_factor_rgb: .one_minus_src_alpha } } container.alpha = sgl.make_pipeline(&alpha_pipdesc) // Add mut add_pipdesc := gfx.PipelineDesc{} unsafe { vmemset(&add_pipdesc, 0, int(sizeof(add_pipdesc))) } add_pipdesc.label = c'additive-pipeline' add_pipdesc.colors[0] = gfx.ColorTargetState{ blend: gfx.BlendState{ enabled: true src_factor_rgb: .src_alpha dst_factor_rgb: .one } } container.add = sgl.make_pipeline(&add_pipdesc) } @[heap] pub struct Context { mut: render_text bool = true // a cache with all images created by the user. used for sokol image init and to save space // (so that the user can store image ids, not entire Image objects) image_cache []Image needs_refresh bool = true ticks int // for ui mode only pub: native_rendering bool pub mut: scale f32 = 1.0 // will get set to 2.0 for retina, will remain 1.0 for normal width int height int clear_pass gfx.PassAction window sapp.Desc pipeline &PipelineContainer = unsafe { nil } config Config user_data voidptr ft &FT = unsafe { nil } font_inited bool ui_mode bool // do not redraw everything 60 times/second, but only when the user requests frame u64 // the current frame counted from the start of the application; always increasing timer time.StopWatch mbtn_mask u8 mouse_buttons MouseButtons // typed version of mbtn_mask; easier to use for user programs mouse_pos_x int mouse_pos_y int mouse_dx int mouse_dy int scroll_x int scroll_y int key_modifiers Modifier // the current key modifiers key_repeat bool // whether the pressed key was an autorepeated one pressed_keys [key_code_max]bool // an array representing all currently pressed keys pressed_keys_edge [key_code_max]bool // true when the previous state of pressed_keys, // *before* the current event was different fps FPSConfig } fn gg_init_sokol_window(user_data voidptr) { mut ctx := unsafe { &Context(user_data) } desc := sapp.create_desc() /* desc := gfx.Desc{ mtl_device: sapp.metal_get_device() mtl_renderpass_descriptor_cb: sapp.metal_get_renderpass_descriptor mtl_drawable_cb: sapp.metal_get_drawable d3d11_device: sapp.d3d11_get_device() d3d11_device_context: sapp.d3d11_get_device_context() d3d11_render_target_view_cb: sapp.d3d11_get_render_target_view d3d11_depth_stencil_view_cb: sapp.d3d11_get_depth_stencil_view } */ gfx.setup(&desc) sgl_desc := sgl.Desc{} sgl.setup(&sgl_desc) ctx.set_scale() // is_high_dpi := sapp.high_dpi() // fb_w := sapp.width() // fb_h := sapp.height() // println('ctx.scale=$ctx.scale is_high_dpi=$is_high_dpi fb_w=$fb_w fb_h=$fb_h') // if ctx.config.init_text { // `os.is_file()` won't work on Android if the font file is embedded into the APK exists := $if !android { os.is_file(ctx.config.font_path) } $else { true } if ctx.config.font_path != '' && !exists { ctx.render_text = false } else if ctx.config.font_path != '' && exists { // t := time.ticks() ctx.ft = new_ft( font_path: ctx.config.font_path custom_bold_font_path: ctx.config.custom_bold_font_path scale: ctx.scale ) or { panic(err) } // println('FT took ${time.ticks()-t} ms') ctx.font_inited = true } else { if ctx.config.font_bytes_normal.len > 0 { ctx.ft = new_ft( bytes_normal: ctx.config.font_bytes_normal bytes_bold: ctx.config.font_bytes_bold bytes_mono: ctx.config.font_bytes_mono bytes_italic: ctx.config.font_bytes_italic scale: sapp.dpi_scale() ) or { panic(err) } ctx.font_inited = true } else { sfont := font.default() if ctx.config.font_path != '' { eprintln('font file "${ctx.config.font_path}" does not exist, the system font (${sfont}) was used instead.') } ctx.ft = new_ft( font_path: sfont custom_bold_font_path: ctx.config.custom_bold_font_path scale: sapp.dpi_scale() ) or { panic(err) } ctx.font_inited = true } } // Pipeline ctx.pipeline = &PipelineContainer{} ctx.pipeline.init_pipeline() ctx.timer = time.new_stopwatch() if ctx.config.init_fn != unsafe { nil } { $if android { // NOTE on Android sokol can emit resize events *before* the init function is // called (Android has to initialize a lot more through the Activity system to // reach a valid coontext) and thus the user's code will miss the resize event. // To prevent this we emit a custom window resize event, if the screen size has // changed meanwhile. win_size := ctx.window_size() if ctx.width != win_size.width || ctx.height != win_size.height { ctx.width = win_size.width ctx.height = win_size.height if ctx.config.resized_fn != unsafe { nil } { e := Event{ typ: .resized window_width: ctx.width window_height: ctx.height } ctx.config.resized_fn(&e, ctx.user_data) } } } ctx.config.init_fn(ctx.user_data) } // Create images now that we can do that after sg is inited if ctx.native_rendering { return } for i in 0 .. ctx.image_cache.len { if ctx.image_cache[i].simg.id == 0 { ctx.image_cache[i].init_sokol_image() } } } fn gg_frame_fn(mut ctx Context) { ctx.frame++ if ctx.config.frame_fn == unsafe { nil } { return } if ctx.native_rendering { // return } defer { ctx.mouse_dx = 0 ctx.mouse_dy = 0 ctx.scroll_x = 0 ctx.scroll_y = 0 } ctx.record_frame() ctx.memory_trace_frame() if ctx.ui_mode && !ctx.needs_refresh { // println('ui mode, exiting') // Draw 3 more frames after the "stop refresh" command ctx.ticks++ if ctx.ticks > 3 { return } } ctx.config.frame_fn(ctx.user_data) ctx.needs_refresh = false } fn gg_event_fn(ce voidptr, user_data voidptr) { // e := unsafe { &sapp.Event(ce) } mut e := unsafe { &Event(ce) } mut ctx := unsafe { &Context(user_data) } if ctx.ui_mode { ctx.refresh_ui() } if e.typ == .mouse_down { bitplace := int(e.mouse_button) ctx.mbtn_mask |= u8(1 << bitplace) ctx.mouse_buttons = unsafe { MouseButtons(ctx.mbtn_mask) } } if e.typ == .mouse_up { bitplace := int(e.mouse_button) ctx.mbtn_mask &= ~(u8(1 << bitplace)) ctx.mouse_buttons = unsafe { MouseButtons(ctx.mbtn_mask) } } if e.typ == .mouse_move && e.mouse_button == .invalid { if ctx.mbtn_mask & 0x01 > 0 { e.mouse_button = .left } if ctx.mbtn_mask & 0x02 > 0 { e.mouse_button = .right } if ctx.mbtn_mask & 0x04 > 0 { e.mouse_button = .middle } } e.mouse_x /= ctx.scale e.mouse_y /= ctx.scale e.mouse_dx /= ctx.scale e.mouse_dy /= ctx.scale e.scroll_x /= ctx.scale e.scroll_y /= ctx.scale ctx.mouse_pos_x = int(e.mouse_x) ctx.mouse_pos_y = int(e.mouse_y) ctx.mouse_dx = int(e.mouse_dx) ctx.mouse_dy = int(e.mouse_dy) ctx.scroll_x = int(e.scroll_x) ctx.scroll_y = int(e.scroll_y) ctx.key_modifiers = unsafe { Modifier(e.modifiers) } ctx.key_repeat = e.key_repeat if e.typ in [.key_down, .key_up] { key_idx := int(e.key_code) % key_code_max prev := ctx.pressed_keys[key_idx] next := e.typ == .key_down ctx.pressed_keys[key_idx] = next ctx.pressed_keys_edge[key_idx] = prev != next } if ctx.config.event_fn != unsafe { nil } { ctx.config.event_fn(e, ctx.config.user_data) } else if ctx.config.on_event != unsafe { nil } { ctx.config.on_event(ctx.config.user_data, e) } match e.typ { .mouse_move { if ctx.config.move_fn != unsafe { nil } { ctx.config.move_fn(e.mouse_x, e.mouse_y, ctx.config.user_data) } } .mouse_down { if ctx.config.click_fn != unsafe { nil } { ctx.config.click_fn(e.mouse_x, e.mouse_y, e.mouse_button, ctx.config.user_data) } } .mouse_up { if ctx.config.unclick_fn != unsafe { nil } { ctx.config.unclick_fn(e.mouse_x, e.mouse_y, e.mouse_button, ctx.config.user_data) } } .mouse_leave { if ctx.config.leave_fn != unsafe { nil } { ctx.config.leave_fn(e, ctx.config.user_data) } } .mouse_enter { if ctx.config.enter_fn != unsafe { nil } { ctx.config.enter_fn(e, ctx.config.user_data) } } .mouse_scroll { if ctx.config.scroll_fn != unsafe { nil } { ctx.config.scroll_fn(e, ctx.config.user_data) } } .key_down { if ctx.config.keydown_fn != unsafe { nil } { ctx.config.keydown_fn(e.key_code, unsafe { Modifier(e.modifiers) }, ctx.config.user_data) } } .key_up { if ctx.config.keyup_fn != unsafe { nil } { ctx.config.keyup_fn(e.key_code, unsafe { Modifier(e.modifiers) }, ctx.config.user_data) } } .char { if ctx.config.char_fn != unsafe { nil } { ctx.config.char_fn(e.char_code, ctx.config.user_data) } } .resized { ctx.scale = dpi_scale() ctx.ft.scale = ctx.scale if ctx.config.resized_fn != unsafe { nil } { ctx.config.resized_fn(e, ctx.config.user_data) } } .quit_requested { if ctx.config.quit_fn != unsafe { nil } { ctx.config.quit_fn(e, ctx.config.user_data) } } else { // dump(e) } } $if linux { if e.typ == .key_down && e.key_code in [.backspace, .delete, .enter, .tab] { // with X11, sokol does not send .char events for some keys; we will emulate them for consistency here: e.char_code = match e.key_code { .backspace { u32(8) } .tab { 9 } .enter { 13 } .delete { 127 } else { u32(e.key_code) } } e.key_code = .invalid e.typ = .char if ctx.config.event_fn != unsafe { nil } { ctx.config.event_fn(e, ctx.config.user_data) } else if ctx.config.on_event != unsafe { nil } { ctx.config.on_event(ctx.config.user_data, e) } if ctx.config.char_fn != unsafe { nil } { ctx.config.char_fn(e.char_code, ctx.config.user_data) } } } } fn gg_cleanup_fn(user_data voidptr) { mut ctx := unsafe { &Context(user_data) } if ctx.config.cleanup_fn != unsafe { nil } { ctx.config.cleanup_fn(ctx.config.user_data) } gfx.shutdown() } fn gg_fail_fn(msg &char, user_data voidptr) { mut ctx := unsafe { &Context(user_data) } vmsg := unsafe { tos3(msg) } if ctx.config.fail_fn != unsafe { nil } { ctx.config.fail_fn(vmsg, ctx.config.user_data) } else { eprintln('gg error: ${vmsg}') } } //---- public methods // start creates a new context and runs it right away. // It is a convenient way to start short/throwaway gg based prototypes, // that do not need to keep and update their own state, like simple // animations/visualisations that depend only on the time, or the ctx.frame counter. // Use gg.new_context() for more complex ones. pub fn start(cfg Config) { mut ctx := new_context(cfg) ctx.run() } // new_context returns an initialized `Context` allocated on the heap. pub fn new_context(cfg Config) &Context { mut ctx := &Context{ user_data: cfg.user_data width: cfg.width height: cfg.height config: cfg ft: unsafe { nil } ui_mode: cfg.ui_mode native_rendering: cfg.native_rendering window: sapp.Desc{ init_userdata_cb: gg_init_sokol_window frame_userdata_cb: gg_frame_fn event_userdata_cb: gg_event_fn // fail_userdata_cb: gg_fail_fn cleanup_userdata_cb: gg_cleanup_fn window_title: &char(cfg.window_title.str) icon: cfg.icon html5_canvas_name: &char(cfg.html5_canvas_name.str) width: cfg.width height: cfg.height sample_count: cfg.sample_count high_dpi: true fullscreen: cfg.fullscreen __v_native_render: cfg.native_rendering min_width: cfg.min_width min_height: cfg.min_height // drag&drop enable_dragndrop: cfg.enable_dragndrop max_dropped_files: cfg.max_dropped_files max_dropped_file_path_length: cfg.max_dropped_file_path_length swap_interval: cfg.swap_interval } } ctx.set_bg_color(cfg.bg_color) // C.printf('new_context() %p\n', cfg.user_data) return ctx } // run starts the main loop of the context. pub fn (mut ctx Context) run() { // set context late, in case it changed (e.g., due to embedding) ctx.window = sapp.Desc{ ...ctx.window user_data: ctx } if ctx.user_data == unsafe { nil } { ctx.user_data = ctx } sapp.run(&ctx.window) } // quit closes the context window and exits the event loop for it pub fn (ctx &Context) quit() { sapp.request_quit() // does not require ctx right now, but sokol multi-window might in the future } // set_bg_color sets the color of the window background to `c`. pub fn (mut ctx Context) set_bg_color(c gx.Color) { ctx.clear_pass = gfx.create_clear_pass_action(f32(c.r) / 255.0, f32(c.g) / 255.0, f32(c.b) / 255.0, f32(c.a) / 255.0) } // Resize the context's Window pub fn (mut ctx Context) resize(width int, height int) { ctx.width = width ctx.height = height } // refresh_ui requests a complete re-draw of the window contents. pub fn (mut ctx Context) refresh_ui() { ctx.needs_refresh = true ctx.ticks = 0 } // begin prepares the context for drawing. pub fn (ctx &Context) begin() { if ctx.render_text && ctx.font_inited { ctx.ft.flush() } sgl.defaults() sgl.matrix_mode_projection() sgl.ortho(0.0, f32(sapp.width()), f32(sapp.height()), 0.0, -1.0, 1.0) } pub enum EndEnum { clear passthru } @[params] pub struct EndOptions { pub: how EndEnum } const dontcare_pass = gfx.PassAction{ colors: [ gfx.ColorAttachmentAction{ load_action: .dontcare clear_value: gfx.Color{1.0, 1.0, 1.0, 1.0} }, gfx.ColorAttachmentAction{ load_action: .dontcare clear_value: gfx.Color{1.0, 1.0, 1.0, 1.0} }, gfx.ColorAttachmentAction{ load_action: .dontcare clear_value: gfx.Color{1.0, 1.0, 1.0, 1.0} }, gfx.ColorAttachmentAction{ load_action: .dontcare clear_value: gfx.Color{1.0, 1.0, 1.0, 1.0} }, ]! } pub fn create_default_pass(action gfx.PassAction) gfx.Pass { return sapp.create_default_pass(action) } // end finishes all the drawing for the context ctx. // All accumulated draw calls before ctx.end(), will be done in a separate Sokol pass. // // Note: each Sokol pass, has a limit on the number of draw calls, that can be done in it. // Once that limit is reached, the whole pass will not draw anything, which can be frustrating. // // To overcome this limitation, you may use *several passes*, when you want to make thousands // of draw calls (for example, if you need to draw thousands of circles/rectangles/sprites etc), // where each pass will render just a limited amount of primitives. // // In the context of the gg module (without dropping to using sgl and gfx directly), it means, // that you will need a new pair of ctx.begin() and ctx.end() calls, surrounding all the draw // calls, that should be done in each pass. // // The default ctx.end() is equivalent to ctx.end(how:.clear). It will erase the existing // rendered content with the background color, before drawing anything else. // You can call ctx.end(how:.passthru) for a pass, that *will not* erase the previously // rendered content in the context. pub fn (ctx &Context) end(options EndOptions) { $if show_fps ? { ctx.show_fps() } $else { if ctx.fps.show { ctx.show_fps() } } pass := match options.how { .clear { create_default_pass(ctx.clear_pass) } .passthru { create_default_pass(dontcare_pass) } } gfx.begin_pass(pass) sgl.draw() gfx.end_pass() gfx.commit() /* if gg.config.wait_events { // println('gg: waiting') wait_events() } */ } pub struct FPSConfig { pub mut: x int // horizontal position on screen y int // vertical position on screen width int // minimum width height int // minimum height show bool // do not show by default, use `-d show_fps` or set it manually in your app to override with: `app.gg.fps.show = true` text_config gx.TextCfg = gx.TextCfg{ color: gx.yellow size: 20 align: .center vertical_align: .middle } background_color gx.Color = gx.Color{ r: 0 g: 0 b: 0 a: 128 } } pub fn (ctx &Context) show_fps() { if !ctx.font_inited { return } frame_duration := sapp.frame_duration() sgl.defaults() sgl.matrix_mode_projection() sgl.ortho(0.0, f32(sapp.width()), f32(sapp.height()), 0.0, -1.0, 1.0) ctx.set_text_cfg(ctx.fps.text_config) fps_text := int(0.5 + 1.0 / frame_duration).str() if ctx.fps.width == 0 { mut fps := unsafe { &ctx.fps } fps.width, fps.height = ctx.text_size('00') // usual size; prevents blinking on variable width fonts } char_width := ctx.fps.text_config.size / 2 mut full_width := ctx.fps.width if char_width * fps_text.len > ctx.fps.width { full_width += (fps_text.len - 2) * char_width } ctx.draw_rect_filled(ctx.fps.x, ctx.fps.y, full_width + 2, ctx.fps.height + 4, ctx.fps.background_color) ctx.draw_text(ctx.fps.x + full_width / 2 + 1, ctx.fps.y + ctx.fps.height / 2 + 2, fps_text, ctx.fps.text_config) } fn (mut ctx Context) set_scale() { mut s := sapp.dpi_scale() $if android { w := ctx.config.width h := ctx.config.height dw := sapp.width() dh := sapp.height() if dw <= dh { if w <= 0 { s = 1.0 } else { s = f32(dw) / w } } else { if h <= 0 { s = 1.0 } else { s = f32(dh) / h } } } // Note: on older X11, `Xft.dpi` from ~/.Xresources, that sokol uses, // may not be set which leads to sapp.dpi_scale reporting incorrectly 0.0 if s < 0.1 { s = 1.0 } ctx.scale = s } // window_size returns the current dimensions of the window. pub fn (ctx Context) window_size() Size { s := ctx.scale return Size{int(sapp.width() / s), int(sapp.height() / s)} } //---- public module functions // dpi_scale returns the DPI scale coefficient for the screen. // Do not use for Android development, use `Context.scale` instead. pub fn dpi_scale() f32 { mut s := sapp.dpi_scale() $if android { s *= android_dpi_scale() } // Note: on older X11, `Xft.dpi` from ~/.Xresources, that sokol uses, // may not be set which leads to sapp.dpi_scale reporting incorrectly 0.0 if s < 0.1 { s = 1.0 } return s } // high_dpi returns true if `gg` is running on a high DPI monitor or screen. pub fn high_dpi() bool { return C.sapp_high_dpi() } // screen_size returns the size of the active screen. pub fn screen_size() Size { $if macos { return C.gg_get_screen_size() } $if windows { return Size{ width: int(C.GetSystemMetrics(C.SM_CXSCREEN)) height: int(C.GetSystemMetrics(C.SM_CYSCREEN)) } } $if linux { display := C.XOpenDisplay(0) if display == unsafe { nil } { return Size{} } defer { C.XCloseDisplay(display) } root := C.DefaultRootWindow(display) resources := C.XRRGetScreenResources(display, root) if resources == unsafe { nil } { return Size{} } defer { C.XRRFreeScreenResources(resources) } primary_output := C.XRRGetOutputPrimary(display, root) if primary_output == 0 { return Size{} } for i := 0; i < resources.noutput; i++ { if unsafe { u64(resources.outputs[i]) } == primary_output { output_info := C.XRRGetOutputInfo(display, resources, unsafe { resources.outputs[i] }) if output_info == unsafe { nil } { return Size{} } crtc_info := C.XRRGetCrtcInfo(display, resources, output_info.crtc) C.XRRFreeOutputInfo(output_info) if crtc_info == unsafe { nil } { return Size{} } res := Size{ width: unsafe { int(crtc_info.width) } height: unsafe { int(crtc_info.height) } } C.XRRFreeCrtcInfo(crtc_info) return res } } } return Size{} } // window_size returns the `Size` of the active window. // Do not use for Android development, use `Context.window_size()` instead. pub fn window_size() Size { s := dpi_scale() return Size{int(sapp.width() / s), int(sapp.height() / s)} } // set_window_title sets main window's title pub fn set_window_title(title string) { C.sapp_set_window_title(&char(title.str)) } // window_size_real_pixels returns the `Size` of the active window without scale pub fn window_size_real_pixels() Size { return Size{sapp.width(), sapp.height()} } // is it fullscreen pub fn is_fullscreen() bool { return sapp.is_fullscreen() } // toggle fullscreen pub fn toggle_fullscreen() { sapp.toggle_fullscreen() } /* pub fn wait_events() { unsafe { $if macos { #NSEvent *event = [NSApp nextEventMatchingMask:NSEventMaskAny #untilDate:[NSDate distantFuture] #inMode:NSDefaultRunLoopMode #dequeue:YES]; #[NSApp sendEvent:event]; } $if windows { C.WaitMessage() } } } */ // memory_trace_frame creates a small allocation at the start of each frame, // that is easy to search for in memdump.bin files, created with: // -prealloc -d prealloc_memset -d prealloc_memset_value=65 -d prealloc_dump -d gg_memory_trace_frame @[if gg_memory_trace_frame ?; manualfree] fn (mut ctx Context) memory_trace_frame() { frame_tag_size := 61 // uneven, and easy to spot in heaptrack histograms as well unsafe { frame_tag := &u8(vcalloc(frame_tag_size)) C.snprintf(frame_tag, frame_tag_size, c'@@ gg_memory_trace_frame: %06d ', ctx.frame) frame_tag[frame_tag_size - 2] = `@` frame_tag[frame_tag_size - 1] = `@` free(frame_tag) } }